SlideShare ist ein Scribd-Unternehmen logo
1 von 29
Best Practices in Free-to-Play
Winter Nights Mobile Games Conference 2013
 Chris Williams, VP & GM of F2P at Big Fish
Who is Big Fish?
Big Fish is the world’s largest producer and publisher of casual games.

•   Founded in 2002.
•   Has distributed more than 2 billion casual games.
•   Launches A New Game Everyday!® for PC & Mac.
•   3,000+ games, 550+ game developer partners worldwide.
•   Games sold in 150+ countries in 12 Languages.
•   250+ unique mobile games and 800+ SKUs across iOS, Android,
    and others.
•   Offices located in Seattle, WA; Oakland, CA; Vancouver, Canada;
    Cork, Ireland; and Luxembourg.
You will learn today:
• How Big Fish is succeeding in F2P Casual

• How F2P is different than Premium Casual

• Best practices in F2P Retention & Monetization

• Why Big Fish is the best global partner for F2P
  casual games
F2P Terminology:
• KPI – Key Performance Indicator
• DAU – Daily Active User
• MAU – Monthly Active User
• ARPDAU or DARPU – On average, how much money
  am I making per day per user?
• CPI – Cost Per Install (paid)
• LTV – Life Time Value – Total money spent by a user
  while playing a game.
Free-to-play Casual Today
                Mobile                                   PC / Mac

iOS                                       Facebook
• Top grossing charts dominated by F2P    • Facebook games are losing users
• Hit driven business - #10 grossing      • ARPUs on are lower than iOS
   makes 10x the $ of #100.               • User acquisition costs are high
• Cost per paid install >$4               • Developers are shifting to Mobile
• Market is saturated, devs need a
   publishing partner with users and
   customer reach
Android
• A lot of users and devices, but ARPUs
   are < 20% of iOS
• Device Fragmentation makes
   development a challenge
Big Fish Free-to-play Casual Today
                Mobile                                 PC / Mac

iOS                                     Big Fish PC App Store is now launching:
• 1.5M New Installs per Week            • Ports of Mobile & Online games
• 3 very successful F2P Games:          • Original Partner Content
                                        • 2 very successful F2P Games are Live:



Android
• Casino is has shown strong results.


Big Fish is ready to fund, publish, and distribute your F2P games ideas!
Big Fish 2012 F2P Game Bookings
                         With only 3 F2P games, Big Fish grew F2P bookings by 275% in 2012
                          $4,000,000

                          $3,500,000
Net Bookings Per Month




                          $3,000,000

                          $2,500,000

                          $2,000,000                                                         +275%
                          $1,500,000

                          $1,000,000

                           $500,000

                                 $-
Big Fish Casino
                                        The #1 Mobile Social Casino App in the World for over 12 months
U.S. App Store Top Grossing Rank




                                    1


                                   20



                                   40
Fairway Solitaire
         Ongoing updates since launch have improved monetization by 300%

                                  Daily Revenue

                                                UPDATE



           UPDATE

                                                                               +300%




6/1/12     7/1/12   8/1/12   9/1/12   10/1/12   11/1/12   12/1/12   1/1/13   2/1/13
Found: A Hidden Object Adventure
                                        Hit #1 Free game on iOS at launch. Strong and consistent ARPDAU.

                                                  Average Revenue per Daily Active User
                                         $0.25
Average Revenue per Daily Active User




                                         $0.20


                                         $0.15


                                         $0.10


                                         $0.05


                                           $-



                                                                   Found on iOS
Premium vs F2P Casual Games
                           Premium       Free-to-Play
                            Casual       Casual (F2P)

Game                       Product        Service
Content                     Static       Dynamic
Reasons to Play            Relaxing       Collecting
                                         Customizing
                                          Competing
                                         Collaborating

Play with others?        Single Player     Social
Average Weekly Play        10 hours      20+ hours
Average Session Length    1-2 hours       10 mins
Premium vs F2P Technology
                                                  Premium                Free-to-Play
                                                   Casual                Casual (F2P)

Technology                                         Client                   Client
                             Big Fish Provides this for Partners           + Server
                                                                        Social Features
                                                                      Game Configuration
                                                                      Content Download
                                                                     In Game Promotions

F2P requires daily iteration. Waiting 3 – 4 weeks for approved client updates is too slow.
Premium vs F2P – Revenue
                          Premium     Free-to-Play
                           Casual     Casual (F2P)

Risk of no Revenue         Low        Very High
Peak Revenue Month        Month 1    Month 6 +
% of Paying Users          20% +        < 5%
Revenue per Paying User   $5 - $20   $1 - $5,000+
Premium vs F2P – Your Team
                                           Premium             Free-to-Play
                                            Casual             Casual (F2P)

Team Before Launch                           5 - 10               5 - 10
Team After Successful Launch                    0                  10 +
Team Roles                                 Production           Production
                                           Engineering          Engineering
                                           Design, Art          Design, Art
                                        Quality Assurance    Quality Assurance
                                        Customer Support     Customer Support
                                           Localization         Localization

  Big Fish Provides this for Partners   Launch Marketing    Customer Acquisition
                                                             Game Data Analyst
                                                              Consumer Insights
                                                             In Game Marketing
F2P Retention
The most important Metric for success in F2P is your game’s retention.




  Q: Is my game’s retention 10%, 50% or 90%?



     A: It can depend on how you measure it.
F2P Retention
                                 Tracking a user’s in game activity every day since first install.
                                 100%

                                  90%
Retained User Percent (Active)




                                  80%

                                  70%
                                                     Most users will only play for a day or two
                                  60%

                                  50%

                                  40%

                                  30%                        Some users will play every day for a very long time
                                  20%

                                  10%

                                   0%
                                        1   5    9      13   17    21    25   29   33    37   41   45   49   53   57   61
                                                                        Days Since Install
F2P Engagement & Retention
Frequency of play and long term retention will vary by game type.




                                                       Source: Flurry
Fairway Solitaire Retention
          Tracking the % of active users who are retained month to month.

                                         MAU Retention
                         100%
                          90%
             Churn        80%
 New
                          70%
                          60%
                          50%
                          40%                         Typical Range
 Users       Users        30%
                          20%
                          10%
                          0%
Month 1    Month 2
Fairway Solitaire Retention
Daily courses dramatically improved retention and monetization
F2P Retention Best Practices
• Focus on the First User Experience: < 5 mins.
• Provide a benefit for users to play constantly.
   BAD:      PLAY  WAIT     PLAY       WAIT      PLAY

   GOOD: PLAY       WISH I WAS PLAYING      PLAY

• Create anticipation around upcoming
  content, events, promotions, and updates.
• Have daily bonuses and motivations to play
• Notifications can drive 20%+ of all sessions.
• Social connections will benefit long term
  retention.
How important is Social?
• Big Fish Casino players have created over 9.6
  million friendships.
• Over 100,000 players have > 10 friends.
• The most popular player has over 13,000
  friends.
• Players with > 100 friends are much more
  likely to have purchased and play regularly.


                    Big Fish Confidential
F2P - Monetization
With ARPDAUs improving, some F2P games can now succeed with fewer users
DAU
100
                                                    Example Game 1
                                                    DAU                100,000
                                                    ARPDAU             $0.05
                                                    Daily Revenue      $5,000


                                                    Example Game 2
                                                    DAU                10,000
                                                    ARPDAU             $0.50
                                                    Daily Revenue      $5,000

47% of the Top 1000 F2P games have > $0.25 ARPDAU

                                                      Source: Flurry
F2P Revenue Concentration
                     100%
                     90%
                     80%
                     70%
Percent of Revenue




                                        A large number of paying users will pay very little
                     60%
                     50%
                     40%
                     30%
                     20%
                            A small number of paying users will pay a lot
                     10%
                      0%



                                         Percent of Paying Users
F2P Monetization Best Practices
• Show users a FREE way to success and reward.
• Don’t think of monetization as a trick or a tactic.
   – It is a user expressing appreciation for your game.
• Retention first, monetization second.
   – Allows users time to love your game before asking them to
     monetize.
   – Create a “rhythm of play” before disrupting it.
• Users will value:
   –   Their time and convenience
   –   Creating ownership and pride
   –   Items that are scarce or rare
   –   Status and rank
F2P on Big Fish’s Global PC App Store
•   Reach 1.2 Billion PC Users
•   14 million unique Gamers visiting each month
•   First F2P games with in-app purchasing have launched
•   Both online and PC downloadable F2P opportunities

                       Apple’s iOS App Store
                2010                           2012




             Premium    F2P                Premium    F2P
F2P on Big Fish’s Global PC App Store




             Big Fish Confidential
Found: A Hidden Object Adventure
                                        Avg revenue per daily user on PC is 4x the same game on iOS.

                                                  Average Revenue per Daily Active User
                                         $0.70
Average Revenue per Daily Active User




                                         $0.60

                                         $0.50

                                         $0.40

                                         $0.30

                                         $0.20

                                         $0.10

                                           $-



                                                    Found on iOS    Found on Big Fish PC App Store
What you learned today
• F2P represents a big opportunity, but with high risk and
  a steep learning curve.
• F2P services are very different than Premium Casual.
• Retention is your most important measure of success.
• Big Fish is the best global partner for your F2P games.
   –   Proven track record of hit F2P games and growth
   –   Distribution on both Mobile and PC – 4x iOS ARPDAU
   –   Large existing user base of paying users
   –   Long term view of F2P game services and partnerships
   –   Development, technology, and live ops support
THANK YOU!

Weitere ähnliche Inhalte

Ähnlich wie Opportunities in Free to Play: How Big Fish is expanding into Free to Play gaming on Mobile and PC

Dennis Ryan Presentation
Dennis Ryan PresentationDennis Ryan Presentation
Dennis Ryan Presentation
Mediabistro
 

Ähnlich wie Opportunities in Free to Play: How Big Fish is expanding into Free to Play gaming on Mobile and PC (20)

Why mobile social games need a platform now morethan ever - Eros Resmini - Op...
Why mobile social games need a platform now morethan ever - Eros Resmini - Op...Why mobile social games need a platform now morethan ever - Eros Resmini - Op...
Why mobile social games need a platform now morethan ever - Eros Resmini - Op...
 
Proximity interaction app pitch ime 577 round 3 slideshare version
Proximity interaction app pitch ime 577 round 3 slideshare versionProximity interaction app pitch ime 577 round 3 slideshare version
Proximity interaction app pitch ime 577 round 3 slideshare version
 
Game of data: Data driven game design
Game of data: Data driven game designGame of data: Data driven game design
Game of data: Data driven game design
 
My Game's A Hit... Now What Do I Do?
My Game's A Hit... Now What Do I Do?My Game's A Hit... Now What Do I Do?
My Game's A Hit... Now What Do I Do?
 
One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...
One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...
One Year in the Life of a Top Grossing Game: Operating and Growing Bejeweled ...
 
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
 
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroSupercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
 
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
 
Mobile App Developers - DevBatch Mobile Apps Portfolio
Mobile App Developers - DevBatch Mobile Apps PortfolioMobile App Developers - DevBatch Mobile Apps Portfolio
Mobile App Developers - DevBatch Mobile Apps Portfolio
 
Product Strategy for 3Patti Loot
Product Strategy for 3Patti LootProduct Strategy for 3Patti Loot
Product Strategy for 3Patti Loot
 
Mobile Games Monetization - the Bejeweled way
Mobile Games Monetization - the Bejeweled wayMobile Games Monetization - the Bejeweled way
Mobile Games Monetization - the Bejeweled way
 
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
 
Turning Ad Formats Into App Features
Turning Ad Formats Into App FeaturesTurning Ad Formats Into App Features
Turning Ad Formats Into App Features
 
Pitch ItLosers - TechGarage 2014
Pitch ItLosers - TechGarage 2014Pitch ItLosers - TechGarage 2014
Pitch ItLosers - TechGarage 2014
 
Dennis Ryan Presentation
Dennis Ryan PresentationDennis Ryan Presentation
Dennis Ryan Presentation
 
Behaviour: From mobile work-for-hire to self-publishing
Behaviour: From mobile work-for-hire to self-publishingBehaviour: From mobile work-for-hire to self-publishing
Behaviour: From mobile work-for-hire to self-publishing
 
How to get featured by Apple & Google
How to get featured by Apple & GoogleHow to get featured by Apple & Google
How to get featured by Apple & Google
 
[Business Plan] PT Artoncode Indonesia May 2016
[Business Plan] PT Artoncode Indonesia May 2016 [Business Plan] PT Artoncode Indonesia May 2016
[Business Plan] PT Artoncode Indonesia May 2016
 
Mindful Games seed 2018
Mindful Games seed 2018Mindful Games seed 2018
Mindful Games seed 2018
 
How to Make your Gaming App a Success
How to Make your Gaming App a SuccessHow to Make your Gaming App a Success
How to Make your Gaming App a Success
 

Mehr von anastasiaalikova

Mehr von anastasiaalikova (20)

Simon Podd, Flurry
Simon Podd, FlurrySimon Podd, Flurry
Simon Podd, Flurry
 
Romuald Zdebsky, Microsoft
Romuald Zdebsky, MicrosoftRomuald Zdebsky, Microsoft
Romuald Zdebsky, Microsoft
 
Ivan Bely, Marmalade
 Ivan Bely, Marmalade Ivan Bely, Marmalade
Ivan Bely, Marmalade
 
Igor Elovikov, Playrix
Igor Elovikov, PlayrixIgor Elovikov, Playrix
Igor Elovikov, Playrix
 
John Gargiulo, BlueStacks
John Gargiulo, BlueStacksJohn Gargiulo, BlueStacks
John Gargiulo, BlueStacks
 
Sandra Ilyina, Opera Mediaworks
Sandra Ilyina, Opera MediaworksSandra Ilyina, Opera Mediaworks
Sandra Ilyina, Opera Mediaworks
 
Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTracking
Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTrackingGiuseppe Bellanca & Jean-Vincent Chardon, MobileAppTracking
Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTracking
 
Greg Ballard, Warner Bros.
Greg Ballard, Warner Bros. Greg Ballard, Warner Bros.
Greg Ballard, Warner Bros.
 
Pavel Ryaykkonen, Nevosoft
Pavel Ryaykkonen, NevosoftPavel Ryaykkonen, Nevosoft
Pavel Ryaykkonen, Nevosoft
 
John Goodale, Unity
John Goodale, UnityJohn Goodale, Unity
John Goodale, Unity
 
John Goodale, Unity
John Goodale, UnityJohn Goodale, Unity
John Goodale, Unity
 
Yaron Moradi, Conduit
Yaron Moradi, ConduitYaron Moradi, Conduit
Yaron Moradi, Conduit
 
Paul Childs, Mopub
Paul Childs, MopubPaul Childs, Mopub
Paul Childs, Mopub
 
Michael Schade, FishLabs
Michael Schade, FishLabsMichael Schade, FishLabs
Michael Schade, FishLabs
 
Kyu Lee, Gamevil
Kyu Lee, GamevilKyu Lee, Gamevil
Kyu Lee, Gamevil
 
Andrei Dementjev, Fortumo
Andrei Dementjev, FortumoAndrei Dementjev, Fortumo
Andrei Dementjev, Fortumo
 
Darya Lopatko, Renatus
Darya Lopatko, RenatusDarya Lopatko, Renatus
Darya Lopatko, Renatus
 
Alexander Dzyuba, Playtestix
Alexander Dzyuba, PlaytestixAlexander Dzyuba, Playtestix
Alexander Dzyuba, Playtestix
 
Olga Shpuntenko, Mail.Ru
Olga Shpuntenko, Mail.RuOlga Shpuntenko, Mail.Ru
Olga Shpuntenko, Mail.Ru
 
Ed Laws, Francois Deschenes, InMobi
Ed Laws, Francois Deschenes, InMobiEd Laws, Francois Deschenes, InMobi
Ed Laws, Francois Deschenes, InMobi
 

KĂźrzlich hochgeladen

Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Victor Rentea
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 

KĂźrzlich hochgeladen (20)

Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdfRising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 

Opportunities in Free to Play: How Big Fish is expanding into Free to Play gaming on Mobile and PC

  • 1. Best Practices in Free-to-Play Winter Nights Mobile Games Conference 2013 Chris Williams, VP & GM of F2P at Big Fish
  • 2. Who is Big Fish? Big Fish is the world’s largest producer and publisher of casual games. • Founded in 2002. • Has distributed more than 2 billion casual games. • Launches A New Game Everyday!ÂŽ for PC & Mac. • 3,000+ games, 550+ game developer partners worldwide. • Games sold in 150+ countries in 12 Languages. • 250+ unique mobile games and 800+ SKUs across iOS, Android, and others. • Offices located in Seattle, WA; Oakland, CA; Vancouver, Canada; Cork, Ireland; and Luxembourg.
  • 3. You will learn today: • How Big Fish is succeeding in F2P Casual • How F2P is different than Premium Casual • Best practices in F2P Retention & Monetization • Why Big Fish is the best global partner for F2P casual games
  • 4. F2P Terminology: • KPI – Key Performance Indicator • DAU – Daily Active User • MAU – Monthly Active User • ARPDAU or DARPU – On average, how much money am I making per day per user? • CPI – Cost Per Install (paid) • LTV – Life Time Value – Total money spent by a user while playing a game.
  • 5. Free-to-play Casual Today Mobile PC / Mac iOS Facebook • Top grossing charts dominated by F2P • Facebook games are losing users • Hit driven business - #10 grossing • ARPUs on are lower than iOS makes 10x the $ of #100. • User acquisition costs are high • Cost per paid install >$4 • Developers are shifting to Mobile • Market is saturated, devs need a publishing partner with users and customer reach Android • A lot of users and devices, but ARPUs are < 20% of iOS • Device Fragmentation makes development a challenge
  • 6. Big Fish Free-to-play Casual Today Mobile PC / Mac iOS Big Fish PC App Store is now launching: • 1.5M New Installs per Week • Ports of Mobile & Online games • 3 very successful F2P Games: • Original Partner Content • 2 very successful F2P Games are Live: Android • Casino is has shown strong results. Big Fish is ready to fund, publish, and distribute your F2P games ideas!
  • 7. Big Fish 2012 F2P Game Bookings With only 3 F2P games, Big Fish grew F2P bookings by 275% in 2012 $4,000,000 $3,500,000 Net Bookings Per Month $3,000,000 $2,500,000 $2,000,000 +275% $1,500,000 $1,000,000 $500,000 $-
  • 8. Big Fish Casino The #1 Mobile Social Casino App in the World for over 12 months U.S. App Store Top Grossing Rank 1 20 40
  • 9. Fairway Solitaire Ongoing updates since launch have improved monetization by 300% Daily Revenue UPDATE UPDATE +300% 6/1/12 7/1/12 8/1/12 9/1/12 10/1/12 11/1/12 12/1/12 1/1/13 2/1/13
  • 10. Found: A Hidden Object Adventure Hit #1 Free game on iOS at launch. Strong and consistent ARPDAU. Average Revenue per Daily Active User $0.25 Average Revenue per Daily Active User $0.20 $0.15 $0.10 $0.05 $- Found on iOS
  • 11. Premium vs F2P Casual Games Premium Free-to-Play Casual Casual (F2P) Game Product Service Content Static Dynamic Reasons to Play Relaxing Collecting Customizing Competing Collaborating Play with others? Single Player Social Average Weekly Play 10 hours 20+ hours Average Session Length 1-2 hours 10 mins
  • 12. Premium vs F2P Technology Premium Free-to-Play Casual Casual (F2P) Technology Client Client Big Fish Provides this for Partners + Server Social Features Game Configuration Content Download In Game Promotions F2P requires daily iteration. Waiting 3 – 4 weeks for approved client updates is too slow.
  • 13. Premium vs F2P – Revenue Premium Free-to-Play Casual Casual (F2P) Risk of no Revenue Low Very High Peak Revenue Month Month 1 Month 6 + % of Paying Users 20% + < 5% Revenue per Paying User $5 - $20 $1 - $5,000+
  • 14. Premium vs F2P – Your Team Premium Free-to-Play Casual Casual (F2P) Team Before Launch 5 - 10 5 - 10 Team After Successful Launch 0 10 + Team Roles Production Production Engineering Engineering Design, Art Design, Art Quality Assurance Quality Assurance Customer Support Customer Support Localization Localization Big Fish Provides this for Partners Launch Marketing Customer Acquisition Game Data Analyst Consumer Insights In Game Marketing
  • 15. F2P Retention The most important Metric for success in F2P is your game’s retention. Q: Is my game’s retention 10%, 50% or 90%? A: It can depend on how you measure it.
  • 16. F2P Retention Tracking a user’s in game activity every day since first install. 100% 90% Retained User Percent (Active) 80% 70% Most users will only play for a day or two 60% 50% 40% 30% Some users will play every day for a very long time 20% 10% 0% 1 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 Days Since Install
  • 17. F2P Engagement & Retention Frequency of play and long term retention will vary by game type. Source: Flurry
  • 18. Fairway Solitaire Retention Tracking the % of active users who are retained month to month. MAU Retention 100% 90% Churn 80% New 70% 60% 50% 40% Typical Range Users Users 30% 20% 10% 0% Month 1 Month 2
  • 19. Fairway Solitaire Retention Daily courses dramatically improved retention and monetization
  • 20. F2P Retention Best Practices • Focus on the First User Experience: < 5 mins. • Provide a benefit for users to play constantly. BAD: PLAY WAIT PLAY WAIT PLAY GOOD: PLAY WISH I WAS PLAYING PLAY • Create anticipation around upcoming content, events, promotions, and updates. • Have daily bonuses and motivations to play • Notifications can drive 20%+ of all sessions. • Social connections will benefit long term retention.
  • 21. How important is Social? • Big Fish Casino players have created over 9.6 million friendships. • Over 100,000 players have > 10 friends. • The most popular player has over 13,000 friends. • Players with > 100 friends are much more likely to have purchased and play regularly. Big Fish Confidential
  • 22. F2P - Monetization With ARPDAUs improving, some F2P games can now succeed with fewer users DAU 100 Example Game 1 DAU 100,000 ARPDAU $0.05 Daily Revenue $5,000 Example Game 2 DAU 10,000 ARPDAU $0.50 Daily Revenue $5,000 47% of the Top 1000 F2P games have > $0.25 ARPDAU Source: Flurry
  • 23. F2P Revenue Concentration 100% 90% 80% 70% Percent of Revenue A large number of paying users will pay very little 60% 50% 40% 30% 20% A small number of paying users will pay a lot 10% 0% Percent of Paying Users
  • 24. F2P Monetization Best Practices • Show users a FREE way to success and reward. • Don’t think of monetization as a trick or a tactic. – It is a user expressing appreciation for your game. • Retention first, monetization second. – Allows users time to love your game before asking them to monetize. – Create a “rhythm of play” before disrupting it. • Users will value: – Their time and convenience – Creating ownership and pride – Items that are scarce or rare – Status and rank
  • 25. F2P on Big Fish’s Global PC App Store • Reach 1.2 Billion PC Users • 14 million unique Gamers visiting each month • First F2P games with in-app purchasing have launched • Both online and PC downloadable F2P opportunities Apple’s iOS App Store 2010 2012 Premium F2P Premium F2P
  • 26. F2P on Big Fish’s Global PC App Store Big Fish Confidential
  • 27. Found: A Hidden Object Adventure Avg revenue per daily user on PC is 4x the same game on iOS. Average Revenue per Daily Active User $0.70 Average Revenue per Daily Active User $0.60 $0.50 $0.40 $0.30 $0.20 $0.10 $- Found on iOS Found on Big Fish PC App Store
  • 28. What you learned today • F2P represents a big opportunity, but with high risk and a steep learning curve. • F2P services are very different than Premium Casual. • Retention is your most important measure of success. • Big Fish is the best global partner for your F2P games. – Proven track record of hit F2P games and growth – Distribution on both Mobile and PC – 4x iOS ARPDAU – Large existing user base of paying users – Long term view of F2P game services and partnerships – Development, technology, and live ops support

Hinweis der Redaktion

  1. To provide context and background for those of you who are unfamiliar with Big Fish, Big Fish is the world’s largest producer and publisher of casual games. We were founded in 2002, we launch a new game everyday, and we’ve distributed more than 2 billion premium casual games to date. We have more than 3,000 games in our catalog and work with more than 550 third-party developers worldwide. Many of you in this room are already familiar with Big Fish and work with members of our team, including Developer Relations and Production.