The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014
1. hamburger
@annadahlstrom | Digital Doughnut, 25 November 2014
www.flickr.com/photos/alexnormand/5992512756
BEYOND THE
MENU
WHAT YOU NEED TO KNOW ABOUT DESIGNING FOR MULTIPLE DEVICES
3. “ Design for everyone and you design for no-one”
https://www.flickr.com/photos/coofdy/12245978213/in/photostream/
4. With mobile the
impossible has become possible
https://www.flickr.com/photos/fotobib/13759982694
5. !
!
“ A third of all smartphone users in the U.K.
—or 11 million adults—check their phone
within five minutes of waking. ”
www.flickr.com/photos/exlibris/2552107635
- Source: WSJ
6. !
!
“ A third of all smartphone users in the U.K.
—or 11 million adults—check their phone
within five minutes of waking. ”
www.flickr.com/photos/exlibris/2552107635
- Source: WSJ
7. “ Just a giant iPhone. ”
https://www.flickr.com/photos/bfishadow/4604166391
18. “ Your mobile phone has more computing
power than the computers used for the Apollo
11 moon landing. ”
www.flickr.com/photos/patdavid/9391602153
- Source: www.factslides.com/s-Mobile-Phones
20. !
!
!
“ 7 out of 10 smartphone and tablet users
expect the same quality of experience on all
devices. ”
www.flickr.com/photos/pandiyan/4550066009
- Source: Vibrantmedia
21. Myth:
Mobile users are rushed & on the go
Image courtesy of Shutterstock
22. !
!
!
!
!
“ 88% of smartphone owners used their mobile
as part of their Christmas shopping last year. ”
https://www.flickr.com/photos/pavlinajane/11389693545
- Source: Weve
23. Mobile Search MoMentS
UnderStanding how Mobile driveS converSionS
Mobile search is always on, happening
on the go, at home and at work
of mobile searches
occur at home or
work; 17% on the go 77%
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Shopping queries are 2x more likely to be in store
Mobile searches drive valuable
outcomes for businesses
3 of 4 mobile searches
trigger follow-up actions
Actions triggered by mobile search
also happen very quickly
of conversions (store visit,
phone call or purchase)
happening within an hour 55%
On average, each mobile search triggers
nearly 2 follow-up actions
Product shopping searches have a
higher number of outcomes
Number of follow-up actions per mobile search
3.56 2.52 2.08
2.20 2.07
Beauty Auto Travel Food Tech
36%
Continued
Research
18%
Shared Information
17%
Made a Purchase
25%
Visited a Retailer’s
Website
17%
Visited a Store
7%
Called a Business
Source: http://www.thinkwithgoogle.com/infographics/creating-moments-that-matter-infographic.html
24. Devices are
used interchangeably
www.flickr.com/photos/soyproject/6066959891
26. “ Smartphones accounted for 57.6% of total
sales in fourth quarter of 2013 ” *
- Source: Gartner
www.flickr.com/photos/aforgrave/6168689222
27. “ Android accounted for 85% of all smartphones
shipped in Q2 — its highest ever proportion ”
- Source: Tech Crunch
https://www.flickr.com/photos/jantik/4620819221/sizes/o/
31. “ The hottest app among
Silicon Valley early adopters
right now is Secret.
You use it to post anonymous
secrets. For the past two days
it's all anyone is talking about
on Twitter. ”
!
- Nicholas Carlson, Business Insider
32. “ The good news for Apple is
that it's available on iPhone.
The bad news for Apple is
that it's really hard to find
Secret through the App Store
app on your iPhone. ”
!
- Nicholas Carlson, Business Insider
33. Apple: 1.3 million (Sep)
Android: 1+ million (July)
Windows: 300,000+ (Aug)
Blackberry: 130,000 / 370,000
34. 30hrs 15 mins / month
https://www.flickr.com/photos/alvy/12769050423
+
26.8 apps / month
=
More time spent, but not more apps used
36. Should I do an app?
www.flickr.com/photos/tomitapio/4053123799/in/photostream
37. ” Money spent developing a pretty but
limited iPhone app only benefits [...] the few,
but money spent on the website UI would have
benefitted everyone. ”
www.flickr.com/photos/dougbelshaw/4360008898
- Gary Marshall on ‘The app trap’ in .net Magazine
38. Avoid native apps
Invest in the web UI
https://www.flickr.com/photos/michaelgoodin/3315541855
55. “ One third of Americans who already
own some sort of wrist-mounted device
stop wearing theirs after six months” ”
- Source: FastCompany
https://www.flickr.com/photos/djkeino/8667722768
57. “ In order for any wearable to be
successful it has to disappear from the
foreground, and its utility in your life has
to far outweigh any small inconvenience. ”
Screenshot: http://www.apple.com/uk/
- Source: Mashable
58. A talks to B talks to C
talks to D talks to …
… understands to the user
63. “ They should demand our attention
only at truly demanding moments. ”
https://www.flickr.com/photos/pure9/2603089643
- Global Moxie,
Smart Watches, Wearables, and That Nasty Data Rash
72. Adapt to device, platform,
purpose usage
www.flickr.com/photos/visualpunch/7351572896
73. “ And just as the first wave of desktop
apps ported to mobile were
underwhelming and replaced by mobile-first
applications, so will companies
quickly realize that it isn’t just a new
screen but a brand-new platform. ”
- Source: Techcrunch