Learning gamification framework as designed by An Coppens of Gamification Nation Ltd. The presentation breaks down the Gamification Design Process and the 3 Levels of Learning Gamification Framework.
1. Learning gamification framework
Designed by An Coppens
Copyright 2013-2017
www.gamificationnation.com
If referencing this framework, keep the following information in it:
An Coppens, www.gamificationnation.com
2. Great learning gamification
design starts with…
Solid gamification design methodology
– Hence our Gamification Nation Design Process
Then…
– Clear insight into the learners desires and motivations
– Execution of learning gamification design at each level
of impact
– Hence 3 Levels of Learning Gamification Framework
3. • KPI's & metrics
• Culture
• Business objectives
Business
specifics
• Motivation
• Behaviour
Understanding
the player
• Design
• Test
• Iterate
• Implement
• Support
Gamification
design
Source: An Coppens (2013)
www.gamificationnation.com
Gamification Nation Design Process
4. 3 Levels of Learning Gamification
Framework
Level 1 –
Content
gamification
Level 2 –
Systems
gamification
Level 3 –
Evidence of
learning
gamification
Source: An Coppens (2014)
www.gamificationnation.com
5. Quests and
missions
Scenario
based content
In snack-sized
learning
nuggets
Mini-gamesChoices
Consequences
Feedback
1st Person Learner
Source: An Coppens (2014)
www.gamificationnation.com
Level 1 – Content gamification
6. Gives learning structure
Progression
Skills improvement
Habit building
Fun
•points
•un-lockable content
•content leaderboard
•progression tracking
•levels
•dashboards on my activities
•Scoring
•Winning streak
•Learning energy
•surprises
•badges
Level 2 – Systems gamification
Source: An Coppens (2014)
www.gamificationnation.com
7. Publish an give expert advice
Become a coach or mentor on the topic
Train someone else in same subject matter
360 proof: from peers, managers and ideally
clients also
Quality rating by others through peer review or
skills feedback
Application to real life situations: Evidenced by
self and reported by self, then confirmed by
others
Content evaluation
Level 3 – Evidence of learning
gamification
Source: An Coppens (2014)
www.gamificationnation.com