2. >> concept development
DESIGN STATEMENT:
Storing memories in format of snippets of sound, the nightstand recalls
and reconstructs the memories through user interactions. Playing with
the drawers triggers memories, and manipulates the mind to compose
them into new ones.
Media: sound, visual probes
Goal: To give visitor a surrealistic, sensorial experience.
6. RESEARCH
memory organization
Autobiographical Memory Base Memory probes
by Conway and Pleydell-Pearce (2000) They are used as cues for specific memories.
Types of memory probes: verbal, visual, audio, odor, textile.
Lifetime Periods
General Events
Emotions
Emotion greatly affects the way autobiographical memories
are encoded and how people retrieve those memories.
Positive Negative
Event-specific Knowledge
7. RESEARCH WIN A GAME
an example associatations & triggers
>> memory of memory association LOVE
BE HIRED
DESIRE
BREAKING-UP
FEAR
LOSING PRECIOUS ITEMS
FINANCIAL CRISIS FALLING
DIE FROM CAR ACCIDENT
LOSING CONTACT WITH TENNIA HOME GET BROKEN INTO
HORROR
8. CONCEPT DEVELOPMENT
memory inter-relationships
Watching Tom & Jerry Technology, Family,
on TV at home Entertainment
Family, Technology,
Talking with mom on
Relationship
Skype
Technology, School
Alarm going off
11. FUTURE PLAN
The next step of Memory Snippets will be building a
âcollective memory storageâ. Using audio and visu-
al data from YouTube and other community-based web-
sites, the installation will become a portal to a memory
in a larger sense - a societal one.
12. REFERENCES
Dream Images and Symbols, by Keven J. Todeschi
I Dad the Strangest Dream... The Dreamerâs Dictionary for the 21st Century, by Kelly Sulliavan Walden
âSelective Memory Theatreâ, by Matthias Dörfelt
Concept âAutobiographical memoryâ, wikipedia
Movie âestino!â by Salvador Dali
MusicââSimplify this Landscape with Darknessâ, by Andrea Giacomini