7. “Our first Facebook game, Fruit Ninja Frenzy, jumped from 1
million to 8 million active monthly users in only two weeks.
While growth like that is great, it’s really tough to quickly
scale a normal database system to handle that kind of rapid
increase in load, and our system was being strained.
DynamoDB came along at just the right time. We switched
to storing our game data in DynamoDB, which alleviated our
scaling problems while also freeing us from the burden of
managing all the underlying hardware and software. We
love that DynamoDB handles so much of the management
for us, freeing us to focus on development.”
- Glen Arrowsmith, Systems Architect, Halfbrick Studios
Halfbrick Studios