9. Experts said 13 minutes
Users spent 33 minutes
154% longer than predicted
10.
11. We need special skills to get
stakeholders to
pay attention
remember
believe
care
We need special skills to get
stakeholders to
pay attention
remember
believe
care
38. Facts tell, stories sell.
Look for activities, motivations, characters.
Find stories in existing data or when talking to
users.
2 Tell Stories Recap
45. Strategic leaders
generate and maintain a common vision.
Managers
keep entire team on track.
Tech experts
implement the vision, make the detailed decisions.
47. UX Researcher
I learn about users’ needs,
goals and behaviors to build
great products.
48. UX Researcher to Grandma
You may get frustrated with our
products and stop using them. I
find out what’s going wrong and
how to keep you happy.
49. Define the
problemYou may get frustrated with our
products and stop using them. I
find out what’s going wrong and
how to keep you happy.
Give the resolution
50. UX Researcher to Tech Lead
You know the analytics but not if
people enjoy using our product. I
find out which experiences feel
broken and how to fix them.
51. Conduct user research on your
stakeholders.
Start with a problem they care about. Reveal
the solution.
3 Know Your First Audience Recap
53. Apply one technique for your project.
2
1
3
Use metaphor + human scale
Find stories that sell
Research your stakeholders.
Start with their problems.
Concrete
Stories
First Audience
What if you already communicate really well? Why does this apply to all of us?
@
In the Trenches . Tapping story - predicators thought listeners would get it 50% percent of the time. in reality they guessed right 1 in 40
Pamela Hinds - “The Curse of Expertise”
Pamela Hinds - “The Curse of Expertise”. Difference b/t the estimate and observed is almost an episode of HIWYM.
overcome our lack of dedicated education and curse of knowledge.
But how do you make it interesting?
What does “stick” mean? To get stakeholder to pay attention, remember, believe, care.
The components of the process. What is delivered. Personas, information hierarchy, customer journeys, levering the social graph
UX speak sounds expensive (time, money, budget) because it’s obscure. Names that we give to projects matter - we’re trying to represent ideas. The content is just fine but the way messages are encoded matters.
Speak is good to get the work done - we use it w/ each other. But what about when you’re presenting your work
Lessons are ideas too. Boy who cried wolf. When you lie often, people won’t believe the truth. 2000 years old. The ones that persist are encoded w/ concrete details. Lessons are encoded with physical, material details.
Sameis true for UX. Physical, material details.
combine the metaphor of Aesop and unifying direction.
Want to give a few examples
Scientists recently computed a new level of accuracy. To put it in perspective...
it’s like throwing a rock from the moon to the Earth and hitting a rock less than one third of a mile from dead center. (version A)
it’s like throwing a rock from NYC to LA and hitting the target two-thirds of an inch from dead center. (version B)
58% of evaluators rated “version A” very impressive.
83% of evaluators rated version B very impressive.
An okay representation.
Change gears. Give an example that’s not about UX.
When asked what do you remember about this presentation, it will probably be this story. Also a lesson for
Peoples physical state changes - that means engagement. no such thing as a passive audience - we simulate what we hear. We can't imagine events without evoking the same modules of the brain that are evoked in real physical activity.
Brain scans when people imagine a flashing light, they activate a visual area of the brain. when the imagine someone tapping on their skin, they activate tactile areas of the brain.
Not just a narrative of events - weave together cause and effect with details so people can remember them - explain the why.
Design sprint. What would Marc do?
How many people fall into this category? How many people are likely to be in a similiar situation?
Not just a narrative of events - weave together cause and effect with details so people can remember them - explain the why.
analytics, usability testing results. Social media.
Isn’t just the job of researchers. Project teams. Get LOTS of artefacts: photos of participants and surroundings.
Can use other assets to reflect experiences. Snippets and fragments work too
We
When you think of your first audience as users, interesting things can happen.
How does your idea fit with what they care about?
Internally or externally
Grandma.
Tech Lead
less work than adding a completely new deliverable to your output
https://the-design-process-a-pyramid-c77135c177d4