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Unit 14 Deconstructing Computer
Games
Game Elements
Game Components
•

Objectives
–

•

Gameplay Theme
–

•

How the non player characters react e.g. enemy soldiers in Call Of Duty

Physics
–

•

Collecting treasure in Zelda

AI
–

•

Reaction to interactions, e.g. glass breaking when shot, vibrations in controllers when shot

Rewards
–

•

Action sounds, background sounds, speech, sound for rewards/achievements

Feedback
–

•

Halo, Bioshock – revealed as you play the game

Sound
–

•

Enemy soldiers in Call of Duty

Story
–

•

Mario in Mario Sunshine

Non Player Characters
–

•

FPS, adventure, platform, roleplay, action

Player Characters
–

•

The main goals of the game, the tasks you have to achieve

Weather, Character Movement, Explosions

Visuals
–

Quality of Graphics, realism of characters and environments
Components of a Simple Game
• A simple game consists of several key
elements:
– Players
– Play area
– Scoring
– Controls
– Non player characters

• Bejewelled demo
Example: Bejewelled
• Bejewelled
–
–
–
–

Playing area
Jewels
Score display
Controller

• Rules
– Define possible actions of player
– Players move the controller up/down/left/right and press a button
to position jewels
– Determine how you score points e.g. line up jewels in groups of
at least three
– Rules apply to all players
– Must be made clear and understandable for all players
– Rules are set and remain constant throughout the game
Components of a complex game
• A more complex game consists of:
– Objectives
– Story
– Sounds
– Feedback
– Rewards/achievements
– Game play theme

• Kameo
Game Rules
• The game is governed by sets of rules
– Player rules
• What your character can do

– Non player rules (AI)
• How non player characters react to you and their
environment

– Design rules (weather, environment, objects)
• How do the objects react within the environment

– Consistency
• Rules will be consistent throughout game play
Game Engine
• How are game components created and
coordinated in games
– Through the use of a game engine which usually
consists of:
•
•
•
•
•

AI Engine
Physics Engine
Graphics Engine
Control
Networking Tools

– Game engines can be 2D, 3D or genre specific
– A game or game engine can be coded from scratch

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Game elements

  • 1. Unit 14 Deconstructing Computer Games Game Elements
  • 2. Game Components • Objectives – • Gameplay Theme – • How the non player characters react e.g. enemy soldiers in Call Of Duty Physics – • Collecting treasure in Zelda AI – • Reaction to interactions, e.g. glass breaking when shot, vibrations in controllers when shot Rewards – • Action sounds, background sounds, speech, sound for rewards/achievements Feedback – • Halo, Bioshock – revealed as you play the game Sound – • Enemy soldiers in Call of Duty Story – • Mario in Mario Sunshine Non Player Characters – • FPS, adventure, platform, roleplay, action Player Characters – • The main goals of the game, the tasks you have to achieve Weather, Character Movement, Explosions Visuals – Quality of Graphics, realism of characters and environments
  • 3. Components of a Simple Game • A simple game consists of several key elements: – Players – Play area – Scoring – Controls – Non player characters • Bejewelled demo
  • 4. Example: Bejewelled • Bejewelled – – – – Playing area Jewels Score display Controller • Rules – Define possible actions of player – Players move the controller up/down/left/right and press a button to position jewels – Determine how you score points e.g. line up jewels in groups of at least three – Rules apply to all players – Must be made clear and understandable for all players – Rules are set and remain constant throughout the game
  • 5. Components of a complex game • A more complex game consists of: – Objectives – Story – Sounds – Feedback – Rewards/achievements – Game play theme • Kameo
  • 6. Game Rules • The game is governed by sets of rules – Player rules • What your character can do – Non player rules (AI) • How non player characters react to you and their environment – Design rules (weather, environment, objects) • How do the objects react within the environment – Consistency • Rules will be consistent throughout game play
  • 7. Game Engine • How are game components created and coordinated in games – Through the use of a game engine which usually consists of: • • • • • AI Engine Physics Engine Graphics Engine Control Networking Tools – Game engines can be 2D, 3D or genre specific – A game or game engine can be coded from scratch