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PRINCIPLES OF MULTIMEDIA
 IN EDUCATION TECHNOLOGY




PROPOSAL & REPORT
  FOR E-LEARNING
    CONTENT OF
    ‘KRAF BATIK’
  AZMAWATI BINTI MOHD LAZIM
Table of Content




                           NO    TITLE                              PAGE

                                 General Introduction and
                           1.                                       3
                                 Summary
                           2.    Aims of the Project                4

                                 Statement of What the User
                           3.                                       4
                                 Needs from the Application

                                 General Treatment and Reasons
                           4.                                       5
                                 for Choice

                           5.    Variations on the Treatment        6
IN EDUCATION TECHNOLOGY




                           6.    Outline Diagram                    7

                           7.    Human Resources                    7

                           8.    Work Schedule                      8

                           9.    Precedent Study                    9

                           10.   Sketches                           12

                           11.   REPORT                             20

                           12.   Summarized Report                  21
PRINCIPLES OF MULTIMEDIA




                           13.   Print Screen of Finalized Output   24




         2
General Introduction and Summary




                           This project is a CD-ROM aimed to teach Form 4 –Alternative subject for Art students
                           that offer a basic knowledge about „Kraf Batik‟. The client is teacher who is responsible
                           for Art programs in Sekolah Menengah Alam Shah Putrajaya. Currently there are 20
                           students studying „Kraf Batik‟ for the subject of Seni Visual internally, within one hour
                           class per-week, which means they would normally never get to meet with their
                           dissertation teacher personally. For some years now the the teacher has been
                           concerned at the level of support given to students studying the Art of Batik in this
                           mode, and hopes this product will go some way towards making the process less
                           mystifying for his students. The CD will contain largely interactive materials, interactive
                           exercises, some audio and video segments and some either still or moving image
                           segments of a beginning student and her “journey” through the first steps to final
                           success in learning the „Kraf Batik‟. In this courseware developed, it is specifically tough
                           about the basic knowledge about „Kraf Batik‟:

                                  What is Batik and it‟s definition
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                                  The history on Batik
                                  The type of Batik in video
                                  The making of Batik
                                  Game about Batik

                           It is anticipated that the project will take three months to produce (from start to finish).
                           Whilst initially this will be delivered in CD-ROM form, it is anticipated that it could be
                           developed later as a web-based tool which students can access from their home
                           computers.
PRINCIPLES OF MULTIMEDIA




         3
Aims of the Project



                           The project is an educational application designed for a very specific purpose. It aims to
                           teach students who choose art for their alternative subject in form 4 offered by their
                           school, specifically Sekolah Alam Shah. Most or all of the students have had very little
                           previous knowledge in „Kraf Batik‟ before deciding in taking Art for their alternative
                           subject. They only have the basic knowledge in Pendidikan Seni Visual that was offered
                           in form 1 - 3. This project aims to give those students a “formula” for learning Batik,
                           the history of it and the making of Batik and have fun with the interactive exercised
                           offered in the courseware. The „Kraf Batik‟ is seen as a form of "art exploration" and so
                           this level of close instruction is justified and necessary.



                                                         Statement of What the User Needs from the Application
IN EDUCATION TECHNOLOGY




                           The students (users) will need something that is readily accessible and with multiple
                           entry points. The learning about „Kraf Batik‟ normally takes students about 10 months
                           to complete. Students need to be able to access to the Batik factory to see what is
                           really needed in the making of Batik, to complete the overall knowledge about Batik.
                           They need interactive exercises related to the skills they are trying to learn, and they
                           need built-in feedback from any attempts they make at the various exercises. They also
                           need to feel that the application relates directly to their needs, and they need to be able
                           to see the basic knowledge and skill needed to make the Batik as shown in the video
                           proposed to the courseware.
PRINCIPLES OF MULTIMEDIA




                                          Research made on the video from www.instructables.com

         4
The students need also to be able to see the “step by step” process of making all type
                           of Batik as in the factory-. This video should be included in the CD-ROM.

                            Navigation should be easy and the application should not take up excessive
                           memory/bandwidth as student computing capacity will vary, although students have
                           been told a minimum hardware requirement is a recent model Pentium computer and a
                           CD-ROM drive.

                           The client needs have confidence in the ease of operation of the application, and in the
                           robustness of the software.




                                                                    General Treatment and Reasons for Choice
IN EDUCATION TECHNOLOGY




                           The application will show video or still segments of a the introduction of Batik, the
                           interactive content and the video of making the Batik. Once a section is introduced in
                           this way, the student will be directed to specific interactive exercises. These will largely
                           be game-based, but will also include audio segments for variety of question.

                            Much of the application will be interactive and ended with game as the interactive
                           exercise. These interactive exercises have two parts, a practice component which is
                           common to all students (and provides pre-set feedback), and a second component
                           whereby students enter their own data and get "live" feedback from the programmed
                           game provided.

                           The reason for choosing a videoed “student” to guide the user through the real
                           situation in making the Batik as perdone it the factory. It is also will allow the user to
PRINCIPLES OF MULTIMEDIA




                           be readily identify with this guide and so feel more personally connected to the subject
                           matter and processes. The interactive exercises enable the users to practice as much as
                           possible the knowledge-skills they had learn throughout the courseware. The more
                           work they do, the more confident they will become with this unfamiliar process. Then
                           they will be ready to input their own data.




         5
Variations on the Treatment




                           If possible, it may be helpful to incorporate a little animated figure to be the “helper”
                           throughout the application, rather than using a “live” teacher on video. The avatar
                           might be designed using the research done on the software from
                           http://www.myavatareditor.com/
IN EDUCATION TECHNOLOGY




                           This might make the somewhat heavy workload a little lighter for the users.
PRINCIPLES OF MULTIMEDIA




         6
Outline Diagram



                           The navigation structure for each topic to be taught/practised.




                                                          Inbuilt                                   system
                                          Interactive
                                                         feedback                                 feedback –
                                            content                   Content on     user input
                            Video intro                                                             on the
                                             (text +      (text +       Video         - quizes
                                                                                                    answer
                                            audio)        audio)                                     given
IN EDUCATION TECHNOLOGY




                           The design incorporates multiple entry and exit points. Users can opt out of some
                           sections, or go back, forward, repeat sections at will.




                                                                                                    Human Resources
PRINCIPLES OF MULTIMEDIA




                           If in real business development, for this project, I will need to get a full briefing from
                           the client who is the Art teacher from Sekolah Alam Shah. In fact the client will be the
                           main writer for the project, and will need to work closely with our editor and other team
                           members.

                                 A video will be made and edited into short segments. This will require our video
                                 technician for approximately two hours plus a further three hours editing time.



         7
The project manager (producer) will work on this project from start to finish, and
                                           will be responsible for client liaison.
                                           The audio technician will also be used for approximately three hours plus editing
                                           time.
                                           The text editor will be employed for approximately one week.
                                           The interface designer will work for one week.
                                           The programmer/tester will work for a further three weeks.




                                                                                                                                                                 Work Schedule


                           Timetable
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                           The timetable for completion of this project is as follows:
                                                       WEEK 1                               WEEK 2                                                       WEEK 3
                                        Process
                                                        26/04/10   03/05/10   10/05/10     17/05/10        24/05/10       31/05/10    07/06/10   14/06/10       21/06/10   28/06/10
                                           PROPOSAL     ACCEPTED                                           CONSULTATION                          CONSULTATION
                               TARGET




                                           PHOTOSHOP                                     development of interface                            development of interaction

                           BATIK           PROPOSAL ACCEPTED       INTRODUCTION           HISTORY     CONTENT    VIDEO    GAME       FINALIZE CONTENT           COMPILATION


                           Equipment

                           It is likely that the whole application will be developed in Adobe Flash, with Photoshop
                           being used for still photographs, Adobe Premiere as the video editor and Sound Edit 16
                           as the audio editor. Microsoft PowerPoint might be used to provide summary
                           information throughout the application. Estimated time for me to work on the project is
                           12 weeks, including the writing which will largely be done by the teacher (in the first 7
                           weeks).
PRINCIPLES OF MULTIMEDIA




                           Mode of distribution

                           For this first distribution, the teacher has requested CD-ROM, as his student sometimes
                           have a resistance to internet based learning tools. If the CD-ROM comes as a part of
                           their "Study Package" the client believes the students are more likely to use it, and less
                           likely to experience technical problems.




         8
Precedent Study



                           http://www.innaiBatik.com/
                           Introduction page with button for internal navigation
IN EDUCATION TECHNOLOGY




                           Loading page :
PRINCIPLES OF MULTIMEDIA




         9
Splash montage:
IN EDUCATION TECHNOLOGY




                           Engine Button from http://www.artrage.com/artrage.html:
PRINCIPLES OF MULTIMEDIA




10
The interface is combine with both technique from Adobe Flash & Photoshop with
                           flowery element to suit with the content – Batik :
IN EDUCATION TECHNOLOGY
PRINCIPLES OF MULTIMEDIA




11
PRINCIPLES OF MULTIMEDIA                              IN EDUCATION TECHNOLOGY




12
                                Text link to the content
                                                                                     Sketches
Main Element :
                                                                                                 Text
IN EDUCATION TECHNOLOGY




                           Control Button for   Button : To       Button : To go    Button : Audio
                           content flow         proceed forward   backward          Control
PRINCIPLES OF MULTIMEDIA




                                                                             Text : Screen
                                                                             alocation




13
Main element of Multimedia    Main element of Multimedia
                           usage -User Control Button.   usage - Sound : Sound Control
IN EDUCATION TECHNOLOGY




                                                                                Taxonomy of
                                                                                instructional graphics
                                                                                used : Organizational
PRINCIPLES OF MULTIMEDIA




14
PRINCIPLES OF MULTIMEDIA   IN EDUCATION TECHNOLOGY




15
Main Element :
                           Images




                           The inserted of real
                           images of Kain Batik
                           Sarung – Student learn
                           better from words and
                           picturese than from
                           words alone.
IN EDUCATION TECHNOLOGY
PRINCIPLES OF MULTIMEDIA




16
PRINCIPLES OF MULTIMEDIA   IN EDUCATION TECHNOLOGY




17
Main Element :
                           Movies



                           The combination
                           of, graphics,
                           video, audio
                           and text delivery
IN EDUCATION TECHNOLOGY
PRINCIPLES OF MULTIMEDIA




18
PRINCIPLES OF MULTIMEDIA   IN EDUCATION TECHNOLOGY




19
PRINCIPLES OF MULTIMEDIA   IN EDUCATION TECHNOLOGY




20
                                                      REPORT
Summarized Report



                           Name of Subject :             „Kraf Batik‟

                           Language Used:                Bahasa Melayu

                           User target :                 Form 4 Art Student

                           Proposed School Offered :     Sekolah Alam Shah Putrajaya

                           Method used for teaching      PC added method : Courseware Basis – CD Based.

                           The Lesson is about :         1. Learning objectives
                                                         2. Introduction about „Kraf Batik‟
                                                         3. History of batik
IN EDUCATION TECHNOLOGY




                                                         4. Batik Making Method
                                                         5. Video on how to create batik as a piece of artwork.
                                                         6. Process step

                           Timeframe:                    6 hours teaching = 3 weeks class offered (2 hours per
                                                         week session)

                                                         Student will be given a copy of courseware in CD based
                                                         as their self learning reference.

                           Course overview

                           Welcome to „Kraf Batik‟
PRINCIPLES OF MULTIMEDIA




                           This course is intended for people who choose ART class for the alternative subject for
                           Form 4




21
Course objectives

                           The objectives of this course are:



                                  Identify the element of Batik.

                                  Label the parts of Batik.

                                  Recite the history of Batik.



                           Course outcomes

                           Upon completion of „Kraf Batik‟, you will be able to:

                                  Identify the element of Batik.

                                  Label the parts of Batik.
IN EDUCATION TECHNOLOGY




                                  Recite the history of Batik.



                           Abstract about the Batik in E-Learning.

                                  As an adult learner your approach to learning will be different to that from your
                           school days: you will choose what you want to study, you will have professional and/or
                           personal motivation for doing so and you will most likely be fitting your study activities
                           around other professional or domestic responsibilities.

                           Essentially you will be taking control of your learning environment especially for the Art
                           Module. As a consequence, you will need to consider performance issues related to time
                           management, goal setting, stress management, etc. Perhaps you will also need to
                           reacquaint yourself in areas such as essay planning, coping with exams and using the
PRINCIPLES OF MULTIMEDIA




                           web as a learning resource for the „„Kraf Batik‟‟ or you may refer to the CD courseware
                           basis given by the Teacher.

                           Your most significant considerations will be time and space i.e. the time you dedicate to
                           your learning and the environment in which you engage in that learning.




22
Assignments

                           Assignments A piece of Batik Artwork size 6x11 inch.

                           The assignment shall be submitted during class presentation.

                           Student should submit the artwork to their Art teacher



                           Assessments

                           Assessments There will be 1 assessment for this BATIK

                           There will be 2 self assessments – PreTest & Post Test

                           The BATIK assessment will be conduct at Hour 3 when student are assign to creat their
                           own masterpiece of Batik Art & the making itself.

                           Learners will be given 3 hours to create their artwork (Batik)
IN EDUCATION TECHNOLOGY




                           Teacher will evaluate the artwork made by student. Teacher should email the result
                           after a week of marking stages
PRINCIPLES OF MULTIMEDIA




23
Finalized Output


                           Montage




                                                                                 Interactivity level
                                                                                 for this page :
                                                                                 Level 1 – act solely
                                                                                 as a receiver of
                                                                                 information
                                                                                 (Passive)
IN EDUCATION TECHNOLOGY




                           The montage will lead the user to this main page:
PRINCIPLES OF MULTIMEDIA




24
Main template.



                           The template to call the content was made with all the multimedia element : button to
                           guide and at the same time help the learner to navigate the overall content.



                           There are few important element in the template as shown below:




                                                                                                            The
                                                                                                            flowery
                                                                                                            batik
                                                                                                            element
IN EDUCATION TECHNOLOGY




                                                                                                            to
                                                                                                            enhance
                                                                                                            the look
                                                                                                            of batik.
                                                 The sound          The screen title : to let the
                                                 control            user aware on particular
                                                                                                            Button to
                                                 button             page viewed
                                                                                                            go back
                              The
                                                                                                            to main
                              scrollbar
                                                                                                            menu


                                            The         The         The             The screen number : to let
                                            rewind      pause       forward         the user aware on
                                            button      button      button          remaining screen left.
PRINCIPLES OF MULTIMEDIA




25
Link 1 : „Pengenalan‟
IN EDUCATION TECHNOLOGY




                            When user click on the   pengenalan button, it will allow the user to jump to this page:




                                                                                                           This flower button
                                                                                                           is the link that
                                                                                                           allow student to go
PRINCIPLES OF MULTIMEDIA




                                                                                                           back to the main
                                                                                                           page.




                                   Manageable Information Loading :            This screen script is design to alert the student
                                   There is a control button to give users     on which screen they are viewing. I helps the
                                   time to assimilate the necessary            student in planning their learning pace.
                                   information.
26
Link 2 : „Konsep‟
IN EDUCATION TECHNOLOGY




                           When user click on the    konsep button, it will allow the user to jump to this page for
                           “definisi”
PRINCIPLES OF MULTIMEDIA




                                        Usage Principle of View point: Content area that present the different
                                        aspects of the object/ information by combination of media. Student cans
                                        rollover on the tooltip link (blue color font) to view the images.

27
The interaction of flow for the content in the konsep continued with the page for asal-
                           usul batik. In this page, student can see the animation of map flow to show the
                           orientation of batik movement throughout the history and eras.


                                                                                                         The usage of
                                                                                                         information
                                                                                                         modeling
                                                                                                         components - Map
IN EDUCATION TECHNOLOGY




                           The interaction will continue till the batik come to Malaysia. The animation of map flow
                           will stop in this particular page. I use the scroll bar to navigate the user on the timeline
                           of the content. As you may see in this particular screen, Map of Malaysia appear at the
                           end of the timeline in the scrollbar.




                                                                                                      Interactivity level for
                                                                                                      this page : Level 2 –
                                                                                                      makes simple responses
PRINCIPLES OF MULTIMEDIA




                                                                                                      to instructional cues
                                                                                                      (limited participation)




28
Usage Principle of Avoid Attention Conflicts. This tooltip button link used to make sure
                           user can assimilate information without being distracted.
IN EDUCATION TECHNOLOGY




                                                    Presentation planning – Internal link – sub button
PRINCIPLES OF MULTIMEDIA




29
When the student continues their learning, they will see the page of “Bahagian Kain
                           Batik Sarung”. The tooltip are for the particular part of batik sarung will be blinking to
                           show the interaction that exists on that hotspot.
IN EDUCATION TECHNOLOGY




                           When student rollover on the hotspot area, the pop up will appear showing the detail
                           part and name for the link, as show below:
PRINCIPLES OF MULTIMEDIA




30
I‟ve also insert the interactivity element where student have to give input to get to their
                           selected batik as shown below. Student may click on the illustration with the tagging on
                           the interface.
IN EDUCATION TECHNOLOGY




                           Video would be very helpful for e-learning purposes. Student may learn better when the
                           images shown in the video version complete with narration rather than the image itself.
                           In the last screen of my courseware, I embedded the technique in producing batik for
                           student‟s reference.




                                                                                                        Media selection
                                                                                                        – video added
PRINCIPLES OF MULTIMEDIA




31
Link 3 : „Aktiviti‟

                                                                              Instruction for
                                                                              assessment page
IN EDUCATION TECHNOLOGY




                                                                       Implication for Multimedia Interface –
                                                                       The element of active learning inserted
                                                                       in this activity pages
PRINCIPLES OF MULTIMEDIA




                            Interactivity level for this page : Level 3 – allow user to makes a variety of responses using varied
                            techniques in response to instructional cues (complex participation.




32
Link 4 : „Pengayaan‟

                                                  Implication for Multimedia Interfaces for learning – Shcema
                                                  Intergration : Learning will only be effective if the user has
                                                  sufficient existing knowledge as what they learn on the
                                                  ‘konsep’ & ‘Aktiviti’, to make sense of this ‘Kraf Batik’
                                                  material (as what suggested in the Piaget Learning Theory)
IN EDUCATION TECHNOLOGY
PRINCIPLES OF MULTIMEDIA




33
Reference


                           http://www.how-to-study.com/
                           The “How to study” web site is dedicated to study skills resources. You will find links to study
                           preparation (a list of nine essentials for a good study place), taking notes, strategies for reading text
                           books, using reference sources, test anxiety.

                           http://www.ucc.vt.edu/stdysk/stdyhlp.html
                           This is the web site of the Virginia Tech, Division of Student Affairs. You will find links to time
                           scheduling (including a “where does time go?” link), a study skill checklist, basic concentration
                           techniques, control of the study environment, note taking, how to read essays for analysis, memory
                           skills (“remembering”).

                           http://www.howtostudy.org/resources.php
                           Another “How to study” web site with useful links to time management, efficient reading,
                           questioning/listening/observing skills, getting the most out of doing (“hands-on” learning), memory
IN EDUCATION TECHNOLOGY




                           building, tips for staying motivated, developing a learning plan.

                           MINISRTY OF EDUCATION
PRINCIPLES OF MULTIMEDIA




34

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Proposal elearning content developement

  • 1. PRINCIPLES OF MULTIMEDIA IN EDUCATION TECHNOLOGY PROPOSAL & REPORT FOR E-LEARNING CONTENT OF ‘KRAF BATIK’ AZMAWATI BINTI MOHD LAZIM
  • 2. Table of Content NO TITLE PAGE General Introduction and 1. 3 Summary 2. Aims of the Project 4 Statement of What the User 3. 4 Needs from the Application General Treatment and Reasons 4. 5 for Choice 5. Variations on the Treatment 6 IN EDUCATION TECHNOLOGY 6. Outline Diagram 7 7. Human Resources 7 8. Work Schedule 8 9. Precedent Study 9 10. Sketches 12 11. REPORT 20 12. Summarized Report 21 PRINCIPLES OF MULTIMEDIA 13. Print Screen of Finalized Output 24 2
  • 3. General Introduction and Summary This project is a CD-ROM aimed to teach Form 4 –Alternative subject for Art students that offer a basic knowledge about „Kraf Batik‟. The client is teacher who is responsible for Art programs in Sekolah Menengah Alam Shah Putrajaya. Currently there are 20 students studying „Kraf Batik‟ for the subject of Seni Visual internally, within one hour class per-week, which means they would normally never get to meet with their dissertation teacher personally. For some years now the the teacher has been concerned at the level of support given to students studying the Art of Batik in this mode, and hopes this product will go some way towards making the process less mystifying for his students. The CD will contain largely interactive materials, interactive exercises, some audio and video segments and some either still or moving image segments of a beginning student and her “journey” through the first steps to final success in learning the „Kraf Batik‟. In this courseware developed, it is specifically tough about the basic knowledge about „Kraf Batik‟: What is Batik and it‟s definition IN EDUCATION TECHNOLOGY The history on Batik The type of Batik in video The making of Batik Game about Batik It is anticipated that the project will take three months to produce (from start to finish). Whilst initially this will be delivered in CD-ROM form, it is anticipated that it could be developed later as a web-based tool which students can access from their home computers. PRINCIPLES OF MULTIMEDIA 3
  • 4. Aims of the Project The project is an educational application designed for a very specific purpose. It aims to teach students who choose art for their alternative subject in form 4 offered by their school, specifically Sekolah Alam Shah. Most or all of the students have had very little previous knowledge in „Kraf Batik‟ before deciding in taking Art for their alternative subject. They only have the basic knowledge in Pendidikan Seni Visual that was offered in form 1 - 3. This project aims to give those students a “formula” for learning Batik, the history of it and the making of Batik and have fun with the interactive exercised offered in the courseware. The „Kraf Batik‟ is seen as a form of "art exploration" and so this level of close instruction is justified and necessary. Statement of What the User Needs from the Application IN EDUCATION TECHNOLOGY The students (users) will need something that is readily accessible and with multiple entry points. The learning about „Kraf Batik‟ normally takes students about 10 months to complete. Students need to be able to access to the Batik factory to see what is really needed in the making of Batik, to complete the overall knowledge about Batik. They need interactive exercises related to the skills they are trying to learn, and they need built-in feedback from any attempts they make at the various exercises. They also need to feel that the application relates directly to their needs, and they need to be able to see the basic knowledge and skill needed to make the Batik as shown in the video proposed to the courseware. PRINCIPLES OF MULTIMEDIA Research made on the video from www.instructables.com 4
  • 5. The students need also to be able to see the “step by step” process of making all type of Batik as in the factory-. This video should be included in the CD-ROM. Navigation should be easy and the application should not take up excessive memory/bandwidth as student computing capacity will vary, although students have been told a minimum hardware requirement is a recent model Pentium computer and a CD-ROM drive. The client needs have confidence in the ease of operation of the application, and in the robustness of the software. General Treatment and Reasons for Choice IN EDUCATION TECHNOLOGY The application will show video or still segments of a the introduction of Batik, the interactive content and the video of making the Batik. Once a section is introduced in this way, the student will be directed to specific interactive exercises. These will largely be game-based, but will also include audio segments for variety of question. Much of the application will be interactive and ended with game as the interactive exercise. These interactive exercises have two parts, a practice component which is common to all students (and provides pre-set feedback), and a second component whereby students enter their own data and get "live" feedback from the programmed game provided. The reason for choosing a videoed “student” to guide the user through the real situation in making the Batik as perdone it the factory. It is also will allow the user to PRINCIPLES OF MULTIMEDIA be readily identify with this guide and so feel more personally connected to the subject matter and processes. The interactive exercises enable the users to practice as much as possible the knowledge-skills they had learn throughout the courseware. The more work they do, the more confident they will become with this unfamiliar process. Then they will be ready to input their own data. 5
  • 6. Variations on the Treatment If possible, it may be helpful to incorporate a little animated figure to be the “helper” throughout the application, rather than using a “live” teacher on video. The avatar might be designed using the research done on the software from http://www.myavatareditor.com/ IN EDUCATION TECHNOLOGY This might make the somewhat heavy workload a little lighter for the users. PRINCIPLES OF MULTIMEDIA 6
  • 7. Outline Diagram The navigation structure for each topic to be taught/practised. Inbuilt system Interactive feedback feedback – content Content on user input Video intro on the (text + (text + Video - quizes answer audio) audio) given IN EDUCATION TECHNOLOGY The design incorporates multiple entry and exit points. Users can opt out of some sections, or go back, forward, repeat sections at will. Human Resources PRINCIPLES OF MULTIMEDIA If in real business development, for this project, I will need to get a full briefing from the client who is the Art teacher from Sekolah Alam Shah. In fact the client will be the main writer for the project, and will need to work closely with our editor and other team members. A video will be made and edited into short segments. This will require our video technician for approximately two hours plus a further three hours editing time. 7
  • 8. The project manager (producer) will work on this project from start to finish, and will be responsible for client liaison. The audio technician will also be used for approximately three hours plus editing time. The text editor will be employed for approximately one week. The interface designer will work for one week. The programmer/tester will work for a further three weeks. Work Schedule Timetable IN EDUCATION TECHNOLOGY The timetable for completion of this project is as follows: WEEK 1 WEEK 2 WEEK 3 Process 26/04/10 03/05/10 10/05/10 17/05/10 24/05/10 31/05/10 07/06/10 14/06/10 21/06/10 28/06/10 PROPOSAL ACCEPTED CONSULTATION CONSULTATION TARGET PHOTOSHOP development of interface development of interaction BATIK PROPOSAL ACCEPTED INTRODUCTION HISTORY CONTENT VIDEO GAME FINALIZE CONTENT COMPILATION Equipment It is likely that the whole application will be developed in Adobe Flash, with Photoshop being used for still photographs, Adobe Premiere as the video editor and Sound Edit 16 as the audio editor. Microsoft PowerPoint might be used to provide summary information throughout the application. Estimated time for me to work on the project is 12 weeks, including the writing which will largely be done by the teacher (in the first 7 weeks). PRINCIPLES OF MULTIMEDIA Mode of distribution For this first distribution, the teacher has requested CD-ROM, as his student sometimes have a resistance to internet based learning tools. If the CD-ROM comes as a part of their "Study Package" the client believes the students are more likely to use it, and less likely to experience technical problems. 8
  • 9. Precedent Study http://www.innaiBatik.com/ Introduction page with button for internal navigation IN EDUCATION TECHNOLOGY Loading page : PRINCIPLES OF MULTIMEDIA 9
  • 10. Splash montage: IN EDUCATION TECHNOLOGY Engine Button from http://www.artrage.com/artrage.html: PRINCIPLES OF MULTIMEDIA 10
  • 11. The interface is combine with both technique from Adobe Flash & Photoshop with flowery element to suit with the content – Batik : IN EDUCATION TECHNOLOGY PRINCIPLES OF MULTIMEDIA 11
  • 12. PRINCIPLES OF MULTIMEDIA IN EDUCATION TECHNOLOGY 12 Text link to the content Sketches
  • 13. Main Element : Text IN EDUCATION TECHNOLOGY Control Button for Button : To Button : To go Button : Audio content flow proceed forward backward Control PRINCIPLES OF MULTIMEDIA Text : Screen alocation 13
  • 14. Main element of Multimedia Main element of Multimedia usage -User Control Button. usage - Sound : Sound Control IN EDUCATION TECHNOLOGY Taxonomy of instructional graphics used : Organizational PRINCIPLES OF MULTIMEDIA 14
  • 15. PRINCIPLES OF MULTIMEDIA IN EDUCATION TECHNOLOGY 15
  • 16. Main Element : Images The inserted of real images of Kain Batik Sarung – Student learn better from words and picturese than from words alone. IN EDUCATION TECHNOLOGY PRINCIPLES OF MULTIMEDIA 16
  • 17. PRINCIPLES OF MULTIMEDIA IN EDUCATION TECHNOLOGY 17
  • 18. Main Element : Movies The combination of, graphics, video, audio and text delivery IN EDUCATION TECHNOLOGY PRINCIPLES OF MULTIMEDIA 18
  • 19. PRINCIPLES OF MULTIMEDIA IN EDUCATION TECHNOLOGY 19
  • 20. PRINCIPLES OF MULTIMEDIA IN EDUCATION TECHNOLOGY 20 REPORT
  • 21. Summarized Report Name of Subject : „Kraf Batik‟ Language Used: Bahasa Melayu User target : Form 4 Art Student Proposed School Offered : Sekolah Alam Shah Putrajaya Method used for teaching PC added method : Courseware Basis – CD Based. The Lesson is about : 1. Learning objectives 2. Introduction about „Kraf Batik‟ 3. History of batik IN EDUCATION TECHNOLOGY 4. Batik Making Method 5. Video on how to create batik as a piece of artwork. 6. Process step Timeframe: 6 hours teaching = 3 weeks class offered (2 hours per week session) Student will be given a copy of courseware in CD based as their self learning reference. Course overview Welcome to „Kraf Batik‟ PRINCIPLES OF MULTIMEDIA This course is intended for people who choose ART class for the alternative subject for Form 4 21
  • 22. Course objectives The objectives of this course are: Identify the element of Batik. Label the parts of Batik. Recite the history of Batik. Course outcomes Upon completion of „Kraf Batik‟, you will be able to: Identify the element of Batik. Label the parts of Batik. IN EDUCATION TECHNOLOGY Recite the history of Batik. Abstract about the Batik in E-Learning. As an adult learner your approach to learning will be different to that from your school days: you will choose what you want to study, you will have professional and/or personal motivation for doing so and you will most likely be fitting your study activities around other professional or domestic responsibilities. Essentially you will be taking control of your learning environment especially for the Art Module. As a consequence, you will need to consider performance issues related to time management, goal setting, stress management, etc. Perhaps you will also need to reacquaint yourself in areas such as essay planning, coping with exams and using the PRINCIPLES OF MULTIMEDIA web as a learning resource for the „„Kraf Batik‟‟ or you may refer to the CD courseware basis given by the Teacher. Your most significant considerations will be time and space i.e. the time you dedicate to your learning and the environment in which you engage in that learning. 22
  • 23. Assignments Assignments A piece of Batik Artwork size 6x11 inch. The assignment shall be submitted during class presentation. Student should submit the artwork to their Art teacher Assessments Assessments There will be 1 assessment for this BATIK There will be 2 self assessments – PreTest & Post Test The BATIK assessment will be conduct at Hour 3 when student are assign to creat their own masterpiece of Batik Art & the making itself. Learners will be given 3 hours to create their artwork (Batik) IN EDUCATION TECHNOLOGY Teacher will evaluate the artwork made by student. Teacher should email the result after a week of marking stages PRINCIPLES OF MULTIMEDIA 23
  • 24. Finalized Output Montage Interactivity level for this page : Level 1 – act solely as a receiver of information (Passive) IN EDUCATION TECHNOLOGY The montage will lead the user to this main page: PRINCIPLES OF MULTIMEDIA 24
  • 25. Main template. The template to call the content was made with all the multimedia element : button to guide and at the same time help the learner to navigate the overall content. There are few important element in the template as shown below: The flowery batik element IN EDUCATION TECHNOLOGY to enhance the look of batik. The sound The screen title : to let the control user aware on particular Button to button page viewed go back The to main scrollbar menu The The The The screen number : to let rewind pause forward the user aware on button button button remaining screen left. PRINCIPLES OF MULTIMEDIA 25
  • 26. Link 1 : „Pengenalan‟ IN EDUCATION TECHNOLOGY When user click on the pengenalan button, it will allow the user to jump to this page: This flower button is the link that allow student to go PRINCIPLES OF MULTIMEDIA back to the main page. Manageable Information Loading : This screen script is design to alert the student There is a control button to give users on which screen they are viewing. I helps the time to assimilate the necessary student in planning their learning pace. information. 26
  • 27. Link 2 : „Konsep‟ IN EDUCATION TECHNOLOGY When user click on the konsep button, it will allow the user to jump to this page for “definisi” PRINCIPLES OF MULTIMEDIA Usage Principle of View point: Content area that present the different aspects of the object/ information by combination of media. Student cans rollover on the tooltip link (blue color font) to view the images. 27
  • 28. The interaction of flow for the content in the konsep continued with the page for asal- usul batik. In this page, student can see the animation of map flow to show the orientation of batik movement throughout the history and eras. The usage of information modeling components - Map IN EDUCATION TECHNOLOGY The interaction will continue till the batik come to Malaysia. The animation of map flow will stop in this particular page. I use the scroll bar to navigate the user on the timeline of the content. As you may see in this particular screen, Map of Malaysia appear at the end of the timeline in the scrollbar. Interactivity level for this page : Level 2 – makes simple responses PRINCIPLES OF MULTIMEDIA to instructional cues (limited participation) 28
  • 29. Usage Principle of Avoid Attention Conflicts. This tooltip button link used to make sure user can assimilate information without being distracted. IN EDUCATION TECHNOLOGY Presentation planning – Internal link – sub button PRINCIPLES OF MULTIMEDIA 29
  • 30. When the student continues their learning, they will see the page of “Bahagian Kain Batik Sarung”. The tooltip are for the particular part of batik sarung will be blinking to show the interaction that exists on that hotspot. IN EDUCATION TECHNOLOGY When student rollover on the hotspot area, the pop up will appear showing the detail part and name for the link, as show below: PRINCIPLES OF MULTIMEDIA 30
  • 31. I‟ve also insert the interactivity element where student have to give input to get to their selected batik as shown below. Student may click on the illustration with the tagging on the interface. IN EDUCATION TECHNOLOGY Video would be very helpful for e-learning purposes. Student may learn better when the images shown in the video version complete with narration rather than the image itself. In the last screen of my courseware, I embedded the technique in producing batik for student‟s reference. Media selection – video added PRINCIPLES OF MULTIMEDIA 31
  • 32. Link 3 : „Aktiviti‟ Instruction for assessment page IN EDUCATION TECHNOLOGY Implication for Multimedia Interface – The element of active learning inserted in this activity pages PRINCIPLES OF MULTIMEDIA Interactivity level for this page : Level 3 – allow user to makes a variety of responses using varied techniques in response to instructional cues (complex participation. 32
  • 33. Link 4 : „Pengayaan‟ Implication for Multimedia Interfaces for learning – Shcema Intergration : Learning will only be effective if the user has sufficient existing knowledge as what they learn on the ‘konsep’ & ‘Aktiviti’, to make sense of this ‘Kraf Batik’ material (as what suggested in the Piaget Learning Theory) IN EDUCATION TECHNOLOGY PRINCIPLES OF MULTIMEDIA 33
  • 34. Reference http://www.how-to-study.com/ The “How to study” web site is dedicated to study skills resources. You will find links to study preparation (a list of nine essentials for a good study place), taking notes, strategies for reading text books, using reference sources, test anxiety. http://www.ucc.vt.edu/stdysk/stdyhlp.html This is the web site of the Virginia Tech, Division of Student Affairs. You will find links to time scheduling (including a “where does time go?” link), a study skill checklist, basic concentration techniques, control of the study environment, note taking, how to read essays for analysis, memory skills (“remembering”). http://www.howtostudy.org/resources.php Another “How to study” web site with useful links to time management, efficient reading, questioning/listening/observing skills, getting the most out of doing (“hands-on” learning), memory IN EDUCATION TECHNOLOGY building, tips for staying motivated, developing a learning plan. MINISRTY OF EDUCATION PRINCIPLES OF MULTIMEDIA 34