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Some Dos and Don’ts in UI/
UX Design of Mobile
Applications
	

Workshop on Mobile Computing and Human Computer Interaction
	

HEQEP subproject CP#2080 , BUET

	


Ashiq Uz Zoha,
	

ashiq.ayon@gmail.com,
	

Dhrubok Infotech Services Ltd.
UI/UX , What’s it 	

?
• 

UI refers to the aggregation of
approaches and elements that
allow the user to interact with
a system.	


• 

UX is how the complete
system works and the feeling
the user gets when using it.
An Example
	


UI
	

UX
Good UX
	


• 

User Goal : Search
Less Good UX
	


• 

User Goal : Search
So…Let’s see some
don’ts first…
Don’t make things complex ,
always think simple first

	


• 

If you’re a new developer who’s still getting to
grips with their coding and development skills, it’s
advised strongly that you should not try to make a
hyper complicated app as your first project.	


• 

Design the App such that it’s easy to use for the
USER and also easier for YOU to implement as a
developer.
Don’t Begin Wireframes or
Designs Without a Flow Diagram
Don’t Disregard the Development
Budget and Time frame

	


• 

Sometimes very simple design changes can make
the difference between a feature that takes a few
hours to build and one that takes a few days. Be
weary of over-defining functionality in the design.	


• 

My personal observation says, things can be worst
if you work under a Graphic Designer :)
Don’t Start With Low Resolutions
& Avoid Bitmaps

	


• 

Always design for retina, high-res, pixel-dense
screens first, then scale down. This should be
obvious to any serious designer but it’s still worth
mentioning.
Don’t Undersize The Hit
Area
	

• 

Think of all types of users who will use your app.
You have to ensure same experience or close to
same experience for all users.	


• 

Size of every UI components of Application should
be usable for all. Say, if one button of your App is
small in size , then someone with big finger may not
feel comfort to touch it.
Don’t Leave Users Hanging
	

• 

Leaving the user out of the loop when the app is loading
or processing could cause users to think the app is
malfunctioning. It’s also just a poor experience.
Don’t Blindly Copy Style From
Other Operating Systems

	


• 

Every operating system has it’s own UI/UX
patterns.	


• 

For example, iPhone users may not feel good to use
an App with Android UI and vice versa.
Don’t Forget About Gestures, But
Don’t Abuse Them Either

	


• 

keep gestures in mind, but don’t become overly
reliant on them. And generally avoid using a
gesture-accessed menu or action as the only point of
access.
Don’t Assume Everyone Will Use
Your App The Same Way You Do

	


• 

Usability testing is a must, no matter how good your
app looks. Consider organising a closed beta to
small group of trusted people (including a few
experienced designers) and update the interface
before releasing the app to the public.
Now Some Dos…
“Don’t shrink, rethink” Nokia
	


• 

Makes the point that mobile design should not just
rehash the desktop design.
Ensure Glanceability
	


• 

Design for glanceability and quick scanning.
Glanceability refers to how quickly and easily the
visual design conveys information.
Use Appropriate Controls
	

• 

It’s the most important. Always it should be kept in
mind that , you have to provide information to user
in easy way and take input from user more easily as
well.	


• 

Example ?
Use proper Padding & Margin
	

• 

It’s your choice. Sometimes, some small
customisation of default UI makes UX better.	


• 

Say, for a TextView some margin on every side can
make the text inside it look better than how it might
look when the whole TextView is filled up with
texts.
User Inputs & Keyboard Handling

• 

Use Appropriate keyboard when you take different
text input from users.	


• 

For example, when you input Phone number ,
keyboard should be Number Pad rather than
alphanumeric.
Try to use alternative inputs
	


• 

When possible , you can use alternative input
sources like Camera , Sensors, Maps etc.
Support different orientations and
screen sizes

	


• 

Try to support both Landscape and Portrait
orientations of device. And if budget and timeframe
is convenient , support different screen sizes as well.
Show alerts in Smart way
	

• 

Minimize the number of alerts the app displays, and
ensure that each alert offers critical information and
useful choices.	


• 

Keep alerts brief and clear, explaining what caused the
alert and what the user can do, along with clearly labeled
buttons.	


• 

Notifications should be brief and informative, not
interfere with anything the user is doing, and be easy to
act on or dismiss.
Keep Help/Tips section for users
	

• 

Make it easy for users to access help and support options. Users
commonly look for help in the footer of a mobile website and in the
toolbar or tab bar of an app.	


• 

Offer multiple ways to get support, including options relevant in a
mobile context, such as self-serve FAQs, live support via click-to-call,
and near-real-time Direct Message tweets. Two financial service
companies that actively offer support via Twitter are American
Express and Citibank.	


• 

Present a quick introduction and short tutorial on using the app when
it first launches, with options for the user to skip and view later.
Design for interruption
	


• 

Your App can be interrupted for several reasons.
Always make sure, your App is prepared to handle
the interruption efficiently.
And Finally…
UX Design is a Art
	

• 

Whatever you design, your design is not perfect. It
may be Good but better can be done as well.	


• 

So, Above all, follow best practice and your own
experience.
Information Sources…
	

• 

http://mashable.com/2012/03/28/mobile-appdevelopment-advice/	


• 

iOS WOW Factors — Timothy Wood	


• 

http://mobile.smashingmagazine.com/2012/07/12/
elements-mobile-user-experience/	


• 

https://www.redant.com/articles/ten-tips-for-mobileux/
Thank you :)

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Some Dos and Don’ts in UI/UX Design of Mobile Applications

  • 1. Some Dos and Don’ts in UI/ UX Design of Mobile Applications Workshop on Mobile Computing and Human Computer Interaction HEQEP subproject CP#2080 , BUET Ashiq Uz Zoha, ashiq.ayon@gmail.com, Dhrubok Infotech Services Ltd.
  • 2. UI/UX , What’s it ? •  UI refers to the aggregation of approaches and elements that allow the user to interact with a system. •  UX is how the complete system works and the feeling the user gets when using it.
  • 5. Less Good UX •  User Goal : Search
  • 7. Don’t make things complex , always think simple first •  If you’re a new developer who’s still getting to grips with their coding and development skills, it’s advised strongly that you should not try to make a hyper complicated app as your first project. •  Design the App such that it’s easy to use for the USER and also easier for YOU to implement as a developer.
  • 8. Don’t Begin Wireframes or Designs Without a Flow Diagram
  • 9. Don’t Disregard the Development Budget and Time frame •  Sometimes very simple design changes can make the difference between a feature that takes a few hours to build and one that takes a few days. Be weary of over-defining functionality in the design. •  My personal observation says, things can be worst if you work under a Graphic Designer :)
  • 10. Don’t Start With Low Resolutions & Avoid Bitmaps •  Always design for retina, high-res, pixel-dense screens first, then scale down. This should be obvious to any serious designer but it’s still worth mentioning.
  • 11. Don’t Undersize The Hit Area •  Think of all types of users who will use your app. You have to ensure same experience or close to same experience for all users. •  Size of every UI components of Application should be usable for all. Say, if one button of your App is small in size , then someone with big finger may not feel comfort to touch it.
  • 12. Don’t Leave Users Hanging •  Leaving the user out of the loop when the app is loading or processing could cause users to think the app is malfunctioning. It’s also just a poor experience.
  • 13. Don’t Blindly Copy Style From Other Operating Systems •  Every operating system has it’s own UI/UX patterns. •  For example, iPhone users may not feel good to use an App with Android UI and vice versa.
  • 14. Don’t Forget About Gestures, But Don’t Abuse Them Either •  keep gestures in mind, but don’t become overly reliant on them. And generally avoid using a gesture-accessed menu or action as the only point of access.
  • 15. Don’t Assume Everyone Will Use Your App The Same Way You Do •  Usability testing is a must, no matter how good your app looks. Consider organising a closed beta to small group of trusted people (including a few experienced designers) and update the interface before releasing the app to the public.
  • 17. “Don’t shrink, rethink” Nokia •  Makes the point that mobile design should not just rehash the desktop design.
  • 18. Ensure Glanceability •  Design for glanceability and quick scanning. Glanceability refers to how quickly and easily the visual design conveys information.
  • 19. Use Appropriate Controls •  It’s the most important. Always it should be kept in mind that , you have to provide information to user in easy way and take input from user more easily as well. •  Example ?
  • 20. Use proper Padding & Margin •  It’s your choice. Sometimes, some small customisation of default UI makes UX better. •  Say, for a TextView some margin on every side can make the text inside it look better than how it might look when the whole TextView is filled up with texts.
  • 21. User Inputs & Keyboard Handling •  Use Appropriate keyboard when you take different text input from users. •  For example, when you input Phone number , keyboard should be Number Pad rather than alphanumeric.
  • 22. Try to use alternative inputs •  When possible , you can use alternative input sources like Camera , Sensors, Maps etc.
  • 23. Support different orientations and screen sizes •  Try to support both Landscape and Portrait orientations of device. And if budget and timeframe is convenient , support different screen sizes as well.
  • 24. Show alerts in Smart way •  Minimize the number of alerts the app displays, and ensure that each alert offers critical information and useful choices. •  Keep alerts brief and clear, explaining what caused the alert and what the user can do, along with clearly labeled buttons. •  Notifications should be brief and informative, not interfere with anything the user is doing, and be easy to act on or dismiss.
  • 25. Keep Help/Tips section for users •  Make it easy for users to access help and support options. Users commonly look for help in the footer of a mobile website and in the toolbar or tab bar of an app. •  Offer multiple ways to get support, including options relevant in a mobile context, such as self-serve FAQs, live support via click-to-call, and near-real-time Direct Message tweets. Two financial service companies that actively offer support via Twitter are American Express and Citibank. •  Present a quick introduction and short tutorial on using the app when it first launches, with options for the user to skip and view later.
  • 26. Design for interruption •  Your App can be interrupted for several reasons. Always make sure, your App is prepared to handle the interruption efficiently.
  • 28. UX Design is a Art •  Whatever you design, your design is not perfect. It may be Good but better can be done as well. •  So, Above all, follow best practice and your own experience.
  • 29. Information Sources… •  http://mashable.com/2012/03/28/mobile-appdevelopment-advice/ •  iOS WOW Factors — Timothy Wood •  http://mobile.smashingmagazine.com/2012/07/12/ elements-mobile-user-experience/ •  https://www.redant.com/articles/ten-tips-for-mobileux/