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UX, Games, and Education:
Reimagining the
Learning Interface
Sherry Jones
Teaching and Learning with Technology
Conference
May 22, 2014
sherryjones.edtech@gmail.com
http://bit.ly/playuxinterface
K-12 and Higher Ed. have extended their presence to the
web, using LMSs and MOOCs to provide massive
educational reach and delivery. The over-emphasis placed
on massive education has de-emphasized the individual’s
need for a better learning experience, one that affords
an intuitive web environment, agency, differentiation,
choice, interactivity, and greater access to the
learning community.
Preface
The future of education may
include shifting focus from
content delivery to learner’s
experience.
● Apply UX Design Thinking to the
Interface.
● Map bodies and actions to
Interfaces to create embodied
learning environments.
● Promote Learner-Generated
Interfaces.
Interface & the Future of Education
Problems with Online Learning Interfaces:
One Model Fits All
Currently, Learning Interfaces offer
a single, “one model fits all”
approach.
● Limits access.
● Prevents differentiation.
● Imposes one type of learning
environment.
● Cannot personalize experience.
● Leads to low retention rate.
Problems with Online Learning Interfaces:
Limited Agency
Agency-Less Interfaces is another
problem.
● No simulations of physical
bodies.
● “Bodilessness” deprives sensory
interactions with others
● Limits learner’s agency to “act” in
virtual space.
● Diminished sense of community.
Source: http://www.flickr.com/photos/indieman/13580279/
What is an Interface?
“Interface: software that shapes the
interaction between user and
computer. The interface serves as a
kind of translator, mediating
between the two parties, making one
sensible to the other.”
-- Steven Johnson
Interface is a Door/Window/Extension
“Rapidly, we approach the final phase of the extensions of man—the
technological simulation of consciousness…. Any extension, whether of
skin, hand or foot, affects the whole psychic and social complex.”
-- Marshall McLuhan
Interface is Not Just a Door/Window/
Extension (Interface as the Palimpsest)
Galloway argues the Interface is not just a
door/window/extension. Like the palimpsest, the
Interface reprocesses and displays past mediums,
and carries political messages and stories of
those mediums.
-- Alexander R. Galloway, p. 44
Interfaces and Hegemonies
Digital Humanists find Graphic User
Interfaces (GUI) oppressive epistemic
frames:
● Present only certain affordances.
● Frames/Restricts the extent of
user’s comprehension of a virtual
environment.
● “a mechanism of hegemonic
repression that forces its users
into pre-existing epistemes.”
-- Kat Lecky
Source: https://www.flickr.com/photos/articnomad/16153058/
Interfaces and Cultural Oppression
“the interface [is] the newest layer
of cultural oppression weighing
down a human consciousness
already burdened by the overarching
nexus of power that subjugates the
individual to society.”
-- Kat Lecky
Source: https://www.flickr.com/photos/martinlatter/8439764034/
Interface and UX Design Thinking
A Possible Solution? UX Design Thinking.
● Consider the “User” in Interface Design.
● Interface is not meant to impose on the user. Rather, it meets the
demands of the user.
What is UX Design Thinking?
“UX Design Thinking addresses the
needs and wants of the intended
user (and this could include the
study of user-psychology, usability,
information infrastructure, color and
media theories), to optimize
‘pleasantness’ and ‘accessibility’
of the interface for the user.”
-- Sherry Jones and Daniel Singer
Source: http://www.careerfaqs.com.au/images/news_pages/ux.png
Why is UX Important for Online Ed?
● Focuses on learner
experience rather than on
content delivery.
● Designs course Interface
based on learner research.
● Tests usability to improve
learner’s interactivity with
course and with others.
Source: https://c2.staticflickr.com/4/3442/3883611573_3f2b84a4b5_z.jpg
What is Play UX Design Thinking?
“Whereas UX Design Thinking
focuses on the elements of
‘pleasantness’ and
‘accessibility’ in design
considerations, Play UX Design
Thinking reconsiders
‘pleasantness’ and ‘accessibility’
as ‘play’ and ‘inclusion.’”
-- Sherry Jones and Daniel Singer
Play UX Design Thinking, Magic Realism, and
Immersive Inclusion
A Play UX principle is “immersive
inclusion,” creating Interfaces “in
which one loses a sense of one’s own
physical body while navigating the
magic realism of digital space with
one’s virtual self (i.e. Immersion);
And, one gains a sense of meaningful
participation within a community of
participants and its discourse while
being immersed (i.e. Inclusion).”
-- Sherry Jones and Daniel Singer
Game Interface as Door/Window/Extension
to Community
The Game Interface as that
which “connects players to the
fictional world of the game –
and via this, to one another in
Miguel Sicart's ‘virtuous
community of players’.”
-- Chris Bateman
Community of learners
cultivated through a Game
Interface?Source: https://www.flickr.com/photos/european_parliament/6882048441/
Game Interfaces and Embodiment
Via Game Interfaces, “the combination of
controller and game system provides both
physical affordances and intentional
affordances, the latter often designed to yield
a sense of augmented embodiment.”
-- Andreas Gregersen and Torben Grodal, p. 69
Source: https://www.flickr.com/photos/ceslava/3367170953/
Possible Future of Education - Embodied
Game Interfaces
“Interaction with an embodied
system might lead to high levels
of performative knowledge (i.e.
ability to perform actions)
without the corresponding
explicit knowledge (i.e. ability to
describe how to perform the
actions).”
-- Jonne Arjoranta
Possible Future of Education - Learner-
Generated Interfaces
Another possible solution is to
invite the learner to design the
Interface.
Offering learners the ability to
“subvert,” and “re-envision” the
Interface helps learners create
their own “access to the world.”
Possible Future of Interfaces and Impact on
Education
Various types of Interfaces currently being developed, VR, AR, Invisible
Interface, Sensory Enhanced Controls and Apparatus, Interactive Objects, will
have foreseeable impact on education.
References
Arjoranta, Jonne. “Games & Embodied Cognition: What is it Like to be a Cat-Person?” First Person
Scholar. 5, Mar. 2014. Web. 5, Mar. 2014.
Bateman, Chris. “Is the Interface the Game?” International Hobo. International Hobo, Ltd. 16, Oct.
2013. Web. May 1, 2014.
Galloway, Alexander R. “The Interface Effect.”Cambridge: Polity Press, 2012.Print.
Gregersen, Andreas, and Torben Grodal. “Embodiment and Interface.” The Videogame Reader 2.
Ed. Bernard Perron and Mark J.P. Wolf. New York: Routledge, 2009. 65-83. Digital file.
Johnson, Steven. Interface Culture: How New Technology Transforms the Way We Create and
Communicate. New York: Basic Books, 2001. Print.
Jones, Sherry, and Daniel Singer. “Composition in a New Scale: Play UX Design Thinking in Online
Writing Instruction (OWI).” Conference on College Composition and Communication, 19-22,
Mar. 2014. Indianapolis: National Council of Teachers, 2014. Web. 21, Mar. 2014.
Lecky, Kat. “Humanizing the Interface.” Hybrid Pedagogy. 27, Mar. 2014. Web. 27, Mar. 2014.
McLuhan, Marshall. Understanding Media: The Extensions of Man. Cambridge: The MIT Press, 1994.
Print.
Questions? Comments?
Sherry Jones
Philosophy, Rhetoric, and Game Studies
sherryjones.edtech@gmail.com
@autnes
Access Slides: http://bit.ly/playuxinterface

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UX, Games, and Education: Reimagining the Learning Interface by Sherry Jones

  • 1. UX, Games, and Education: Reimagining the Learning Interface Sherry Jones Teaching and Learning with Technology Conference May 22, 2014 sherryjones.edtech@gmail.com http://bit.ly/playuxinterface
  • 2. K-12 and Higher Ed. have extended their presence to the web, using LMSs and MOOCs to provide massive educational reach and delivery. The over-emphasis placed on massive education has de-emphasized the individual’s need for a better learning experience, one that affords an intuitive web environment, agency, differentiation, choice, interactivity, and greater access to the learning community. Preface
  • 3. The future of education may include shifting focus from content delivery to learner’s experience. ● Apply UX Design Thinking to the Interface. ● Map bodies and actions to Interfaces to create embodied learning environments. ● Promote Learner-Generated Interfaces. Interface & the Future of Education
  • 4. Problems with Online Learning Interfaces: One Model Fits All Currently, Learning Interfaces offer a single, “one model fits all” approach. ● Limits access. ● Prevents differentiation. ● Imposes one type of learning environment. ● Cannot personalize experience. ● Leads to low retention rate.
  • 5. Problems with Online Learning Interfaces: Limited Agency Agency-Less Interfaces is another problem. ● No simulations of physical bodies. ● “Bodilessness” deprives sensory interactions with others ● Limits learner’s agency to “act” in virtual space. ● Diminished sense of community. Source: http://www.flickr.com/photos/indieman/13580279/
  • 6. What is an Interface? “Interface: software that shapes the interaction between user and computer. The interface serves as a kind of translator, mediating between the two parties, making one sensible to the other.” -- Steven Johnson
  • 7. Interface is a Door/Window/Extension “Rapidly, we approach the final phase of the extensions of man—the technological simulation of consciousness…. Any extension, whether of skin, hand or foot, affects the whole psychic and social complex.” -- Marshall McLuhan
  • 8. Interface is Not Just a Door/Window/ Extension (Interface as the Palimpsest) Galloway argues the Interface is not just a door/window/extension. Like the palimpsest, the Interface reprocesses and displays past mediums, and carries political messages and stories of those mediums. -- Alexander R. Galloway, p. 44
  • 9. Interfaces and Hegemonies Digital Humanists find Graphic User Interfaces (GUI) oppressive epistemic frames: ● Present only certain affordances. ● Frames/Restricts the extent of user’s comprehension of a virtual environment. ● “a mechanism of hegemonic repression that forces its users into pre-existing epistemes.” -- Kat Lecky Source: https://www.flickr.com/photos/articnomad/16153058/
  • 10. Interfaces and Cultural Oppression “the interface [is] the newest layer of cultural oppression weighing down a human consciousness already burdened by the overarching nexus of power that subjugates the individual to society.” -- Kat Lecky Source: https://www.flickr.com/photos/martinlatter/8439764034/
  • 11. Interface and UX Design Thinking A Possible Solution? UX Design Thinking. ● Consider the “User” in Interface Design. ● Interface is not meant to impose on the user. Rather, it meets the demands of the user.
  • 12. What is UX Design Thinking? “UX Design Thinking addresses the needs and wants of the intended user (and this could include the study of user-psychology, usability, information infrastructure, color and media theories), to optimize ‘pleasantness’ and ‘accessibility’ of the interface for the user.” -- Sherry Jones and Daniel Singer Source: http://www.careerfaqs.com.au/images/news_pages/ux.png
  • 13. Why is UX Important for Online Ed? ● Focuses on learner experience rather than on content delivery. ● Designs course Interface based on learner research. ● Tests usability to improve learner’s interactivity with course and with others. Source: https://c2.staticflickr.com/4/3442/3883611573_3f2b84a4b5_z.jpg
  • 14. What is Play UX Design Thinking? “Whereas UX Design Thinking focuses on the elements of ‘pleasantness’ and ‘accessibility’ in design considerations, Play UX Design Thinking reconsiders ‘pleasantness’ and ‘accessibility’ as ‘play’ and ‘inclusion.’” -- Sherry Jones and Daniel Singer
  • 15. Play UX Design Thinking, Magic Realism, and Immersive Inclusion A Play UX principle is “immersive inclusion,” creating Interfaces “in which one loses a sense of one’s own physical body while navigating the magic realism of digital space with one’s virtual self (i.e. Immersion); And, one gains a sense of meaningful participation within a community of participants and its discourse while being immersed (i.e. Inclusion).” -- Sherry Jones and Daniel Singer
  • 16. Game Interface as Door/Window/Extension to Community The Game Interface as that which “connects players to the fictional world of the game – and via this, to one another in Miguel Sicart's ‘virtuous community of players’.” -- Chris Bateman Community of learners cultivated through a Game Interface?Source: https://www.flickr.com/photos/european_parliament/6882048441/
  • 17. Game Interfaces and Embodiment Via Game Interfaces, “the combination of controller and game system provides both physical affordances and intentional affordances, the latter often designed to yield a sense of augmented embodiment.” -- Andreas Gregersen and Torben Grodal, p. 69 Source: https://www.flickr.com/photos/ceslava/3367170953/
  • 18. Possible Future of Education - Embodied Game Interfaces “Interaction with an embodied system might lead to high levels of performative knowledge (i.e. ability to perform actions) without the corresponding explicit knowledge (i.e. ability to describe how to perform the actions).” -- Jonne Arjoranta
  • 19. Possible Future of Education - Learner- Generated Interfaces Another possible solution is to invite the learner to design the Interface. Offering learners the ability to “subvert,” and “re-envision” the Interface helps learners create their own “access to the world.”
  • 20. Possible Future of Interfaces and Impact on Education Various types of Interfaces currently being developed, VR, AR, Invisible Interface, Sensory Enhanced Controls and Apparatus, Interactive Objects, will have foreseeable impact on education.
  • 21. References Arjoranta, Jonne. “Games & Embodied Cognition: What is it Like to be a Cat-Person?” First Person Scholar. 5, Mar. 2014. Web. 5, Mar. 2014. Bateman, Chris. “Is the Interface the Game?” International Hobo. International Hobo, Ltd. 16, Oct. 2013. Web. May 1, 2014. Galloway, Alexander R. “The Interface Effect.”Cambridge: Polity Press, 2012.Print. Gregersen, Andreas, and Torben Grodal. “Embodiment and Interface.” The Videogame Reader 2. Ed. Bernard Perron and Mark J.P. Wolf. New York: Routledge, 2009. 65-83. Digital file. Johnson, Steven. Interface Culture: How New Technology Transforms the Way We Create and Communicate. New York: Basic Books, 2001. Print. Jones, Sherry, and Daniel Singer. “Composition in a New Scale: Play UX Design Thinking in Online Writing Instruction (OWI).” Conference on College Composition and Communication, 19-22, Mar. 2014. Indianapolis: National Council of Teachers, 2014. Web. 21, Mar. 2014. Lecky, Kat. “Humanizing the Interface.” Hybrid Pedagogy. 27, Mar. 2014. Web. 27, Mar. 2014. McLuhan, Marshall. Understanding Media: The Extensions of Man. Cambridge: The MIT Press, 1994. Print.
  • 22. Questions? Comments? Sherry Jones Philosophy, Rhetoric, and Game Studies sherryjones.edtech@gmail.com @autnes Access Slides: http://bit.ly/playuxinterface