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CRITICAL
DESIGN
ATTAINING THE PROVOCATIVE IN THE FAMILIAR




                     5X5 PRESENTATION BY ANNIE CORENO
                             KMD1001 FALL 2012
CONTEXT

Critical design emerged in the the 1990s as a response
to the interactive design field’s overwhelming focus on
usability and user-centered design.
CRITICAL DESIGN:
“USER-UNFRIENDLINESS”

 >_aims to initiate a dialogue on the ethical implications of
 technology with designers, industry, and the public large.

 >_draws attention to the ideological make up of design

 >_a form of social research

 >_end goal is conceptual, not material
EXAMPLES

                                BIOJEWELRY

TEDDY BEAR
BLOODBATH
DUNNE & RABY




           NYU’S XCLINIC
          NATALIE JEREMIJENKO
OBSTACLES AND CRITIQUES
>_doesn’t have a clear market and therefore
remains obsolete to the general public
>_often mistaken for conceptual art
>_hard to achieve the duality of novelty and
familiarity in the same artifact
>_not a lot written on how to actually do
critical design
DISCUSSION
>_what are the fundamental differences between
art and design? Why is it so important to
distinguish art and critical design?

>_is critical design a form of design practice or
design research?

>_how can critical design be used as a generative
tool toward commercial products? What part of
the design process would it fall under?

>_how does critical design relate to knowledge
media and/or technology?
WORKS CITED:

BOWEN, S. J. (2007). Crazy ideas or creative probes?: presenting critical artefacts
to stakeholders to develop innovative product ideas. In: Proceedings of EAD07:
Dancing with Disorder: Design, Discourse and Disaster, Izmir, Turkey, 11-13 April
2007.

Bardzell, Shaowen, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, and John Antanitis. 2012.
Critical design and critical theory: the challenge of designing for provocation. In Proceedings of
the Designing Interactive Systems Conference (DIS '12). ACM, New York, NY, USA, 288-297.
DOI=10.1145/2317956.2318001
http://doi.acm.org.myaccess.library.utoronto.ca/10.1145/2317956.2318001

Dunne, Anthony. "Chapter 2 - (In)human Factors". Hertzian Tales: Electronic Products, Aesthetic
Experience, and Critical Design. The MIT Press. © 2005. Books24x7.
<http://common.books24x7.com.myaccess.library.utoronto.ca/toc.aspx?bookid=12928> (accessed
October 27, 2012)
Sanders, Liz. 2008. ON MODELING: An evolving map of design practice and design research.
interactions 15, 6 (November 2008), 13-17. DOI=10.1145/1409040.1409043
http://doi.acm.org.myaccess.library.utoronto.ca/10.1145/1409040.1409043

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Critical Design 5x5

  • 1. CRITICAL DESIGN ATTAINING THE PROVOCATIVE IN THE FAMILIAR 5X5 PRESENTATION BY ANNIE CORENO KMD1001 FALL 2012
  • 2. CONTEXT Critical design emerged in the the 1990s as a response to the interactive design field’s overwhelming focus on usability and user-centered design.
  • 3. CRITICAL DESIGN: “USER-UNFRIENDLINESS” >_aims to initiate a dialogue on the ethical implications of technology with designers, industry, and the public large. >_draws attention to the ideological make up of design >_a form of social research >_end goal is conceptual, not material
  • 4. EXAMPLES BIOJEWELRY TEDDY BEAR BLOODBATH DUNNE & RABY NYU’S XCLINIC NATALIE JEREMIJENKO
  • 5. OBSTACLES AND CRITIQUES >_doesn’t have a clear market and therefore remains obsolete to the general public >_often mistaken for conceptual art >_hard to achieve the duality of novelty and familiarity in the same artifact >_not a lot written on how to actually do critical design
  • 6. DISCUSSION >_what are the fundamental differences between art and design? Why is it so important to distinguish art and critical design? >_is critical design a form of design practice or design research? >_how can critical design be used as a generative tool toward commercial products? What part of the design process would it fall under? >_how does critical design relate to knowledge media and/or technology?
  • 7. WORKS CITED: BOWEN, S. J. (2007). Crazy ideas or creative probes?: presenting critical artefacts to stakeholders to develop innovative product ideas. In: Proceedings of EAD07: Dancing with Disorder: Design, Discourse and Disaster, Izmir, Turkey, 11-13 April 2007. Bardzell, Shaowen, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, and John Antanitis. 2012. Critical design and critical theory: the challenge of designing for provocation. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM, New York, NY, USA, 288-297. DOI=10.1145/2317956.2318001 http://doi.acm.org.myaccess.library.utoronto.ca/10.1145/2317956.2318001 Dunne, Anthony. "Chapter 2 - (In)human Factors". Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press. © 2005. Books24x7. <http://common.books24x7.com.myaccess.library.utoronto.ca/toc.aspx?bookid=12928> (accessed October 27, 2012) Sanders, Liz. 2008. ON MODELING: An evolving map of design practice and design research. interactions 15, 6 (November 2008), 13-17. DOI=10.1145/1409040.1409043 http://doi.acm.org.myaccess.library.utoronto.ca/10.1145/1409040.1409043

Hinweis der Redaktion

  1. &gt;_is not primarily concerned with users needs, rather seeks to deconstruct the socio-political contexts for which needs develop