Emergent Media,
Shifting Paradigms
& Next Gen Thinking
Ann DeMarle
Director Emergent Media Center,
Champlain College
email: demarle@champlain.edu
twitter: @anndemarle
Emergent
e•mer•gent — adj.
arising or developing
into new shapes &
patterns from
previous, more basic
parts.
http://bbcearth.com/videos/stunning-snowflake-formation-sequence
Emergent Media
Networked, interactive, participatory communications.
• Procedural,
• Networked,
• Encyclopedic,
• Interactive,
• Participatory,
• Personal expression.
Emergent Media
Networked, interactive, participatory communications.
• Interactive,
• Procedural,
• Networked,
• Encyclopedic,
• Participatory,
• Personal expression.
http://en.wikipedia.org/wiki/File:CDC_6600.jc.jpg
Moore’s Law
Scale &
Processing
Power Nanometre-scale computation
cascades of molecular motion
by
C.P. Lutz, A.J. Heinrich, D.M. Eigler
IBM Research Division, Almaden
Research Center
Animation – Ann DeMarle
http://en.wikipedia.org/wiki/File:Transistor_Count_and_Moore%27s_Law_-_2011.svg
Moore’s Law “the Fifth Paradigm“
—speed doubles every year
Speed
www.kurzweilai.net/articles/art0134.html
Moore’s Law “the Fifth Paradigm“
—internet growth doubles every 10-11 months
“...nothing was
happening until the
mid ‘90s when
seemingly out of
nowhere, the world
wide web & email
exploded into view.”
Connectivity
www.kurzweilai.net/articles/art0134.html
Moore’s Law
“The eventual total
cost of the
commercial was
$250,000
an unheard of price in
1971 for an
advertisement.”
(approximately
$2 million in
today’s dollar)
Low costs
http://en.wikipedia.org/wiki/I'd_Like_to_Teach_the_World_to_Sing_
cite_note-coke_hilltop-0
The Law of Accelerating Returns
?
Speed
Connectivity
Mobility
Low Costs
“...we won't experience 100 years of progress in the 21st century — it will be
more like 20,000 years of progress...”
Emergent Media: Shifting Paradigms
Broadcast Media + Social Media = Personal Media
Encyclopedias + online research = Wikipedia
Music + MP3s = iTunes
Radio + iPods = Podcasting
Newspapers + email = Blogs
Television + digital video recording = YouTube
Serial TV + websites = webisodes
Books + mobile devices = ebooks
Storytelling + multiple platforms = transmedia
Disney Land + code = Video Games
Emergent Media: Shifting Paradigms
Broadcast Media Personal Media
Main Info Source TV Web
Location Living room Anywhere
Main Entertainment Form Movies Youtube, games
Location Theater Anywhere
Experience Watch, consume Participate, create
Producers Few—power—$$$ Many individuals
Delivery method Push Pull
Next Gen Thinking
For the first time there is an
entirely digital generation.
Demographics & expectations
have changed...
so has their way of thinking and
working.
Next Gen Thinking:
• Tech savvy,
• Expressive,
• Level playing floor,
• Relevance & meaning
equals hardworking,
• Cooperative — peer
production,
• Information is everywhere:
• Critical thinking vs.
stored knowledge,
• So are answers:
• Every hallway has
multiple doors
On the Horizon
1. Visualization will help solve challenges of big data,
2. Researchers will develop new approaches to cybersecurity,
3. Concern will increase over Internet censorship and control,
4. Reliability will become the biggest design challenge,
5. Enterprises will deploy hybrid clouds and consumers will embrace personal
clouds,
6. Mobile computing will meet the cloud,
7. The need will grow for next-gen mobile computing,
8. The Internet of Things will change how consumers and enterprises use
technology,
9. Public interactive displays will become more common,
10.New multimedia applications will emerge for 3D printing,
11.Haptics will become more useful for rehabilitation.
http://www.computer.org/portal/web/pressroom/IEEE-Computer-Society-Announces-13-Technology-Trends-for-2013
• Artist Emergent Career Paths
3D artist
2D & 3D Animator
Technical artist
Procedural artist
Digital video editor
Transmedia designer
• Experience designer
Interaction designer
Game designer
Mobile media designer
• Business
• Entreprenuer
• Innovator
Interaction manager
Online communities & news
Project manager
New world of work
New world of work
Marketing
“It’s code dude, we can do anything.”
—Clint Hocking
Magic happens
Code: provides the possibilities
Content: evokes the emotional & intellectual experience
Activism: Arab Spring, SOPA
Activism: Arab Spring, SOPA
http://www.guardian.co.uk/world/2011/jan/14/tunisian-president-flees-country-protests
http://sopastrike.com/
“It has shown me that it is not about how good your soccer skills
are. It is about attitude, teamwork and determination. What you do
when you are not on the pitch is important as well.”
—Foluso, age 13, England
Global Citizenship: EMC, PMC, UNFPA
Global Citizenship: EMC, PMC, UNFPA
Global Citizenship: Ronny Edrie
Global Citizenship: Ronny Edrie
http://www.middleeastvoices.com/2012/03/israelis-iranians-on-facebook-make-peace-not-war-80285/
Global Citizenship: Ronny Edrie
Global Citizenship: Ronny Edrie
http://www.youtube.com/watch?feature=player_embedded&v=mYjuUoEivbE
which do not seem credible. We select, we filter, we remember, and we are ready to
swap the learned information for a new, better one, when it comes along.
To us, the Web is a sort of shared external memory. We do not have to remember
unnecessary details: dates, sums, formulas, clauses, street names, detailed
Participating in cultural life is not something out of ordinary
definitions. It is enough for us to have an abstract, the essence that is needed to
process the information and relate it to others. Should we need the details, we can
look them up within seconds. Similarly, we do not have to be experts in everything,
to us: global culture is the fundamental building block of
because we know where to find people who specialise in what we ourselves do not
know, and whom we can trust. People who will share their expertise with us not for
profit, but because of our shared belief that information exists in motion, that it
our identity, more important for defining ourselves than
wants to be free, that we all benefit from the exchange of information. Every day:
studying, working, solving everyday issues, pursuing interests. We know how to
compete and we like to do it, but our competition, our desire to be different, is built
traditions, historical narratives, social status, ancestry, or
on knowledge, on the ability to interpret and process information, and not on
monopolising it.
even the language that we use.
2. Participating in cultural life is not something out of ordinary to us: global culture
is the fundamental building block of our identity, more important for defining
ourselves than traditions, historical narratives, social status, ancestry, or even the
language that we use. From the ocean of cultural events we pick the ones that suit
us the most; we interact with them, we review them, we save our reviews on
...This is why we feel that culture is becoming
websites created for that purpose, which also give us suggestions of other albums,
films or games that we might like. Some films, series or videos we watch together
with colleagues or with friends from around the world; our appreciation of some is
simultaneously global and individual. This is why we need
only shared by a small group of people that perhaps we will never meet face to face.
This is why we feel that culture is becoming simultaneously global and individual.
This is why we need free access to it.
free access to it. This does not mean that we demand that all products of culture be available to us
without charge, although when we create something, we usually just give it back for
circulation. We understand that, despite the increasing accessibility of technologies
which make the quality of movie or sound files so far reserved for professionals
available to everyone, creativity requires effort and investment. We are prepared to
pay, but the giant commission that distributors ask for seems to us to be obviously
overestimated. Why should we pay for the distribution of information that can be
easily and perfectly copied without any loss of the original quality? If we are only
getting the information alone, we want the price to be proportional to it. We are
willing to pay more, but then we expect to receive some added value: an interesting
packaging, a gadget, a higher quality, the option of watching here and now, without
waiting for the file to download. We are capable of showing appreciation and we do
want to reward the artist (since money stopped being paper notes and became a
Global Citizenship: Piotr Czerski
Global Citizenship: Piotr Czerski
string of numbers on the screen, paying has become a somewhat symbolic act of
exchange that is supposed to benefit both parties), but the sales goals of
corporations are of no interest to us whatsoever. It is not our fault that their
business has ceased to make sense in its traditional form, and that instead of
accepting the challenge and trying to reach us with something more than we can get
http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/
for free they have decided to defend their obsolete ways.
“The only constant is change”
—Heraclitus
c.535-475BC
Ann DeMarle
email: demarle@champlain.edu http://www.youtube.com/watch?v=X6BK08fhCtA
twitter: @anndemarle
Hinweis der Redaktion
Thank you all for the honor of presenting today. Its especially poignant as this is the mountain where I have my own personal emergent story - its here that I first fell in love with my husband & as they say - that made all the difference in my world to....
...include founding Champlain College ’ s Emergent Media Center and its MFA program in Emergent Media. At the time we were one of the first academic institutions to have degree programs in Emergent Media but now a host of other universities do to include Boston University, the University of Denver and the University of Texas at Dallas.
When we first started the Emergent Media Center in 2006, some people were confused by the name Emergent and thought we were talking about emergency. Ambulance
However what I was really referring to was the concept of new forms rising out of older, more basic parts elegantly captured in this video on the birth of snowflakes.Today we are going to take a peek at the emergence of technologies and how they are causing a re-creation of older communication forms thereby causing a paradigm shift within cultures.
Emergent Media-Interactive, procedural, networked,particatory, personal expression.
So how did we get here? We need to look back to 1965 to understand the exponential growth of computing technologies.
Gordon Moore ’ s a co-founder of Intel is credited with making the observation in 1965 that over the history of computing hardware, the number of transistors on integrated circuits follows an exponential curve and doubles approximately every two years.
SPEED: Computer speed now doubling every year KURZEIL: Moore's Law is the 5th paradigm to provide accelerating price-performance. Computing devices have been multiplying in power from the mechanical calculating devices used in the 1890 U.S. Census...to the CBS vacuum tube computer that predicted the election of Eisenhower, to our personal computers. Computer speed (per unit cost) doubled every three years between 1910 and 1950, doubled every two years between 1950 and 1966, and is now doubling every year.
CONNECTIVITY: But the emergence of the Internet into a worldwide phenomenon was readily predictable much earlier by examining the exponential trend data. So from the perspective of most observers, nothing was happening until the mid 1990s when seemingly out of nowhere, the world wide web and email exploded into view.
MO BILITY: flexible or wearable computers, large-area high-resolution displays and electronic paper) and lower-cost device fabrication
Low Costs: “ The eventual total cost of the commercial was $250,000 an unheard of price in 1971 for an advertisement. ” (approximately $2 million in today ’ s dollar) - compare to Youtube
“ ...the history of technology shows that technological change is exponential... So we won't experience 100 years of progress in the 21st century—it will be more like 20,000 years of progress (at today's rate). The "returns," such as chip speed and cost-effectiveness, also increase exponentially. Even faster computing, refined visualization, smaller devices, ubiquitous computing & networking integration. Changing the nature of how we work and play and learn
We do know that shifting technology paradigms impact our media and ourselves - They change how we communicate, learn, think , create and work.
Due to speed, connectivity, mobilty, low cost have moved from an era of MAss Comm into one of Personal Media.
When we examine the online space we see that In 2010 Americans spent on average 32 hours a month online - roughly an hour a day. ( http://www.comscoredatamine.com/2011/01/average-time-spent-online-per-u-s-visitor-in-2010/ ). As more and more organizations utilize social media for mass media purposes, truly participatory and collaborative media are becoming the holy grail of engagement. How are people behaving on line, how do they participate and collaborate? This Business Week chart of data from Forester Research illustrates key online behaviors for differing age groups. What becomes apparent is that the generations that grew up with technology - the digital natives are very active - joining, sharing, creating, reviewing, tagging, and observing. Their efforts influence one another and extend beyond their age groups spilling into older demographics. Non-digital native generations - the digital adopters or TV generation - tend more toward consumptive behavior - following information shared by others but also comment on online content. http://images.businessweek.com/mz/07/24/0724_6insiid_a.gif
Tech savvy, Expressive, Level playing floor, Relevance & meaning equals hardworking, Cooperative — peer production, Information is everywhere: Critical thinking vs. stored knowledge, So are answers: Every hallway has multiple doors
1.big data —make timely decisions based on data is crucial. As all fields confront the big data problem in 2013, visualization will become an increasingly effective tool for presenting information and driving complex analyses. 2.cybersecurity— With enterprises, governments, and consumers all depending on digital connections to function,. 3.censorship and control— Invented as a way to spread innovation and new ideas, the Internet has become a battleground for technical, social, and political control. 4. clouds and personal clouds— With the growth of services exceeding predictions, cloud computing will gravitate even further into the enterprise with hybrid clouds. Consumers, meanwhile, will embrace personal clouds . 5.Mobil cloud— integration into consumer products such as cars and home appliances, have brought these technologies into the mainstream. 6.The need will grow for next-generation mobile computing —DISASTER response and business continuity to simple communication. Yet many of these systems operate within degraded network, power, or computing environments. 7.The Internet of Things will change how consumers and enterprises use technology: Promising to be the most disruptive technology since the World Wide Web, the Internet of Things is expected to result in up to 100 billion Internet-connected objects by 2020 8.Public interactive displays will become more common— With their prominent visibility and interactive features, interactive public displays offer new opportunities to enrich user experiences in public facilities such as museums, libraries, public plazas, or architectural facades. 9.New multimedia applications will emerge for 3D printing— From architecture to entertainment and manufacturing to security, 3D printing and multimedia has become increasingly incorporated into real-world applications. The extraction of 3D information has been studied in the field of computer vision for more than three decades, but remains challenging.
We have an MFA in Emergent Media at Champlain that is preparing our students for some of the shifts in media and the new world of work.
And when the New Gen-ers work together, they discover MAGIC HAPPENS And it comes down to a simple formula code plus content.
Fold IT - Eterna By playing EteRNA, Players create the first large-scale library of synthetic RNA designs to reveal new principles for designing RNA-based switches that can be used to combat disease-causing viruses. Thousands of players are learning and experimenting together causing a global virtual laboratory!
UVM researcher Peter Dobbs Twitter crowdsourcing happiness
Community:
Activism Arab Spring, SOPA - twitter, FB feeds - new channels to communicate
Global Citizenship BREAKAWAY
Global Citizenship: Ronny Edrie
Piotr Czerski- ” Participating in cultural life is not something out of ordinary to us: global culture is the fundamental building block of our identity, more important for defining ourselves than traditions, historical narratives, social status, ancestry, or even the language that we use. ...This is why we feel that culture is becoming simultaneously global and individual. This is why we need free access to it. ”