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Presented to
Bilal Shahzad
Group Members
1. BCSF13A004
2. BCSF13A052
3. BCSF13A062
Enterprise Application
Development
Topics For Presentation
• What is Unity 3D
• History of Unity
• Game Engines
• Why Unity
• Requirements
• How To Download
• Platform Characteristics
• Unity Basics
What Is Unity 3D
• Unity is a cross platform engine developed by unity technologies. OR
• Unity is a multiplatform, integrated IDE for scripting games and working
with 3D virtual worlds.
• It is used to develop video games like temple run, dead trigger, escape run
etc. for p.c, consoles, mobile devices, websites.
History Of Unity
• First version of unity was introduced in 8 June 2005 which was available only
for MAC.
• But now it targets more than 15 platforms.
• Till first version of unity 5 versions have been released.
• Latest 5.0 version released on 3rd march 2015 which targets android, iOS,
blackberry 10, windows phone 8, web GL, ps3, ps4, Xbox 360, xbox6,
android t.v etc.
Various Game Engines
• Unity 5
• Source 2
• Unreal engine 4
• Cry engine
• Craft studio
• Torque
• Construct 2
Why Unity ??
• Great simplicity
• Its free to get start
• Multiplatform
• The asset store
• Ability to create 2D games
• Scripting languages (JavaScript and C#)
• Graphics are realistic
• Online tutorials make it easy to learn
Requirements
• OS: windows xp,7,8 mac x10.8 or higher
• Graphics: direct x9, direct x11
• For android: sdk, jdk
• For windows app/phone : 64 bit windows 8.9 pro
• For blackberry 32 bit java runtime
How To Download
• www.unity3d.com
• Click on get unity5
• Two editions
Personal
Professional
Platform Characteristics
• .unity extension
• Develop games for different platforms
Unity Basics
There are main 5 windows of unity.
• Scene
• Hierarchy
• Inspector
• Game
• Project Panel
Scene
• The development of 3D objects is shown in Scene Window.
• We can create objects also we can change the size of objects.
• A totally 3D scene will be shown there in the scene window.
Game
• All what is done in the scene window is shown in the game window which
shows the game view of what we have developed.
Hierarchy Panel
• It contains the list of objects which we have used in our scene window.
Project Panel
• It lists all of the elements that you’ll use to create game objects in your
project.
• It also contains the assets folder which unity automatically creates.
• We can not have any changing in it unless we are familiar with it.
• It contains all the functionality.
Assets
Unity automatically creates the assets folder for you when you create a new
project. If you drag a compatible file, like a 3D model, a sound effect, or an
image into the project panel, unity copies it to the assets folder behind the
scenes, and display it in the project panel.
Inspector
• The inspector is a context sensitive panel, which means that it changes
depending on what you select else where in unity.
• This is where you can adjust the position, location and scale of game objects
listed in the hierarchy panel.
• The inspector can also display controls to configure components that add
functionality to game objects.
Unity 3 d

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Unity 3 d

  • 1.
  • 2. Presented to Bilal Shahzad Group Members 1. BCSF13A004 2. BCSF13A052 3. BCSF13A062
  • 3. Enterprise Application Development Topics For Presentation • What is Unity 3D • History of Unity • Game Engines • Why Unity • Requirements • How To Download • Platform Characteristics • Unity Basics
  • 4. What Is Unity 3D • Unity is a cross platform engine developed by unity technologies. OR • Unity is a multiplatform, integrated IDE for scripting games and working with 3D virtual worlds. • It is used to develop video games like temple run, dead trigger, escape run etc. for p.c, consoles, mobile devices, websites.
  • 5. History Of Unity • First version of unity was introduced in 8 June 2005 which was available only for MAC. • But now it targets more than 15 platforms. • Till first version of unity 5 versions have been released. • Latest 5.0 version released on 3rd march 2015 which targets android, iOS, blackberry 10, windows phone 8, web GL, ps3, ps4, Xbox 360, xbox6, android t.v etc.
  • 6. Various Game Engines • Unity 5 • Source 2 • Unreal engine 4 • Cry engine • Craft studio • Torque • Construct 2
  • 7. Why Unity ?? • Great simplicity • Its free to get start • Multiplatform • The asset store • Ability to create 2D games • Scripting languages (JavaScript and C#) • Graphics are realistic • Online tutorials make it easy to learn
  • 8. Requirements • OS: windows xp,7,8 mac x10.8 or higher • Graphics: direct x9, direct x11 • For android: sdk, jdk • For windows app/phone : 64 bit windows 8.9 pro • For blackberry 32 bit java runtime
  • 9. How To Download • www.unity3d.com • Click on get unity5 • Two editions Personal Professional
  • 10. Platform Characteristics • .unity extension • Develop games for different platforms
  • 11. Unity Basics There are main 5 windows of unity. • Scene • Hierarchy • Inspector • Game • Project Panel
  • 12.
  • 13. Scene • The development of 3D objects is shown in Scene Window. • We can create objects also we can change the size of objects. • A totally 3D scene will be shown there in the scene window.
  • 14. Game • All what is done in the scene window is shown in the game window which shows the game view of what we have developed.
  • 15. Hierarchy Panel • It contains the list of objects which we have used in our scene window.
  • 16. Project Panel • It lists all of the elements that you’ll use to create game objects in your project. • It also contains the assets folder which unity automatically creates. • We can not have any changing in it unless we are familiar with it. • It contains all the functionality.
  • 17. Assets Unity automatically creates the assets folder for you when you create a new project. If you drag a compatible file, like a 3D model, a sound effect, or an image into the project panel, unity copies it to the assets folder behind the scenes, and display it in the project panel.
  • 18. Inspector • The inspector is a context sensitive panel, which means that it changes depending on what you select else where in unity. • This is where you can adjust the position, location and scale of game objects listed in the hierarchy panel. • The inspector can also display controls to configure components that add functionality to game objects.