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the role
      of color

         &

functional
      design.
Available research on using color for cognitive
functions has largely been inconsistent and
inconclusive.

(Dwyer & Lamberski, 1982-83)
Color serves to cue and direct a learner’s attention.
When you advertise...

•You purposely
 enhance the
 cosmetic and
 motivational
 attributes.
When you design...

• Realism deters a learner’s ability to interpret the instructional message.


• Learners may have difficulty identifying and attending to relevant information.
  (Dwyer, 1987)


• What is your interpretation of the following messages?




                                              Graphics by: Department of Homeland Security. (c) 2006
The intended messages...


           • “If you become aware of an unusual or suspicious
             release of an unknown substance nearby, It doesn’t
             hurt to protect yourself”.


           • “Cover your mouth and nose with layers of fabric that
             can filter air but still allow breathing”.




           • “Wash with soap and water and contact authorities”.


                                                  Graphics by: Department of Homeland Security.
                                  http://www.ready.gov/america/_downloads/biological.pdf(c) 2006
When you design...




•Your
 intent is to
 teach and
 instruct.




                     Graphics by: Department of Homeland Security. (c) 2006
However...




                    Graphics by: Department of Homeland Security.
             http://www.ready.gov/america/_downloads/nuclear.pdf
                                                        (c) 2006
More examples from ready.gov :




                          Graphics by: Department of Homeland Security. (c) 2006
What about Emotion?

• Unless you desire to evoke emotion, contrast and realism will not be your
  allies.




                                            Graphics by: Department of Homeland Security. (c) 2006
Now it’s time for some fun!


The following slides provide a parody of the
ready.gov imagery. If you think you may feel
offended, you may skip to slide 24.
• “ If you have set yourself on fire, do not run! “




              Graphics by: Department of Homeland Security. (c) 2006
• “If you spot a terrorist arrow, pin it against the wall
  with your shoulder.“




                Graphics by: Department of Homeland Security. (c) 2006
• “ If you are sprayed with an unknown substance,
  stand and think about a cool design for a new tattoo“




                Graphics by: Department of Homeland Security. (c) 2006
• “ The proper way to eliminate smallpox is to wash with
  soap, water and at least one(1) armless hand“




                  Graphics by: Department of Homeland Security. (c) 2006
• “Hurricanes, animal corpses and your potential new
  tattoo have a lot in common. Think about it.“




                Graphics by: Department of Homeland Security. (c) 2006
• “ If a door is closed, karate chop it open! “




                Graphics by: Department of Homeland Security. (c) 2006
• “ After exposure to radiation it is important to consider
  that you may have mutated to gigantic dimensions:
  watch your head.“




                  Graphics by: Department of Homeland Security. (c) 2006
• “ If you are trapped under falling debris, conserve
  oxygen by not farting.“




               Graphics by: Department of Homeland Security. (c) 2006
• “ Do not drive a station wagon if a power pole is
  protruding from the hood. “




               Graphics by: Department of Homeland Security. (c) 2006
• “ A one-inch thick piece of plywood should be
  sufficient protection against radiation.“




               Graphics by: Department of Homeland Security. (c) 2006
• “If you hear the Backstreet Boys, Michael Bolton or
  Yanni on the radio, cower in the corner or run like hell. “




                  Graphics by: Department of Homeland Security. (c) 2006
• “ If you spot terrorism, blow your anti-terrorism whistle.
  If you are Vin Diesel, yell really loud. “




                   Graphics by: Department of Homeland Security. (c) 2006
For more information about the graphic
parodies, please visit the source at:


“Don't be afraid. . . be ready!”
http://home.carolina.rr.com/zerb/beready/
Behavioral synergy

• Color and realism might affect learner’s attitudes towards instruction and their
  engagement level. Although “no substantive research is available to support
  the argument” (Surber & Leeder, 1998).




                                             Graphics by: Department of Homeland Security. (c) 2006
Motivational appeal: Use it or loose it!

• As an effective attention-gaining
  device.


• To show contrast, in order to direct or
  focus attention.


• To show relationships between
  across screen objects


• To increase motivation, interest, and
  perseverance. Though, this is a fine
  line to distraction.
The effect of color has not been shown to be potent.
Poor color choices have a high
potential for distraction.




                            Graphic by: Apple, Inc. (c) 2006
Evelyn Wells:   General Principles of Design.
Do not use color
indiscriminately.
Color is...

aesthetic and cognitive

not

cosmetic and decorative
Keep a lean palette.




         Graphic by: Listerine, Inc. (c) 2006
Make it work as part of a greater whole.




                              Creative Commons Picture by zombizi in London, England.
Have foresight into it’s practical use.




                                          T-Mobile Telecom. New York, NY.
Shift paradigms:

Experiment !




                   Creative Commons Picture by zombizi in London, England.
Cognitive Principles
Cognitive Principles

• Emphasize relations by grouping items and color coding them.


• Dynamic events can be shown with color changes.


• Use the 5 +/- 2 rule when using color to code items.


• Be wise with high saturation and brightness hues.


• Establish priorities using color temperature, be logical and reasonable.


• Be cross-culturally adept.
Physiological Design



• Do not use highly saturated,
  spectrally extreme color
  simultaneously.


• Avoid Juxtaposition.
Be wise with blue.
(new Ford Mustang semi-transparent billboards)




                                                 Ford Motor Co. (C) 2006
Be wise with blue.
(new Ford Mustang semi-transparent billboards)




                                                 Ford Motor Co. (C) 2006
• Use red and green
  for central colors,
  not for background
  areas or for small
  peripheral elements.




                         Times Square in New York City. September 2006
• Avoid adjacent colors
  which differ only in hue.




      Graphic by: National Bank of Turkey. (c) 2006
• Consider the final
  viewing environment.




                         Graphic by: Hewlett Packard Co. (c) 2006
Avoid single-color distinctions.




                                   Graphic: Red Cross International. (c) 2006
Functional design recommendations
A journey through five instructional applications of graphics: cosmetic,
motivation, attention-gaining, presentation and practice*.
I. Pictures

• Can aid learning.


• Cannot aid learning.


• Cannot aid learning and deter.




         Graphic by: Amnesty International (c) 2006
II. Selection




• The needs of the
  learner, the
  content and the
  nature of the task.




                        Graphic: GE Home Appliances, Germany (c) 2006
III. Attention


• Graphics should not distract
  from the lesson goals or
  objectives.


• In marketing, this rule is
  always “broken” as you can
  see in the graphic.




                Graphic by: AXE, Inc. (c) 2006
IV. Instructional value


• Cosmetic graphics do not carry
  instructional value.




• Coloring columns to simulate 2D
  french fries actually deter the
  instructional value of the information
  contained in that newspaper page.
  Furthermore, the choice of color is
  poor as yellow is not a good color for
  the amount and the density of text.



                                           Graphic by: McDonalds, Inc. (c) 2006
V. Quality



• Instructional quality may be
  hindered by adding
  ‘cosmetic’ graphics after
  the Analysis phase.


• Transitions should be
  consistent within groupings
  and categories.




   Graphic by: Hoover Technologies, Ltd. (c) 2006
V. Quality




Graphic by: AXE, Inc. (c) 2006
VI. Motivation
• Procure interest, be careful of distraction.




                                                 Graphic by: Ché, Magesin. Paris, France. (c) 2006
VII. Contextualize Instruction


• Increase the intrinsic motivation
  of the learner.


• Stimulate Imagination and
  fantasy.


• Graphics are used to
  complement and supplement
  the entire instructional
  system.




               Graphic by: The Economist. (c) 2006
VIII. Attention

• The focus are the instructional
  materials, nothing else.


• Pull learners into instruction in
  general and to a task in
  particular.


• Avoid monotonous stimuli.


• Excessive realism may distract
  student attention from specific
  or essential information.



                                      Graphic by: l’tour. (German Travel Agency). (c) 2006
IX. Processing
    Information



• Cue learners with graphics,
  if at all needed.


• Text can stand on its own!


• Graphic: This CTA train
  ticket dispenser adds a
  significant cue to what the
  intended message is: feed a
  hungry child.


          Graphic by: operationhunger.org (c) 2006
X. Value

• Instructional value of
  spontaneous internal
  imaging depends heavily
  on the context.


• Value is iterative: to some
  people grabbing a
  bathroom handle is
  ordinary regardless of
  wether or not they wash
  their hands, placing an ad
  such as the one shown in
  the graphic, may challenge
  preconceived notions with
  the alternative visual
  proposition.
                                Graphic: Underground transit facilities. City of New York, NY. (c) 2006
The Role of Color and Functional Design.

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The Role of Color and Functional Design.

  • 1. the role of color & functional design.
  • 2. Available research on using color for cognitive functions has largely been inconsistent and inconclusive. (Dwyer & Lamberski, 1982-83)
  • 3. Color serves to cue and direct a learner’s attention.
  • 4. When you advertise... •You purposely enhance the cosmetic and motivational attributes.
  • 5. When you design... • Realism deters a learner’s ability to interpret the instructional message. • Learners may have difficulty identifying and attending to relevant information. (Dwyer, 1987) • What is your interpretation of the following messages? Graphics by: Department of Homeland Security. (c) 2006
  • 6. The intended messages... • “If you become aware of an unusual or suspicious release of an unknown substance nearby, It doesn’t hurt to protect yourself”. • “Cover your mouth and nose with layers of fabric that can filter air but still allow breathing”. • “Wash with soap and water and contact authorities”. Graphics by: Department of Homeland Security. http://www.ready.gov/america/_downloads/biological.pdf(c) 2006
  • 7. When you design... •Your intent is to teach and instruct. Graphics by: Department of Homeland Security. (c) 2006
  • 8. However... Graphics by: Department of Homeland Security. http://www.ready.gov/america/_downloads/nuclear.pdf (c) 2006
  • 9. More examples from ready.gov : Graphics by: Department of Homeland Security. (c) 2006
  • 10. What about Emotion? • Unless you desire to evoke emotion, contrast and realism will not be your allies. Graphics by: Department of Homeland Security. (c) 2006
  • 11. Now it’s time for some fun! The following slides provide a parody of the ready.gov imagery. If you think you may feel offended, you may skip to slide 24.
  • 12. • “ If you have set yourself on fire, do not run! “ Graphics by: Department of Homeland Security. (c) 2006
  • 13. • “If you spot a terrorist arrow, pin it against the wall with your shoulder.“ Graphics by: Department of Homeland Security. (c) 2006
  • 14. • “ If you are sprayed with an unknown substance, stand and think about a cool design for a new tattoo“ Graphics by: Department of Homeland Security. (c) 2006
  • 15. • “ The proper way to eliminate smallpox is to wash with soap, water and at least one(1) armless hand“ Graphics by: Department of Homeland Security. (c) 2006
  • 16. • “Hurricanes, animal corpses and your potential new tattoo have a lot in common. Think about it.“ Graphics by: Department of Homeland Security. (c) 2006
  • 17. • “ If a door is closed, karate chop it open! “ Graphics by: Department of Homeland Security. (c) 2006
  • 18. • “ After exposure to radiation it is important to consider that you may have mutated to gigantic dimensions: watch your head.“ Graphics by: Department of Homeland Security. (c) 2006
  • 19. • “ If you are trapped under falling debris, conserve oxygen by not farting.“ Graphics by: Department of Homeland Security. (c) 2006
  • 20. • “ Do not drive a station wagon if a power pole is protruding from the hood. “ Graphics by: Department of Homeland Security. (c) 2006
  • 21. • “ A one-inch thick piece of plywood should be sufficient protection against radiation.“ Graphics by: Department of Homeland Security. (c) 2006
  • 22. • “If you hear the Backstreet Boys, Michael Bolton or Yanni on the radio, cower in the corner or run like hell. “ Graphics by: Department of Homeland Security. (c) 2006
  • 23. • “ If you spot terrorism, blow your anti-terrorism whistle. If you are Vin Diesel, yell really loud. “ Graphics by: Department of Homeland Security. (c) 2006
  • 24. For more information about the graphic parodies, please visit the source at: “Don't be afraid. . . be ready!” http://home.carolina.rr.com/zerb/beready/
  • 25. Behavioral synergy • Color and realism might affect learner’s attitudes towards instruction and their engagement level. Although “no substantive research is available to support the argument” (Surber & Leeder, 1998). Graphics by: Department of Homeland Security. (c) 2006
  • 26. Motivational appeal: Use it or loose it! • As an effective attention-gaining device. • To show contrast, in order to direct or focus attention. • To show relationships between across screen objects • To increase motivation, interest, and perseverance. Though, this is a fine line to distraction.
  • 27. The effect of color has not been shown to be potent.
  • 28. Poor color choices have a high potential for distraction. Graphic by: Apple, Inc. (c) 2006
  • 29.
  • 30. Evelyn Wells: General Principles of Design.
  • 31. Do not use color indiscriminately.
  • 32. Color is... aesthetic and cognitive not cosmetic and decorative
  • 33. Keep a lean palette. Graphic by: Listerine, Inc. (c) 2006
  • 34. Make it work as part of a greater whole. Creative Commons Picture by zombizi in London, England.
  • 35. Have foresight into it’s practical use. T-Mobile Telecom. New York, NY.
  • 36. Shift paradigms: Experiment ! Creative Commons Picture by zombizi in London, England.
  • 37.
  • 39. Cognitive Principles • Emphasize relations by grouping items and color coding them. • Dynamic events can be shown with color changes. • Use the 5 +/- 2 rule when using color to code items. • Be wise with high saturation and brightness hues. • Establish priorities using color temperature, be logical and reasonable. • Be cross-culturally adept.
  • 40. Physiological Design • Do not use highly saturated, spectrally extreme color simultaneously. • Avoid Juxtaposition.
  • 41. Be wise with blue. (new Ford Mustang semi-transparent billboards) Ford Motor Co. (C) 2006
  • 42. Be wise with blue. (new Ford Mustang semi-transparent billboards) Ford Motor Co. (C) 2006
  • 43. • Use red and green for central colors, not for background areas or for small peripheral elements. Times Square in New York City. September 2006
  • 44. • Avoid adjacent colors which differ only in hue. Graphic by: National Bank of Turkey. (c) 2006
  • 45. • Consider the final viewing environment. Graphic by: Hewlett Packard Co. (c) 2006
  • 46.
  • 47. Avoid single-color distinctions. Graphic: Red Cross International. (c) 2006
  • 48. Functional design recommendations A journey through five instructional applications of graphics: cosmetic, motivation, attention-gaining, presentation and practice*.
  • 49. I. Pictures • Can aid learning. • Cannot aid learning. • Cannot aid learning and deter. Graphic by: Amnesty International (c) 2006
  • 50. II. Selection • The needs of the learner, the content and the nature of the task. Graphic: GE Home Appliances, Germany (c) 2006
  • 51. III. Attention • Graphics should not distract from the lesson goals or objectives. • In marketing, this rule is always “broken” as you can see in the graphic. Graphic by: AXE, Inc. (c) 2006
  • 52. IV. Instructional value • Cosmetic graphics do not carry instructional value. • Coloring columns to simulate 2D french fries actually deter the instructional value of the information contained in that newspaper page. Furthermore, the choice of color is poor as yellow is not a good color for the amount and the density of text. Graphic by: McDonalds, Inc. (c) 2006
  • 53. V. Quality • Instructional quality may be hindered by adding ‘cosmetic’ graphics after the Analysis phase. • Transitions should be consistent within groupings and categories. Graphic by: Hoover Technologies, Ltd. (c) 2006
  • 54. V. Quality Graphic by: AXE, Inc. (c) 2006
  • 55. VI. Motivation • Procure interest, be careful of distraction. Graphic by: Ché, Magesin. Paris, France. (c) 2006
  • 56. VII. Contextualize Instruction • Increase the intrinsic motivation of the learner. • Stimulate Imagination and fantasy. • Graphics are used to complement and supplement the entire instructional system. Graphic by: The Economist. (c) 2006
  • 57. VIII. Attention • The focus are the instructional materials, nothing else. • Pull learners into instruction in general and to a task in particular. • Avoid monotonous stimuli. • Excessive realism may distract student attention from specific or essential information. Graphic by: l’tour. (German Travel Agency). (c) 2006
  • 58. IX. Processing Information • Cue learners with graphics, if at all needed. • Text can stand on its own! • Graphic: This CTA train ticket dispenser adds a significant cue to what the intended message is: feed a hungry child. Graphic by: operationhunger.org (c) 2006
  • 59. X. Value • Instructional value of spontaneous internal imaging depends heavily on the context. • Value is iterative: to some people grabbing a bathroom handle is ordinary regardless of wether or not they wash their hands, placing an ad such as the one shown in the graphic, may challenge preconceived notions with the alternative visual proposition. Graphic: Underground transit facilities. City of New York, NY. (c) 2006