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ISAS Learning is an Epic Win February 2012

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  • ★★ How Long Does She Want You to Last? ★★ A recent study proved that the average man lasts just 2-5 minutes in bed (during intercourse). The study also showed that many women need at least 7-10 minutes of intercourse to reach "The Big O" - and, worse still... 30% of women never get there during intercourse. Clearly, most men are NOT fulfilling there women's needs in bed. Now, as I've said many times - how long you can last is no guarantee of being a GREAT LOVER. But, not being able to last 20, 30 minutes or more, is definitely a sign that you're not going to "set your woman's world on fire" between the sheets. Question is: "What can you do to last longer?" Well, one of the best recommendations I can give you today is to read THIS report. In it, you'll discover a detailed guide to an Ancient Taoist Thrusting Technique that can help any man to last much longer in bed. I can vouch 100% for the technique because my husband has been using it for years :) Here's the link to the report ♥♥♥ http://ishbv.com/rockhardx/pdf
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ISAS Learning is an Epic Win February 2012

  1. 1. 92% of two-year olds play games!
  2. 2. 10,000 hours of gaming … … by the age of 21
  3. 3. Can games teach us to save the real world?
  4. 4. “The opposite of play isn’twork – it’s depression.”
  5. 5. 10 Positive Emotions10. Joy 5. Curiosity 9. Relief 4. Excitement 8. Love 3. Awe & Wonder 7. Surprise 2. Contentment 6. Pride 1. Creativity
  6. 6. 10 Positive Emotions10. Joy 5. Curiosity 9. Relief 4. Excitement 8. Love 3. Awe & Wonder 7. Surprise 2. Contentment 6. Pride 1. Creativity
  7. 7. EUSTRESSpositive stress
  8. 8. Game designer nominated for Nobel Peace Prize by 2023
  9. 9. 1 Billion Gamers 38 110 17187 8016 18 105 311 10 35 2 14
  10. 10. (play EVOKE trailer)
  11. 11. In 10 weeks, we enrolled 19,893 students in>130 countries
  12. 12. (play Find the Future trailer)
  13. 13. Can games teach us to save the real world?
  14. 14. 10 practical ways to bring gamer superpowers to the classroom Jane McGonigal, PhD @avantgameGET THESE SLIDES: slides@avantgame.com
  15. 15. 1. Get inspired by gameful schools• Quest to Learn: http://Q2l.org• RIT student achievement system: http://research.microsoft.com/apps/video/def ault.aspx?id=145734• Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress.com/
  16. 16. 2. Tap into HASTAC competitions• Mozilla’s Open Badges infrastructure https://wiki.mozilla.org/Badges• Learning Lab winners http://www.dmlcompetition.net/Competitio n/3/winners.php?comp=ll• Winners Hubhttp://hastac.org/competitions
  17. 17. 3. Play worldchanging games• FoldIthttp://fold.it• Galaxy Zoo http://galaxyzoo.org• Canaries in a Coalmine http://www.inacoalmine.com/canaries/tryit.php• EVOKE http://urgentevoke.com• Find the Future http://game.nypl.org• World Without Oil http://worldwithoutoil.org
  18. 18. 4. Teach digital game design• Gamestar Mechanic http://gamestarmechanic.com/• Game Maker http://www.yoyogames.com/make• Game creation resources http://www.ambrosine.com/resource.html
  19. 19. 5. Make a school or town ARG!• Alternate Reality Game design for kids http://www.slideshare.net/avantgame/make- an-alternate-reality-game
  20. 20. 6. Join Gameful get help• Gameful: a secret HQ for anyone who wants to change the world with games http://gameful.org
  21. 21. 7. Celebrate superpower development• 3D spatial• hand-eye coordination (surgeons!)• history• reading• teamwork• problem-solving (trial and error)• knowledge sharing (wikis, forums, youtube demos and walkthroughs)
  22. 22. 8. Play world-building games• Minecrafthttp://minecraft.net• Minecraft in the classroom http://minecraftteacher.net/• Little Big Planet http://littlebigplanet.com• Little Big Classroom http://www.brainygamer.com/the_brainy_gamer/2011/03/ lbp-classroom.html• LBP Teacher packs http://www.1up.com/news/littlebigplanet-teach-math- science
  23. 23. 9. Accommodate diverse player styles• Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming• Everyone responds well to “personal bests” competition• Multiplayer co-op and social gaming has the broadest appeal• Girls may initially face higher cognitive load with 3D gaming and interfaces• Some players prefer exploring vs. creating
  24. 24. 10. Tap into theparticipatory teaching culture• Games & Learning Society http://gameslearningsociety.org• Videogames and Learning: Teaching and Participatory Culture in the Digital Age http://amzn.to/tIYE4f
  25. 25. Inspire others….http://amzn.to/sKMl7E http://amzn.to/sKMl7E

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