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Jewels with Buddies
First Time User Experience Analysis
Who is AC+A?
             ›  Socialand mobile game design consultancy
             ›  Founded by Adrian Crook, 17 year industry vet
             ›  Associates specialize in:
                 ›  AEM-focused    design – systems to narrative
                 ›  Product Management (metrics, best practices)
                 ›  Product Marketing Management (paid acq)
                 ›  Tactical programming (client implementations)


             ›  More       info: www.adriancrook.com


Adrian Crook & Associates                                            2
Intro: Jewels with Buddies
                            •  Genre: Match-3

                            •  Released: July 10, 2012

                            •  Avg Rating: 5 stars

                            •  Developer: Stofle Designs
                            •  Publisher: Scopely Inc.

                            •  Multiplayer via Facebook &
                               Username (no Game Center)

                            •  Other notable titles:
                                •  Dice with Buddies
                                •  Checkers with Buddies


Adrian Crook & Associates
Login
                            •  Facebook login is most prominent
                               as this is what the developer
                               would most prefer people use

                            •  That said, the option to sign up
                               without using a Facebook
                               account is key – frequently 40%
                               of a game’s DAUs come from
                               non-FB users

                            •  Finally, the note about not posting
                               to your wall without a user’s
                               permission addresses a key
                               phobia among FB game players,
                               re-assuring them they can use
                               this method to play, without risk

Adrian Crook & Associates
Account Creation
                            •  Very simply sign-up procedure,
                               only getting the bare minimum
                               info required, deferring further
                               user data until post-signup

                            •  “WithBuddies™” account is cross-
                               SKU and can be used in Dice
                               with Buddies and Checkers with
                               Buddies. The user is not scared
                               off as they would be if they were
                               asked to join a separate online
                               service altogether because
                               “WithBuddies” appears to be just
                               for this app, unless the user reads
                               more closely.

                            •  Zynga does the same using their
Adrian Crook & Associates      “With Friends” network.
Facebook Auth
                            •  Jewels with Buddies asks for
                               about as many permissions as an
                               app can before diving into
                               extended permissions (and the
                               required secondary dialog that
                               hurts the funnel).

                            •  “Post on my behalf” is used for
                               Open Graph.




Adrian Crook & Associates
Tutorial




Adrian Crook & Associates
Automatic Pairing, Part 1
                            •  Immediately upon completion of
                               the tutorial, the player has an
                               incoming game request from a
                               stranger.

                            •  The player flows right into this
                               game, as it is their turn, so they
                               are immediately in a game with
                               someone else and provided with
                               a reason to return.

                            •  Being invited to a game also
                               helps the player overcome any
                               fears of inviting others to play with
                               them in the future.


Adrian Crook & Associates
Automatic Pairing, Part 2
                            •  As soon as the player has
                               completed their first turn in their
                               first game, another random player
                               invites them to a game! This gets
                               the player in the habit of playing
                               multiple games at once while they
                               wait for their opponents.

                            •  It’s much better for the app to use
                               two random games as the initial
                               matches instead of games with
                               the player’s friends.

                            •  This is because the app can then
                               ensure the player gets matched
                               with an active opponent and not a
                               potentially lapsed friend.
Adrian Crook & Associates
User-Created Game Funnel
                            •  With the booster rockets of two
                               games now underway with
                               random opponents, the player is
                               now shown how to start a game
                               of their own choosing.

                            •  Note: Orange arrow is in-game
                               art, not my own indication.




Adrian Crook & Associates
User-Created Game Funnel
                            •  Taking no chances, the app walks
                               the player right through the
                               suggested new game creation
                               process.




Adrian Crook & Associates
User-Created Game Funnel
                            •  The app suggests starting a
                               game with a random opponent by
                               default.

                            •  This is most likely to ensure the
                               new player is matched up with an
                               opponent who is not “stale”. I.e.
                               the app finds a player with a
                               recently opened random game
                               and/or a track record of recent
                               activity/fast turnaround on rounds.

                            •  The wording below this dialog
                               supports as much, as “start a
                               game with an online opponent”
                               implies that random opponents
                               are ready to play now.
Adrian Crook & Associates
New Game Creation Menu
                            •  Rematch is a great option here.
                               Frequently, good opponents
                               players find via random games
                               are hard to track down for future
                               games.

                            •  Providing an explicitly-named
                               “Rematch” menu to house prior
                               opponents (both friends and
                               random) makes a lot of sense.

                            •  Aside from that, we see the usual
                               options for game creation.

                            •  Username is vital to allow out of
                               network player discovery and for
                               those who don’t connect via FB.
Adrian Crook & Associates
Invite Friends To App
                            •  When a player selects a
                               Facebook friend to invite to the
                               app, a Wall-to-Wall method is
                               used (posting on the invitee’s
                               wall) to invite the player to play.

                            •  Unfortunately, this method of
                               initiating a game converts at a far
                               lower rate than do user-to-user
                               requests.

                            •  Ideally, a user-to-user invite
                               request should be sent here,
                               redirecting to a landing page with
                               App Store links to each SKU.


Adrian Crook & Associates
Turn Requests
                            •  Jewels with Buddies doesn’t
                               appear to utilize the Facebook
                               request channel (likely because it
                               would be annoying to receive
                               requests on FB desktop for a
                               mobile-only game).

                            •  Instead, the game using iOS
                               requests, which are good but are
                               often disabled by users (up to
                               70% of the time, by some
                               reports).

                            •  App should make use of email for
                               turn or game notifications (it
                               collects the permission) but
                               doesn’t appear to.
Adrian Crook & Associates
Rematch Menu Detail
                            •  Alphabetized, not chronological.
                               Might be worth having a
                               chronological option, sorting from
                               most recently played to least.

                            •  List includes opponents with
                               whom you’re currently playing.

                            •  Lists what other With Buddies
                               apps that opponent has installed,
                               although it does not allow players
                               to touch these icons to launch/
                               acquire the apps, which is a
                               missed opportunity.

                            •  Player is able to delete opponents
                               from this list, a nice option.
Adrian Crook & Associates
Store
                            •  Fun visualization of coins
                               available in store.

                            •  $49.99 and $99.99 coin bundles
                               occupy 50% of the screen real
                               estate!

                            •  Higher price points anchor
                               players psychologically, rendering
                               the $19.99 coin bundle (“Most
                               Popular”) a seemingly reasonable
                               choice.




Adrian Crook & Associates
Main Games List Menu
                            •  Suggested game to start always
                               present when online.

                            •  Facebook “Play With Friends”
                               button present, even if the player
                               is already signed in with FB.

                            •  Twitter button publishes an auto-
                               tweet that let’s friends know
                               you’re playing. Only non-editable
                               text in tweet is URL to app stores.

                            •  Oddly, tweet does not include
                               username, but includes game-
                               specific hashtag.


Adrian Crook & Associates
Settings Menu
                            •  Player picture is pre-populated
                               with player’s Facebook profile pic,
                               provided player is logged in.
                               Good UX touch, almost standard.
                               by now in mobile apps.

                            •  Players able to view and manage
                               their blocked opponents list from
                               Settings menu.




Adrian Crook & Associates
Help and Support
                            •  This is a web page, loaded when
                               player clicks “Help” from Main
                               menu.

                            •  This allows the developer to
                               update the help more often than
                               would be possible via app update
                               alone (which would require Apple
                               cert every time, obviously).

                            •  Wherever load time latency is not
                               an issue, loading content
                               dynamically may be preferable to
                               building into the app. Especially
                               usefully for promotional text, store
                               items & prices, etc.

Adrian Crook & Associates
Consumables
                            •  App utilizes consumables
                               purchased before each round.

                            •  It’s clear to the player that there
                               are more powerful power ups to
                               be had (this one is 8/10) and a
                               cap on the boost power per round
                               (8/18) that they might only exploit
                               by unlocking the other power up
                               slot.

                            •  If consumable is not used by the
                               player in the round, the item(s)
                               are used automatically near the
                               end of the round, clearing them
                               from player’s inventory. This is
                               preferable to just deleting the
Adrian Crook & Associates      item.
Play More, Get More
                            •  By starting another game, the
                               player can unlock the second
                               boost slot.

                            •  Often extra consumable slots are
                               monetized, but in this case the
                               developer has chosen to trade
                               engagement for monetization.

                            •  The most obvious call to action
                               on this screen is the Start a New
                               Game button along the bottom.

                            •  To avoid pressing this, the user
                               must back out to the Main menu
                               using the top left button.
                               Undoubtedly, this results in lots of
Adrian Crook & Associates      game starts.
Random Game Logic
                            •  This iOS-style dialog is not just
                               aesthetically out of place in a
                               game that otherwise has great
                               style…

                            •  It’s questionable why the app
                               couldn’t allow the player to initiate
                               the random game, playing their
                               own turn first.

                            •  Allowing the player to go first,
                               then pairing them up with a
                               random player at some point
                               during or after that process would
                               keep the player engaged in the
                               game rather than waiting for their
                               wish to play to be fulfilled.
Adrian Crook & Associates
Compulsion Loop Reinforcement
                            •  In case the player forgot, the app
                               reminds them why they’re here:
                               play lots, earn coins, by power
                               ups. Repeat.

                            •  This screen appears as soon as
                               the player crosses the 100 coin
                               plateau (presuming they are not
                               in the middle of gameplay).




Adrian Crook & Associates
Slot Machine (Currency Sink)
                            •  In the pre-round boost purchase
                               screen, player can also use a slot
                               machine multiple times to “win”
                               1-2 boosts for that round.

                            •  Purpose of the slot machine is as
                               a currency sink.

                            •  Ideally, the payout and price are
                               dynamically adjustable server
                               side in response to how much
                               trapped value there is the system.

                            •  Should the developer need to
                               burn off a certain amount of
                               currency to reign in inflation, they
                               can play with these variables.
Adrian Crook & Associates
Game Summary Screen
                            •  Primary options are Brag (FB
                               Wall Post) and Rematch (play
                               another game with same play)
                               are both larger and closest to a
                               user’s thumb position.

                            •  If a user wishes to do neither,
                               they have to reach their thumb
                               clear across their device
                               (assuming most are right-handed)
                               to press the tiny x on the top left
                               (non-standard!) corner of the
                               dialog box.

                            •  Little decisions like this add up
                               and lead to more positive actions
                               than opt-outs.
Adrian Crook & Associates
Invite Friends for Coins
                            •  The lower portion of these round
                               summary screens is always given
                               over to promotion messaging (i.e.
                               start another game, invite friends,
                               play a turn in another match, etc).

                            •  Merely inviting 10 friends nets the
                               player 100 coins, right away.
                               Their friends do not need to install
                               the app.

                            •  Often games only reward coins
                               upon invitee’s installation of app.




Adrian Crook & Associates
Invite Friends for Coins
                            •  Fantastically simple Invite Friends
                               screen with meter on top indicating
                               player’s progress toward the 100 coin
                               goal.

                            •  Invites being sent are EMAIL invites,
                               not Facebook invites. This may be for
                               two reasons:
                                 •  Avoid popping a Facebook API
                                     invite dialog that many players
                                     will shy away from.
                                 •  Accomplish the invite process
                                     silently – no confirmation dialog,
                                     just highlight player name and
                                     touch send.
                                 •  Provide a universal invite system
                                     that FB users and email-only
                                     users can both utilize.

Adrian Crook & Associates   •  Meter moves up with each invite.
Blurred Game Loops
                            •  Player kept in the habit of closing
                               open gameplay loops.

                            •  Often player doesn’t make it back
                               to main menu for several games
                               due to presence of game
                               selection option at bottom of
                               round summary screen (good).

                            •  Keep the player as close to the
                               game loop as possible – kicking
                               them back to main menu gives
                               them a natural spot to exit the
                               app (bad).



Adrian Crook & Associates
Re-Engagement Tools
                            •  iOS push notifications

                            •  Open Graph
                                •  Custom actions such as
                                   “beat”
                                •  Slightly janky custom
                                   aggregation for “wins”

                            •  No email seen yet

                            •  No Facebook requests




Adrian Crook & Associates
Pros
             ›  Well  polished FTUE with just the right level of
                 tutorial, both in its own mode and in game 1
             ›  Reliance on random (non-friend) matches to
                 ensure high initial engagement
             ›  Blurred game loops avoid player returning to
                 main menu unless absolutely necessary.
             ›  Willing to trade early currency acquisition and
                 consumable slots for engagement and virality.
             ›  Compelling gameplay, fun boosts, and well-
                 designed economical model


Adrian Crook & Associates
Cons
             ›  InvitingFacebook friends to app is done via
                 Wall Post, not the higher-converting Request
             ›  Turn notifications are done via iOS notifications
                 only, not FB requests or email
             ›  Could use Open Graph more robustly
             ›  No ability for players to install other
                 WithBuddies apps from within this app
             ›  App’s tweet function doesn’t embed player’s
                 username anywhere in tweet



Adrian Crook & Associates                                            32
Get in touch with us!
                  For more info on Adrian Crook & Associates:



                            Web: www.adriancrook.com
                            Email: adrian@adriancrook.com
                            Twitter: @adriancrook



             We’re always accepting new social and mobile
             app design and product management clients.

Adrian Crook & Associates                                       33

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Jewels with Buddies First Time User Experience Analysis

  • 1. Jewels with Buddies First Time User Experience Analysis
  • 2. Who is AC+A? ›  Socialand mobile game design consultancy ›  Founded by Adrian Crook, 17 year industry vet ›  Associates specialize in: ›  AEM-focused design – systems to narrative ›  Product Management (metrics, best practices) ›  Product Marketing Management (paid acq) ›  Tactical programming (client implementations) ›  More info: www.adriancrook.com Adrian Crook & Associates 2
  • 3. Intro: Jewels with Buddies •  Genre: Match-3 •  Released: July 10, 2012 •  Avg Rating: 5 stars •  Developer: Stofle Designs •  Publisher: Scopely Inc. •  Multiplayer via Facebook & Username (no Game Center) •  Other notable titles: •  Dice with Buddies •  Checkers with Buddies Adrian Crook & Associates
  • 4. Login •  Facebook login is most prominent as this is what the developer would most prefer people use •  That said, the option to sign up without using a Facebook account is key – frequently 40% of a game’s DAUs come from non-FB users •  Finally, the note about not posting to your wall without a user’s permission addresses a key phobia among FB game players, re-assuring them they can use this method to play, without risk Adrian Crook & Associates
  • 5. Account Creation •  Very simply sign-up procedure, only getting the bare minimum info required, deferring further user data until post-signup •  “WithBuddies™” account is cross- SKU and can be used in Dice with Buddies and Checkers with Buddies. The user is not scared off as they would be if they were asked to join a separate online service altogether because “WithBuddies” appears to be just for this app, unless the user reads more closely. •  Zynga does the same using their Adrian Crook & Associates “With Friends” network.
  • 6. Facebook Auth •  Jewels with Buddies asks for about as many permissions as an app can before diving into extended permissions (and the required secondary dialog that hurts the funnel). •  “Post on my behalf” is used for Open Graph. Adrian Crook & Associates
  • 8. Automatic Pairing, Part 1 •  Immediately upon completion of the tutorial, the player has an incoming game request from a stranger. •  The player flows right into this game, as it is their turn, so they are immediately in a game with someone else and provided with a reason to return. •  Being invited to a game also helps the player overcome any fears of inviting others to play with them in the future. Adrian Crook & Associates
  • 9. Automatic Pairing, Part 2 •  As soon as the player has completed their first turn in their first game, another random player invites them to a game! This gets the player in the habit of playing multiple games at once while they wait for their opponents. •  It’s much better for the app to use two random games as the initial matches instead of games with the player’s friends. •  This is because the app can then ensure the player gets matched with an active opponent and not a potentially lapsed friend. Adrian Crook & Associates
  • 10. User-Created Game Funnel •  With the booster rockets of two games now underway with random opponents, the player is now shown how to start a game of their own choosing. •  Note: Orange arrow is in-game art, not my own indication. Adrian Crook & Associates
  • 11. User-Created Game Funnel •  Taking no chances, the app walks the player right through the suggested new game creation process. Adrian Crook & Associates
  • 12. User-Created Game Funnel •  The app suggests starting a game with a random opponent by default. •  This is most likely to ensure the new player is matched up with an opponent who is not “stale”. I.e. the app finds a player with a recently opened random game and/or a track record of recent activity/fast turnaround on rounds. •  The wording below this dialog supports as much, as “start a game with an online opponent” implies that random opponents are ready to play now. Adrian Crook & Associates
  • 13. New Game Creation Menu •  Rematch is a great option here. Frequently, good opponents players find via random games are hard to track down for future games. •  Providing an explicitly-named “Rematch” menu to house prior opponents (both friends and random) makes a lot of sense. •  Aside from that, we see the usual options for game creation. •  Username is vital to allow out of network player discovery and for those who don’t connect via FB. Adrian Crook & Associates
  • 14. Invite Friends To App •  When a player selects a Facebook friend to invite to the app, a Wall-to-Wall method is used (posting on the invitee’s wall) to invite the player to play. •  Unfortunately, this method of initiating a game converts at a far lower rate than do user-to-user requests. •  Ideally, a user-to-user invite request should be sent here, redirecting to a landing page with App Store links to each SKU. Adrian Crook & Associates
  • 15. Turn Requests •  Jewels with Buddies doesn’t appear to utilize the Facebook request channel (likely because it would be annoying to receive requests on FB desktop for a mobile-only game). •  Instead, the game using iOS requests, which are good but are often disabled by users (up to 70% of the time, by some reports). •  App should make use of email for turn or game notifications (it collects the permission) but doesn’t appear to. Adrian Crook & Associates
  • 16. Rematch Menu Detail •  Alphabetized, not chronological. Might be worth having a chronological option, sorting from most recently played to least. •  List includes opponents with whom you’re currently playing. •  Lists what other With Buddies apps that opponent has installed, although it does not allow players to touch these icons to launch/ acquire the apps, which is a missed opportunity. •  Player is able to delete opponents from this list, a nice option. Adrian Crook & Associates
  • 17. Store •  Fun visualization of coins available in store. •  $49.99 and $99.99 coin bundles occupy 50% of the screen real estate! •  Higher price points anchor players psychologically, rendering the $19.99 coin bundle (“Most Popular”) a seemingly reasonable choice. Adrian Crook & Associates
  • 18. Main Games List Menu •  Suggested game to start always present when online. •  Facebook “Play With Friends” button present, even if the player is already signed in with FB. •  Twitter button publishes an auto- tweet that let’s friends know you’re playing. Only non-editable text in tweet is URL to app stores. •  Oddly, tweet does not include username, but includes game- specific hashtag. Adrian Crook & Associates
  • 19. Settings Menu •  Player picture is pre-populated with player’s Facebook profile pic, provided player is logged in. Good UX touch, almost standard. by now in mobile apps. •  Players able to view and manage their blocked opponents list from Settings menu. Adrian Crook & Associates
  • 20. Help and Support •  This is a web page, loaded when player clicks “Help” from Main menu. •  This allows the developer to update the help more often than would be possible via app update alone (which would require Apple cert every time, obviously). •  Wherever load time latency is not an issue, loading content dynamically may be preferable to building into the app. Especially usefully for promotional text, store items & prices, etc. Adrian Crook & Associates
  • 21. Consumables •  App utilizes consumables purchased before each round. •  It’s clear to the player that there are more powerful power ups to be had (this one is 8/10) and a cap on the boost power per round (8/18) that they might only exploit by unlocking the other power up slot. •  If consumable is not used by the player in the round, the item(s) are used automatically near the end of the round, clearing them from player’s inventory. This is preferable to just deleting the Adrian Crook & Associates item.
  • 22. Play More, Get More •  By starting another game, the player can unlock the second boost slot. •  Often extra consumable slots are monetized, but in this case the developer has chosen to trade engagement for monetization. •  The most obvious call to action on this screen is the Start a New Game button along the bottom. •  To avoid pressing this, the user must back out to the Main menu using the top left button. Undoubtedly, this results in lots of Adrian Crook & Associates game starts.
  • 23. Random Game Logic •  This iOS-style dialog is not just aesthetically out of place in a game that otherwise has great style… •  It’s questionable why the app couldn’t allow the player to initiate the random game, playing their own turn first. •  Allowing the player to go first, then pairing them up with a random player at some point during or after that process would keep the player engaged in the game rather than waiting for their wish to play to be fulfilled. Adrian Crook & Associates
  • 24. Compulsion Loop Reinforcement •  In case the player forgot, the app reminds them why they’re here: play lots, earn coins, by power ups. Repeat. •  This screen appears as soon as the player crosses the 100 coin plateau (presuming they are not in the middle of gameplay). Adrian Crook & Associates
  • 25. Slot Machine (Currency Sink) •  In the pre-round boost purchase screen, player can also use a slot machine multiple times to “win” 1-2 boosts for that round. •  Purpose of the slot machine is as a currency sink. •  Ideally, the payout and price are dynamically adjustable server side in response to how much trapped value there is the system. •  Should the developer need to burn off a certain amount of currency to reign in inflation, they can play with these variables. Adrian Crook & Associates
  • 26. Game Summary Screen •  Primary options are Brag (FB Wall Post) and Rematch (play another game with same play) are both larger and closest to a user’s thumb position. •  If a user wishes to do neither, they have to reach their thumb clear across their device (assuming most are right-handed) to press the tiny x on the top left (non-standard!) corner of the dialog box. •  Little decisions like this add up and lead to more positive actions than opt-outs. Adrian Crook & Associates
  • 27. Invite Friends for Coins •  The lower portion of these round summary screens is always given over to promotion messaging (i.e. start another game, invite friends, play a turn in another match, etc). •  Merely inviting 10 friends nets the player 100 coins, right away. Their friends do not need to install the app. •  Often games only reward coins upon invitee’s installation of app. Adrian Crook & Associates
  • 28. Invite Friends for Coins •  Fantastically simple Invite Friends screen with meter on top indicating player’s progress toward the 100 coin goal. •  Invites being sent are EMAIL invites, not Facebook invites. This may be for two reasons: •  Avoid popping a Facebook API invite dialog that many players will shy away from. •  Accomplish the invite process silently – no confirmation dialog, just highlight player name and touch send. •  Provide a universal invite system that FB users and email-only users can both utilize. Adrian Crook & Associates •  Meter moves up with each invite.
  • 29. Blurred Game Loops •  Player kept in the habit of closing open gameplay loops. •  Often player doesn’t make it back to main menu for several games due to presence of game selection option at bottom of round summary screen (good). •  Keep the player as close to the game loop as possible – kicking them back to main menu gives them a natural spot to exit the app (bad). Adrian Crook & Associates
  • 30. Re-Engagement Tools •  iOS push notifications •  Open Graph •  Custom actions such as “beat” •  Slightly janky custom aggregation for “wins” •  No email seen yet •  No Facebook requests Adrian Crook & Associates
  • 31. Pros ›  Well polished FTUE with just the right level of tutorial, both in its own mode and in game 1 ›  Reliance on random (non-friend) matches to ensure high initial engagement ›  Blurred game loops avoid player returning to main menu unless absolutely necessary. ›  Willing to trade early currency acquisition and consumable slots for engagement and virality. ›  Compelling gameplay, fun boosts, and well- designed economical model Adrian Crook & Associates
  • 32. Cons ›  InvitingFacebook friends to app is done via Wall Post, not the higher-converting Request ›  Turn notifications are done via iOS notifications only, not FB requests or email ›  Could use Open Graph more robustly ›  No ability for players to install other WithBuddies apps from within this app ›  App’s tweet function doesn’t embed player’s username anywhere in tweet Adrian Crook & Associates 32
  • 33. Get in touch with us! For more info on Adrian Crook & Associates: Web: www.adriancrook.com Email: adrian@adriancrook.com Twitter: @adriancrook We’re always accepting new social and mobile app design and product management clients. Adrian Crook & Associates 33