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“Mobile” Experience.
The Customer journey
design.

Digital Experience Festival

Milano, 10 Marzo 2011
Barbara Corti, Creative Director LBi Group
1 INSIGHT
“mobile” is much more than
Mobile Phone
People don’t think in isolated
experiences.
They derive value and meaning from the
total experience
TODAY
        Today 1.5 billion PC and 1
        billion mobile phones
        connected to the Internet
        present to the world




                       TOMORROW
                                  In 2012, it is estimated that
                                  the physical sensors will
                                  generate 20% of Internet
                                  traffic




                                                          COMING
                                                                   In 5-10 years there will be
                                                                   over 100 billion devices
                                                                   connected to the
                                                                   Internet
Web 1.0         Web 2.0           Web Future
Sharing Data      Sharing       Everything is shared
                Applications,     and connected
               Social network
2 INSIGHT
Design Services and Users
Experiences are mainly
processes
Frontstage
User Experiences
The tangible elements of a service,
including everything that customers
see, hear, touch, taste, and smell.




Line of visibility
Separates the "front stage" (visible to
the customer) and "back stage" (tools,
processes, infrastructure).


Backstage
Design Services
The experiences people engage and
interact with a service
(or set of services) over time.
In a recent, seminal article by Peter Morville on “Ubiquitious
Service Design”, facing the emerging mobile Internet,
augmented reality & Internet of things world he states:


“It's an era in which information blurs
the boundaries, enabling multi-
channel, cross-platform, trans-media,
physicodigital user experiences. To
succeed, we'll need teams that are
multi-disciplinary and individuals who
can help us think visually.”

http://semanticstudios.com/publications/semantics/000633.php
http://semanticstudios.com/publications/semantics/000633.php
3 INSIGHT
This is the era of Internet of
things
McKinsey defines Internet of Things as
"sensors and actuators embedded in
physical objects [...] linked through
wired and wireless networks, often
using the same Internet Protocol (IP)
that connects the Internet.”


http://www.readwriteweb.com/archives/mckinsey_internet_of_things.php
https://www.mckinseyquarterly.com/The_Internet_of_Things_2538
https://www.mckinseyquarterly.com/The_Internet_of_Things_2538
nabaztag
           Social Energy Meter                 Nike+





Withings
   ICAT
                           visiblenergy





                                     zeo
                        Botanicalls

nabaztag
                  Social Energy Meter                 Nike+





            Connected objects> Social objects


Withings
          ICAT
                           visiblenergy





                                            zeo
                        Botanicalls

4 INSIGHT
In Ubiquitous communication:
the Brand “follow you”
Content is getting indipendent from the
media

Media are getting undifferentiated for the
user experience

Context and user intentions makes the
difference
So…
contents is in
the air!
One Brand
Many Locations
Many Channels
Many Touchpoints
One conversation
WHY IS CUSTOMER
JOURNEY RILEVANTE?
Customer journey is the process of
creating a graphical representation of
the steps and stages a customer goes
through to experience a
product or service
EXAMPLES
Co2Go
Charmr: A Design Concept for Diabetes Management Devices
The Copenhagen Wheel

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\'Mobile\' Experience and Customer Journey

  • 1. “Mobile” Experience. The Customer journey design. Digital Experience Festival Milano, 10 Marzo 2011 Barbara Corti, Creative Director LBi Group
  • 2. 1 INSIGHT “mobile” is much more than Mobile Phone
  • 3. People don’t think in isolated experiences. They derive value and meaning from the total experience
  • 4. TODAY Today 1.5 billion PC and 1 billion mobile phones connected to the Internet present to the world TOMORROW In 2012, it is estimated that the physical sensors will generate 20% of Internet traffic COMING In 5-10 years there will be over 100 billion devices connected to the Internet
  • 5. Web 1.0 Web 2.0 Web Future Sharing Data Sharing Everything is shared Applications, and connected Social network
  • 6. 2 INSIGHT Design Services and Users Experiences are mainly processes
  • 7. Frontstage User Experiences The tangible elements of a service, including everything that customers see, hear, touch, taste, and smell. Line of visibility Separates the "front stage" (visible to the customer) and "back stage" (tools, processes, infrastructure). Backstage Design Services The experiences people engage and interact with a service (or set of services) over time.
  • 8.
  • 9. In a recent, seminal article by Peter Morville on “Ubiquitious Service Design”, facing the emerging mobile Internet, augmented reality & Internet of things world he states: “It's an era in which information blurs the boundaries, enabling multi- channel, cross-platform, trans-media, physicodigital user experiences. To succeed, we'll need teams that are multi-disciplinary and individuals who can help us think visually.” http://semanticstudios.com/publications/semantics/000633.php
  • 11. 3 INSIGHT This is the era of Internet of things
  • 12. McKinsey defines Internet of Things as "sensors and actuators embedded in physical objects [...] linked through wired and wireless networks, often using the same Internet Protocol (IP) that connects the Internet.” http://www.readwriteweb.com/archives/mckinsey_internet_of_things.php
  • 15. nabaztag
 Social Energy Meter   Nike+
 Withings
 ICAT
 visiblenergy
 zeo
 Botanicalls

  • 16. nabaztag
 Social Energy Meter   Nike+
 Connected objects> Social objects Withings
 ICAT
 visiblenergy
 zeo
 Botanicalls

  • 17. 4 INSIGHT In Ubiquitous communication: the Brand “follow you”
  • 18. Content is getting indipendent from the media Media are getting undifferentiated for the user experience Context and user intentions makes the difference
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38. One Brand Many Locations Many Channels Many Touchpoints One conversation
  • 40.
  • 41. Customer journey is the process of creating a graphical representation of the steps and stages a customer goes through to experience a product or service
  • 42.
  • 43.
  • 44.
  • 45.
  • 47. Co2Go
  • 48. Charmr: A Design Concept for Diabetes Management Devices