13. Our users remember more of their
immunosuppressive regimen and have
better lab results.
Studies were conducted at Montefiore Medical Center
RESULTS
14.
15. Research Help us Design the right experience for
Real people who will USE THE product
17. Identify main reasons why
transplant patients forget to
take their medications?
Research goal
18. How patients lives are
changed after the surgery?
1.
2. What are the main challenges
they face with after?
3. What is the context?
Research questions
19. Research plan
• Who you might talk with
• Where you might go
• What questions you might ask
33. Elaborate usability tests are a waste of resources. The best results come from testing no more
than 5 users and running as many small tests as you can afford.
How many users you need
https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/
35. • don’t speak about your product
• don’t ask the leading questions
• don’t ask about behavior in a future
• don’t ask YES/NO questions
• don’t argue
36. • make notes
• smile
• ask open-ended questions
• get to know their stories and feelings
• listen more than you talk
47. Don’t mind taking medications
I have an obligation to take
good care of this kidney
I do not have any influence on things going wrong; I will
do the best I can.
48. Concerned and careful
I do not want to blame myself for ruining
this kidney.
You have to follow the rules.
49. I do not feel sick; not everybody knows I have a kidney
transplant. I want to do things without thinking about my
disease.
Negative towards medications
This kidney is from my mum and that is special to me, but
I am not extra careful with my kidney because it is from
my mum.
72. - Do people understand our product?
- Do they care?
- Can they figure out how to use it?
- Which messages are most effective at explaining it?
Validating prototype with users
73. (of usability sessions)
• ask to speak out loud (repeat if a user forgets)
• ask what this screen is about, what they can do there
• ask to “guess” what will happen if… (they press a
button/link)
• ask how it could be improved
• ensure that there is no right or wrong answers
74. (of usability sessions)
• don’t advocate for your design/solution
• don’t blame them if they make a wrong guess
• don’t argue!
78. Missed rate per active user / week
Retention rate per user / week
Activation rate per user / week
79. Define metrics
Happiness: User attitudes, often collected by a survey.
Engagement: Frequency, intensity or depth of interaction.
Adoption: Gaining new users of a product or feature
Retention: The rate at which existing users are returning.
Task completion: Efficiency, effectiveness and error rate.
H.E.A.R.T.
https://library.gv.com/how-to-choose-the-right-ux-metrics-for-your-product-5f46359ab5be
by Kerry Rodden
95. Research
PROCESS
• Understand the product and reveal problems
• Emphasize with the user
• Reveal tech constraints
• Understand business goals
• Define goals for re-design
• Define metrics
Ideation & Prototyping
Visual Design
Validation & Iteration
97. Interview questions
• When do you use it? What did you buy / do you usually buy at [each time]? (breakfast,
morning snack, lunch, afternoon snack, dinner)
• Can you tell me why you picked [item]? (repeat per item)
• What criteria goes into selecting what you want to eat?
• What is your usual lunch routine?
• Where do you go? What do you eat there? Why?
• Imagine this is a magic wand, you could get any improvement you want.