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Storyboarding
1. Storyboarding
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â˘âŻ Aim:
 To
 understand
 how
 to
 produce
 an
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Â
 accurate
 storyboard
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By
 the
 end
 of
 the
 lesson
 you
 will:
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-Ââ⯠produce
 a
 correctly
 labelled
 storyboard
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2.
3. If
 you
 were
 given
 a
Â
camera,
 do
 you
 think
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you
 could
Â
successfully
 shoot
Â
this
 sequence?
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How
 could
 it
 be
Â
improved?
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4. WHAT
 IS
 THE
 POINT
 OF
 STORYBOARDING?
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 Storyboarding
 is
 oMen
 used
 by
 producNon
Â
teams
 in
 the
 pre-ÂâproducNon
 phase.
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 It
 is
 the
 ďŹrst
 step
 towards
 visualising
 a
 script.
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 It
 makes
 shooNng
 and
 direcNng
 a
 sequence
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much
 quicker
 to
 complete.
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5. Spot
 the
 shot
1
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3
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4
Â
2
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a.
Â
 Close
 up
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 b.
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 Establishing
 shot
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 c.
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 Two
 shot
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 d.
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 Long
 shot
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6. Spot the shot
7
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6
 8
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e.
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 High
 angle
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 f.
Â
 Low
 angle
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 g.
Â
 Point
 of
 view
 shot
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 h.
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 Extreme
 close
 up
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8. WHAT
 DO
 WE
 NEED
 TO
 LABEL
 THE
 STORYBOARD
Â
ACCURATELY?
Â
SHOT
 TYPE
 +
 ANGLE
Â
SETTING
Â
SOUND
 â
 SFX
 +
 MUSIC
Â
DIALOGUE
 /
 VOICE
 OVER
Â
LIGHTING
Â
DURATION
 OF
 EACH
 FRAME
Â
A
 TITLE
Â
A
 NUMBER
 FOR
 EACH
 FRAME
Â
Â
EDIT
 INSTRUCTIONS
 â
 CUT,
 WIPE,
 FADE
Â
CAMERA
 MOVEMENT
 â
 PAN,
 TRACK
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9. Title:
Â
Camera
 shot
 =
 Long
 Shot
Â
1a
 Camera
 angle
 =
Â
 H
Seeng
 =
Â
 Outside
 in
 a
 park
Â
Camera
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Sound/SFX
 =
 Theme
 music,
 birds
 singing
Â
movement
Â
TILT
 DOWN
 Dialogue/VO
 =
Â
LighNng
 =
 Bright
 outdoor
Â
DuraNon
 =
Â
 3
 seconds
Â
1b
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Can
 you
 add
 the
 appropriate
 labels
 for
Â
shot
 2?
Â
2
Â
Camera
 shot
 =
 ______________________
Â
Camera
 angle
 =
 ________________________
Â
Seeng
 =
 ______________________________
Â
Sound/SFX
 =
 __________________________
Â
Dialogue/VO
 =
 _________________________
Â
LighNng
 =
 _____________________________
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DuraNon
 =
Â
 ____________________________
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10. Storyboarding
 exercise
Â
â˘âŻ Storyboard
 a
 four
 frame
 sequence
 to
 begin
Â
your
 advert
 with
 camera
 movement
 and
 a
Â
transiNon.
Â
Â
â˘âŻ You
 must
 clearly
 annotate
 each
 frame
 with
 all
Â
the
 relevant
 informaNon.
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Make
 sure
 you
 are
 clear
 on:
 Product
 /
 Target
Â
Audience
 /
 Slogan
 /
 Lines
 of
 Appeal
 before
 you
 start
Â
storyboarding.
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