This document provides guidance for reviewing and evaluating a game that was created for a client. It outlines the requirements of the client brief, including game features, objectives, and target audience. It also describes how to get feedback on the best and worst parts of the game. The review should identify what worked well, what didn't, and how the game addressed the client brief. Areas for potential improvement should also be discussed.
2. Feedback
Ask someone to play your game and get feedback on:
• Best Parts of the Game
• Worst Parts of the Game
#improve
#review
3. Lesson Goals
Understand the requirements of the client brief
Know how to identify strengths and weaknesses
Be able to effectively evaluate the game created
#improve
#review
4. Understand client requirements
Be able to evaluate the game
Client Brief
What were the main requirements of your client?
#improve
#review
5. Specification
Game Spot
The game must include these features:
Single Level Map (1 or 2 themes)
1 or 2 Large Rooms and few Small Rooms
4 Doors (Minimum)
5 Characters (Minimum)
The objectives for the game must be:
Collect 5 Objects
Avoid Being Killed
Good Chance of Winning
The audience requirements are:
9 to 11 year olds
Male and Female
Understand client requirements
Be able to evaluate the game
#improve
#review
6. Marking
Marks Learning Objective
1 – 4
Pass
Review the game demonstrating limited understanding of
what worked and didn’t, few references back to the brief.
5 – 7
Merit
Review the game demonstrating reasonable understanding of
what worked and didn’t, mostly referencing back to the brief.
8 – 9
Distinction
Review the game demonstrating thorough understanding of
what worked and didn’t, fully referencing back to the brief.
#improve
#review
7. Evaluation
You must describe how you met the client brief. This should be
linked back to your initial plan commenting on things like:
Characters
Doors
Map Size
Objectives
Win-ability
You must also explain how you made
your game appeal to the audience:
9 to 11 Year Old
Male and Female
Understand client requirements
Be able to evaluate the game
#improve
#review
8. Evaluation
Your evaluation must focus on two main areas, starting with what
went well in the creation of your game. This may include:
Software
Game Theme and Map
Actions and Triggers
Instructions / Popups
Pickups and Scoring System
It is also important that you identify
some areas of the game that did not
go according to plan answering:
What went wrong?
Why did it go this way?
Understand client requirements
Be able to evaluate the game
#improve
#review
9. Marking
Marks Learning Objective
1 – 4
Pass
Identify areas for improvement and further development
some of which are appropriate and sometimes explained.
5 – 7
Merit
Identify areas for improvement and further development
which are mostly appropriate and explained well.
8 – 9
Distinction
Identify areas for improvement and further development
which are wholly appropriate and justified.
#improve
#review
10. Evaluation
Understand client requirements
Be able to evaluate the game
Finally, your evaluation should include details of the following:
Improvements Future Plans
What could you make better if
you had more time right now?
What would you do if you were
starting the whole thing again?
Areas for improvement may include:
Map Design or Theme
Actions Used
Win-Ability of Game
Quality of Instructions
Suitability of Algorithms
#improve
#review
11. Your Task
Understand client requirements
Be able to evaluate the game
Complete an evaluation of the final version of your game:
What went well?
What didn’t work?
Explain what you did to meet the
client brief in the following areas:
Game Features
Game Objectives
Describe what you did to make sure
that the game was appropriate for
your target audience and explain
any improvements you could make.
#improve
#review
12. Keywords
Improve
Review
Understand client requirements
Be able to evaluate the game
The method or process of making
something better.
A critical evaluation of the good and bad
parts of your final piece of work.
#improve
#review