This document discusses Adobe Flash, a multimedia authoring program used to add animation, video, and interactivity to web pages. It can be used to create educational games, quizzes, activities and diagrams. The objectives are to transform knowledge into an interactive environment and create multimedia content. Adobe Flash is appropriate for school, college and university learners. Teachers design lessons using Flash and teach students how to as well. Students interact with lessons and practice designing materials to support their studies.
4. Adobe Flash:
It is a multimedia authoring program that is used to
add animation, video, and interactivity to web pages.
Adobe Flash Program:
Computer program that allow users to create free
educational games, quizzes, activities and diagrams.
5. 1. Advanced drawing tools
2. Professional video tools
3. Filter and Blend effects
4. 3D transformation
5. Advanced text engine
6.
7.
8. 1. To transform ideas and knowledge of the students
and teachers into an interactive environment.
2. To create animation effects, banner
advertisements, various web page
components, video integration, and to develop rich
Internet applications
9. This program is appropriate for different kinds of
learners:
1. School
2. Collages
3. University
10. 1. Design the lesson by Adobe Flash. And this lesson
should includes games, quizzes, exercises, and
competitions.
2. Teach the students how to design good lesson by
Adobe Flash.
3. Give the students some assignments that relate to
Adobe Flash for example design interactive map
using in History course…
11. 1. Interact with lesson that has been designed by their
teacher by doing quizzes, activities, and competitions
that are available in the course content.
2. Try to practice on this program by designing different
materials that will serve their study for example :
instructional games and interactive flash show about
specific subject.
3. Try to learn different skills that will help them to
design a professional project such as learn action
script…
12. 1. Effective presentations
2. Homework assignments
3. Course curriculums
4. Motivation
5. Communication and teamwork