SlideShare ist ein Scribd-Unternehmen logo
1 von 87
1 Billion Gamers
                      38
           110                     17
187                                       80
16               18        105 311
                              10

      35
             2                       14
Game designer nominated for
 Nobel Peace Prize by 2023
Resilience
Positive emotions
Positive emotions
   Social ties
Positive emotions
      Social ties
Stress-related growth
Gamers spend 80%
 of the time failing
Positive emotions
      Social ties
Stress-related growth
10 Positive Emotions
10. Joy              5. Curiosity
 9. Relief           4. Excitement
 8. Love             3. Awe & Wonder
 7. Surprise         2. Contentment
 6. Pride            1. Creativity
In the last 12 months…
Economic Forecasts
The Face Game




Goal: Increase collaboration across
 departments to drive innovation.
“You’re probably
wondering how the
heck to pronounce
my name.
It’s Bre-say-da.”
Briseida’sZappos
profile
Your score
over time
Industry Forecasts
Industry Forecasts
“Games are
unnecessaryobstacles
   we volunteer to
      tackle.”
Playing games is
   hard work!
“Work is more fun
   than fun.”
“The opposite of play
       isn’twork –
  it’s depression.”
EUSTRESS
positive stress
Game Transfer
 Phenomena
Average speed dropped from
    32 km/hr to 25 km/hr
players live in, and
document, an alternate
reality
Core Goals
Four Key Principals
1 Billion Gamers
                      38
           110                     17
187                                       80
16               18        105 311
                              10

      35
             2                       14
Get the slides!

    slides@
avantgame.com

Weitere ähnliche Inhalte

Was ist angesagt?

Video Games Sub To Main 97
Video Games Sub To Main 97Video Games Sub To Main 97
Video Games Sub To Main 97
mns1028
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
fonograph
 
Gamingsystemspowerpoint
GamingsystemspowerpointGamingsystemspowerpoint
Gamingsystemspowerpoint
eld1200
 

Was ist angesagt? (18)

Play to earn crypto games at decentral games
Play to earn crypto games at decentral gamesPlay to earn crypto games at decentral games
Play to earn crypto games at decentral games
 
Tommy Palm, King
Tommy Palm, KingTommy Palm, King
Tommy Palm, King
 
Video Games Sub To Main 97
Video Games Sub To Main 97Video Games Sub To Main 97
Video Games Sub To Main 97
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
For the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesFor the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of Games
 
Free ridegamesPPT
Free ridegamesPPTFree ridegamesPPT
Free ridegamesPPT
 
Good Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video GameGood Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video Game
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On Gaming
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a Transformation
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
Futuresonic
FuturesonicFuturesonic
Futuresonic
 
Introducing Playfish
Introducing PlayfishIntroducing Playfish
Introducing Playfish
 
Gamingsystemspowerpoint
GamingsystemspowerpointGamingsystemspowerpoint
Gamingsystemspowerpoint
 
All the world's a game
All the world's a gameAll the world's a game
All the world's a game
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
 
Top 7 Games
Top 7 GamesTop 7 Games
Top 7 Games
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
Gaming The Game
Gaming The GameGaming The Game
Gaming The Game
 

Andere mochten auch

Macro diagrams and definitions
Macro diagrams and definitionsMacro diagrams and definitions
Macro diagrams and definitions
12jostma
 
Resume Mcgregor March 2016
Resume Mcgregor March 2016Resume Mcgregor March 2016
Resume Mcgregor March 2016
Arthur McGregor
 
BAE Tactical Vehicles Overview
BAE Tactical Vehicles OverviewBAE Tactical Vehicles Overview
BAE Tactical Vehicles Overview
Jerry Lee Davis
 
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
SlideShare
 
3.4 Demand And Supply Side Policies
3.4   Demand And Supply Side Policies3.4   Demand And Supply Side Policies
3.4 Demand And Supply Side Policies
Andrew McCarthy
 
3.3 Macro Economic Models
3.3   Macro Economic Models3.3   Macro Economic Models
3.3 Macro Economic Models
Andrew McCarthy
 
Presentation On Fighter Planes
Presentation On Fighter PlanesPresentation On Fighter Planes
Presentation On Fighter Planes
Kunal Dhingra
 

Andere mochten auch (20)

UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
UK Spectrum Policy Forum - Jade McCready, BAE Systems -Defence Sector Briefin...
 
Macro diagrams and definitions
Macro diagrams and definitionsMacro diagrams and definitions
Macro diagrams and definitions
 
Resume Mcgregor March 2016
Resume Mcgregor March 2016Resume Mcgregor March 2016
Resume Mcgregor March 2016
 
How Precautionary Should We Be To Avoid The Extinction Sturgeons
How Precautionary Should We Be To Avoid The Extinction SturgeonsHow Precautionary Should We Be To Avoid The Extinction Sturgeons
How Precautionary Should We Be To Avoid The Extinction Sturgeons
 
La seule solution de surveillance continue et adaptative : Elastic Detector
La seule solution de surveillance continue et adaptative : Elastic DetectorLa seule solution de surveillance continue et adaptative : Elastic Detector
La seule solution de surveillance continue et adaptative : Elastic Detector
 
Tech uk bae-systems-sr_ds
Tech uk bae-systems-sr_dsTech uk bae-systems-sr_ds
Tech uk bae-systems-sr_ds
 
Guardian Week 9 H4D Stanford 2016
Guardian Week 9 H4D Stanford 2016Guardian Week 9 H4D Stanford 2016
Guardian Week 9 H4D Stanford 2016
 
Imhotep
ImhotepImhotep
Imhotep
 
BAE Tactical Vehicles Overview
BAE Tactical Vehicles OverviewBAE Tactical Vehicles Overview
BAE Tactical Vehicles Overview
 
Missles flight control systems
Missles flight control systemsMissles flight control systems
Missles flight control systems
 
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
A Guide to SlideShare Analytics - Excerpts from Hubspot's Step by Step Guide ...
 
3.4 Demand And Supply Side Policies
3.4   Demand And Supply Side Policies3.4   Demand And Supply Side Policies
3.4 Demand And Supply Side Policies
 
3.3 Macro Economic Models
3.3   Macro Economic Models3.3   Macro Economic Models
3.3 Macro Economic Models
 
Reversal analogies
Reversal analogiesReversal analogies
Reversal analogies
 
Polymer 1.0: easier, faster, better!
Polymer 1.0: easier, faster, better!Polymer 1.0: easier, faster, better!
Polymer 1.0: easier, faster, better!
 
Adaptative bots for real time strategy game via map characterization
Adaptative bots for real time strategy game via map characterization Adaptative bots for real time strategy game via map characterization
Adaptative bots for real time strategy game via map characterization
 
Stealth Radar
Stealth RadarStealth Radar
Stealth Radar
 
Guardian Week 7 H4D Stanford 2016
Guardian Week 7 H4D Stanford 2016Guardian Week 7 H4D Stanford 2016
Guardian Week 7 H4D Stanford 2016
 
Presentation On Fighter Planes
Presentation On Fighter PlanesPresentation On Fighter Planes
Presentation On Fighter Planes
 
Joseph Kony and the LRA
Joseph Kony and the LRAJoseph Kony and the LRA
Joseph Kony and the LRA
 

Ähnlich wie The Power of Resilience - and how to get it through gameplay (6)

Graphics Final
Graphics FinalGraphics Final
Graphics Final
 
Hitbox Magazine
Hitbox MagazineHitbox Magazine
Hitbox Magazine
 
Rorotika mobile gaming
Rorotika mobile gamingRorotika mobile gaming
Rorotika mobile gaming
 
Accidental Gamers
Accidental GamersAccidental Gamers
Accidental Gamers
 
Serious Games Presentation Web
Serious Games Presentation WebSerious Games Presentation Web
Serious Games Presentation Web
 
Goty 2015
Goty 2015Goty 2015
Goty 2015
 

Mehr von Jane McGonigal

ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012
Jane McGonigal
 
Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
Jane McGonigal
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Jane McGonigal
 

Mehr von Jane McGonigal (20)

Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012
 
Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamification
 
3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?
 
Creating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesCreating City-Scale Collaboration with Games
Creating City-Scale Collaboration with Games
 
An Epic Win for Education
An Epic Win for Education An Epic Win for Education
An Epic Win for Education
 
Inspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesInspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with Games
 
SuperBetter Health
SuperBetter HealthSuperBetter Health
SuperBetter Health
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaboration
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the future
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 
Etech 09: The End of Free Space
Etech 09: The End of Free SpaceEtech 09: The End of Free Space
Etech 09: The End of Free Space
 

Kürzlich hochgeladen

Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...
Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...
Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...
nirzagarg
 
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
amitlee9823
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
dollysharma2066
 
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
amitlee9823
 
Editorial design Magazine design project.pdf
Editorial design Magazine design project.pdfEditorial design Magazine design project.pdf
Editorial design Magazine design project.pdf
tbatkhuu1
 
B. Smith. (Architectural Portfolio.).pdf
B. Smith. (Architectural Portfolio.).pdfB. Smith. (Architectural Portfolio.).pdf
B. Smith. (Architectural Portfolio.).pdf
University of Wisconsin-Milwaukee
 
DESIGN THINKING in architecture- Introduction
DESIGN THINKING in architecture- IntroductionDESIGN THINKING in architecture- Introduction
DESIGN THINKING in architecture- Introduction
sivagami49
 

Kürzlich hochgeladen (20)

Case Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneCase Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, Pune
 
Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...
Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...
Nisha Yadav Escorts Service Ernakulam ❣️ 7014168258 ❣️ High Cost Unlimited Ha...
 
HiFi Call Girl Service Delhi Phone ☞ 9899900591 ☜ Escorts Service at along wi...
HiFi Call Girl Service Delhi Phone ☞ 9899900591 ☜ Escorts Service at along wi...HiFi Call Girl Service Delhi Phone ☞ 9899900591 ☜ Escorts Service at along wi...
HiFi Call Girl Service Delhi Phone ☞ 9899900591 ☜ Escorts Service at along wi...
 
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
Call Girls Basavanagudi Just Call 👗 7737669865 👗 Top Class Call Girl Service ...
 
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfJordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
 
Q4-W4-SCIENCE-5 power point presentation
Q4-W4-SCIENCE-5 power point presentationQ4-W4-SCIENCE-5 power point presentation
Q4-W4-SCIENCE-5 power point presentation
 
❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.
❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.
❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
 
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
 
Sector 105, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 105, Noida Call girls :8448380779 Model Escorts | 100% verifiedSector 105, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 105, Noida Call girls :8448380779 Model Escorts | 100% verified
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
 
💫✅jodhpur 24×7 BEST GENUINE PERSON LOW PRICE CALL GIRL SERVICE FULL SATISFACT...
💫✅jodhpur 24×7 BEST GENUINE PERSON LOW PRICE CALL GIRL SERVICE FULL SATISFACT...💫✅jodhpur 24×7 BEST GENUINE PERSON LOW PRICE CALL GIRL SERVICE FULL SATISFACT...
💫✅jodhpur 24×7 BEST GENUINE PERSON LOW PRICE CALL GIRL SERVICE FULL SATISFACT...
 
Editorial design Magazine design project.pdf
Editorial design Magazine design project.pdfEditorial design Magazine design project.pdf
Editorial design Magazine design project.pdf
 
B. Smith. (Architectural Portfolio.).pdf
B. Smith. (Architectural Portfolio.).pdfB. Smith. (Architectural Portfolio.).pdf
B. Smith. (Architectural Portfolio.).pdf
 
DESIGN THINKING in architecture- Introduction
DESIGN THINKING in architecture- IntroductionDESIGN THINKING in architecture- Introduction
DESIGN THINKING in architecture- Introduction
 
Hire 💕 8617697112 Meerut Call Girls Service Call Girls Agency
Hire 💕 8617697112 Meerut Call Girls Service Call Girls AgencyHire 💕 8617697112 Meerut Call Girls Service Call Girls Agency
Hire 💕 8617697112 Meerut Call Girls Service Call Girls Agency
 
Sector 104, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 104, Noida Call girls :8448380779 Model Escorts | 100% verifiedSector 104, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 104, Noida Call girls :8448380779 Model Escorts | 100% verified
 
Sweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptxSweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptx
 
Booking open Available Pune Call Girls Kirkatwadi 6297143586 Call Hot Indian...
Booking open Available Pune Call Girls Kirkatwadi  6297143586 Call Hot Indian...Booking open Available Pune Call Girls Kirkatwadi  6297143586 Call Hot Indian...
Booking open Available Pune Call Girls Kirkatwadi 6297143586 Call Hot Indian...
 
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
 

The Power of Resilience - and how to get it through gameplay

Hinweis der Redaktion

  1. (total here is 943)
  2. Stanford/PARC study of how attractive avatars shape our real-world confidence. 90 second exposure to playing as an attractive avatar.
  3. Biggest impacts measured in workplace negotiations and on interaction with attractive members of the opposite sex!
  4. http://www.livescience.com/culture/video-games-control-dreams-100525.htmlJayne Gackenbach, a psychologist at Grant MacEwan University in CanadaThe first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.
  5. To test that theory, Gackenbach conducted a 2008 study with 35 males and 63 females, and used independent assessments that coded threat levels in after-dream reports. She found that gamers experienced less or even reversed threat simulation (in which the dreamer became the threatening presence), with fewer aggression dreams overall.
  6. Year-long Mental Health Advisory Team study; more than 1000 soldiers; US Army study of soldier stationed in Afghanistan, and coping activities, including videogames. http://www.armymedicine.army.mil/reports/mhat/mhat_vi/MHAT_VI-OEF_Redacted.pdf
  7. 3-4 hours of videogaming DAILY proved across a very large sample survey ofthe Army stationed in Afghanistan to provide the best protection againstPTSD, depression, family violence and suicidal ideation. The only activitythat provided more mental resilience was 5-6 hours of physical training daily; 3-4hours of videogaming beat reading, music, general Internet/socialnetworking, and physical training up to 5 hours/day. However, more than 4hours of gaming showed dangerous declines in mental resilience 7-8 hours aday or more, as bad as no gaming-- and no gaming was very bad.)
  8. What if you could bring these emotions to the workplace? To innovation? To customer relationships?
  9. Curiosity – what the hell is MMTW? Creativity – how do we get all the thumbs connected? Surprise – what happens when you actually try to wrestle two thumbs at once? Excitement – as people start to really try hard, or win Pride – we all mastered a new skill! Contentment – happy to be spending our time that way Awe & Wonder – MMTW is more epic than plain old TW
  10. http://venturebeat.com/2010/12/10/vcs-level-up-with-gamification-investments-2/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29
  11. We don’t normally think of games as work, because we play games – and after all, play is supposed to be the opposite of work. But it turns out we play games precisely when we need some good, hard work. We don’t play games to relax. We play games when we want to feel challenged and productive.
  12. Over 50 million downloads, more than 50 million people who have signed up to avenge the honor of these poor birds.
  13. ESM tests show this to be true – we’re never more happy or satisfied than when we’re engaged whole-heartedly in hard work… as long as it’s self-motivatedThis is the key to gamification – not “rewards, status, competition and instant feedback”.
  14. When we’re depressed, according to the clinical definition, we suffer from two things: a pessimistic sense of inadequacy and a despondent lack of activity. If we were to reverse these two traits, we’d get something like this: an optimistic sense of our own capabilities and an invigorating rush of activity. There’s no clinical psychological term that describes this positive condition. But it’s an absolutely perfect description of the emotional state of gameplay. A game is the opportunity to focus our energy, with relentless optimism, at something we’re good at and enjoy. This is a crucial point, so I’ll repeat it: Gameplay is the direct emotional opposite of depression.
  15. It’s because of how unnecessary obstacles make us feel.
  16. Classic example of gamification: rewards, status, competition and instant feedback”.
  17. A Nickelodeon game designer named Kevin
  18. Test in Stockholm. But sustainable? Only behavior at this moment? Have to scale to make it work? Versus: unleashing superpowers & pent up energy
  19. . Accelerated feedback cycles. In the real world, feedback loops are slow (e.g., annual performance appraisals) with long periods between milestones. Gamification increases the velocity of feedback loops to maintain engagement.2. Clear goals and rules of play. In the real world, where goals are fuzzy and rules selectively applied, gamification provides clear goals and well-defined rules of play to ensure players feel empowered to achieve goals.3. A compelling narrative. While real-world activities are rarely compelling, gamification builds a narrative that engages players to participate and achieve the goals of the activity.4. Tasks that are challenging but achievable. While there is no shortage of challenges in the real world, they tend to be large and long-term. Gamification provides many short-term, achievable goals to maintain engagement.
  20. THAT’s how you know you’re making it gameful. THANK YOU.
  21. (total here is 943)
  22. of…