2. What is e-learning?
The Joint Information Systems Committee (JISC)
defines e-learning as:
‘Learning facilitated and
supported through the use of
information and
communications technology
(ICT).’
3. e-learning includes:
• Delivery of courses
• On-line assessments
• Student to student / student to teacher
communications
• Use of internet resources
• Other learning activities involving ICT and the
internet
4. Learning theories that align with e –
learning include:
• Cognitivist theory
• Constructivist theory
6. Cognitivism in e-learning...
• E-learning technology can support learner
interactions with:
– Narrative: the tutor imparts knowledge
– Communication/interaction: the tutor receives
feedback and discussion with students
– Discursion: the tutor is able to redirect the subject
to the key point of focus
7. Constructivist theory
The role of the learner changed from that of a
recipient of knowledge to that of a
constructor of knowledge, an autonomous
learner with skills for controlling his/her
cognitive processes during learning.
8. Constructivism in e-learning...
• Learners participate actively in the learning
process
• Learners negotiate their learning style and
context with their peers and teachers (??)
• Student-centric: the tutor is a facilitator, guide
and supporter, and not the sole authority
9. Why introduce e-learning?
• To foster student success and active
engagement through diverse learning
spaces and places.
• New opportunities to extend the practical
elements of learning.
• Blending delivery of theory with practical
units within the course
10. Benefits of e-learning
• Learners take responsibility for their own
learning
• Accommodates multiple learning styles using a
variety of delivery methods.
• Learning is self –paced
• Fosters greater student interaction & collaboration
• Enhances computer & internet skills
13. Step 1: Online presence
To enhance student centred learning ensure
every unit has a minimum online presence
with the use of the following:-
• E-learning 2.0 technologies
• Mobile learning technologies
• Other forms of multimedia content , capture
& delivery
14. Step 2: Clarify expectations
• Decide in advance of the learners logging on
what you expect them to do and what the e-
moderator (tutor) will do.
• Aim to provide just one invitational
message, which contains everything needed
to take part.
15. Step 3: Confirm understanding
• Ensure that the participants are clear about
your intended objectives for an e-tivity. Start
with the end in mind.
16. Step 4: Align
assessment/evaluation with e-tivity
• Ensure that your planned evaluation or
assessment meets the purpose(s) of the
e-tivity. If assessment is involved, look for
alignment with tasks.
17. Step 5:
Build motivation with e-tivities
• Build in motivation as part of the process of
undertaking the e-tivity itself and not as
something separate from it. Motivation occurs
because of the learning activities.
18. Step 6: Time management
• Be highly sensitive to timing and pacing.
Divide the e-tivity up into bite-sized chunks of
no more than two or three weeks work for a
complete e-tivity – less if possible.
19. Step 7: Focus on understanding
• Ensure that the e-tivities are in some way
focused on sharing, shaping, elaborating or
deepening understanding.
20. Step 8: Teamwork
• Ensure that participants need to work
together in some way to achieve the learning
outcomes.
21. Step 9: e-moderation
• Be generous in allocating time to manage the
communication of online students
(e-moderation)
22. How could you apply e-learning in
two of our programs?
• Quizzes
• Surveys
• Self-tests
• Discussion forums
• Blogs
• Practical step-by-step videos
• Research activities / Assignments
• Feedback forms (e.g. Survey monkey?)
JISC is a UK non-departmental public body that provides leadership in learning, teaching, research and administration with the use of ICT. It has a signed agreement with the Australian Department for Education, Science and Training (DEST) supporting the e-Framework initiative which aims to develop a service oriented approach to the development and integration of IT systems.
Learners participate actively in the learning process- Online forums- Feedback forms- Approaching teacher one-on one by emailLearners negotiate their learning style and context with their peers and teachers- Email feedback- Online forum discussionStudent-centric: the tutor is a facilitator, guide and supporter, and not the sole authority - the students have freedom - self-paced learning, not lock-step
E-Learning can take many forms and require students to use and develop a wide range of knowledge and skills. In particular the gain of research skills, such as gathering, evaluating and utilising information. (Many face-to-face teaching and learning methods have been simulated or developed to take place online and so it is possible to attend virtual seminars and field courses and attend e-lectures.)
Learner’s need to be comfortable with the online environment (may need to begin with a number of online e-tivities that can assist new learners to start to build participation)Ensure teacher is fully equipped and understands all aspects of E-LearningEnsure you keep all learners involved to ensure there is no social disconnectionAllow for time required to boot up computer, software programs, and connect to the InternetLack of face-to-face interaction — especially in self-paced courses — or difficulty in developing relationships with classmates.Equipment needs of students and learning providers (e.g. generally a personal computer, office software, and an Internet connection are required)May require you to learn new or enhance computer and troubleshooting skillsYou will be required to be able to work unsupervised (i.e. you will have to problem solve solutions independently)Learners must be self-motivated and disciplined to progress through your program in a timely manner
E-learning 2.0 technologies: a newly coined term for a social, collaborative teaching style, opposed to an autocratic teaching style, using a web 2.0 interface (Web 2.0 allows participatory information sharing, interoperability, user based design and collaboration.)
E-moderator : manages communications online
Avoid trying to motivate people simply to log on and “discuss”. Instead, provide an e-tivity that makes taking part worthwhile in itself. This includes setting short-term goals but ensuring that there is a satisfying process and “flow” of actions. In practice, e-moderators need to exercise judgment about when to go with the flow and when to guide participants towards expected outcomes.