Mobile technology’s innovation and growth have outpaced and outgrown our current teaching ideals and delivery methodologies at all levels of education. We are entering into a perfect storm for m-learning. Instead of top-down transmitting models, we could engage learners with collaborative models that are already in place via text messaging and crowdsourcing available via social networks. We could encourage anywhere, anytime learning through instant access to information and more satisfying inquiry for teachers and learners.
3. "It will soon be possible to transmit
wireless messages around the world
so simply that any individual can carry
and operate his own apparatus."
Nikola Tesla
New York Times, October 1909.
@andrewsmyk
15. Credit: Gregor Kennedy - University of Melbourne
Management and
Administration of
Teaching and
Learning
Interactive Learning,
Teaching and
Assessment
Delivering
Electronic Teaching
Resources
Research and
Scholarly
Inquiry
@andrewsmyk
16. Credit: Gregor Kennedy - University of Melbourne
Management and
Administration of
Teaching and
Learning
Interactive Learning,
Teaching and
Assessment
Delivering
Electronic Teaching
Resources
Research and
Scholarly
Inquiry
@andrewsmyk
✔
✔ ✔
17. Interactive Learning,
Teaching and
Assessment
We need to improve on this!
Credit: Gregor Kennedy - University of Melbourne
@andrewsmyk
It too a few decades for the overhead projector to move from the bowling alley to the classroom
Moulton Taylor Aerocar 1949
Image if Kickstarter was around in 1949 to get the necessary 500 preorders
Chitty Chitty Bang Bang Copyright MGM/UA
Chris Hoadley’s Three Laws of Education Technology
Chris Hoadley’s Three Laws of Education Technology
Chris Hoadley’s Three Laws of Education Technology
Without engagement and interactivity, we are just doing eDistribution.
Koole 2011, Mobile learning is a combination of the interactions between learners, their devices, and other people. Koole, M.L. (2009) 'A Model for Framing Mobile Learning', in Ally, M. (ed.), Mobile Learning: Transforming the Delivery of Education and Training, Edmonton, 2009, p.38)
Don’t give students technology experiences that are a patchwork of unsupported activities. Star Trek Copyright Paramount Pictures/CBS
To rock, we need to review the Laws of Educational Technology
Chris Hoadley’s Three Laws of Education Technology
#1 - It’s not the technology. It’s what you do with it.
#2 - It’s not what the technology makes possible. It’s what technology makes easy.
#3 - Pay attention to the trends in learning, not in technology.
How can we make our content future friendly?
A student’s technology eco-system is multi-screen
Student device shift throughout the day. Give them learning opportunities to do so with your content.
Otherwise, students will wrestle with technology trying to access content, learning activities and course materials. Star Trek Copyright Paramount Pictures/CBS
Student frustration. Star Trek Copyright Paramount Pictures/CBS
Student frustration. Star Trek Copyright Paramount Pictures/CBS
We are held back by our past.
Move past edutuch flotsam and jetsam. CBT, VBT, etc, the list goes on and on.
Sometimes you need a strategy, sometimes you need to go rogue.
Create an A-Team to design and develop mobile learning experiences.
Stop being risk averse.
Stop being risk averse.
Take chances with building mobile learning experiences. Someone will eventually get it right (and the cheese).
Stop being risk averse.
Stop being risk averse.
Solider at Fort York, Toronto Copyright Doug Lavender 2011
Fort York with Google Map Pin overlay
Sometimes you need to play politics.
The end result with be mobile educational experiences that are full of stars or eye opening engagement.
Be backwards compatible.
Be backwards compatible.
Blobs are presentation specific – meant for a single purpose or device
Chunks treat content as content and is separated from its presentation