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Research investigation and exploration of
Guided By: Keyur Sorathia, Asst. Prof

Apurva Gupta
10020509

Mehul Agarwal
10020525
Scientific Discovery
Phase 1 – Literature Survey

Adventure
Phase 2 – Analysis, Identification of research
area & research question

Evil
Phase 3 – Experimentation, Plan for next
semester
Scientific
Discovery
(Literature Research)
TANGIBLE
Anything and everything which we can touch and feel
“A Tangible User Interface gives physical form to digital
information and computation, salvaging the bits from the bottom
of the water, setting them afloat, and making them directly
manipulable with human hands.”
-by Hiroshi Ishii
The TUI timeline
past works in TUI

Tangible Bits by Ishii
TUI = Graspable Object +
Ambient Media

Emerging framework for
TUI by Ullmer, Ishii

TAC Paradigm

MCRpd. Object coupling wiith
digital rep. and digital info.

Improvise mapping

Emphasis on person-product
interaction in Interaction
frogger

Tokens, Containers, Tools by
Holmquist
Mapping physical object to digital
information.

Another improved
definition by Koleva
et al.

Graspable
Interfaces by
Fritzmaurice

1994

96

Shaer et al.

98

2000

02

Themes of TUI by
Eva H. et al.

04

06

Monograph by Eva
Hornecker et al.

08

10

12

2014
Classification Scheme
TUI Domain and context

Spatial, Relational or
Constructive

Prototype (Evaluation
and deployment)

Iconic or Symbolic and
Metaphors

Method of Coupling

Input

Input Sensing Technology

Embodiment Axis

Feedback

Broader domain of which project is a part
of and the specific context in which it is
used.

Microcontroller, Camera Vision and RFID are 3
major technologies used for TUI projects.

Tangible Tools
Tokens and Containers

Static or Dynamic Binding

Embodiment Axis is relation between input and
output device.

TUI System

Direct-Manipulation, Behavioral Specifications or
Communication Channels

Device and Interaction Language used for
providing Input

Device, modality and type of feedback

Output

Device and modality used for providing
output
Project Classification
v
Adventure
(Critical Analysis)
Analysis
Chemicable

Tangible Rings

TUIs have been mostly used in field of
Entertainment, Play and Edutainment and Problem
Solving and Planning

Dirty Tangible Interfaces

Tern

Slingshot

Music Mixing Interface

LumiTouch

Tangible Tiles
Chemicable

Dirty Tangible Interfaces

Urp (Iconic)

Iconic representation is increasing in projects and
whereas use of Symbolic representation is more or
less constant.

Ninja Tracks (Symbolic)
Tangible Rings (Spatial)

Spatial properties are explored in many projects.
This can be also due to spatial advantage of TUIs
over GUI. But there are very few projects that use
all the three (Spatial, Relational and Cognitive)
capabilities of TUIs.

Siftables (Relational)

Tangible Triangles (Constructive)
Slurp (Audio + Visual + Tactile)

Visual is more preferred medium for Output
whereas tactile is preferred more for feedback.
Almost 25% of projects read did not have any kind
of feedback.

Tangible Rings (Visual)

Music Cubes (Audio)

UnitedPulse (Tactile)

Haptic Cues (Audio + Tactile)

CurlyBot (Visual + Tactile)

Music Mixing (Visual + Audio)

Smell and taste were not chosen as feedback or
output modality in any of the papers read.
Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Music Cubes (Audio)

UnitedPulse (Tactile)

Haptic Cues (Audio + Tactile)

CurlyBot (Visual + Tactile)

Music Mixing (Visual + Audio)

Output- Visual followed by equal preference of
auditory and tactile. Feedback- Tactile, Visual and
then auditory.
Combination of Visual + Auditory was preferred for
Output while combination of Tactile + Auditory was
preferred for feedback.
Research Areas
Feedback modalities in TUI system
•
•

Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Haptic Cues (Audio + Tactile)
Relation between no. of task and TUI handle (tool)
•
•
•

Tangible Tiles

Ninja Tracks

Urp
Impact and importance of gestures in Tangible Interfaces.

Slurp (Eyedropper Gesture)

Tangible Rings (Lens Gesture)

Music Cubes (Shake Gesture)
GUI specific task (Copy-Paste or Undo) for Tangible Interfaces
•
•
•
How the TUI system differ for novice user or experienced user?

Can the same system perform easy to complex tasks or do we need to make modifications based on the
level of experience of the user.
Comparing TUI and GUI on following parameters:
Computational, Work load, Task Complexity, Ergonomics, Entry threshold for the system, Contexts, Technological
literacy of the user (as defined by innovation adoption curve) For above mentioned

Is TUI better than GUI, or a hybrid solution makes a better option?

Input and output of a system could be co-located and coincident or spaced differently in time and space.
Study could be undertaken to understand how does concurrence of input/output space affects users

perception, experience etc.
Feedback modalities in TUI system
•
•

Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Haptic Cues (Audio + Tactile)
Feedback and Output Modalities
Visual is more preferred medium for Output
whereas tactile is preferred more for feedback.
Almost 25% of projects read did not have any kind
of feedback.

Smell and taste were not chosen as feedback or
output modality in any of the papers read.
Output- Visual followed by equal preference of
auditory and tactile. Feedback- Tactile, Visual and
then auditory.
Combination of Visual + Auditory was preferred for
Output while combination of Tactile + Auditory was
preferred for feedback.

Slurp (Audio + Visual + Tactile)

Tangible Rings (Visual)

Music Cubes (Audio)

UnitedPulse (Tactile)

Haptic Cues (Audio + Tactile)

CurlyBot (Visual + Tactile)

Music Mixing (Visual + Audio)
Statement From Research Papers
•
•
•
•
•
•
•
•
•
Using Data obtained from analysis of projects
and Points from the theoretical papers
Effectiveness of materiality as feedback modality over
tactile, audio, etc.
PneUI

Inherent Feedback v/s Augmented FeedbackHow does user performance change?
Slingshot

Music Cubes

Reactable

Music Mixing (Advanced User)

Importance of Feedback for first time user v/s
experienced user?
Examples of Material Feedback
v
Checking if the rice is cooked
Toothpaste
Fresh Fruit
Coconut
Piggy Bank
Batman’s Cape
Current Research in Material modality
InForm
Invisible Helmet
PneUI
PneUI
PneUI
Jamming User Interface (Transparent Haptic Lens)
Radical Atoms
Radical Atoms

“Radical Atoms” is vision of human interactions with the future dynamic physical materials that
are transformable, conformable and informable.
Radical Atoms should fulfill the following three requirements:
• Transform its shape to reflect underlying computational state and user input;
• Conform to constraints imposed by the environment and user input; and
• Inform users of its transformational capabilities (dynamic affordances).
Radical Atoms

Digital information has physical manifestation so that we can
interact with it.
Evil
(Experimentation)
Hypothesis and Experimentation
Environment
•
•

Contextual
deployment
Controlled lab

Users
•
•
•
•
•

Tasks
•
•

Tasks which justify
change in texture
Task which is symbolic

Experimentation

New users / conditioned
users
Illiterate-rural / Educatedurban
Age group
Gender
Past experience

Tests
•
•

Parameters
•
•
•
•

Time of task completion
Time between 2 tasks
Preference of the user
Error rates in task
execution

•
•

Effectiveness of change in material
properties as output modality over
audio/visual output modality
Time taken for user to understand the
meaning of the output
Effect of change in users (any point under
the users mentioned above)
Effect of change in environment
(controlled / contextual)
Material Properties
Color
Rigidity (If the object is stiff or soft)
Sound of object (wood and steel differ in sound)
Texture
Shape
• Dimensional (changing
length/breadth/height)
• Organic (cube ---> amoeba-like shape)
Smell of the object
Weight
State (Liquid/solid/gas)
Temperature

Colour

Rigidity

Sound of object

Texture

Dimensional Change

Organic Change

Smell of Object

Weight

State Change

Temperature
Aim of the Experiment:
1.
•
•
•

2.
•
3.

Investigation of (feedback) influence on overall performance on
Task completion time
Error Rates
Satisfaction
Understanding how well the user understands the task
Task completion time
User preference of feedback modalities

Mode of the Experiment: 5 point Likert Scale
Ho: Feedback has no influence on overall performance with respect to task
completion. [1]
H1: Feedback represented through visual modality has better performance
rates than feedback through physical manifestation . [2]
H2: Feedback represented through visual feedback will have a higher user
preference than physical manifestation. [2]

1.
2.

Hausen, D., Wagner, C., Boring, S., & Butz, A. (2013, April). Comparing modalities and feedback for peripheral interaction. In CHI'13
Extended Abstracts on Human Factors in Computing Systems (pp. 1263-1268). ACM.
Shimojo, S., & Shams, L. (2001). Sensory modalities are not separate modalities: plasticity and interactions. Current opinion in
neurobiology, 11(4), 505-509.
Timeline
January:
Development of Experiment
February:
Experimentation
March-April: Analysis and Paper Publication
Log on to:

medium.com/interaction-modalities
to watch the whole show
References

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Research Exploration of Tangible User Interfaces

  • 1. Research investigation and exploration of
  • 2. Guided By: Keyur Sorathia, Asst. Prof Apurva Gupta 10020509 Mehul Agarwal 10020525
  • 3. Scientific Discovery Phase 1 – Literature Survey Adventure Phase 2 – Analysis, Identification of research area & research question Evil Phase 3 – Experimentation, Plan for next semester
  • 5. TANGIBLE Anything and everything which we can touch and feel
  • 6. “A Tangible User Interface gives physical form to digital information and computation, salvaging the bits from the bottom of the water, setting them afloat, and making them directly manipulable with human hands.” -by Hiroshi Ishii
  • 7. The TUI timeline past works in TUI Tangible Bits by Ishii TUI = Graspable Object + Ambient Media Emerging framework for TUI by Ullmer, Ishii TAC Paradigm MCRpd. Object coupling wiith digital rep. and digital info. Improvise mapping Emphasis on person-product interaction in Interaction frogger Tokens, Containers, Tools by Holmquist Mapping physical object to digital information. Another improved definition by Koleva et al. Graspable Interfaces by Fritzmaurice 1994 96 Shaer et al. 98 2000 02 Themes of TUI by Eva H. et al. 04 06 Monograph by Eva Hornecker et al. 08 10 12 2014
  • 9. TUI Domain and context Spatial, Relational or Constructive Prototype (Evaluation and deployment) Iconic or Symbolic and Metaphors Method of Coupling Input Input Sensing Technology Embodiment Axis Feedback Broader domain of which project is a part of and the specific context in which it is used. Microcontroller, Camera Vision and RFID are 3 major technologies used for TUI projects. Tangible Tools Tokens and Containers Static or Dynamic Binding Embodiment Axis is relation between input and output device. TUI System Direct-Manipulation, Behavioral Specifications or Communication Channels Device and Interaction Language used for providing Input Device, modality and type of feedback Output Device and modality used for providing output
  • 11.
  • 14. Chemicable Tangible Rings TUIs have been mostly used in field of Entertainment, Play and Edutainment and Problem Solving and Planning Dirty Tangible Interfaces Tern Slingshot Music Mixing Interface LumiTouch Tangible Tiles
  • 15. Chemicable Dirty Tangible Interfaces Urp (Iconic) Iconic representation is increasing in projects and whereas use of Symbolic representation is more or less constant. Ninja Tracks (Symbolic)
  • 16. Tangible Rings (Spatial) Spatial properties are explored in many projects. This can be also due to spatial advantage of TUIs over GUI. But there are very few projects that use all the three (Spatial, Relational and Cognitive) capabilities of TUIs. Siftables (Relational) Tangible Triangles (Constructive)
  • 17. Slurp (Audio + Visual + Tactile) Visual is more preferred medium for Output whereas tactile is preferred more for feedback. Almost 25% of projects read did not have any kind of feedback. Tangible Rings (Visual) Music Cubes (Audio) UnitedPulse (Tactile) Haptic Cues (Audio + Tactile) CurlyBot (Visual + Tactile) Music Mixing (Visual + Audio) Smell and taste were not chosen as feedback or output modality in any of the papers read.
  • 18. Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Music Cubes (Audio) UnitedPulse (Tactile) Haptic Cues (Audio + Tactile) CurlyBot (Visual + Tactile) Music Mixing (Visual + Audio) Output- Visual followed by equal preference of auditory and tactile. Feedback- Tactile, Visual and then auditory. Combination of Visual + Auditory was preferred for Output while combination of Tactile + Auditory was preferred for feedback.
  • 20. Feedback modalities in TUI system • • Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Haptic Cues (Audio + Tactile)
  • 21. Relation between no. of task and TUI handle (tool) • • • Tangible Tiles Ninja Tracks Urp
  • 22. Impact and importance of gestures in Tangible Interfaces. Slurp (Eyedropper Gesture) Tangible Rings (Lens Gesture) Music Cubes (Shake Gesture)
  • 23. GUI specific task (Copy-Paste or Undo) for Tangible Interfaces
  • 25. How the TUI system differ for novice user or experienced user? Can the same system perform easy to complex tasks or do we need to make modifications based on the level of experience of the user. Comparing TUI and GUI on following parameters: Computational, Work load, Task Complexity, Ergonomics, Entry threshold for the system, Contexts, Technological literacy of the user (as defined by innovation adoption curve) For above mentioned Is TUI better than GUI, or a hybrid solution makes a better option? Input and output of a system could be co-located and coincident or spaced differently in time and space. Study could be undertaken to understand how does concurrence of input/output space affects users perception, experience etc.
  • 26. Feedback modalities in TUI system • • Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Haptic Cues (Audio + Tactile)
  • 27. Feedback and Output Modalities
  • 28. Visual is more preferred medium for Output whereas tactile is preferred more for feedback. Almost 25% of projects read did not have any kind of feedback. Smell and taste were not chosen as feedback or output modality in any of the papers read. Output- Visual followed by equal preference of auditory and tactile. Feedback- Tactile, Visual and then auditory. Combination of Visual + Auditory was preferred for Output while combination of Tactile + Auditory was preferred for feedback. Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Music Cubes (Audio) UnitedPulse (Tactile) Haptic Cues (Audio + Tactile) CurlyBot (Visual + Tactile) Music Mixing (Visual + Audio)
  • 29. Statement From Research Papers • • • • • • • • •
  • 30. Using Data obtained from analysis of projects and Points from the theoretical papers
  • 31. Effectiveness of materiality as feedback modality over tactile, audio, etc. PneUI Inherent Feedback v/s Augmented FeedbackHow does user performance change? Slingshot Music Cubes Reactable Music Mixing (Advanced User) Importance of Feedback for first time user v/s experienced user?
  • 32. Examples of Material Feedback v
  • 33. Checking if the rice is cooked
  • 39. Current Research in Material modality
  • 42. PneUI
  • 43. PneUI
  • 44. PneUI
  • 45. Jamming User Interface (Transparent Haptic Lens)
  • 47. Radical Atoms “Radical Atoms” is vision of human interactions with the future dynamic physical materials that are transformable, conformable and informable. Radical Atoms should fulfill the following three requirements: • Transform its shape to reflect underlying computational state and user input; • Conform to constraints imposed by the environment and user input; and • Inform users of its transformational capabilities (dynamic affordances).
  • 48. Radical Atoms Digital information has physical manifestation so that we can interact with it.
  • 51. Environment • • Contextual deployment Controlled lab Users • • • • • Tasks • • Tasks which justify change in texture Task which is symbolic Experimentation New users / conditioned users Illiterate-rural / Educatedurban Age group Gender Past experience Tests • • Parameters • • • • Time of task completion Time between 2 tasks Preference of the user Error rates in task execution • • Effectiveness of change in material properties as output modality over audio/visual output modality Time taken for user to understand the meaning of the output Effect of change in users (any point under the users mentioned above) Effect of change in environment (controlled / contextual)
  • 52. Material Properties Color Rigidity (If the object is stiff or soft) Sound of object (wood and steel differ in sound) Texture Shape • Dimensional (changing length/breadth/height) • Organic (cube ---> amoeba-like shape) Smell of the object Weight State (Liquid/solid/gas) Temperature Colour Rigidity Sound of object Texture Dimensional Change Organic Change Smell of Object Weight State Change Temperature
  • 53. Aim of the Experiment: 1. • • • 2. • 3. Investigation of (feedback) influence on overall performance on Task completion time Error Rates Satisfaction Understanding how well the user understands the task Task completion time User preference of feedback modalities Mode of the Experiment: 5 point Likert Scale
  • 54. Ho: Feedback has no influence on overall performance with respect to task completion. [1] H1: Feedback represented through visual modality has better performance rates than feedback through physical manifestation . [2] H2: Feedback represented through visual feedback will have a higher user preference than physical manifestation. [2] 1. 2. Hausen, D., Wagner, C., Boring, S., & Butz, A. (2013, April). Comparing modalities and feedback for peripheral interaction. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 1263-1268). ACM. Shimojo, S., & Shams, L. (2001). Sensory modalities are not separate modalities: plasticity and interactions. Current opinion in neurobiology, 11(4), 505-509.