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Khalfan Hamed Al Shuaili
89193
1   • Definition

2   • Objectives

3   • Target learner

4   • Teacher roles

5   • Student roles
6   • Flash in Education

7   • Teacher concerns

8   • Example
Adobe Flash:
It is a multimedia authoring program that is used to
add animation, video, and interactivity to web pages.


Adobe Flash Program:
Computer program that allow users to create free
educational games, quizzes, activities and diagrams.
1. Advanced drawing tools
2. Professional video tools
3. Filter and Blend effects
4. 3D transformation
5. Advanced text engine
1. To transform ideas and knowledge of the students
   and teachers into an interactive environment.

2. To create animation effects, banner
   advertisements, various web page
   components, video integration, and to develop rich
   Internet applications
This program is appropriate for different kinds of
learners:


1. School

2. Collages

3. University
1. Design the lesson by Adobe Flash. And this lesson
   should includes games, quizzes, exercises, and
   competitions.

2. Teach the students how to design good lesson by
   Adobe Flash.

3. Give the students some assignments that relate to
   Adobe Flash for example design interactive map
   using in History course…
1. Interact with lesson that has been designed by their
   teacher by doing quizzes, activities, and competitions
   that are available in the course content.

2. Try to practice on this program by designing different
   materials that will serve their study for example :
   instructional games and interactive flash show about
   specific subject.

3. Try to learn different skills that will help them to
   design a professional project such as learn action
   script…
1. Effective presentations

2. Homework assignments

3. Course curriculums

4. Motivation

5. Communication and teamwork
1. Financial constraints

2. Complexity of the software

3. Lack of useful training

4. Time
Adobe flash
Adobe flash
Adobe flash
Adobe flash

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Adobe flash

  • 1. Khalfan Hamed Al Shuaili 89193
  • 2.
  • 3. 1 • Definition 2 • Objectives 3 • Target learner 4 • Teacher roles 5 • Student roles 6 • Flash in Education 7 • Teacher concerns 8 • Example
  • 4. Adobe Flash: It is a multimedia authoring program that is used to add animation, video, and interactivity to web pages. Adobe Flash Program: Computer program that allow users to create free educational games, quizzes, activities and diagrams.
  • 5. 1. Advanced drawing tools 2. Professional video tools 3. Filter and Blend effects 4. 3D transformation 5. Advanced text engine
  • 6.
  • 7.
  • 8. 1. To transform ideas and knowledge of the students and teachers into an interactive environment. 2. To create animation effects, banner advertisements, various web page components, video integration, and to develop rich Internet applications
  • 9. This program is appropriate for different kinds of learners: 1. School 2. Collages 3. University
  • 10. 1. Design the lesson by Adobe Flash. And this lesson should includes games, quizzes, exercises, and competitions. 2. Teach the students how to design good lesson by Adobe Flash. 3. Give the students some assignments that relate to Adobe Flash for example design interactive map using in History course…
  • 11. 1. Interact with lesson that has been designed by their teacher by doing quizzes, activities, and competitions that are available in the course content. 2. Try to practice on this program by designing different materials that will serve their study for example : instructional games and interactive flash show about specific subject. 3. Try to learn different skills that will help them to design a professional project such as learn action script…
  • 12. 1. Effective presentations 2. Homework assignments 3. Course curriculums 4. Motivation 5. Communication and teamwork
  • 13. 1. Financial constraints 2. Complexity of the software 3. Lack of useful training 4. Time