SlideShare ist ein Scribd-Unternehmen logo
1 von 50
Introduction to Game [ HadziqFabroyir . Department of Informatics ]
What is a game? Hopscotch Rules: Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor.  Create a diagram with 8 sections and number them. Each player has a marker such as a stone, beanbag, bottlecap, shell, button, etc. [ Hadziq Fabroyir . Department of Informatics ]
What is a game? Instructions:  Rotate sections of the Rubik’s Cube so that each face is a solid color. [ Hadziq Fabroyir . Department of Informatics ]
What is a game? Or? [ Hadziq Fabroyir . Department of Informatics ]
What is a game? A game is a form of interactive entertainment where players must overcome challenges, by taking actions that are governed by rules, in order to meet a victory condition. Rollings & Adams [ Hadziq Fabroyir . Department of Informatics ]
Games History an earliest history about:Space Invaders… Pong… Max Payne… [ Hadziq Fabroyir . Department of Informatics ]
Antecedents [ Hadziq Fabroyir . Department of Informatics ]
People play…with rocks and sticks.  Sports and physical competition are born.  Board and card games originate.  Prehistory [ Hadziq Fabroyir . Department of Informatics ]
1889 : The Marufuku Company is founded in Japan to make playing cards. The company will later change its name to Nintendo. 1933 :Williams builds Contact, the first electro-mechanical pinball machine. 1954 :David Rosen begins importing photo booths to Japan; his company will eventually become Sega. … [ Hadziq Fabroyir . Department of Informatics ]
The Dawn of Videogames [ Hadziq Fabroyir . Department of Informatics ]
Spacewar 1962 ,[object Object]
2 Ships controlled by 4 buttons each:
Rotate left, right, thrust, fire[ Hadziq Fabroyir . Department of Informatics ]
Adventure  1967 Text-based adventure “You are in a maze of twisty little passages” [ Hadziq Fabroyir . Department of Informatics ]
Pong 1972  Bushnell starts Atari. Al Alcorn creates PONG First arcade hit Home version of Pong 1974 By 1977 the fad has died and the videogame market experiences its first “hardware crash.”  [ Hadziq Fabroyir . Department of Informatics ]
The Atari Era the Golden Age of Arcades [ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ]
1979 Flight Simulator released for the Apple II and TRS-80.  1979 Roberta and Ken Williams found On- Line Systems, which will eventually become Sierra Entertainment.  1980 Zork is released for the Apple II.  1980 Richard Garriott codes Akalabeth on Apple IIe; the Ultima series is born.  1982 Trip Hawkins founds Electronic Arts.  1983 EA's One-on-One featuring Julius Erving and Larry Bird becomes the first licensed sports videogame.  Personal Computers Arrive [ Hadziq Fabroyir . Department of Informatics ]
1982 Shigeru Miyamoto repurposes old Radar Scope arcade cabinets into Donkey Kong. The game is the first appearance of Mario and becomes an improbable hit for Nintendo.  1982 Retailers return millions of unsellable E.T. and Pac-man cartridges for the Atari 2600. The cost of absorbing the returns is identified as one of the causes of the second videogame crash.  1983-85 Second videogame crash. Too many low-quality games result in a rapid drop in software prices. In 1982, industry revenues sat at $3 billion;   1985 they decline to $100 million. Atari alone loses $539 million in 1983.  The End of the Atari Era [ Hadziq Fabroyir . Department of Informatics ]
The 8-Bit Era: The Return of the Consoles 1984 Alexei Pajitnov creates a computer version of Tetris 1985 The American version of the Famicom, the Nintendo Entertainment System (NES). Super Mario Bros. debuts.  1986 - 1991 The NES is a huge hit worldwide, selling over 60 million units and dominating the home videogame market.  [ Hadziq Fabroyir . Department of Informatics ]
The 16-bit Era 1989 Sega launches the Genesis, the first 16-bit game console. Interest in the NES starts to decline.  1989 Nintendo launches the Game Boy with Tetris packed in.  1991 The Super Nintendo Entertainment System (Super NES) is released.  [ Hadziq Fabroyir . Department of Informatics ]
The PC Strikes Back 1989 Will Wright creates SimCity.  1993 Myst is released for the Macintosh and becomes the first major videogame to push CD-ROM technology and high-end multimedia.  1993 Doom is released for the PC.  [ Hadziq Fabroyir . Department of Informatics ]
1994 The Sony PlayStation and Sega Saturn are launched in Japan.  1995 The Saturn and PlayStation are released in North America.  1996 The Nintendo 64 launches 1999 Sega launches the Dreamcast. First system with a built-in modem.  The Next Generation and Beyond [ Hadziq Fabroyir . Department of Informatics ]
2000 Sony launches the PlayStation 2 2000 The Sims launches and goes on to become the biggest selling PC game of its era.  2001 Dreamcast pulled from the market, Sega leaves the hardware business to become a third-party software publisher.  2001 Nintendo's Game Boy Advance and GameCube are both released.  2001 Microsoft launches the Xbox and loses a reported $1.5 billion in the first 18 months.  … [ Hadziq Fabroyir . Department of Informatics ]
The Rise of the MMO massively-multiplayer online game [ Hadziq Fabroyir . Department of Informatics ]
MMO’s era 2002 Microsoft launches Xbox Live; millions of gamers pay a fee for the premium online service.  2002 The Sims Online ships.  2003 Star Wars Galaxies, an MMO set in the Star Wars universe, ships.  2004 World of Warcraft ships, goes on to dominate the MMO market with over 8 million subscribers.  [ Hadziq Fabroyir . Department of Informatics ]
The High-Definition Generation (The Next Next Generation) [ Hadziq Fabroyir . Department of Informatics ]
Nintendo DS 2004 the first dual-screened portable, launches.  The touchscreen- enabled device grows from curious gaming oddity to top-selling portable system.  [ Hadziq Fabroyir . Department of Informatics ]
PlayStation Portable 2004 Sony launches its long-theorized handheld system The all-purpose device plays movies, games, and music, and can connect to the Internet wirelessly. [ Hadziq Fabroyir . Department of Informatics ]
Xbox 360 2005 support for 720p resolution in every game [ Hadziq Fabroyir . Department of Informatics ]
Brain Age(2006) Train Your Brain in Minutes a Day on the Nintendo DS generates a new level of mainstream interest in gaming.  [ Hadziq Fabroyir . Department of Informatics ]
Latest War (2006) PlayStation 3 Nintendo's Wii [ Hadziq Fabroyir . Department of Informatics ]
What next ? virtual reality , augmented reality , …? [ Hadziq Fabroyir . Department of Informatics ]
What will VR Games look like ? Inside a room Inside a helmet [ Hadziq Fabroyir . Department of Informatics ]
Games ! ☺ . games and their genres . ☺ [ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ] 2D Action Games Shoot the horde of aliens Space Invaders, Galaga, Defender/Stargate,  Mario Bros,
[ Hadziq Fabroyir . Department of Informatics ] 1st Person Shooter 3D Shoot the horde of aliens Wolfenstein, Doom, Quake, Half-Life, Max Payne
[ Hadziq Fabroyir . Department of Informatics ] Adventure Follow the trail Solve puzzles Nice scenery Inventory Learning Examples: Zelda, Metroid, Myst, Shenmue
[ Hadziq Fabroyir . Department of Informatics ] Fighting Pluses: KILL!!! Short games Stress reliever, flow experience Social hierarchy “determiner” Minuses Arcane knowledge Limited virtual space Follow-on real violence ?(vs. social hierarchy) Clone factor
[ Hadziq Fabroyir . Department of Informatics ] Puzzle Solving the puzzle is the primary goal Gives feelings of mastery
[ Hadziq Fabroyir . Department of Informatics ] Racing First past the post Fairly strong simulation element Fine motor control
[ Hadziq Fabroyir . Department of Informatics ] Role-Playing 3rd person adventure Strong story component (potentially) Learn the virtual world/environment Players are free to act within the world’s constraints
[ Hadziq Fabroyir . Department of Informatics ] Simulations Flight Sim SimAnt, SimCity, ... Focus on details Training could be the goal
[ Hadziq Fabroyir . Department of Informatics ] Sports Armchair coach Abstract war Abstract team fighting games
[ Hadziq Fabroyir . Department of Informatics ] Strategy Same components as Sim games Historical simulation Puzzles may play a part A light story element No twitch in turn-based strategy
[ Hadziq Fabroyir . Department of Informatics ] Music “Name that Tune” Repeat a piece of music that the game plays for you Play along musically
[ Hadziq Fabroyir . Department of Informatics ] Dance Dance Dance Revolution Dance kiosk type games
[ Hadziq Fabroyir . Department of Informatics ] Artificial Life Tamagotchi, Creatures, Black & White
[ Hadziq Fabroyir . Department of Informatics ] Quiz Show You Don’t Know Joko ! , Do you know Monique ? , etc

Weitere ähnliche Inhalte

Was ist angesagt?

Game development history
Game development historyGame development history
Game development historylitoon dev
 
The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Gamesepsilon7466Mk2
 
History of Video Games
History of Video Games History of Video Games
History of Video Games JNimmo
 
Games industry timeline
Games industry timeline Games industry timeline
Games industry timeline Charlie Smith
 
History Of Electronic Game Design
History Of Electronic Game DesignHistory Of Electronic Game Design
History Of Electronic Game DesignRoy Kimmins
 
Timeline of Game Consoles
Timeline of Game ConsolesTimeline of Game Consoles
Timeline of Game Consolesemmsav
 
A history of video games
A history of video gamesA history of video games
A history of video gamesZach Wilkins
 
History of gaming finished one
History of gaming finished oneHistory of gaming finished one
History of gaming finished onePhillips22
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video GamesArsi hbk
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video gamesromansevo
 
The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Games100659248
 
Unit 14 pr1 (development of gaming platforms) (paul)
Unit 14 pr1 (development of gaming platforms) (paul)Unit 14 pr1 (development of gaming platforms) (paul)
Unit 14 pr1 (development of gaming platforms) (paul)Arron96
 
The development of the games industry
The development of the games industryThe development of the games industry
The development of the games industryjcr1994
 

Was ist angesagt? (20)

The world of 3 d games
The world of 3 d gamesThe world of 3 d games
The world of 3 d games
 
Game development history
Game development historyGame development history
Game development history
 
History of games
History of gamesHistory of games
History of games
 
Videogames intro part 1
Videogames intro part 1Videogames intro part 1
Videogames intro part 1
 
The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Games
 
History of Video Games
History of Video Games History of Video Games
History of Video Games
 
Games industry timeline
Games industry timeline Games industry timeline
Games industry timeline
 
History Of Electronic Game Design
History Of Electronic Game DesignHistory Of Electronic Game Design
History Of Electronic Game Design
 
Timeline of Game Consoles
Timeline of Game ConsolesTimeline of Game Consoles
Timeline of Game Consoles
 
A history of video games
A history of video gamesA history of video games
A history of video games
 
History of gaming finished one
History of gaming finished oneHistory of gaming finished one
History of gaming finished one
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Games
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video games
 
The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Games
 
Unit 14 pr1 (development of gaming platforms) (paul)
Unit 14 pr1 (development of gaming platforms) (paul)Unit 14 pr1 (development of gaming platforms) (paul)
Unit 14 pr1 (development of gaming platforms) (paul)
 
Game platform
Game platformGame platform
Game platform
 
Gaming consoles
Gaming consolesGaming consoles
Gaming consoles
 
The development of the games industry
The development of the games industryThe development of the games industry
The development of the games industry
 
Video Games
Video GamesVideo Games
Video Games
 

Andere mochten auch

Presentazione weissman 2013
Presentazione weissman 2013Presentazione weissman 2013
Presentazione weissman 2013Maurizio Bottaro
 
DW - 2nd - Introduction To DW & BI
DW - 2nd - Introduction To DW & BIDW - 2nd - Introduction To DW & BI
DW - 2nd - Introduction To DW & BIHadziq Fabroyir
 
#OOP_D_ITS - 1st - Introduction To Object Oriented Programming
#OOP_D_ITS - 1st - Introduction To Object Oriented Programming#OOP_D_ITS - 1st - Introduction To Object Oriented Programming
#OOP_D_ITS - 1st - Introduction To Object Oriented ProgrammingHadziq Fabroyir
 
Pelajaran 4 第四課 • Belanja 買東西
Pelajaran 4 第四課 • Belanja 買東西Pelajaran 4 第四課 • Belanja 買東西
Pelajaran 4 第四課 • Belanja 買東西Hadziq Fabroyir
 
Pelajaran 5 第五課 • Telepon 給打電話
Pelajaran 5 第五課 • Telepon 給打電話Pelajaran 5 第五課 • Telepon 給打電話
Pelajaran 5 第五課 • Telepon 給打電話Hadziq Fabroyir
 
Preservare la tua azienda familiare
Preservare la tua azienda familiarePreservare la tua azienda familiare
Preservare la tua azienda familiareMaurizio Bottaro
 
Pelajaran 1 第一課 • Perkenalan Diri 自我介紹
Pelajaran 1 第一課 • Perkenalan Diri 自我介紹Pelajaran 1 第一課 • Perkenalan Diri 自我介紹
Pelajaran 1 第一課 • Perkenalan Diri 自我介紹Hadziq Fabroyir
 
#OOP_D_ITS - 5th - C++ Oop Operator Overloading
#OOP_D_ITS - 5th - C++ Oop Operator Overloading#OOP_D_ITS - 5th - C++ Oop Operator Overloading
#OOP_D_ITS - 5th - C++ Oop Operator OverloadingHadziq Fabroyir
 
#OOP_D_ITS - 2nd - C++ Getting Started
#OOP_D_ITS - 2nd - C++ Getting Started#OOP_D_ITS - 2nd - C++ Getting Started
#OOP_D_ITS - 2nd - C++ Getting StartedHadziq Fabroyir
 
How to Select Course at NTUST
How to Select Course at NTUSTHow to Select Course at NTUST
How to Select Course at NTUSTHadziq Fabroyir
 
C&I 578 Assignment 11.1. Design Good
C&I 578 Assignment 11.1. Design  GoodC&I 578 Assignment 11.1. Design  Good
C&I 578 Assignment 11.1. Design GoodShelley Overman
 
C&I 578 Assignment 11.1. Design Bad
C&I 578 Assignment 11.1. Design BadC&I 578 Assignment 11.1. Design Bad
C&I 578 Assignment 11.1. Design BadShelley Overman
 
3.2 Id Theory Learning Experience
3.2 Id Theory Learning Experience3.2 Id Theory Learning Experience
3.2 Id Theory Learning ExperienceShelley Overman
 
#OOP_D_ITS - 9th - Template
#OOP_D_ITS - 9th - Template#OOP_D_ITS - 9th - Template
#OOP_D_ITS - 9th - TemplateHadziq Fabroyir
 
GD - 1st - Introduction To Game Development
GD - 1st - Introduction To Game DevelopmentGD - 1st - Introduction To Game Development
GD - 1st - Introduction To Game DevelopmentHadziq Fabroyir
 
GD - 6th - Graphic Design For Games
GD - 6th - Graphic Design For GamesGD - 6th - Graphic Design For Games
GD - 6th - Graphic Design For GamesHadziq Fabroyir
 

Andere mochten auch (20)

Presentazione weissman 2013
Presentazione weissman 2013Presentazione weissman 2013
Presentazione weissman 2013
 
DW - 2nd - Introduction To DW & BI
DW - 2nd - Introduction To DW & BIDW - 2nd - Introduction To DW & BI
DW - 2nd - Introduction To DW & BI
 
GD - 3rd - Game Genres
GD - 3rd - Game GenresGD - 3rd - Game Genres
GD - 3rd - Game Genres
 
#OOP_D_ITS - 1st - Introduction To Object Oriented Programming
#OOP_D_ITS - 1st - Introduction To Object Oriented Programming#OOP_D_ITS - 1st - Introduction To Object Oriented Programming
#OOP_D_ITS - 1st - Introduction To Object Oriented Programming
 
Asp Aug2008
Asp Aug2008Asp Aug2008
Asp Aug2008
 
Pelajaran 4 第四課 • Belanja 買東西
Pelajaran 4 第四課 • Belanja 買東西Pelajaran 4 第四課 • Belanja 買東西
Pelajaran 4 第四課 • Belanja 買東西
 
Pelajaran 5 第五課 • Telepon 給打電話
Pelajaran 5 第五課 • Telepon 給打電話Pelajaran 5 第五課 • Telepon 給打電話
Pelajaran 5 第五課 • Telepon 給打電話
 
Preservare la tua azienda familiare
Preservare la tua azienda familiarePreservare la tua azienda familiare
Preservare la tua azienda familiare
 
Pelajaran 1 第一課 • Perkenalan Diri 自我介紹
Pelajaran 1 第一課 • Perkenalan Diri 自我介紹Pelajaran 1 第一課 • Perkenalan Diri 自我介紹
Pelajaran 1 第一課 • Perkenalan Diri 自我介紹
 
#OOP_D_ITS - 5th - C++ Oop Operator Overloading
#OOP_D_ITS - 5th - C++ Oop Operator Overloading#OOP_D_ITS - 5th - C++ Oop Operator Overloading
#OOP_D_ITS - 5th - C++ Oop Operator Overloading
 
#OOP_D_ITS - 2nd - C++ Getting Started
#OOP_D_ITS - 2nd - C++ Getting Started#OOP_D_ITS - 2nd - C++ Getting Started
#OOP_D_ITS - 2nd - C++ Getting Started
 
How to Select Course at NTUST
How to Select Course at NTUSTHow to Select Course at NTUST
How to Select Course at NTUST
 
How to Play Hopscotch
How to Play HopscotchHow to Play Hopscotch
How to Play Hopscotch
 
C&I 578 Assignment 11.1. Design Good
C&I 578 Assignment 11.1. Design  GoodC&I 578 Assignment 11.1. Design  Good
C&I 578 Assignment 11.1. Design Good
 
C&I 578 Assignment 11.1. Design Bad
C&I 578 Assignment 11.1. Design BadC&I 578 Assignment 11.1. Design Bad
C&I 578 Assignment 11.1. Design Bad
 
3.2 Id Theory Learning Experience
3.2 Id Theory Learning Experience3.2 Id Theory Learning Experience
3.2 Id Theory Learning Experience
 
#OOP_D_ITS - 9th - Template
#OOP_D_ITS - 9th - Template#OOP_D_ITS - 9th - Template
#OOP_D_ITS - 9th - Template
 
Brain Battle Online
Brain Battle OnlineBrain Battle Online
Brain Battle Online
 
GD - 1st - Introduction To Game Development
GD - 1st - Introduction To Game DevelopmentGD - 1st - Introduction To Game Development
GD - 1st - Introduction To Game Development
 
GD - 6th - Graphic Design For Games
GD - 6th - Graphic Design For GamesGD - 6th - Graphic Design For Games
GD - 6th - Graphic Design For Games
 

Ähnlich wie GD - 2nd - Introduction To Game (History And Genres)

Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2Salvatore Iaconesi
 
The orgins of gaming 4
The orgins of gaming  4The orgins of gaming  4
The orgins of gaming 4zacbettesworth
 
1 lecture (game history, genere and culture) 12 1-2021
1 lecture (game history, genere and culture) 12 1-20211 lecture (game history, genere and culture) 12 1-2021
1 lecture (game history, genere and culture) 12 1-2021Durgesh Pandey
 
The evolution of video games
The evolution of video gamesThe evolution of video games
The evolution of video gameslitossbb
 
Barcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video GamesBarcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
 
Game den game console timeline
Game den game console timelineGame den game console timeline
Game den game console timelinerosstapher
 
Timeline consoles
Timeline consolesTimeline consoles
Timeline consolesgks1996
 
AoP: Brief History of Video Games
AoP: Brief History of Video GamesAoP: Brief History of Video Games
AoP: Brief History of Video GamesMiami University
 
Game den game console timeline
Game den game console timelineGame den game console timeline
Game den game console timelinerosstapher
 
History of gaming
History of gamingHistory of gaming
History of gamingTazHarrison
 
Video games aziz
Video games  azizVideo games  aziz
Video games azizAZIIZZ
 
Week One - Introduction
Week One - IntroductionWeek One - Introduction
Week One - Introductionchriswalton
 
History Of Handheld Video Game Consoles
History Of Handheld Video Game ConsolesHistory Of Handheld Video Game Consoles
History Of Handheld Video Game Consoles100577962
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Gamesabishop665
 
GAMING CONSOLE BY YADHESH WAGHULADE.pptx
GAMING CONSOLE BY YADHESH WAGHULADE.pptxGAMING CONSOLE BY YADHESH WAGHULADE.pptx
GAMING CONSOLE BY YADHESH WAGHULADE.pptxYadneshWaghulade
 

Ähnlich wie GD - 2nd - Introduction To Game (History And Genres) (20)

Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2
 
JRC Seminar (History of Video Game Industry)
JRC Seminar (History of Video Game Industry)JRC Seminar (History of Video Game Industry)
JRC Seminar (History of Video Game Industry)
 
The orgins of gaming 4
The orgins of gaming  4The orgins of gaming  4
The orgins of gaming 4
 
1 lecture (game history, genere and culture) 12 1-2021
1 lecture (game history, genere and culture) 12 1-20211 lecture (game history, genere and culture) 12 1-2021
1 lecture (game history, genere and culture) 12 1-2021
 
Gaming
GamingGaming
Gaming
 
The evolution of video games
The evolution of video gamesThe evolution of video games
The evolution of video games
 
Barcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video GamesBarcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video Games
 
Game den game console timeline
Game den game console timelineGame den game console timeline
Game den game console timeline
 
Timeline consoles
Timeline consolesTimeline consoles
Timeline consoles
 
AoP: Brief History of Video Games
AoP: Brief History of Video GamesAoP: Brief History of Video Games
AoP: Brief History of Video Games
 
Game den game console timeline
Game den game console timelineGame den game console timeline
Game den game console timeline
 
History of gaming
History of gamingHistory of gaming
History of gaming
 
Videogames intro part 2
Videogames intro part 2Videogames intro part 2
Videogames intro part 2
 
L21 Games
L21 GamesL21 Games
L21 Games
 
Video games aziz
Video games  azizVideo games  aziz
Video games aziz
 
Week One - Introduction
Week One - IntroductionWeek One - Introduction
Week One - Introduction
 
History Of Handheld Video Game Consoles
History Of Handheld Video Game ConsolesHistory Of Handheld Video Game Consoles
History Of Handheld Video Game Consoles
 
Videogame Genres
Videogame GenresVideogame Genres
Videogame Genres
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Games
 
GAMING CONSOLE BY YADHESH WAGHULADE.pptx
GAMING CONSOLE BY YADHESH WAGHULADE.pptxGAMING CONSOLE BY YADHESH WAGHULADE.pptx
GAMING CONSOLE BY YADHESH WAGHULADE.pptx
 

Mehr von Hadziq Fabroyir

An Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld DeviceAn Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld DeviceHadziq Fabroyir
 
在不同尺度遙現系統中具空間感知特性的使用者介面開發
在不同尺度遙現系統中具空間感知特性的使用者介面開發在不同尺度遙現系統中具空間感知特性的使用者介面開發
在不同尺度遙現系統中具空間感知特性的使用者介面開發Hadziq Fabroyir
 
NTUST Course Selection (Revision: Fall 2016)
NTUST Course Selection (Revision: Fall 2016)NTUST Course Selection (Revision: Fall 2016)
NTUST Course Selection (Revision: Fall 2016)Hadziq Fabroyir
 
律法保護的五件事
律法保護的五件事律法保護的五件事
律法保護的五件事Hadziq Fabroyir
 
Pelajaran 3 第三課 • Transportasi 交通
Pelajaran 3 第三課 • Transportasi 交通Pelajaran 3 第三課 • Transportasi 交通
Pelajaran 3 第三課 • Transportasi 交通Hadziq Fabroyir
 
Pelajaran 2 第二課 • Di Restoran 在餐廳
Pelajaran 2 第二課 • Di Restoran 在餐廳Pelajaran 2 第二課 • Di Restoran 在餐廳
Pelajaran 2 第二課 • Di Restoran 在餐廳Hadziq Fabroyir
 
Living in Taiwan for Dummies
Living in Taiwan for DummiesLiving in Taiwan for Dummies
Living in Taiwan for DummiesHadziq Fabroyir
 
NTUST-IMSA • International Students Orientation
NTUST-IMSA • International Students OrientationNTUST-IMSA • International Students Orientation
NTUST-IMSA • International Students OrientationHadziq Fabroyir
 
NTUST Course Selection - How to
NTUST Course Selection - How toNTUST Course Selection - How to
NTUST Course Selection - How toHadziq Fabroyir
 
#OOP_D_ITS - 6th - C++ Oop Inheritance
#OOP_D_ITS - 6th - C++ Oop Inheritance#OOP_D_ITS - 6th - C++ Oop Inheritance
#OOP_D_ITS - 6th - C++ Oop InheritanceHadziq Fabroyir
 
#OOP_D_ITS - 8th - Class Diagram
#OOP_D_ITS - 8th - Class Diagram#OOP_D_ITS - 8th - Class Diagram
#OOP_D_ITS - 8th - Class DiagramHadziq Fabroyir
 
#OOP_D_ITS - 4th - C++ Oop And Class Structure
#OOP_D_ITS - 4th - C++ Oop And Class Structure#OOP_D_ITS - 4th - C++ Oop And Class Structure
#OOP_D_ITS - 4th - C++ Oop And Class StructureHadziq Fabroyir
 
#OOP_D_ITS - 3rd - Pointer And References
#OOP_D_ITS - 3rd - Pointer And References#OOP_D_ITS - 3rd - Pointer And References
#OOP_D_ITS - 3rd - Pointer And ReferencesHadziq Fabroyir
 
#OOP_D_ITS - 3rd - Migration From C To C++
#OOP_D_ITS - 3rd - Migration From C To C++#OOP_D_ITS - 3rd - Migration From C To C++
#OOP_D_ITS - 3rd - Migration From C To C++Hadziq Fabroyir
 
Gd - 8th - Web Game Design Using Flash
Gd - 8th - Web Game Design Using FlashGd - 8th - Web Game Design Using Flash
Gd - 8th - Web Game Design Using FlashHadziq Fabroyir
 
GD - 5th - The Theory Of Fun In Game Design Full Resolution
GD - 5th - The Theory Of Fun In Game Design Full ResolutionGD - 5th - The Theory Of Fun In Game Design Full Resolution
GD - 5th - The Theory Of Fun In Game Design Full ResolutionHadziq Fabroyir
 
GD - 4th - Game Architecture
GD - 4th - Game ArchitectureGD - 4th - Game Architecture
GD - 4th - Game ArchitectureHadziq Fabroyir
 
GD - 3rd - Game Genres Study Case [Part 2]
GD - 3rd - Game Genres Study Case [Part 2]GD - 3rd - Game Genres Study Case [Part 2]
GD - 3rd - Game Genres Study Case [Part 2]Hadziq Fabroyir
 

Mehr von Hadziq Fabroyir (19)

An Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld DeviceAn Immersive Map Exploration System Using Handheld Device
An Immersive Map Exploration System Using Handheld Device
 
在不同尺度遙現系統中具空間感知特性的使用者介面開發
在不同尺度遙現系統中具空間感知特性的使用者介面開發在不同尺度遙現系統中具空間感知特性的使用者介面開發
在不同尺度遙現系統中具空間感知特性的使用者介面開發
 
NTUST Course Selection (Revision: Fall 2016)
NTUST Course Selection (Revision: Fall 2016)NTUST Course Selection (Revision: Fall 2016)
NTUST Course Selection (Revision: Fall 2016)
 
律法保護的五件事
律法保護的五件事律法保護的五件事
律法保護的五件事
 
Pelajaran 3 第三課 • Transportasi 交通
Pelajaran 3 第三課 • Transportasi 交通Pelajaran 3 第三課 • Transportasi 交通
Pelajaran 3 第三課 • Transportasi 交通
 
Pelajaran 2 第二課 • Di Restoran 在餐廳
Pelajaran 2 第二課 • Di Restoran 在餐廳Pelajaran 2 第二課 • Di Restoran 在餐廳
Pelajaran 2 第二課 • Di Restoran 在餐廳
 
Living in Taiwan for Dummies
Living in Taiwan for DummiesLiving in Taiwan for Dummies
Living in Taiwan for Dummies
 
NTUST-IMSA • International Students Orientation
NTUST-IMSA • International Students OrientationNTUST-IMSA • International Students Orientation
NTUST-IMSA • International Students Orientation
 
NTUST Course Selection - How to
NTUST Course Selection - How toNTUST Course Selection - How to
NTUST Course Selection - How to
 
Manajemen Waktu
Manajemen WaktuManajemen Waktu
Manajemen Waktu
 
#OOP_D_ITS - 6th - C++ Oop Inheritance
#OOP_D_ITS - 6th - C++ Oop Inheritance#OOP_D_ITS - 6th - C++ Oop Inheritance
#OOP_D_ITS - 6th - C++ Oop Inheritance
 
#OOP_D_ITS - 8th - Class Diagram
#OOP_D_ITS - 8th - Class Diagram#OOP_D_ITS - 8th - Class Diagram
#OOP_D_ITS - 8th - Class Diagram
 
#OOP_D_ITS - 4th - C++ Oop And Class Structure
#OOP_D_ITS - 4th - C++ Oop And Class Structure#OOP_D_ITS - 4th - C++ Oop And Class Structure
#OOP_D_ITS - 4th - C++ Oop And Class Structure
 
#OOP_D_ITS - 3rd - Pointer And References
#OOP_D_ITS - 3rd - Pointer And References#OOP_D_ITS - 3rd - Pointer And References
#OOP_D_ITS - 3rd - Pointer And References
 
#OOP_D_ITS - 3rd - Migration From C To C++
#OOP_D_ITS - 3rd - Migration From C To C++#OOP_D_ITS - 3rd - Migration From C To C++
#OOP_D_ITS - 3rd - Migration From C To C++
 
Gd - 8th - Web Game Design Using Flash
Gd - 8th - Web Game Design Using FlashGd - 8th - Web Game Design Using Flash
Gd - 8th - Web Game Design Using Flash
 
GD - 5th - The Theory Of Fun In Game Design Full Resolution
GD - 5th - The Theory Of Fun In Game Design Full ResolutionGD - 5th - The Theory Of Fun In Game Design Full Resolution
GD - 5th - The Theory Of Fun In Game Design Full Resolution
 
GD - 4th - Game Architecture
GD - 4th - Game ArchitectureGD - 4th - Game Architecture
GD - 4th - Game Architecture
 
GD - 3rd - Game Genres Study Case [Part 2]
GD - 3rd - Game Genres Study Case [Part 2]GD - 3rd - Game Genres Study Case [Part 2]
GD - 3rd - Game Genres Study Case [Part 2]
 

Kürzlich hochgeladen

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 

Kürzlich hochgeladen (20)

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 

GD - 2nd - Introduction To Game (History And Genres)

  • 1. Introduction to Game [ HadziqFabroyir . Department of Informatics ]
  • 2. What is a game? Hopscotch Rules: Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor. Create a diagram with 8 sections and number them. Each player has a marker such as a stone, beanbag, bottlecap, shell, button, etc. [ Hadziq Fabroyir . Department of Informatics ]
  • 3. What is a game? Instructions: Rotate sections of the Rubik’s Cube so that each face is a solid color. [ Hadziq Fabroyir . Department of Informatics ]
  • 4. What is a game? Or? [ Hadziq Fabroyir . Department of Informatics ]
  • 5. What is a game? A game is a form of interactive entertainment where players must overcome challenges, by taking actions that are governed by rules, in order to meet a victory condition. Rollings & Adams [ Hadziq Fabroyir . Department of Informatics ]
  • 6. Games History an earliest history about:Space Invaders… Pong… Max Payne… [ Hadziq Fabroyir . Department of Informatics ]
  • 7. Antecedents [ Hadziq Fabroyir . Department of Informatics ]
  • 8. People play…with rocks and sticks. Sports and physical competition are born. Board and card games originate. Prehistory [ Hadziq Fabroyir . Department of Informatics ]
  • 9. 1889 : The Marufuku Company is founded in Japan to make playing cards. The company will later change its name to Nintendo. 1933 :Williams builds Contact, the first electro-mechanical pinball machine. 1954 :David Rosen begins importing photo booths to Japan; his company will eventually become Sega. … [ Hadziq Fabroyir . Department of Informatics ]
  • 10. The Dawn of Videogames [ Hadziq Fabroyir . Department of Informatics ]
  • 11.
  • 12. 2 Ships controlled by 4 buttons each:
  • 13. Rotate left, right, thrust, fire[ Hadziq Fabroyir . Department of Informatics ]
  • 14. Adventure 1967 Text-based adventure “You are in a maze of twisty little passages” [ Hadziq Fabroyir . Department of Informatics ]
  • 15. Pong 1972 Bushnell starts Atari. Al Alcorn creates PONG First arcade hit Home version of Pong 1974 By 1977 the fad has died and the videogame market experiences its first “hardware crash.” [ Hadziq Fabroyir . Department of Informatics ]
  • 16. The Atari Era the Golden Age of Arcades [ Hadziq Fabroyir . Department of Informatics ]
  • 17. [ Hadziq Fabroyir . Department of Informatics ]
  • 18. 1979 Flight Simulator released for the Apple II and TRS-80. 1979 Roberta and Ken Williams found On- Line Systems, which will eventually become Sierra Entertainment. 1980 Zork is released for the Apple II. 1980 Richard Garriott codes Akalabeth on Apple IIe; the Ultima series is born. 1982 Trip Hawkins founds Electronic Arts. 1983 EA's One-on-One featuring Julius Erving and Larry Bird becomes the first licensed sports videogame. Personal Computers Arrive [ Hadziq Fabroyir . Department of Informatics ]
  • 19. 1982 Shigeru Miyamoto repurposes old Radar Scope arcade cabinets into Donkey Kong. The game is the first appearance of Mario and becomes an improbable hit for Nintendo. 1982 Retailers return millions of unsellable E.T. and Pac-man cartridges for the Atari 2600. The cost of absorbing the returns is identified as one of the causes of the second videogame crash. 1983-85 Second videogame crash. Too many low-quality games result in a rapid drop in software prices. In 1982, industry revenues sat at $3 billion; 1985 they decline to $100 million. Atari alone loses $539 million in 1983. The End of the Atari Era [ Hadziq Fabroyir . Department of Informatics ]
  • 20. The 8-Bit Era: The Return of the Consoles 1984 Alexei Pajitnov creates a computer version of Tetris 1985 The American version of the Famicom, the Nintendo Entertainment System (NES). Super Mario Bros. debuts. 1986 - 1991 The NES is a huge hit worldwide, selling over 60 million units and dominating the home videogame market. [ Hadziq Fabroyir . Department of Informatics ]
  • 21. The 16-bit Era 1989 Sega launches the Genesis, the first 16-bit game console. Interest in the NES starts to decline. 1989 Nintendo launches the Game Boy with Tetris packed in. 1991 The Super Nintendo Entertainment System (Super NES) is released. [ Hadziq Fabroyir . Department of Informatics ]
  • 22. The PC Strikes Back 1989 Will Wright creates SimCity. 1993 Myst is released for the Macintosh and becomes the first major videogame to push CD-ROM technology and high-end multimedia. 1993 Doom is released for the PC. [ Hadziq Fabroyir . Department of Informatics ]
  • 23. 1994 The Sony PlayStation and Sega Saturn are launched in Japan. 1995 The Saturn and PlayStation are released in North America. 1996 The Nintendo 64 launches 1999 Sega launches the Dreamcast. First system with a built-in modem. The Next Generation and Beyond [ Hadziq Fabroyir . Department of Informatics ]
  • 24. 2000 Sony launches the PlayStation 2 2000 The Sims launches and goes on to become the biggest selling PC game of its era. 2001 Dreamcast pulled from the market, Sega leaves the hardware business to become a third-party software publisher. 2001 Nintendo's Game Boy Advance and GameCube are both released. 2001 Microsoft launches the Xbox and loses a reported $1.5 billion in the first 18 months. … [ Hadziq Fabroyir . Department of Informatics ]
  • 25. The Rise of the MMO massively-multiplayer online game [ Hadziq Fabroyir . Department of Informatics ]
  • 26. MMO’s era 2002 Microsoft launches Xbox Live; millions of gamers pay a fee for the premium online service. 2002 The Sims Online ships. 2003 Star Wars Galaxies, an MMO set in the Star Wars universe, ships. 2004 World of Warcraft ships, goes on to dominate the MMO market with over 8 million subscribers. [ Hadziq Fabroyir . Department of Informatics ]
  • 27. The High-Definition Generation (The Next Next Generation) [ Hadziq Fabroyir . Department of Informatics ]
  • 28. Nintendo DS 2004 the first dual-screened portable, launches. The touchscreen- enabled device grows from curious gaming oddity to top-selling portable system. [ Hadziq Fabroyir . Department of Informatics ]
  • 29. PlayStation Portable 2004 Sony launches its long-theorized handheld system The all-purpose device plays movies, games, and music, and can connect to the Internet wirelessly. [ Hadziq Fabroyir . Department of Informatics ]
  • 30. Xbox 360 2005 support for 720p resolution in every game [ Hadziq Fabroyir . Department of Informatics ]
  • 31. Brain Age(2006) Train Your Brain in Minutes a Day on the Nintendo DS generates a new level of mainstream interest in gaming. [ Hadziq Fabroyir . Department of Informatics ]
  • 32. Latest War (2006) PlayStation 3 Nintendo's Wii [ Hadziq Fabroyir . Department of Informatics ]
  • 33. What next ? virtual reality , augmented reality , …? [ Hadziq Fabroyir . Department of Informatics ]
  • 34. What will VR Games look like ? Inside a room Inside a helmet [ Hadziq Fabroyir . Department of Informatics ]
  • 35. Games ! ☺ . games and their genres . ☺ [ Hadziq Fabroyir . Department of Informatics ]
  • 36. [ Hadziq Fabroyir . Department of Informatics ]
  • 37. [ Hadziq Fabroyir . Department of Informatics ] 2D Action Games Shoot the horde of aliens Space Invaders, Galaga, Defender/Stargate, Mario Bros,
  • 38. [ Hadziq Fabroyir . Department of Informatics ] 1st Person Shooter 3D Shoot the horde of aliens Wolfenstein, Doom, Quake, Half-Life, Max Payne
  • 39. [ Hadziq Fabroyir . Department of Informatics ] Adventure Follow the trail Solve puzzles Nice scenery Inventory Learning Examples: Zelda, Metroid, Myst, Shenmue
  • 40. [ Hadziq Fabroyir . Department of Informatics ] Fighting Pluses: KILL!!! Short games Stress reliever, flow experience Social hierarchy “determiner” Minuses Arcane knowledge Limited virtual space Follow-on real violence ?(vs. social hierarchy) Clone factor
  • 41. [ Hadziq Fabroyir . Department of Informatics ] Puzzle Solving the puzzle is the primary goal Gives feelings of mastery
  • 42. [ Hadziq Fabroyir . Department of Informatics ] Racing First past the post Fairly strong simulation element Fine motor control
  • 43. [ Hadziq Fabroyir . Department of Informatics ] Role-Playing 3rd person adventure Strong story component (potentially) Learn the virtual world/environment Players are free to act within the world’s constraints
  • 44. [ Hadziq Fabroyir . Department of Informatics ] Simulations Flight Sim SimAnt, SimCity, ... Focus on details Training could be the goal
  • 45. [ Hadziq Fabroyir . Department of Informatics ] Sports Armchair coach Abstract war Abstract team fighting games
  • 46. [ Hadziq Fabroyir . Department of Informatics ] Strategy Same components as Sim games Historical simulation Puzzles may play a part A light story element No twitch in turn-based strategy
  • 47. [ Hadziq Fabroyir . Department of Informatics ] Music “Name that Tune” Repeat a piece of music that the game plays for you Play along musically
  • 48. [ Hadziq Fabroyir . Department of Informatics ] Dance Dance Dance Revolution Dance kiosk type games
  • 49. [ Hadziq Fabroyir . Department of Informatics ] Artificial Life Tamagotchi, Creatures, Black & White
  • 50. [ Hadziq Fabroyir . Department of Informatics ] Quiz Show You Don’t Know Joko ! , Do you know Monique ? , etc
  • 51. [ Hadziq Fabroyir . Department of Informatics ] Others ?¿may be it couldn’t be specified by previous genres ,then write down your own suggestion genre ! ☺
  • 52. ☺~ See You Later ~☺ Next episode: Game Development Overview [ Hadziq Fabroyir . Department of Informatics ]

Hinweis der Redaktion

  1. Jawa: Engklek
  2. Traditional vs Modern
  3. Kata kuncinya adalah: hiburan interaktif, pemain, tantangan, aturan, kondisi menang
  4. Cerita tentang “para pendahulu” game modern
  5. Petualangan berbasis teks.Semua kondisi digambarkan melalui deskripsi teks, sebagaimana contoh:“kamu sekarang berada di dalam labirin yang penuh akan gang-gang kecil yang memusingkan”