WebVR allows virtual reality experiences to be built for web browsers using WebGL and the WebVR API. It combines immersive VR with the openness and accessibility of the web without requiring downloads. WebVR applications can be independent experiences or part of larger virtual worlds on the web. The document demonstrates WebVR by linking to demo sites like MozVR and Mobic Autoconstruction's VR configurator. Resources listed include WebVR browser builds, libraries like THREE.js, demo applications, and information on the WebVR API.
2. Let me introduce myself
Arthur Schwaiger, 24 (@Colmea)
Degree in Communication
Web Dev (PHP, JS, Symfony2, ZF2, Node.js, [add useless framework and libraries here])
Working at Mobic (Wood construction company, Belgium)
Mobic Autoconstruction: new web project
4. WebVR: technically speaking
Virtual Reality
Immersive
Oculus, HTC Vive, Cardboard, …
Web
Decentralized
Open
Linked
« No download »
5. WebVR: technically speaking
VR in web browser thanks to:
WebGL (3D in web browser)
THREE.js (JS library for 3D in web browser)
WebVR API (headset position, orientation, …)
Vlad
Vukicevic
Josh
Carpenter
Diego
Marcos
Brandon
Jones
6. WebVR: in practice
« Full WebVR »
Whole new world
« Metaverse »
Huge VR world on the web
New web, new rules
WebVR App
Independent, non-connected
applications and services
Examples: Shopping, Journalism,
Advertising, Social network,
Videos, …
JanusVR
MozVR.com, VRideo,
RiftSketch, Beloola,
Mobic
Autoconstruction, …
7. WebVR: in practice
Demo time:
www.mozvr.com
www.mobic-autoconstruction.fr/configurateur