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Drivers of online_behaviour

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Drivers of online_behaviour

  1. 1. Discover how the world lives online Drivers of online behaviour
  2. 2. “The internet is everywhere, but it is not everywhere in the same way” Ien Ang
  3. 3. Digital consumers needs sit along an axis between entertainment and personal management with the most frequent activities of social networking, email and news, sport, weather sitting along this axis. Despite social networking and email being communication platforms, they align to very different consumers needs which helps to explain how social networking is able to drive a greater volume of use than email, but also why consumers continue to use both platforms. However, these platforms remain amongst the most intrusive for brands to contact consumers in. By aligning to the shopping and browsing patterns of consumers, brands stand a better chance of avoiding rejection.
  4. 4. A guide to the Digital life activities Connecting and sharing with others online, uploading pictures to a photo sharing site or internet dating Source general information & learn online. Includes: ‘googling’ online encyclopaedias and self educating online etc Planning & organising your life online, including journey planners, using maps services Keeping up to date with current affairs, sports, culture and the weather Using internet banking, paying or checking your bills ,topping up mobile phone/travel cards, doing tax return etc Specialty websites that help you pursue your personal interests & hobbies or a blog/forum you read or write Personal email account. Checking inbox, writing and composing email messages Purchasing online, whether it be groceries, cinema tickets, clothing, gifts, flights or even services Games you play on or via the Internet, either single-player games or multi-player games (not via a console) Watching video, listening to music or radio streaming or watching on-demand TV programs Browsing for things to buy online or offline; e.g. consumer reviews, websites, search engines
  5. 5. Consumers needs span an axis between social entertainment and personal management NeedScope profiling of activities. Bases: All respondents 48804 EMAIL: Effective, effecient KNOWLEDGE: Knowledgeable, informed ORGANISE: Under control, on top of things ADMIN: Under control, on top of things SHOPPING: Fun, pleasure BROWSING: Knowledgeable, informed NEWS: Intelligent, thinking INTEREST: A sense of freedom, escape MULTIMEDIA: Amused, entertained SOCIAL: Sociable, friendly GAMING: Fun, pleasure Entertainment Stimulation ManagementReassurance Connection Empowerment
  6. 6. 46 72 39 19 21 12 24 55 46 37 27 86 98 93 81 79 80 87 92 89 89 70 The most frequent activities span this axis I1: Frequency of online activities. Bases: All respondents 48804 % DOING ACTIVITY DAILY DAILY EVER
  7. 7. Despite much lower daily use than email, social networking attracts the highest volume of usage I3: Importance of online activities. Bases: All respondents 48804 46 72 39 19 21 12 24 55 46 37 2.9 3.7 3.9 2.7 2.3 1.81.7 1.6 3.1 4.4 4.6 27 % DOING ACTIVITY DAILY NO. OF HOURS SPENT ON ACTIVITY PER WEEK
  8. 8. 29 22 26 28 35 19 29 17 22 23 46 15 49 12 33 18 39 16 37 22 29 26 eCommerce is the least intrusive time to interact with consumers; target the path to purchase I4: Intrusiveness of brand contact. Bases: All respondents 48804 % ACTIVELY LOOKING FOR BRANDS % WHO FIND BRANDS INTRUSIVE
  9. 9. Discover how the world lives online

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