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Unit 30 Design for Games



 AO5 – Design a Game Interface
    and Control Mechanism
AO5 asks you to design your
game's Input/Output structure –
the on-screen game interface the
 player will see and hear and the
 control mechanisms the player
              will use.
You are going to do this by considering
                different styles of

*   Interfaces
*   Navigation structures
*   Screen layouts
*   Game controllers

    and deciding what of these are best for your
                      game.
Interfaces
 The game interface is the fundamental way
the player communicates with the game, and
          the game with the player

 For example – traditional PC games use a
   mixture of graphical and text onscreen
 information along with sounds (the output
 structure), and players use a keyboard, a
mouse and sometimes peripherals such as a
        joystick (the input structure)
The Nintendo Wii, on the other
 hand, has a radically different
input structure through use of a
   motion sensitive control –
 although it's output structures
    are very similar to other
           interfaces.
Interface Task
       ●   Identify at least two
           different interfaces that
           might be appropriate for
           games such as yours
       ●   Choose and fully describe
           an interface for your game
           and justify your choice in
           relation to game play and
           your target audience.
Navigation Structures


 Think of this like the DVD menu – how do
 you navigate through the start up phases of
your game as it loads – what useful activity or
 information should be available to you as a
                    player?
Navigation Structure Task

●   Identify at least two
    navigation structures in
    games similar to yours
●   Choose and fully
    describe the most
    appropriate navigation
    structure for your game
    and justify your choice
    in relation to your target
    audience.
Screen Layout


You need to explore the different
    styles of playing screens,
information screens, HUDs and
other ways of visually presenting
   information to the player
Screen Layout Task
         ●   Identify at least two styles
             of screen layout and uses
             of HUDs in games similar
             to yours
         ●   Choose and fully describe
             the most appropriate
             screen layout for your
             game and justify your
             decision in terms of game
             play and your target
             audience
Game Controllers


  You need to explore the different styles of
   input structure – the game controllers –
available to you. For a distinction you need to
    demonstrate and understanding of the
 'cutting edge' of technology – although you
 might decide not to use that for your game.
Game Controller Task
●   Identify at least two different
    available game controllers
    which would be suitable for
    your game
●   Investigate and report on the
    latest technical developments in
    computer/human interaction
●   Choose and fully decribe a
    controller suitable for your
    game and justify your choice
    with reference to game play,
    target audience and available
    technologies
Presentation


 All of your work needs to be posted on your
                    blog.

 You may need to scan designs for your user
  interface or your controllers – or you may
create them as digital designs ready to upload
Assessment
Pass - You identify and define a very simple game interface and
control mechanism for your game, although the underlying concepts
may not be fully grasped.

Merit - You demonstrate a good understanding of interfaces and
control mechanisms, which are well defined.

Distinction - You demonstrate a thorough understanding of
interfaces and control mechanisms incorporating some advanced
concepts in Human - Computer Interaction Design. You produce an
excellent interface design and control mechanics specification for the
game.

These tasks are designed so that if you complete them
    in full you should be working at Distinction

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Ao5 presentation

  • 1. Unit 30 Design for Games AO5 – Design a Game Interface and Control Mechanism
  • 2. AO5 asks you to design your game's Input/Output structure – the on-screen game interface the player will see and hear and the control mechanisms the player will use.
  • 3. You are going to do this by considering different styles of * Interfaces * Navigation structures * Screen layouts * Game controllers and deciding what of these are best for your game.
  • 4. Interfaces The game interface is the fundamental way the player communicates with the game, and the game with the player For example – traditional PC games use a mixture of graphical and text onscreen information along with sounds (the output structure), and players use a keyboard, a mouse and sometimes peripherals such as a joystick (the input structure)
  • 5. The Nintendo Wii, on the other hand, has a radically different input structure through use of a motion sensitive control – although it's output structures are very similar to other interfaces.
  • 6. Interface Task ● Identify at least two different interfaces that might be appropriate for games such as yours ● Choose and fully describe an interface for your game and justify your choice in relation to game play and your target audience.
  • 7. Navigation Structures Think of this like the DVD menu – how do you navigate through the start up phases of your game as it loads – what useful activity or information should be available to you as a player?
  • 8. Navigation Structure Task ● Identify at least two navigation structures in games similar to yours ● Choose and fully describe the most appropriate navigation structure for your game and justify your choice in relation to your target audience.
  • 9. Screen Layout You need to explore the different styles of playing screens, information screens, HUDs and other ways of visually presenting information to the player
  • 10. Screen Layout Task ● Identify at least two styles of screen layout and uses of HUDs in games similar to yours ● Choose and fully describe the most appropriate screen layout for your game and justify your decision in terms of game play and your target audience
  • 11. Game Controllers You need to explore the different styles of input structure – the game controllers – available to you. For a distinction you need to demonstrate and understanding of the 'cutting edge' of technology – although you might decide not to use that for your game.
  • 12. Game Controller Task ● Identify at least two different available game controllers which would be suitable for your game ● Investigate and report on the latest technical developments in computer/human interaction ● Choose and fully decribe a controller suitable for your game and justify your choice with reference to game play, target audience and available technologies
  • 13. Presentation All of your work needs to be posted on your blog. You may need to scan designs for your user interface or your controllers – or you may create them as digital designs ready to upload
  • 14. Assessment Pass - You identify and define a very simple game interface and control mechanism for your game, although the underlying concepts may not be fully grasped. Merit - You demonstrate a good understanding of interfaces and control mechanisms, which are well defined. Distinction - You demonstrate a thorough understanding of interfaces and control mechanisms incorporating some advanced concepts in Human - Computer Interaction Design. You produce an excellent interface design and control mechanics specification for the game. These tasks are designed so that if you complete them in full you should be working at Distinction