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Andrew Kozlik
@codefortravel
Two Paths
 Hire someone to do the work
 Do the work yourself (fun!)
Hiring Someone Else
 Elance
 Odesk
 Craigslist
 This Meetup!
Freelancer Follies
 Communicate Efficiently
 Provide wireframes or design
 Communicate
 Test often
 Communicate
 Manage Your Project
Communication
 Leave nothing to interpretation
 Be mindful of language gaps and timezones
 Communicate early and communicate often
 Ensure code is committed to git so you have
access
 Be as clear as possible about what you want
 Your failure to communicate can break your
project
Wireframe Applications
 Omnigraffle
 Photoshop
 Balsamiq
 iOS app POP
Test Often
 Require weekly progress review
 Use a tool like TestFlight
 Identify problems while they’re small
 Make sure everyone’s on the same page
Manage Your Project
 Use a tool like Codebase for tracking bugs
 Use a tool like Basecamp to manage the
project and deadlines
 Require that all communication be within
your PM software
 Seriously, don’t use e-mail.
 Be actively involved!
Develop Yourself!
 Relatively easy to get started
 Resources for learning
 Important topics to focus on
 Launching an application
Requirements for Starting
 You need a Mac
 Doesn’t need to be top of the line
 I started on a 2008 Macbook Pro
 Xcode 4
 IDE for developing applications (Eclipse sucks)
 Your brain
 You’re gonna have to think
 PATIENCE
 This stuff’s hard at first. Stick with it.
Your Mac
 Find something no later than 2008.
 Macbook Pro, Mac Mini, iMac, Macbook
Air
 Buy used if you don’t want to buy new
 Yes, Macs are expensive. 
 But they’re worth it! 
 You must pay $99 for a developer license
to build on a device
Xcode 4
 Available free on the Mac App Store
 Just search for Xcode and you’ll find it
Your Brain
 It helps to know how to program.
 If you don’t know what encapsulation is,
you’re gonna have a bad time.
 If you don’t know how to program, go
through some lessons on
cprogramming.com
PATIENCE
 Hardest requirement to acquire
 This stuff can be difficult. It’s also
frustrating. It does get better.
 Start small and build on top of what
you’ve learned
Resources
 The Internet!
 www.raywenderlich.com
 www.stackoverflow.com
 www.apple.com
 Books
 iOS Programming – Big Nerd Ranch Guide
 Beginning iPhone Development
 Programming in Objective-C
Topics to Focus On
 Model-View-Controller (MVC)
 Application lifecycle
 Protocols/Delegation
 Interface Builder
 Storyboards may make learning easier at
first
Launching an Application
 Learn about provisioning
 Prepare your icons, launch background
 Set up application on iTunes Connect
 Publish application through the app store
 Large topic, could justify its own
presentation
Questions?

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How to start developing iOS apps

  • 2. Two Paths  Hire someone to do the work  Do the work yourself (fun!)
  • 3. Hiring Someone Else  Elance  Odesk  Craigslist  This Meetup!
  • 4. Freelancer Follies  Communicate Efficiently  Provide wireframes or design  Communicate  Test often  Communicate  Manage Your Project
  • 5. Communication  Leave nothing to interpretation  Be mindful of language gaps and timezones  Communicate early and communicate often  Ensure code is committed to git so you have access  Be as clear as possible about what you want  Your failure to communicate can break your project
  • 6. Wireframe Applications  Omnigraffle  Photoshop  Balsamiq  iOS app POP
  • 7. Test Often  Require weekly progress review  Use a tool like TestFlight  Identify problems while they’re small  Make sure everyone’s on the same page
  • 8. Manage Your Project  Use a tool like Codebase for tracking bugs  Use a tool like Basecamp to manage the project and deadlines  Require that all communication be within your PM software  Seriously, don’t use e-mail.  Be actively involved!
  • 9. Develop Yourself!  Relatively easy to get started  Resources for learning  Important topics to focus on  Launching an application
  • 10. Requirements for Starting  You need a Mac  Doesn’t need to be top of the line  I started on a 2008 Macbook Pro  Xcode 4  IDE for developing applications (Eclipse sucks)  Your brain  You’re gonna have to think  PATIENCE  This stuff’s hard at first. Stick with it.
  • 11. Your Mac  Find something no later than 2008.  Macbook Pro, Mac Mini, iMac, Macbook Air  Buy used if you don’t want to buy new  Yes, Macs are expensive.   But they’re worth it!   You must pay $99 for a developer license to build on a device
  • 12. Xcode 4  Available free on the Mac App Store  Just search for Xcode and you’ll find it
  • 13. Your Brain  It helps to know how to program.  If you don’t know what encapsulation is, you’re gonna have a bad time.  If you don’t know how to program, go through some lessons on cprogramming.com
  • 14. PATIENCE  Hardest requirement to acquire  This stuff can be difficult. It’s also frustrating. It does get better.  Start small and build on top of what you’ve learned
  • 15. Resources  The Internet!  www.raywenderlich.com  www.stackoverflow.com  www.apple.com  Books  iOS Programming – Big Nerd Ranch Guide  Beginning iPhone Development  Programming in Objective-C
  • 16. Topics to Focus On  Model-View-Controller (MVC)  Application lifecycle  Protocols/Delegation  Interface Builder  Storyboards may make learning easier at first
  • 17. Launching an Application  Learn about provisioning  Prepare your icons, launch background  Set up application on iTunes Connect  Publish application through the app store  Large topic, could justify its own presentation