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IDEAS BORN SOCIAL
 learning from experiments in social creativity
THIS IS NOT A TEST.
Here are a few learnings from experimenting

with social creativity in a global ad network.

It all started with a question we revisit often:

How would we do things differently if we

were starting from scratch?
Social by Design
  1. Build business from the ground up to work in our connected world

  2. This means putting humans at the center not technology

  3. Fully integrate social dynamics to make it scale




                                                                    via
...media is the connective tissue of society.
                                         Clay Shirky
                                    Cognitive Surplus
media is the connective tissue of new
  agency models, big and small...
ONE.
Connecting the agency via social networks

needs a clear, culturally-relevant, marketing-

free framework to identify and elevate

business problems.
The greatest challenge to any thinker is stating
the problem in a way that will allow a solution.
                                         Bertrand Russell
Culture
  ...can be defined as the network of beliefs, attitudes, behaviors and histories that
 are prevalent among communities of people.

  It is learned from birth and continues to grow through a range of social and
 environmental experiences and relationships (and the meanings we make of
 them).

  Culture becomes an integral part of how we think and behave; it is like a lens
 through which we see the world.

                                                               CommunityMatters
HOW ABOUT THIS ONE?
          experimental framework to define problems in culture



                                      INGRAINED       INSTITUTIONALIZED
                  ARISING BELIEFS
                                      BEHAVIORS         CONVENTIONS



  CULTURE...      Wants to Change   Needs to Change      Must Change




MANIFESTED VIA    Thought Leaders     Mainstream           Systems




  DEFINED BY         Purpose          Orthodoxy          Stagnation
for example
                                                                                                        INSTITUTIONALIZED
     ARISING BELIEFS                          INGRAINED BEHAVIORS
                                                                                                          CONVENTIONS




                                           When technology is opaque and                                Data worldwide is either
 We are no longer a nation that
                                             poorly understood it drives                             disconnected or invisible and
celebrates making things and as
                                           wasteful behaviors and sub-par                            this limits our potential to be
      a result, we are lost
                                                     experiences                                                 smarter




                        *  all problem statements are speculative and were reversed-engineered via
                                      analyzing published interviews with management
creative brief = a problem to solve

     this is particularly important when briefing a network

                 also, avoid speaking marketing

                      english is always better
TWO.
Connecting a global network is different than

creating a collaborative shop from scratch.

We already have people all over the world.

Let s leverage the best of dedicated small teams and

mix it with the power of fluid non-expert groups.
[COLLABORATIVE NETWORK]!
         PROJECT
          PLAN!

                                   HUNCHES!            IDEAS!        WINNERS!




                                                                                      PREPARE CLIENT!
CLIENT    PROBLEM      PROBLEM                       CURATION
                                                                         IDEA WALL!     WORKSHOP/
INPUT!   ALIGNMENT!   STATEMENT!
                                                     WORKSHOP!                         PRESENTATION!




                                   BRAND                            STRATEGY!
                                                      IDEATION!
                                   STORY!                           FINE-TUNE!


          INQUIRY!
                                                   [CORE TEAM]!
fluid network of people from all
                      disciplines and backgrounds

                                                  [COLLABORATIVE NETWORK]!
         PROJECT
          PLAN!

                                       HUNCHES!            IDEAS!        WINNERS!




                                                                                          PREPARE CLIENT!
CLIENT    PROBLEM          PROBLEM                       CURATION
                                                                             IDEA WALL!     WORKSHOP/
INPUT!   ALIGNMENT!       STATEMENT!
                                                         WORKSHOP!                         PRESENTATION!




                                       BRAND                            STRATEGY!
                                                          IDEATION!
                                       STORY!                           FINE-TUNE!


          INQUIRY!
                                                       [CORE TEAM]!




                        small teams fully
                        dedicated to the project
THREE.
What happens if the team can play with hundreds

of ideas just a few days after the project started?

A) Can be overwhelming, B) Could be fun, C) If done

well, is eye opening, D) It s always better, ideas love

to mate and make better ideas.
We are often better served by connecting ideas than we are by

protecting them... Environments that build walls around good
ideas tend to be less innovative in the long run than more open-

ended environments. Good ideas may not want to be free, but
they want to connect, fuse, recombine.... They want to complete

each other as much as they want to compete.

                                                      Steven Johnson
                                          Where Good Ideas Come From
FOUR.
The most important learning is to keep doing new

stuff and revisiting the question on page two.

Other key learnings include:
‣Experimenting with social networks as part of work feels like play



‣Social   creativity or crowdsoursing in commercial creativity works when both
the network and dedicated teams are allowed to do what they do best


‣There    is plenty of room for experimentation and many ways to activate
private and public networks


‣The   tighter the brief and the shorter the timeline, the better the work


‣Integrating   all these people around a problem they can understand is way
easier than trying to integrate them around a solution


‣Keep   an open mind when curating/connecting ideas, start with broad
territories, allow concept and detail to inform each other
thank you
  @akaJuanSmith

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Ideas born social

  • 1. IDEAS BORN SOCIAL learning from experiments in social creativity
  • 2. THIS IS NOT A TEST. Here are a few learnings from experimenting with social creativity in a global ad network. It all started with a question we revisit often: How would we do things differently if we were starting from scratch?
  • 3. Social by Design 1. Build business from the ground up to work in our connected world 2. This means putting humans at the center not technology 3. Fully integrate social dynamics to make it scale via
  • 4. ...media is the connective tissue of society. Clay Shirky Cognitive Surplus
  • 5.
  • 6. media is the connective tissue of new agency models, big and small...
  • 7. ONE. Connecting the agency via social networks needs a clear, culturally-relevant, marketing- free framework to identify and elevate business problems.
  • 8. The greatest challenge to any thinker is stating the problem in a way that will allow a solution. Bertrand Russell
  • 9. Culture ...can be defined as the network of beliefs, attitudes, behaviors and histories that are prevalent among communities of people. It is learned from birth and continues to grow through a range of social and environmental experiences and relationships (and the meanings we make of them). Culture becomes an integral part of how we think and behave; it is like a lens through which we see the world. CommunityMatters
  • 10. HOW ABOUT THIS ONE? experimental framework to define problems in culture INGRAINED INSTITUTIONALIZED ARISING BELIEFS BEHAVIORS CONVENTIONS CULTURE... Wants to Change Needs to Change Must Change MANIFESTED VIA Thought Leaders Mainstream Systems DEFINED BY Purpose Orthodoxy Stagnation
  • 11. for example INSTITUTIONALIZED ARISING BELIEFS INGRAINED BEHAVIORS CONVENTIONS When technology is opaque and Data worldwide is either We are no longer a nation that poorly understood it drives disconnected or invisible and celebrates making things and as wasteful behaviors and sub-par this limits our potential to be a result, we are lost experiences smarter * all problem statements are speculative and were reversed-engineered via analyzing published interviews with management
  • 12. creative brief = a problem to solve this is particularly important when briefing a network also, avoid speaking marketing english is always better
  • 13. TWO. Connecting a global network is different than creating a collaborative shop from scratch. We already have people all over the world. Let s leverage the best of dedicated small teams and mix it with the power of fluid non-expert groups.
  • 14. [COLLABORATIVE NETWORK]! PROJECT PLAN! HUNCHES! IDEAS! WINNERS! PREPARE CLIENT! CLIENT PROBLEM PROBLEM CURATION IDEA WALL! WORKSHOP/ INPUT! ALIGNMENT! STATEMENT! WORKSHOP! PRESENTATION! BRAND STRATEGY! IDEATION! STORY! FINE-TUNE! INQUIRY! [CORE TEAM]!
  • 15. fluid network of people from all disciplines and backgrounds [COLLABORATIVE NETWORK]! PROJECT PLAN! HUNCHES! IDEAS! WINNERS! PREPARE CLIENT! CLIENT PROBLEM PROBLEM CURATION IDEA WALL! WORKSHOP/ INPUT! ALIGNMENT! STATEMENT! WORKSHOP! PRESENTATION! BRAND STRATEGY! IDEATION! STORY! FINE-TUNE! INQUIRY! [CORE TEAM]! small teams fully dedicated to the project
  • 16. THREE. What happens if the team can play with hundreds of ideas just a few days after the project started? A) Can be overwhelming, B) Could be fun, C) If done well, is eye opening, D) It s always better, ideas love to mate and make better ideas.
  • 17. We are often better served by connecting ideas than we are by protecting them... Environments that build walls around good ideas tend to be less innovative in the long run than more open- ended environments. Good ideas may not want to be free, but they want to connect, fuse, recombine.... They want to complete each other as much as they want to compete. Steven Johnson Where Good Ideas Come From
  • 18.
  • 19.
  • 20. FOUR. The most important learning is to keep doing new stuff and revisiting the question on page two. Other key learnings include:
  • 21. ‣Experimenting with social networks as part of work feels like play ‣Social creativity or crowdsoursing in commercial creativity works when both the network and dedicated teams are allowed to do what they do best ‣There is plenty of room for experimentation and many ways to activate private and public networks ‣The tighter the brief and the shorter the timeline, the better the work ‣Integrating all these people around a problem they can understand is way easier than trying to integrate them around a solution ‣Keep an open mind when curating/connecting ideas, start with broad territories, allow concept and detail to inform each other
  • 22. thank you @akaJuanSmith