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[object Object],[object Object],© Ali R+ SARAL  200 8   Graduate Seminar (IE 579)  on  06/09/09   Slide  Istanbul Bogaziçi University  Faculty of Indutrial Engineering
Acknowledgement ,[object Object],[object Object],[object Object],[object Object],                                                                                                                                                                                                                                                                                                                           
Acknowledgement ,[object Object],[object Object],[object Object]
Objectives ,[object Object],[object Object]
Objectives ,[object Object],[object Object]
Topics covered ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Abstraction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Definition of Abstraction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Close Look at the Definition of Abstraction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Close Look at the Definition of Abstraction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Abstraction Exercise 1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Abstraction Example 1 – SWISS mid-air collision ,[object Object],[object Object],[object Object],[object Object]
Abstraction Exercise 2 ,[object Object],[object Object],[object Object]
A Possible Solution: STONES,  archeological, carved Fragility Ornamentation Sculpture Time
An Other Solution Time Utility Tomb Don’t forget to form levels Fragility Architecture Ornamentation Sculpture
Abstraction Levels and Depth Time Utility Tomb Don’t forget to form levels
A Mathematical Model of Abstraction ,[object Object],[object Object],[object Object],[object Object],[object Object]
JFK AIRPORT
BOSTON LOGAN AIRPORT
TOWER
Tower Control Operations Room
APPROACH
Area Control Center
Control Sector
Area Control Operations Room
Area & Approach Control Operations Room
Operations Room Layout
Radar
Turkish Air Space Control Areas
Turkish Air Space Routes
Part of Karlsruhe UAC Area
Ground Seperation
Terminal Area Seperation
Abstraction - view - metaphore - analogy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Multiple resources and performance prediction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Multiple Resources
Multiple resources and performance prediction ,[object Object],[object Object],[object Object]
Multiple resources and performance prediction ,[object Object],[object Object]
Miller : Seven Plus Minus Two ,[object Object],[object Object],[object Object],[object Object],[object Object]
Miller : Seven Plus Minus Two ,[object Object],[object Object]
Workload ,[object Object],[object Object],[object Object]
Discrete Stages Model MOTOR RESPONSE COGNITION (match, decide, memory transfer) PERCEPTION (transfer to working memory) Short-term Sensory Store Long-Term Memory Visual Image Store Auditory Image Store ATTENTION RESOURCES dVIS=1500[900-3500] msec muVIS=5[4.4-5.2] letters kVIS=Physical dAIS=200[70-1000] msec muAIS=17[7-17] items kAIS=Physical dLTM=infinity muLTM=infinity kLTM=Semantic Working Memory muWM=3[2.5-4.1]chunks muWM(1 chunk)=7[5-9] chunks dWM(3 chunks)=7[5-226] sec dWM(1 chunk)=73[73-226] sec dWM(3 chunks)=7[5-34] sec kWM=Acoustic or Visual R E S P O N S E S T I M U L I Tp=100[50-200]msec Tc=70[25-170]msec Tm=70[30-100]msec dVIS:decayVIS mu:storage amount k:storage format
Abstraction in DSM : CHUNKS ,[object Object],[object Object],[object Object],[object Object],[object Object]
CHUNKS – MORSE ALPHABET SOS  . . . - - - . . .
Use of Abstraction in HCI Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Complex HCI design Example Rational Application Developer
Discrete Stages Model MOTOR RESPONSE COGNITION (match, decide, memory transfer) PERCEPTION (transfer to working memory) Short-term Sensory Store Long-Term Memory Visual Image Store Auditory Image Store ATTENTION RESOURCES dVIS=1500[900-3500] msec muVIS=5[4.4-5.2] letters kVIS=Physical dAIS=200[70-1000] msec muAIS=17[7-17] items kAIS=Physical dLTM=infinity muLTM=infinity kLTM=Semantic Working Memory muWM=3[2.5-4.1]chunks muWM(1 chunk)=7[5-9] chunks dWM(3 chunks)=7[5-226] sec dWM(1 chunk)=73[73-226] sec dWM(3 chunks)=7[5-34] sec kWM=Acoustic or Visual R E S P O N S E S T I M U L I Tp=100[50-200]msec Tc=70[25-170]msec Tm=70[30-100]msec dVIS:decayVIS mu:storage amount k:storage format
The contributions of the Wickens Model ,[object Object],[object Object],[object Object]
The contributions of the Wickens Model ,[object Object],[object Object],[object Object]
Critics of Discrete Stages Model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Situation Awareness ,[object Object],[object Object],[object Object]
Situation Awareness ,[object Object],[object Object],[object Object]
Situation Awareness ,[object Object],[object Object]
What is Situation Awareness?   ,[object Object],[object Object],[object Object],[object Object],[object Object]
Where are we going to? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Key points ,[object Object],[object Object],[object Object],[object Object]
Key points ,[object Object],[object Object],[object Object]
Further Reading ,[object Object],[object Object],[object Object],[object Object],[object Object]
Thank You for you attention! 10:56:30 Life is precious in its own right regardless of identity.

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AR+S The Role Of Abstraction In Human Computer Interaction

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. A Possible Solution: STONES, archeological, carved Fragility Ornamentation Sculpture Time
  • 15. An Other Solution Time Utility Tomb Don’t forget to form levels Fragility Architecture Ornamentation Sculpture
  • 16. Abstraction Levels and Depth Time Utility Tomb Don’t forget to form levels
  • 17.
  • 20. TOWER
  • 26. Area & Approach Control Operations Room
  • 28. Radar
  • 29. Turkish Air Space Control Areas
  • 31. Part of Karlsruhe UAC Area
  • 34.
  • 35.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42. Discrete Stages Model MOTOR RESPONSE COGNITION (match, decide, memory transfer) PERCEPTION (transfer to working memory) Short-term Sensory Store Long-Term Memory Visual Image Store Auditory Image Store ATTENTION RESOURCES dVIS=1500[900-3500] msec muVIS=5[4.4-5.2] letters kVIS=Physical dAIS=200[70-1000] msec muAIS=17[7-17] items kAIS=Physical dLTM=infinity muLTM=infinity kLTM=Semantic Working Memory muWM=3[2.5-4.1]chunks muWM(1 chunk)=7[5-9] chunks dWM(3 chunks)=7[5-226] sec dWM(1 chunk)=73[73-226] sec dWM(3 chunks)=7[5-34] sec kWM=Acoustic or Visual R E S P O N S E S T I M U L I Tp=100[50-200]msec Tc=70[25-170]msec Tm=70[30-100]msec dVIS:decayVIS mu:storage amount k:storage format
  • 43.
  • 44. CHUNKS – MORSE ALPHABET SOS . . . - - - . . .
  • 45.
  • 46. Complex HCI design Example Rational Application Developer
  • 47. Discrete Stages Model MOTOR RESPONSE COGNITION (match, decide, memory transfer) PERCEPTION (transfer to working memory) Short-term Sensory Store Long-Term Memory Visual Image Store Auditory Image Store ATTENTION RESOURCES dVIS=1500[900-3500] msec muVIS=5[4.4-5.2] letters kVIS=Physical dAIS=200[70-1000] msec muAIS=17[7-17] items kAIS=Physical dLTM=infinity muLTM=infinity kLTM=Semantic Working Memory muWM=3[2.5-4.1]chunks muWM(1 chunk)=7[5-9] chunks dWM(3 chunks)=7[5-226] sec dWM(1 chunk)=73[73-226] sec dWM(3 chunks)=7[5-34] sec kWM=Acoustic or Visual R E S P O N S E S T I M U L I Tp=100[50-200]msec Tc=70[25-170]msec Tm=70[30-100]msec dVIS:decayVIS mu:storage amount k:storage format
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59. Thank You for you attention! 10:56:30 Life is precious in its own right regardless of identity.