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•INTRODUCTION 
•HISTORY 
•GROUND 
•RULES 
OF PLAY 
OF MATCHES 
•FAVOURATE PLAYER
The origin of the game dates back to pre-historic 
times, played in different forms. The modern 
Kabaddi game was played all over India and some 
parts of South Asia from 1930. The first known 
framework of the rules of Kabaddi, as an 
indigenous sport of India, was prepared in 
Maharashtra in 1921 for Kabaddi competitions, 
combining the patterns of Sanjeevani and Gamini.
The All India Kabaddi Federation was formed in 
1950 to look after the promotion of the game and 
the Senior National Championship started in the 
year 1952. The new body, Amateur Kabaddi 
Federation of India (AKFI) came into existence 
from the year 1972 affiliated to the Indian 
Olympic Association (IOA) with a view to 
popularize the game in India and neighbouring 
countries of Asia.
After the formation of this body, Kabaddi took a 
new shape and National level competitions started 
for Junior and Sub-Junior boys and girls. A 
separate competition, the Federation Cup, was 
introduced for men and women for the elite teams 
(best eight) of the country.
Kabaddi was included as a regular sports 
discipline in the 11th Beijing Asian Games 1990 
where India won the lone Gold Medal for 
Kabaddi- Its only gold medal at Beijing. The 
Indian team continues to create history by 
winning the gold medal at each succeeding Asian 
Games held thereafter: Hiroshima 1994, Bangkok 
1998, Busan 2002, Doha 2006 and Guangzhou 
2010.
Kabaddi was included as a regular sports 
discipline in the 11th Beijing Asian Games 1990 
where India won the lone Gold Medal for 
Kabaddi- Its only gold medal at Beijing. The 
Indian team continues to create history by 
winning the gold medal at each succeeding Asian 
Games held thereafter: Hiroshima 1994, Bangkok 
1998, Busan 2002, Doha 2006 and Guangzhou 
2010.
The International Kabaddi Federation (IKF) was 
formed during the 1st Kabaddi World Cup in 
Kabaddi 2004 at Mumbai in India. India won the 
World Cup by beating Iran in the finals. The 1st 
Asian Women’s Championship was held at 
Hyderabad in 2005 and India won the gold medal. 
Women’s Kabaddi was included for the first time 
in the South Asian Games held in Colombo, Sri 
Lanka 2006. Women’s Kabaddi was finally 
introduced at the Asian Games in Guangzhou 
2010, where the Indian women created history by 
winning the gold medal.
There has been a gradual but significant change in 
the trends of the game over the past fifty years. 
What was once considered a game of brawn is not 
so now. The introduction of mats, shoes, new 
techniques and changes in rules has made the 
sport infinitely more athletic and interesting. The 
modern, international, competitive avatar of 
Kabaddi has evolved into a spectacular, hugely 
popular sport in an ever-growing list of countries 
from around the globe.
Pro kabaddi league was introduced in 2014 in 
India based on Indian premier league. The first 
edition of the tournament had begun at 26 July 
2014 with eight franchises based at eight 
different cities in India consisting of players 
from all over the world. The team Jaipur pink 
panthers based at Jaipur is owned by 
Bollywood star Abhishek Bachchan who said 
he wants to promote Kabaddi.
The other teams are namely U Mumbai based at 
Mumbai, Bengaluru Bulls based at Bengaluru, 
Delhi Dabbangs based at Delhi, Puneri Paltans 
based at Pune, Telugu Titans based at Vizag, 
Bengal Warriors based at Kolkata and Patna 
Pirates based at Patna.
1 - Ground 
Ground shall be level, covered by standardized playing mat. 
2 - Play Field Measurements 
Men 13 X 10 Meters 
MEN (Weight Limit) Below 85 Kg 
Random dope tests on players from participating teams will 
be conducted by the IKF from the concerned Institutions. If 
any individual is found guilty, the concerned individual shall 
be debarred for the rest of the season.
3 - Play 
Field The play field means that portion of the ground, which 
measures 13 meter by 8 meter 
(ABCD) for Men before struggle. 
4-SittingBlock 
The sitting block shall be as positioned and provided by the 
league.
5 - Boundary 
The lines on the four sides of the play field are known as the 
boundaries (AB, BC, CD and DA). All lines shall be of 3 to 
5 cm width and form the part of the play field. 
6 - Lobbies 
The strips on both the sides of the playfield measuring one 
meter in width are known as the Lobbies. When the lobbies, 
as per rule 4 under ‘Rules of Play’ are included in the 
playfield, the boundaries of the play-field are extended up to 
the four lines, which enclose the play-field including the 
lobbies.
7 - Mid Line 
The line that divides the play field into two halves is known 
as the mid-line. 
8 - Court 
Each half of the play field divided by the mid line is known 
as the Court.
9 - Baulk Line 
Each of the lines in court parallel to the midline is known as 
baulk line. The distance of the baulk line from the mid line 
shall be 3.75 meter in case of Men. 
10 - Bonus Line 
The line parallel to Baulk line towards end line is known as 
Bonus line. The distance between Bonus line and Baulk line 
shall be 1meter.
Note: Raider is said to have crossed the Bonus line when he 
comes into contact with the ground between the End line 
and Bonus line. At the same time any part of his body 
should not have contact with the ground between the mid 
line and Bonus line. 
11 - Cant 
The repeated, without break; at a stretch and clear aloud 
sounding of the approved word “KABADDI” within the 
course of one respiration shall be called ‘Cant’.
12 - Raider 
One who enters into the court of the opponent with the cant 
is known as a ‘RAIDER’. The raider must begin his cant 
before he touches the opponent’s court. 
13-AntiorAnti-Raider 
Every player in whose court the raid is being made shall be 
called Anti or Anti Raider.
14-Losingthecant 
To stop the repeated and clear aloud sounding of the word 
KABADDI’ or take in a breath during cant by the raider is 
known as losing the cant. A cant must be continued within 
one and the same respiration. 
15 - To put out an Anti 
If a raider touches an anti without the breach of rules of 
play, or if any part of the body of an anti touches any part of 
the body of the raider, and then the raider touches his court 
with the cant, the anti is said to be put out.
18 - Touch 
If the raider touches the anti or antis by any part of his body 
or even the clothing / shoes, it is called a touch. 
19-Struggle 
When the anti or antis come into contact with the raider, it is 
called struggle. After touch or struggle, the play field 
immediately includes the lobbies.
20 - Raid 
a) When the raider enters the court of opponent with cant, 
it is known as Raid. 
b) b) Each raid is restricted to 30 seconds (in both the 
halves) by the Stadium / TV clock (both Stadium / TV 
clocks to be synchronized with each other). The clocks 
will be set / reset as raider crosses the center line/when 
the raid is over. The clocks will be stopped when: 
(i) Raider crosses center line on returning to his court 
(ii) Raider exits the arena after being declared 'OUT', or 
goes out of bounds and is declared out.
21 - Completed Raid 
When the raider crosses the Baulk line of the defending team at 
least once during the course of a raid and returns to his court 
with cant, it is known as a Completed Raid. 
Note- 
1. In case the Raider touches an anti or an anti touches the 
raider before the raider crosses the baulk line during the 
raid,the raider need not cross the Baulk line but must return tO 
hiS court with thecant. 
2. Baulk line is said to be crossed when any part of the body of 
the raider is in contact with the ground between the Baulk line 
and the End line of the opponent’s court. At the same time any 
part of the raider’s body should not have contact with the 
ground between the mid line and the baulk line.
22 - Pursuit 
When an anti rushes into the opponent’s court with cant, and 
without breach of rules, chasing the returning raider with a 
view to touch, it is called pursuit. 
23 - Unproductive Raid 
If a raider does not score any point or lose any point during 
the raid, the raid will be treated as unproductive raid of his 
team.
24-Supercatch 
If the raider is caught when there are only 3 defenders or 
less, the defending team gets 1 additional point which is 
called Super Catch point. This is in addition to the normal 
point scored for putting the raider out (total points for 
defending team will be 2. 
Note revival for defending team in this case will still remain 
at 1 person.
01 - The team that wins the toss shall have the choice of the 
court, or the raid, and the team that loses the toss shall have the 
remaining choice. In the second half, the court shall be 
changed and the team, which did not opt for raid shall send 
their raider first. The game in the second half shall continue 
with the same number of players as it was at the end of the first 
half. 
02 - A player shall be out if any part of his body touches the 
ground outside the boundary but during the struggle a player 
shall not be out if any part of his body touches the ground 
outside the boundary by keeping contact of the playfield. 
The portion of contact must be inside the boundary.
03 - (a) If any player goes out of the boundary during the 
course of play, he shall be out. The Umpire or Referee shall try 
to take out such players at once. The Umpire or Referee shall 
declare such players out by calling out the numbers. No whistle 
shall be blown as the raid may continue. 
(b) If an anti or antis who have gone out of bounds (as per rule 
03), hold a raider, the raider shall be declared NOT OUT. Only 
the anti or antis who have gone out of bounds will be declared 
out. 
04 - When the struggle begins, the play field includes the 
lobbies. During the struggle and after the struggle in the same 
raid, the players involved in the struggle can use the lobbies to 
enter their respective courts. This rule will only be applicable 
in the anti’s court.
05 - A raider shall continue to chant “KABADDI” as the 
approved cant. If he is not keeping the proper approved cant 
in the opponent’s court, he shall be ordered back and the 
opponent will be given one technical point and chance to 
raid. Under such circumstances, he shall not be pursued. 
06 - A raider must start his cant before he touches the 
opponent’s court. If he starts the cant late, he shall be 
ordered back by the Umpire or Referee and the opponent 
will be given one technical point & a chance to raid. 
07 - If a raider goes out of turn, the Umpire or Referee shall 
order him to go back and a technical point will be given to 
opponent team.
08 - Not more than one raider shall enter the opponent’s 
court at a time, if more than one raider enters the opponent’s 
court at a time, the Umpire or Referee shall order all to go 
back to their court and a technical point will be awarded to 
the opponent and chance to raid. 
09 - (a) After a raider has reached his court, the opponents 
shall send their raider within 5 seconds. Each side shall 
continue to send their raider until the end of the game in this 
fashion. In case the raider fails to start his raid within 5 
seconds the team loses its chance to raid and the opponent 
team gets a technical point.
(b) When a struggle takes place in a raid, on completion of 
such raid rule 09 (a) will not be applicable. The next raid 
will start on the blow of the whistle of the referee after the 
player/s put out is /are seated in the Out Bench/Box. 
10 - If a raider, who is caught by the anti or antis, escapes 
from their attempt to hold and reaches his court safely he 
shall not be pursued. 
Note: But if a raider touches the anti or antis and reaches his 
court safely, he may be pursued. 
11 - If a raider, while in the opponent’s court looses his 
cant,he shall be out.
12 - When a raider is held, the antis shall not try deliberately 
to stifle his cant by shutting his mouth, using violent 
tackling leading to injuries, any type of scissoring or use of 
any unfair means. If such incident happens, the Umpire or 
Referee shall declare the raider NOT OUT. 
13 - No anti shall willfully push the raider out of the 
boundary by any part of his (Anti’s) body, nor shall any 
raider willfully push or pull an anti or antis out of the 
boundary. If the raider is pushed outside the boundary or the 
anti is pushed or pulled outside the boundary, the Umpire or 
Referee shall declare the raider or the anti, as the case may 
be, as NOT OUT, and the anti or the raider who pushes or 
pulls the opponents outside the boundary shall be declared 
out.
14 - During the course of raid none of the antis shall touch 
the raider’s court until completion of the raid. In case any 
anti or antis touches the raider’s court before completion of 
the raid they will be declared out and the opponent team will 
be given that many points. 
15 - If an anti or antis who are out, having violated Rule No. 
14, holds a raider or violates the said rule while holding or 
helping to hold the raider, the raider shall be declared NOT 
OUT and the anti or antis who touches the raider’s court 
shall be declared OUT.
16 - When a team manages to put out the entire opponent 
team and none of the opponents are entitled to be revived, 
then that team scores a LONA and two extra points for 
LONA shall be awarded in addition to the points scored by 
the team putting out all the players of the opponent. The 
play continues and all the players who are out shall enter in 
their court within Ten Seconds. Otherwise the referee or 
umpire shall award one technical point to the opponent. If 
the team fails to enter within one minute, the team shall be 
scratched from the match and the match shall be awarded to 
the opponent. 
17 - If a raider is warned or in any way instructed by one of 
his own side, the Umpire or Referee shall award one 
technical point to the opponent.
18 - A raider or an anti is not to be held by any part of his 
body deliberately other than his limb or trunk. The one who 
violates the rule shall be declared OUT. If the raider is held 
deliberately other than his limb or trunk, the Umpire or 
Referee shall declare such raider NOT OUT. 
Note: If a raider is caught by his clothes or hair the raider 
shall be declared NOT OUT and the anti or antis who have 
violated the Rule shall be declared OUT.
19 - When one or two players of a team are left during the 
game and the Captain of the team declares them out in order 
to bring in the full team, the opponent shall score as many 
points as the players that existed in the court at the time of 
declaration as well as Two Extra Points for LONA. 
20 - A Player or players who are out shall be revived in the 
same order as they were out. 
21 - If a raider does not score any point or lose any point 
during the raid, the raid will be treated as unproductive raid 
of his team. In case a team makes three such consecutive 
unproductive raids, the raider of the third unproductive raid 
shall be declared out and the opponent team shall be 
awarded a point and gets chance for revival.
22 - TV Referral System: Will be dependent on logistics of 
Broadcaster. Each team will be given 2 unsuccessful 
referrals per game during the Semi-Final, 3rd /4th place 
playoff & Final matches. (The number of referrals can be 
reduced or increased as per logistics and will be declared 
before each session of the league) Referrals can be called to 
challenge line decisions as well as touches / tags. Based on 
replays available for the incident, the TV umpire’s decision 
in this case will be final. 
NOTE: Referrals must be called for within 10 seconds from 
the decision of the referee / umpire
01 - Team 
Each team shall consist of minimum 10 and maximum 12 
Players. 7 Players shall take the ground at a time and the 
remaining 5 players are substitutes. Each team are mandatorily 
required to have 3 overseas players. 
 02 - Duration of the match 
The duration of the time of the match shall be two halves of 20 
minutes each with 5 Minutes interval between halves. The 
teams will change sides after the interval. The number of 
players for each team at the start of second half shall remain 
the same as it was at the end of first half. 
Note: The last raid of each half of the match shall be allowed 
to be completed even after completion of the scheduled time as 
mentioned above.
 03 - System of scoring 
a - Each team shall score one point for every opponent out 
or put out. The side, which scores a LONA, shall score two 
extra points. The out and revival rule will be applicable 
b - If the raider is caught when there are only 3 defenders or 
less, the defending team (antis) gets 2 points instead of 1. 
The additional point will be called the Super Catch point.
04-TimeOut 
a - Each Team shall be allowed to take Two “Time Outs” of 30 
Seconds each in each half. Such time out shall be called for by 
the Captain, Coach or any playing member of the team with the 
permission of referee. During the time out, the Match clock will 
be paused and will restart on the commencement of the next raid 
which has to start on the blow of the whistle by the referee / 
Umpire. b - During time out the teams shall not leave the ground. 
In case of any violation a technical point shall be awarded to 
thopponentteam.. c - c - Official Time out can be called for by the 
Referee / Umpire in the event of any injury to a player, 
interruption by outsiders, re-lining of the ground or any such 
unforeseen circumstances, Match clock will be paused and will 
restart on the commencement of the next raid which has to start 
on the blow of the whistle by the referee/Umpire.
05-Substitution 
a - Five Reserve Players can be substituted with the 
permission of Referee. 
b - Substituted Players can be re-substituted. 
c - If any player is suspended or disqualified from the 
match, no substitution is allowed for that particular player. 
The team will play with less number of players. 
d - Substitution is not allowed for players who are out. 
e - Any number of substitutions will be allowed during a 
game with the permission of referee only. The substitution 
must take place at the center line under the supervision of a 
match official
. Match clock will be officially stopped for this duration, 
which should not exceed 10 seconds. The exchange must 
take place just after a raider returns to his court, or during 
any other stoppage in play. All substitutions to be recorded 
by the official scorers and informed to the commentators.. 
06-BonusPoint 
a - One point shall be awarded to the raider when he crosses 
the bonus line. If theraider after crossing the bonus line is 
caught, the opponent team will also be awarded one point. 
b - The Bonus line will be applicable when there are 
minimum 6 players in the court; the Referee/Umpire shall 
award the bonus point after completion of such raid by 
showing thumb upwards towards the side which scores.
c - If the raider while crossing the bonus line is caught then 
a point will be awarded to the defending team & No Bonus 
point shall be given. 
d - If the raider after crossing the bonus line puts out one or 
more antis, he will get the number of points scored in 
addition to the bonus point for crossing the bonus line. 
e - The raider has to cross the bonus line to score the bonus 
point before touching the anti / antis or before he is caught 
by the anti/antis. The raider will not be awarded bonus point 
if he crosses the bonus line after a touch/struggle.
f - There shall be no revival for bonus point. 
g-If player/players are suspended temporarily or disqualified 
from the match, then the team will play with less number of 
players. Such players shall be counted to award Bonus 
point. 
07-Result 
The team, which scores the highest number of points at the 
end of the match, shall be declared the winner. 
Arm Bands : 
• GREEN: Top raider based on points earned per match
• SAFFRON: Top defender based on points earned per 
match 
NOTE: based on official scorer statistics 
08 - Tie in Knock Out/Playoff Matches 
a - Extra time of 7 minutes will be given to decide the match 
which will be divided in 2 halves of 3 minutes each with a 
break of 1 minute. 
b - The court and raid positions will be the same as were at 
the time of start of the match
• Golden Raid 
• A fresh toss will be taken and the team that wins the toss 
shall have the chance to raid i.e. “GOLDEN RAID” 
• The Baulk line will become the End Line 
• Bonus rule will not be applicable 
• In the Golden Raid the team which scores the leading point 
shall be declared as Winner. (Explained below) 
• In the Golden Raid the team which scores the leading point 
shall be declared as Winner. (Explained below)
 09 - League System 
a - In the League System the team that wins the match will 
score 5 league points and the loser will score zero point, if 
the margin of victory is more than 7 points. 
b - In the League System the team that wins the match will 
score 5 league points and the loser will score 1 point, if the 
margin of victory is 7 or less than 7 points. 
c - In case of Tie both the sides will score 3 league points 
each. 
d - Teams will be ranked based on points accumulated 
during the league.
Tie in league points: 
(i) Team to qualify for play-offs will be decided by the 
differential between total points won and total points 
conceded calculated for both the teams that are tied. Team 
with a higher differential will qualify for play-offs. 
In case of a tie after differential: 
(ii) Team to qualify for play-offs will be decided based on 
total number of ‘AWAY’ matches won. The team with a 
higher number of ‘AWAY wins’ will qualify for playoffs. In 
case of a tie in ‘AWAYwins’: (iii) Team to qualify for play-offs 
will be decided by the differential between total points 
won in ‘away’ games and total points conceded in ‘away’ 
games calculated for both the teams that are tied.
Team with a higher differential will qualify for playoffs. (iv) 
If still tied, a ‘Toss’ will decide the team to qualify for play-offs. 
The toss will be conducted by a technical official in the 
presence of the captains and coaches of the concerned teams 
10 - If owing to failure of light, heavy rains or any other 
unforeseen circumstances, a match could not be completed 
in the same session; such a match shall be replayed in the 
next session. In case of replay, the players need not be the 
same for fielding a team. 11 - In case of temporary 
suspension of the match, change of court/ground / play field 
such match shall be continued with the same score and 
remaining time in the same session.
During the temporary suspension the players shall not leave 
their respective courts without the permission of the referee. If 
a team violates this rule a technical point will be awarded to 
the opponent team. 
12 - Nails of the players must be closely clipped and no 
ornaments of any sort shall be allowed. 
13 - All players must have distinct numbers on their T-shirt of 
at least 4 Inches thickness in front and 6 inches thickness at the 
back. The team should follow the dress code compulsorily. 14 - 
Application of oils or any other soft substances to the body 
shall not be allowed. 
15 - Shoes are compulsory when the match is played on mat 
surface.
16 - Protest: All protests will be lodged in writing to the 
Technical committee along with a protest fee of Rs. 25000/- 
in cash within 30 minutes from the finish of the match. The 
Technical committee will take a decision in maximum 3 
hours which will be final. In case the final decision does not 
change the original decision on which protest was lodged, 
the protest fee will be forfeited. 
17 - Any unforeseen situation, dispute or any new situation 
not covered in the rules will be referred to the technical 
committee whose decision will be final and binding.
TECHNICAL OFFICIALS 
It is mandatory for all the technical officials of IKF to 
possess and carry the following items whenever assigned 
with technical duties, 
•Electronic StopWatch 
• Official uniform 
• Clothing 
• Whistle 
•Warning cards 
• Pen
• Latest Pro Kabaddi Rules Book 
1 - The officials shall be One Referee, Two Umpires, One 
Scorer, Two Assistant Scorers and any other technical 
official deputed by Organizing Committee. 
2 - The decision of the umpires on the field shall be final 
generally but in special circumstances, the referee may give 
the decision in the best interest of the game and also if there 
is a disagreement between two umpires.
3 - Gross violations & Foul 
The referee and the umpires shall have the power to warn, 
declare point against, temporarily suspend or to disqualify any 
player or team from the match who is committing any of the 
following violations or Foul: 
a - Persistently addressing the officials in regard to the 
decision. 
b - Make derogatory remarks about the officials & action 
leading to influencing their decision. 
c - Point out finger by the raider or anti for demanding decision 
of the umpire. 
d - Stifle a raider by shutting his mouth or throat by any way. 
e - Violent tackling leading to injuries to the body.
f - Taking more than 5 seconds to start the raid unless 
specified in the rules. 
g - Hold the raider with the help of scissors operated by 
legs. 
h - Coaching from outside by the coaches and the players. 
i - Preventing the raider to take his turn of raid. 
4 - The referee and the umpire can use the following cards 
to warn, temporarily suspend, suspend from the match or 
debar from the tournament, a player coach/manager/ team. 
Green Card: An initial warning for any violation of rules 
Yellow Card: 2 minute suspension from the game + 1 extra 
technical point to the opponents
Red: 1 extra technical point to the opposition and suspension 
for the rest of that entire game. In this case, the team that loses 
a player has to continue the match with the remaining number 
of players (will not be allowed to have 7 players on the playing 
field for the rest of the match) 
Note: 
• The two minutes suspension of players shall commence from 
the time the player is on court only. 
• If the out player is suspended for two minutes then the 
suspension will begin after revival. • Teams will not be 
allowed to revive the next out player in place of the suspended 
player. 
 5-Duties of the Referee:
TheReferee shall: 
a- Take the toss. 
b- Announce the score of each side before the last 5 minutes 
is declared. 
c - Supervise in general, the conduct of the whole match. 
d - Record the time, start and end the game 
e - Announce the substitution & replacement of players. 
f - Announce the time of each minute of the last 5 minutes 
of the Second half. 
 6-DutiesoftheUmpire: 
The umpires shall conduct the match and give decisions 
according to the rules of play and matches till the game is 
ended.
7 - Duties of the Scorer: 
a - Fill in the score sheet & announce the score with the 
permission of the referee at the end of each half and the result at 
the end of the match. 
b - Make a note of the team winning the toss at the start of the 
game. 
c - All the points scored by all the players of the team will be 
recorded in running score on their respective side on the score 
sheet diagonally ( / ). 
d - Points scored for LONA should be scratched horizontally ( —) 
e - Bonus point shall be shown in the score sheet by triangle (Δ). 
f - The team scoring the first leading point shall be shown in the 
running score by
g - Technical point awarded by the referee or umpire should 
be encircled (O) in the running score. 
h - Time out by the teams be indicated by (“T”) against the 
team concerned. 
i - Keep a note of the timing in the score sheet at the 
beginning& at the end of each half, time out taken by the 
teams & officials and record the substitutions made. 
j - Complete the score sheet in all respects and get it duly 
signed by the umpires and referee. 
k- Super Catch Point shall be shown in the score sheet by 
Cross mark ( X ).
g - Technical point awarded by the referee or umpire should 
be encircled (O) in the running score. 
h - Time out by the teams be indicated by (“T”) against the 
team concerned. 
i - Keep a note of the timing in the score sheet at the 
beginning& at the end of each half, time out taken by the 
teams & officials and record the substitutions made. 
j - Complete the score sheet in all respects and get it duly 
signed by the umpires and referee. 
k- Super Catch Point shall be shown in the score sheet by 
Cross mark ( X ).
STAR OFTHEMATCH 
(a) Raise one hand vertically upward
(b) Bring the other hand parallel to the mid line while 
simultaneously bringing the vertical hand slightly down and 
start the 'stop & go' watch. 
• Long and short whistle
OUT OF BOUNDS 
Raise both hands with palms towards the body and show the 
action of 'away'. 
• Long whistle
BREAKING OF THE CANT 
Place the palm in front of the throat. 
• Sharp short whistle
CALLING THE RAIDER BACK 
Raise one hand sideward to shoulder level while pointing 
thumb towards the direction raiders should move. 
• Two short whistles
BOTH OUT 
Raise both the hands sidewards to shoulder level while 
pointing thumb upwards 
• Long whistle
TO DECLARE POINTS & OUTS 
Raise one hand to indicate the number of outs or points. 
With the other hand, indicate the team that scored by 
pointing horizontally towards that side. 
• Long whistle
PUSH OR PULL 
Raise both hands to about shoulder 
level with palms facing away from 
the body showing the action of a 
'push'. 
• Long whistle
OPERATING SCISSORS OR DANGEROUS PLAY 
Interlock the fingers of both hands. 
• Short continuous whistle till the struggle is stopped
WARNING 
Point the index finger towards the player/team which/who is 
to be warned.
TIME OUT/ TEMPORARY SUSPENSION 
From 'T' shape with both palms. 
• A long and short whistle
STOP ORWAIT 
At the time of struggle or fouls, show a wobbling action 
with the palm 
• Blow sharp short continuous whistle till the struggle or 
foul is stopped
HALF TIME AND SIDE CHANGE 
Cross the hands in front of the chest to indicate side change / 
half time. 
• Long whistle
MATCH IS OVER 
Raise both hands from the side and simultaneously bring 
them closer while whistling 
• Long whistle
BONUS POINT 
Raise one hand horizontally and point thumb upward.
ANUP KUMAR
Anup Kumar 
(CAPTAIN) 
Nationality: India 
Category: A 
Born: 20th Nov, 1983 
Position: Raider 
Height: 181 cms 
Weight: 80 kgs
Anup Kumar 20 November 1983 (age 30) is an 
Indian professional Kabaddi player. Born in a Hindu 
yadav family, he was in Indian national team. He is 
captain of U Mumbai team in Pro Kabaddi League. 
Born in village Palra in Gurgaon district, he is an 
inspector with the Haryana. 
In 2012, he was awarded the Arjuna Award for his 
achievements in the sport, by the Government of 
India,
Career 
Anup Kumar of India captured Meisam Abbasi of Iran as he 
tried to raid for points during the Men's Kabaddi final of the 
2010 Asian Games on November 26, 2010 in Guangzhou, 
China. 
Pro Kabaddi League 
He is the Captain of U Mumba, the Mumbai franchisee of Pro 
Kabaddi League.[3] He is also one of the highest bid players of 
the tournament.[4]
•www.google.co.in 
•www.wikipedia.org 
•www.prokabbadi.com
The Origin and Evolution of Kabaddi

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The Origin and Evolution of Kabaddi

  • 1.
  • 2. •INTRODUCTION •HISTORY •GROUND •RULES OF PLAY OF MATCHES •FAVOURATE PLAYER
  • 3. The origin of the game dates back to pre-historic times, played in different forms. The modern Kabaddi game was played all over India and some parts of South Asia from 1930. The first known framework of the rules of Kabaddi, as an indigenous sport of India, was prepared in Maharashtra in 1921 for Kabaddi competitions, combining the patterns of Sanjeevani and Gamini.
  • 4. The All India Kabaddi Federation was formed in 1950 to look after the promotion of the game and the Senior National Championship started in the year 1952. The new body, Amateur Kabaddi Federation of India (AKFI) came into existence from the year 1972 affiliated to the Indian Olympic Association (IOA) with a view to popularize the game in India and neighbouring countries of Asia.
  • 5. After the formation of this body, Kabaddi took a new shape and National level competitions started for Junior and Sub-Junior boys and girls. A separate competition, the Federation Cup, was introduced for men and women for the elite teams (best eight) of the country.
  • 6. Kabaddi was included as a regular sports discipline in the 11th Beijing Asian Games 1990 where India won the lone Gold Medal for Kabaddi- Its only gold medal at Beijing. The Indian team continues to create history by winning the gold medal at each succeeding Asian Games held thereafter: Hiroshima 1994, Bangkok 1998, Busan 2002, Doha 2006 and Guangzhou 2010.
  • 7. Kabaddi was included as a regular sports discipline in the 11th Beijing Asian Games 1990 where India won the lone Gold Medal for Kabaddi- Its only gold medal at Beijing. The Indian team continues to create history by winning the gold medal at each succeeding Asian Games held thereafter: Hiroshima 1994, Bangkok 1998, Busan 2002, Doha 2006 and Guangzhou 2010.
  • 8. The International Kabaddi Federation (IKF) was formed during the 1st Kabaddi World Cup in Kabaddi 2004 at Mumbai in India. India won the World Cup by beating Iran in the finals. The 1st Asian Women’s Championship was held at Hyderabad in 2005 and India won the gold medal. Women’s Kabaddi was included for the first time in the South Asian Games held in Colombo, Sri Lanka 2006. Women’s Kabaddi was finally introduced at the Asian Games in Guangzhou 2010, where the Indian women created history by winning the gold medal.
  • 9. There has been a gradual but significant change in the trends of the game over the past fifty years. What was once considered a game of brawn is not so now. The introduction of mats, shoes, new techniques and changes in rules has made the sport infinitely more athletic and interesting. The modern, international, competitive avatar of Kabaddi has evolved into a spectacular, hugely popular sport in an ever-growing list of countries from around the globe.
  • 10. Pro kabaddi league was introduced in 2014 in India based on Indian premier league. The first edition of the tournament had begun at 26 July 2014 with eight franchises based at eight different cities in India consisting of players from all over the world. The team Jaipur pink panthers based at Jaipur is owned by Bollywood star Abhishek Bachchan who said he wants to promote Kabaddi.
  • 11. The other teams are namely U Mumbai based at Mumbai, Bengaluru Bulls based at Bengaluru, Delhi Dabbangs based at Delhi, Puneri Paltans based at Pune, Telugu Titans based at Vizag, Bengal Warriors based at Kolkata and Patna Pirates based at Patna.
  • 12. 1 - Ground Ground shall be level, covered by standardized playing mat. 2 - Play Field Measurements Men 13 X 10 Meters MEN (Weight Limit) Below 85 Kg Random dope tests on players from participating teams will be conducted by the IKF from the concerned Institutions. If any individual is found guilty, the concerned individual shall be debarred for the rest of the season.
  • 13. 3 - Play Field The play field means that portion of the ground, which measures 13 meter by 8 meter (ABCD) for Men before struggle. 4-SittingBlock The sitting block shall be as positioned and provided by the league.
  • 14. 5 - Boundary The lines on the four sides of the play field are known as the boundaries (AB, BC, CD and DA). All lines shall be of 3 to 5 cm width and form the part of the play field. 6 - Lobbies The strips on both the sides of the playfield measuring one meter in width are known as the Lobbies. When the lobbies, as per rule 4 under ‘Rules of Play’ are included in the playfield, the boundaries of the play-field are extended up to the four lines, which enclose the play-field including the lobbies.
  • 15. 7 - Mid Line The line that divides the play field into two halves is known as the mid-line. 8 - Court Each half of the play field divided by the mid line is known as the Court.
  • 16. 9 - Baulk Line Each of the lines in court parallel to the midline is known as baulk line. The distance of the baulk line from the mid line shall be 3.75 meter in case of Men. 10 - Bonus Line The line parallel to Baulk line towards end line is known as Bonus line. The distance between Bonus line and Baulk line shall be 1meter.
  • 17. Note: Raider is said to have crossed the Bonus line when he comes into contact with the ground between the End line and Bonus line. At the same time any part of his body should not have contact with the ground between the mid line and Bonus line. 11 - Cant The repeated, without break; at a stretch and clear aloud sounding of the approved word “KABADDI” within the course of one respiration shall be called ‘Cant’.
  • 18. 12 - Raider One who enters into the court of the opponent with the cant is known as a ‘RAIDER’. The raider must begin his cant before he touches the opponent’s court. 13-AntiorAnti-Raider Every player in whose court the raid is being made shall be called Anti or Anti Raider.
  • 19. 14-Losingthecant To stop the repeated and clear aloud sounding of the word KABADDI’ or take in a breath during cant by the raider is known as losing the cant. A cant must be continued within one and the same respiration. 15 - To put out an Anti If a raider touches an anti without the breach of rules of play, or if any part of the body of an anti touches any part of the body of the raider, and then the raider touches his court with the cant, the anti is said to be put out.
  • 20. 18 - Touch If the raider touches the anti or antis by any part of his body or even the clothing / shoes, it is called a touch. 19-Struggle When the anti or antis come into contact with the raider, it is called struggle. After touch or struggle, the play field immediately includes the lobbies.
  • 21. 20 - Raid a) When the raider enters the court of opponent with cant, it is known as Raid. b) b) Each raid is restricted to 30 seconds (in both the halves) by the Stadium / TV clock (both Stadium / TV clocks to be synchronized with each other). The clocks will be set / reset as raider crosses the center line/when the raid is over. The clocks will be stopped when: (i) Raider crosses center line on returning to his court (ii) Raider exits the arena after being declared 'OUT', or goes out of bounds and is declared out.
  • 22. 21 - Completed Raid When the raider crosses the Baulk line of the defending team at least once during the course of a raid and returns to his court with cant, it is known as a Completed Raid. Note- 1. In case the Raider touches an anti or an anti touches the raider before the raider crosses the baulk line during the raid,the raider need not cross the Baulk line but must return tO hiS court with thecant. 2. Baulk line is said to be crossed when any part of the body of the raider is in contact with the ground between the Baulk line and the End line of the opponent’s court. At the same time any part of the raider’s body should not have contact with the ground between the mid line and the baulk line.
  • 23. 22 - Pursuit When an anti rushes into the opponent’s court with cant, and without breach of rules, chasing the returning raider with a view to touch, it is called pursuit. 23 - Unproductive Raid If a raider does not score any point or lose any point during the raid, the raid will be treated as unproductive raid of his team.
  • 24. 24-Supercatch If the raider is caught when there are only 3 defenders or less, the defending team gets 1 additional point which is called Super Catch point. This is in addition to the normal point scored for putting the raider out (total points for defending team will be 2. Note revival for defending team in this case will still remain at 1 person.
  • 25. 01 - The team that wins the toss shall have the choice of the court, or the raid, and the team that loses the toss shall have the remaining choice. In the second half, the court shall be changed and the team, which did not opt for raid shall send their raider first. The game in the second half shall continue with the same number of players as it was at the end of the first half. 02 - A player shall be out if any part of his body touches the ground outside the boundary but during the struggle a player shall not be out if any part of his body touches the ground outside the boundary by keeping contact of the playfield. The portion of contact must be inside the boundary.
  • 26. 03 - (a) If any player goes out of the boundary during the course of play, he shall be out. The Umpire or Referee shall try to take out such players at once. The Umpire or Referee shall declare such players out by calling out the numbers. No whistle shall be blown as the raid may continue. (b) If an anti or antis who have gone out of bounds (as per rule 03), hold a raider, the raider shall be declared NOT OUT. Only the anti or antis who have gone out of bounds will be declared out. 04 - When the struggle begins, the play field includes the lobbies. During the struggle and after the struggle in the same raid, the players involved in the struggle can use the lobbies to enter their respective courts. This rule will only be applicable in the anti’s court.
  • 27. 05 - A raider shall continue to chant “KABADDI” as the approved cant. If he is not keeping the proper approved cant in the opponent’s court, he shall be ordered back and the opponent will be given one technical point and chance to raid. Under such circumstances, he shall not be pursued. 06 - A raider must start his cant before he touches the opponent’s court. If he starts the cant late, he shall be ordered back by the Umpire or Referee and the opponent will be given one technical point & a chance to raid. 07 - If a raider goes out of turn, the Umpire or Referee shall order him to go back and a technical point will be given to opponent team.
  • 28. 08 - Not more than one raider shall enter the opponent’s court at a time, if more than one raider enters the opponent’s court at a time, the Umpire or Referee shall order all to go back to their court and a technical point will be awarded to the opponent and chance to raid. 09 - (a) After a raider has reached his court, the opponents shall send their raider within 5 seconds. Each side shall continue to send their raider until the end of the game in this fashion. In case the raider fails to start his raid within 5 seconds the team loses its chance to raid and the opponent team gets a technical point.
  • 29. (b) When a struggle takes place in a raid, on completion of such raid rule 09 (a) will not be applicable. The next raid will start on the blow of the whistle of the referee after the player/s put out is /are seated in the Out Bench/Box. 10 - If a raider, who is caught by the anti or antis, escapes from their attempt to hold and reaches his court safely he shall not be pursued. Note: But if a raider touches the anti or antis and reaches his court safely, he may be pursued. 11 - If a raider, while in the opponent’s court looses his cant,he shall be out.
  • 30. 12 - When a raider is held, the antis shall not try deliberately to stifle his cant by shutting his mouth, using violent tackling leading to injuries, any type of scissoring or use of any unfair means. If such incident happens, the Umpire or Referee shall declare the raider NOT OUT. 13 - No anti shall willfully push the raider out of the boundary by any part of his (Anti’s) body, nor shall any raider willfully push or pull an anti or antis out of the boundary. If the raider is pushed outside the boundary or the anti is pushed or pulled outside the boundary, the Umpire or Referee shall declare the raider or the anti, as the case may be, as NOT OUT, and the anti or the raider who pushes or pulls the opponents outside the boundary shall be declared out.
  • 31. 14 - During the course of raid none of the antis shall touch the raider’s court until completion of the raid. In case any anti or antis touches the raider’s court before completion of the raid they will be declared out and the opponent team will be given that many points. 15 - If an anti or antis who are out, having violated Rule No. 14, holds a raider or violates the said rule while holding or helping to hold the raider, the raider shall be declared NOT OUT and the anti or antis who touches the raider’s court shall be declared OUT.
  • 32. 16 - When a team manages to put out the entire opponent team and none of the opponents are entitled to be revived, then that team scores a LONA and two extra points for LONA shall be awarded in addition to the points scored by the team putting out all the players of the opponent. The play continues and all the players who are out shall enter in their court within Ten Seconds. Otherwise the referee or umpire shall award one technical point to the opponent. If the team fails to enter within one minute, the team shall be scratched from the match and the match shall be awarded to the opponent. 17 - If a raider is warned or in any way instructed by one of his own side, the Umpire or Referee shall award one technical point to the opponent.
  • 33. 18 - A raider or an anti is not to be held by any part of his body deliberately other than his limb or trunk. The one who violates the rule shall be declared OUT. If the raider is held deliberately other than his limb or trunk, the Umpire or Referee shall declare such raider NOT OUT. Note: If a raider is caught by his clothes or hair the raider shall be declared NOT OUT and the anti or antis who have violated the Rule shall be declared OUT.
  • 34. 19 - When one or two players of a team are left during the game and the Captain of the team declares them out in order to bring in the full team, the opponent shall score as many points as the players that existed in the court at the time of declaration as well as Two Extra Points for LONA. 20 - A Player or players who are out shall be revived in the same order as they were out. 21 - If a raider does not score any point or lose any point during the raid, the raid will be treated as unproductive raid of his team. In case a team makes three such consecutive unproductive raids, the raider of the third unproductive raid shall be declared out and the opponent team shall be awarded a point and gets chance for revival.
  • 35. 22 - TV Referral System: Will be dependent on logistics of Broadcaster. Each team will be given 2 unsuccessful referrals per game during the Semi-Final, 3rd /4th place playoff & Final matches. (The number of referrals can be reduced or increased as per logistics and will be declared before each session of the league) Referrals can be called to challenge line decisions as well as touches / tags. Based on replays available for the incident, the TV umpire’s decision in this case will be final. NOTE: Referrals must be called for within 10 seconds from the decision of the referee / umpire
  • 36. 01 - Team Each team shall consist of minimum 10 and maximum 12 Players. 7 Players shall take the ground at a time and the remaining 5 players are substitutes. Each team are mandatorily required to have 3 overseas players.  02 - Duration of the match The duration of the time of the match shall be two halves of 20 minutes each with 5 Minutes interval between halves. The teams will change sides after the interval. The number of players for each team at the start of second half shall remain the same as it was at the end of first half. Note: The last raid of each half of the match shall be allowed to be completed even after completion of the scheduled time as mentioned above.
  • 37.  03 - System of scoring a - Each team shall score one point for every opponent out or put out. The side, which scores a LONA, shall score two extra points. The out and revival rule will be applicable b - If the raider is caught when there are only 3 defenders or less, the defending team (antis) gets 2 points instead of 1. The additional point will be called the Super Catch point.
  • 38. 04-TimeOut a - Each Team shall be allowed to take Two “Time Outs” of 30 Seconds each in each half. Such time out shall be called for by the Captain, Coach or any playing member of the team with the permission of referee. During the time out, the Match clock will be paused and will restart on the commencement of the next raid which has to start on the blow of the whistle by the referee / Umpire. b - During time out the teams shall not leave the ground. In case of any violation a technical point shall be awarded to thopponentteam.. c - c - Official Time out can be called for by the Referee / Umpire in the event of any injury to a player, interruption by outsiders, re-lining of the ground or any such unforeseen circumstances, Match clock will be paused and will restart on the commencement of the next raid which has to start on the blow of the whistle by the referee/Umpire.
  • 39. 05-Substitution a - Five Reserve Players can be substituted with the permission of Referee. b - Substituted Players can be re-substituted. c - If any player is suspended or disqualified from the match, no substitution is allowed for that particular player. The team will play with less number of players. d - Substitution is not allowed for players who are out. e - Any number of substitutions will be allowed during a game with the permission of referee only. The substitution must take place at the center line under the supervision of a match official
  • 40. . Match clock will be officially stopped for this duration, which should not exceed 10 seconds. The exchange must take place just after a raider returns to his court, or during any other stoppage in play. All substitutions to be recorded by the official scorers and informed to the commentators.. 06-BonusPoint a - One point shall be awarded to the raider when he crosses the bonus line. If theraider after crossing the bonus line is caught, the opponent team will also be awarded one point. b - The Bonus line will be applicable when there are minimum 6 players in the court; the Referee/Umpire shall award the bonus point after completion of such raid by showing thumb upwards towards the side which scores.
  • 41. c - If the raider while crossing the bonus line is caught then a point will be awarded to the defending team & No Bonus point shall be given. d - If the raider after crossing the bonus line puts out one or more antis, he will get the number of points scored in addition to the bonus point for crossing the bonus line. e - The raider has to cross the bonus line to score the bonus point before touching the anti / antis or before he is caught by the anti/antis. The raider will not be awarded bonus point if he crosses the bonus line after a touch/struggle.
  • 42. f - There shall be no revival for bonus point. g-If player/players are suspended temporarily or disqualified from the match, then the team will play with less number of players. Such players shall be counted to award Bonus point. 07-Result The team, which scores the highest number of points at the end of the match, shall be declared the winner. Arm Bands : • GREEN: Top raider based on points earned per match
  • 43. • SAFFRON: Top defender based on points earned per match NOTE: based on official scorer statistics 08 - Tie in Knock Out/Playoff Matches a - Extra time of 7 minutes will be given to decide the match which will be divided in 2 halves of 3 minutes each with a break of 1 minute. b - The court and raid positions will be the same as were at the time of start of the match
  • 44. • Golden Raid • A fresh toss will be taken and the team that wins the toss shall have the chance to raid i.e. “GOLDEN RAID” • The Baulk line will become the End Line • Bonus rule will not be applicable • In the Golden Raid the team which scores the leading point shall be declared as Winner. (Explained below) • In the Golden Raid the team which scores the leading point shall be declared as Winner. (Explained below)
  • 45.  09 - League System a - In the League System the team that wins the match will score 5 league points and the loser will score zero point, if the margin of victory is more than 7 points. b - In the League System the team that wins the match will score 5 league points and the loser will score 1 point, if the margin of victory is 7 or less than 7 points. c - In case of Tie both the sides will score 3 league points each. d - Teams will be ranked based on points accumulated during the league.
  • 46. Tie in league points: (i) Team to qualify for play-offs will be decided by the differential between total points won and total points conceded calculated for both the teams that are tied. Team with a higher differential will qualify for play-offs. In case of a tie after differential: (ii) Team to qualify for play-offs will be decided based on total number of ‘AWAY’ matches won. The team with a higher number of ‘AWAY wins’ will qualify for playoffs. In case of a tie in ‘AWAYwins’: (iii) Team to qualify for play-offs will be decided by the differential between total points won in ‘away’ games and total points conceded in ‘away’ games calculated for both the teams that are tied.
  • 47. Team with a higher differential will qualify for playoffs. (iv) If still tied, a ‘Toss’ will decide the team to qualify for play-offs. The toss will be conducted by a technical official in the presence of the captains and coaches of the concerned teams 10 - If owing to failure of light, heavy rains or any other unforeseen circumstances, a match could not be completed in the same session; such a match shall be replayed in the next session. In case of replay, the players need not be the same for fielding a team. 11 - In case of temporary suspension of the match, change of court/ground / play field such match shall be continued with the same score and remaining time in the same session.
  • 48. During the temporary suspension the players shall not leave their respective courts without the permission of the referee. If a team violates this rule a technical point will be awarded to the opponent team. 12 - Nails of the players must be closely clipped and no ornaments of any sort shall be allowed. 13 - All players must have distinct numbers on their T-shirt of at least 4 Inches thickness in front and 6 inches thickness at the back. The team should follow the dress code compulsorily. 14 - Application of oils or any other soft substances to the body shall not be allowed. 15 - Shoes are compulsory when the match is played on mat surface.
  • 49. 16 - Protest: All protests will be lodged in writing to the Technical committee along with a protest fee of Rs. 25000/- in cash within 30 minutes from the finish of the match. The Technical committee will take a decision in maximum 3 hours which will be final. In case the final decision does not change the original decision on which protest was lodged, the protest fee will be forfeited. 17 - Any unforeseen situation, dispute or any new situation not covered in the rules will be referred to the technical committee whose decision will be final and binding.
  • 50. TECHNICAL OFFICIALS It is mandatory for all the technical officials of IKF to possess and carry the following items whenever assigned with technical duties, •Electronic StopWatch • Official uniform • Clothing • Whistle •Warning cards • Pen
  • 51. • Latest Pro Kabaddi Rules Book 1 - The officials shall be One Referee, Two Umpires, One Scorer, Two Assistant Scorers and any other technical official deputed by Organizing Committee. 2 - The decision of the umpires on the field shall be final generally but in special circumstances, the referee may give the decision in the best interest of the game and also if there is a disagreement between two umpires.
  • 52. 3 - Gross violations & Foul The referee and the umpires shall have the power to warn, declare point against, temporarily suspend or to disqualify any player or team from the match who is committing any of the following violations or Foul: a - Persistently addressing the officials in regard to the decision. b - Make derogatory remarks about the officials & action leading to influencing their decision. c - Point out finger by the raider or anti for demanding decision of the umpire. d - Stifle a raider by shutting his mouth or throat by any way. e - Violent tackling leading to injuries to the body.
  • 53. f - Taking more than 5 seconds to start the raid unless specified in the rules. g - Hold the raider with the help of scissors operated by legs. h - Coaching from outside by the coaches and the players. i - Preventing the raider to take his turn of raid. 4 - The referee and the umpire can use the following cards to warn, temporarily suspend, suspend from the match or debar from the tournament, a player coach/manager/ team. Green Card: An initial warning for any violation of rules Yellow Card: 2 minute suspension from the game + 1 extra technical point to the opponents
  • 54. Red: 1 extra technical point to the opposition and suspension for the rest of that entire game. In this case, the team that loses a player has to continue the match with the remaining number of players (will not be allowed to have 7 players on the playing field for the rest of the match) Note: • The two minutes suspension of players shall commence from the time the player is on court only. • If the out player is suspended for two minutes then the suspension will begin after revival. • Teams will not be allowed to revive the next out player in place of the suspended player.  5-Duties of the Referee:
  • 55. TheReferee shall: a- Take the toss. b- Announce the score of each side before the last 5 minutes is declared. c - Supervise in general, the conduct of the whole match. d - Record the time, start and end the game e - Announce the substitution & replacement of players. f - Announce the time of each minute of the last 5 minutes of the Second half.  6-DutiesoftheUmpire: The umpires shall conduct the match and give decisions according to the rules of play and matches till the game is ended.
  • 56. 7 - Duties of the Scorer: a - Fill in the score sheet & announce the score with the permission of the referee at the end of each half and the result at the end of the match. b - Make a note of the team winning the toss at the start of the game. c - All the points scored by all the players of the team will be recorded in running score on their respective side on the score sheet diagonally ( / ). d - Points scored for LONA should be scratched horizontally ( —) e - Bonus point shall be shown in the score sheet by triangle (Δ). f - The team scoring the first leading point shall be shown in the running score by
  • 57. g - Technical point awarded by the referee or umpire should be encircled (O) in the running score. h - Time out by the teams be indicated by (“T”) against the team concerned. i - Keep a note of the timing in the score sheet at the beginning& at the end of each half, time out taken by the teams & officials and record the substitutions made. j - Complete the score sheet in all respects and get it duly signed by the umpires and referee. k- Super Catch Point shall be shown in the score sheet by Cross mark ( X ).
  • 58. g - Technical point awarded by the referee or umpire should be encircled (O) in the running score. h - Time out by the teams be indicated by (“T”) against the team concerned. i - Keep a note of the timing in the score sheet at the beginning& at the end of each half, time out taken by the teams & officials and record the substitutions made. j - Complete the score sheet in all respects and get it duly signed by the umpires and referee. k- Super Catch Point shall be shown in the score sheet by Cross mark ( X ).
  • 59. STAR OFTHEMATCH (a) Raise one hand vertically upward
  • 60. (b) Bring the other hand parallel to the mid line while simultaneously bringing the vertical hand slightly down and start the 'stop & go' watch. • Long and short whistle
  • 61. OUT OF BOUNDS Raise both hands with palms towards the body and show the action of 'away'. • Long whistle
  • 62. BREAKING OF THE CANT Place the palm in front of the throat. • Sharp short whistle
  • 63. CALLING THE RAIDER BACK Raise one hand sideward to shoulder level while pointing thumb towards the direction raiders should move. • Two short whistles
  • 64. BOTH OUT Raise both the hands sidewards to shoulder level while pointing thumb upwards • Long whistle
  • 65. TO DECLARE POINTS & OUTS Raise one hand to indicate the number of outs or points. With the other hand, indicate the team that scored by pointing horizontally towards that side. • Long whistle
  • 66. PUSH OR PULL Raise both hands to about shoulder level with palms facing away from the body showing the action of a 'push'. • Long whistle
  • 67. OPERATING SCISSORS OR DANGEROUS PLAY Interlock the fingers of both hands. • Short continuous whistle till the struggle is stopped
  • 68. WARNING Point the index finger towards the player/team which/who is to be warned.
  • 69. TIME OUT/ TEMPORARY SUSPENSION From 'T' shape with both palms. • A long and short whistle
  • 70. STOP ORWAIT At the time of struggle or fouls, show a wobbling action with the palm • Blow sharp short continuous whistle till the struggle or foul is stopped
  • 71. HALF TIME AND SIDE CHANGE Cross the hands in front of the chest to indicate side change / half time. • Long whistle
  • 72. MATCH IS OVER Raise both hands from the side and simultaneously bring them closer while whistling • Long whistle
  • 73. BONUS POINT Raise one hand horizontally and point thumb upward.
  • 75. Anup Kumar (CAPTAIN) Nationality: India Category: A Born: 20th Nov, 1983 Position: Raider Height: 181 cms Weight: 80 kgs
  • 76. Anup Kumar 20 November 1983 (age 30) is an Indian professional Kabaddi player. Born in a Hindu yadav family, he was in Indian national team. He is captain of U Mumbai team in Pro Kabaddi League. Born in village Palra in Gurgaon district, he is an inspector with the Haryana. In 2012, he was awarded the Arjuna Award for his achievements in the sport, by the Government of India,
  • 77. Career Anup Kumar of India captured Meisam Abbasi of Iran as he tried to raid for points during the Men's Kabaddi final of the 2010 Asian Games on November 26, 2010 in Guangzhou, China. Pro Kabaddi League He is the Captain of U Mumba, the Mumbai franchisee of Pro Kabaddi League.[3] He is also one of the highest bid players of the tournament.[4]

Hinweis der Redaktion

  1. CALLING THE RAIDER BACK Raise one hand sideward to shoulder level while pointing thumb towards the direction raiders should move. • Two short whistles CALLING THE RAIDER BACK Raise one hand sideward to shoulder level while pointing thumb towards the direction raiders should move. • Two short whistles