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ASSURE



Joy Padua
Aika Parlan
Ann Tipon
Assure Model
• Is a procedural guide for planning and
  delivering instruction that incorporates
  media, assumes that training or instruction
  really is required (e.g., students don’t know
  how to use the new laboratory microscopes,
  or assembly line workers must learn to
  handle safely the toxic materials they work
  with).
ASSURE STANDS FOR:
•   ANALYZE LEARNERS
•   STATE OBJECTIVES
•   SELECT MEDIA AND MATERIALS
•   UTILIZE MATERIALS
•   REQUIRE LEARNER PERFORMANCE
•   EVALUATE/REVISE
THE ASSURE METHOD
ANALYZE LEARNERS
• The first step in planning is to identify the
  learners.

• Your learners may be:
  – be students, trainees, or members of an
    organization such as a Sunday school, civic club,
    youth group, or fraternal organization.
• You must know your students to select the
  "best" medium to meet the objectives.

• The audience can be analyzed in terms of (1)
  general characteristics and (2) specific entry
  competencies—knowledge, skills, and
  attitudes about the topic
General Characteristics (of the
               learners)
• Even a superficial analysis of learner
  characteristics can provide helpful leads in
  selecting instruc-tional methods and media.
• CHARACTERISTICS OF THE LEARNERS DEPEND:
      -reading skills, ethnic or cultural subgroup,
  learner’s apathy, social background and etc.
• The more advanced have a sufficient base for
  using audiovisual or even verbal materials.
Specific Entry Competencies

• At the beginning, you have to assume that the
  learners lack the knowledge and skills
• But they possess the knowledge or skills
  needed to learn and understand from the
  lesson.
• In reality, these assumptions are often
  mistaken.
STATE OBJECTIVES
• The next step is to state the objectives as
  specifically as possible.

• The objectives may be derived from a needs
  assessment or a course syllabus, stated in a
  text-book, taken from a curriculum guide, or
  developed by the instructor.
OBJECTIVES SHOULD BE STATED IN
            TERMS OF:
• what the learner (audience) will be able to do
  as a result of instruction (behavior).

• The conditions under which the student or
  trainee is going to perform and the degree of
  acceptable performance should be included.
The ABCDs of Well-Stated Objectives
1. A well-stated objective starts by naming the
   Audience of learners for whom the objective is
   intended.
2. It then specifies the Behavior or capability to be
   learned and
3. the Conditions under which the capability
   would be observed.
4. specifies the Degree to which the new skill must
   be mastered—the standard by which the
   capability can be judged.
Audience
• focus on what the learner is doing, not on
  what the teacher is doing.
• Learning is most likely to take place when the
  learner is active— mentally processing an idea
  or physically practicing a skill.
• not what the teacher does, the objective
  begins by stat-ing whose capability is going to
  be changed
Behavior
• . The heart of the objective is the verb
  describing the new capability that the
  audience will have after instruction.

• This verb is most likely to communicate your
  intent clearly if it is stated as an observable
  behavior.
What will the learner be able to do
 after completing instruc-tion?
• Vague terms such as know,' understand, and
  appreciate do not communicate your aim '
  clearly. Better are define, catego-rize, and
  demonstrate, which denote observable
  performance.
Conditions

• A statement of objectives should include the
  conditions under which perfor-mance is to be
  observed, if such conditions are relevant
Degree
• The final requirement of a well-stated
  objective is to indicate the standard by which
  acceptable performance will be judged
• Includes: What degree of accuracy or
  proficiency must the learner display? Whether
  the criteria are stated in qualitative or
  quantita-tive terms
CLASSIFICATION OF OBJECTIVES
• An objective may be classified according to the
  primary type of learning outcome at which it is
  aimed.
• Although there is a range of opinion on the best
  way to describe and organize the subsets, three
  categories, or "domains," of learning are widely
  accepted: cognitive, affective, and motor skills.
• To these we add a fourth—interpersonal skills—
  which addresses important skills neglected in the
  other domains.
Cognitive-learning involves the whole array
of intellectual capa-bilities, from simple
factual recall to the generation of new
theories.

• Affective learning involves feel-ings and
  values. Objectives in the affective domain may
  range from stimulating interest in a school
  subject to encouraging healthy social attitudes
  to adopting a set of ethical standards.
Motor skill
• learning involves athletic, manual, and other
  such physical skills. Objectives in the motor
  skill domain include capa-bilities ranging from
  simple mechanical operations to those
  entailing-sophisticated neuromuscular
  coordination and strategy, as in competitive
  sports.
Interpersonal skills
• learning involves interaction among peo-ple.
  These are people-centered skills that involve
  the ability to relate effectively with others.,
• Examples include teamwork, counseling
  techniques, adminis-trative skills,
  salesmanship, dis-cussion activities, and
  customer relations.
The cognitive Domain

• proposed by Bloom envisioned a rather
  orderly progression from simple to complex
  mental abilities.
• Research suggests that the cogni-tive domain
  incorporates at least three qualitatively
  different types of capabilities, not a single
  sim-ple-to-complex continuum.
COGNITIVE DOMAIN INCLUDES:
• Verbal/visual information
• Intellectual skills:
  – Discrimination: to be able to distinguish between
    two different stimuli, that is, to see the difference
    between physically similar objects
  – Concept learning: classifying things or ideas into
    cat-egories on the basis of some shared attributes.
•Cognitive Strategies
• the internal "control processes" that govern
  the learner's ability to visualize, think about,
  and solve problems.
• The sophistication of our cognitive strate-gies
  determines how cre-atively, fluently, or
  critically we will be able to think.
The Affective Domain


• The affective domain is organized according to
  the degree of internalization
the degree to which the attitude or value has
become part of the individual are the following:
• 1. Receiving: being aware of and willing to pay
  attention to a stimulus (listen or look) (e.g.,
  The student will sit quietly while the teacher
  reads Long-fellow's Paul Revere's Ride.).
• 2. Responding: actively participat-ing, reacting
  in some way • (e.g., The student will ask
  questions relating to Paul Revere's Ride.).
• 3. Valuing: voluntarily displaying - an
  attitude, showing an interest (e.g., The student
  will ask to read another story or poem about Paul
  Revere.).
• 4. Characterization: demonstrat-ing an internally
  consistent value system, developing a
  characteristic lifestyle based upon a value or
  value system (e.g., The student will devote a
  percentage of his or her free time to studying
  American history.)
The Motor Skill Domain

• The motor skill domain may be seen as a
  progression in the degree of coordination
  required
The following degrees are:
• 1. Imitation: repeating the action shown (e.g.,
  After viewing the film on the backhand tennis
  swing, you will demonstrate the swing with
  reasonable accuracy.).
• 2. Manipulation: performing independently
  (e.g., Following a practice period, you will
  demonstrate the backhand ten-nis swing,
  scoring seven of the ten points on the
  performance checklist.)
3.Precision: performing with accuracy (e.g., You will
   dem-onstrate an acceptable back-hand tennis
   swing, returning successfully at least 75 percent
   of practice serves to the back-hand.).
4. Articulation: performing unconsciously,
   efficiently, and harmoniously, incorporating
   coordination of skills (e.g., During a tennis match,
   you will execute the backhand stroke effectively
   against your opponent, returning nine out of ten
   of all types of shots hit to the backhand side.).
Types of Interpersonal Skills Learning
• 1. Seeking/giving information: asking
  for/offering facts, opin-ions, or clarification
  from/to another individual or individu-als
  (e.g., You will ask your supervisor about the
  meaning of a new work rule.).
• 2. Proposing: putting forward a new concept,
  suggestion, or course of action (e.g., You will
  make a job enrichment sugges-tion to your
  supervisor.).
• 3. Building and supporting: extending,
  developing, and enhancing another person, his or
  her proposal, or concepts (e.g., In a departmental
  meet-ing you will suggest an amend-ment to
  someone's motion.).
• 4. Shutting out/bringing in: excluding/involving
  another group member from/into a conversation
  or discussion (e.g., In a departmental meet-ing
  you will ask a quiet mem-ber to give his or her
  ideas.).
5.Disagreeing: providing a con-scious, direct
   declaration of dif-ference of opinion, or criticism
   of another person's concepts (e.g., During a
   lunchroom dis-cussion you will defend a new
   work rule against a colleague's attack.).
6. Summarizing: restating in a compact form the
   content of previous discussions or consid-erations
   (e.g., Before giving your comments in a
   depart-mental meeting you will sum-marize the
   arguments that have been presented.).
Objectives and Individual Differences

• Objectives in any of the domains just
  discussed may, of course, be adapted to the
  abilities of individ-ual learners. The stated
  philoso-phy of most schools and colleges is to
  help students fulfill their full potential, not to
  produce clone-like replications of a standard
  mold.
SELECT MEDIA AND MATERIALS

• A systematic plan for using media
  demands that the media be selected
  systematically at first.
The selection process has two stages:




• (1) choosing an appropriate media format and

• (2) selecting, modifying, or designing the specific
  materials within that format.
Choosing a Media Format

• a very complex task because of the following:
vast array of media available, the infinite variety
  among learn-ers, and the objectives to be
  pursued.
Media selection models- these are
different formulas proposed to
simplify the task.

• Media selection models are usually
  in the form of flowcharts or
  checklists.
Things to consider in media selection
               models:
• instructional situation or setting (e.g., large-
  group, small-group, or self-instruction),
• learner variables (e.g., reader, nonreader, or
  auditory preference)
and the nature of the objective (e.g., cognitive,
affective, motor skill, or interpersonal) must be
considered against the presentational
capabilities of each of the media formats (e.g.,
presenting still visuals, motion visuals, printed
words, or spoken words).
• Some models also take into consideration the
  capability of each format to give feedback to
  the learner
Reiser and Gagne model
• This model is one of the most recent and
  comprehensive model.
How does it work?
• The user is first asked to specify the
  instructional setting, which includes both the
  grouping arrangement and one major learner
  variable—reader versus nonreader.
• The choices of setting are as follows:
  instructor with readers, instructor with
  nonread-ers, self-instruction with nonread-
  ers, and central broadcast.
Within each of these settings the user
then specifies what objective is being
pursued.



• This decision leads to a short list of
  "candidate" media.
However…
• the Reiser and Gagne model ignores all
  learner charac-teristics except reading ability;
  it ignores such settings as tutorial and small
  group; it ignores or downplays such media
  formats as simulation, gaming, manipulative
  materials (tactile), and direct immersion
  experiences (kinesthetic).
Obtaining Specific Materials: Select,
         Modify, or Design?
• Once you decided what media format suits
  your objectives the next thing that you should
  consider is in finding specific materials to
  convey the lesson
Selecting Available Materials

• The majority of instructional materials used by
  teachers and trainers are "off the shelf"—that
  is, ready-made and available from school,
  district, or company collections or other easily
  accessible sources.
Survey of Sources

• Your first step might be to survey some of the
  published media reference guides to get a
  general idea of what is available.
Unfortunately, no single comprehensive guide
exists to all audiovisual materials available in all
 media formats in all subjects; you may have to
 con-sult several sources for a given problem.


• NICEM (National Information Center for
  Educational Media)- One of the more
  comprehensive sources set of indexes
The NICEM indexes are arranged
             according to
• The Instructor's Personal File.
  – Every instructor should develop a file of media
    references and appraisals for personal use. This
    personal file card need not be as detailed as the
    appraisal form.
  – Records instructional strengths and weaknesses
Modifying Available Materials

• If you cannot locate any suitable materials you
  can always modify what is available.
• This can be both challenging and creative.
Designing New Materials

• certain basic considerations must be taken into
  account when designing new materials. For
  example:
  -Objectives—What do you want your students to
  learn?
  -Audience—What are the characteristics of your
  learners? Do they have the prerequisite
  knowledge and skills to use and/or learn from the
  materials?
• Cost—Is sufficient money avail-able in your
  budget to meet the cost of supplies (film, audio-
  tapes, etc.) you will need to prepare the
  materials?
• Technical expertise—Do you have the necessary
  expertise to design and produce the kind of
  materials you wish to use? If not, will the
  necessary technical assistance be available to
  you? (Try to keep your design within the range of
  your own capabili-ties. Don't waste time and
  money trying to produce slick professional
  materials when simple inexpensive products will
  get the job done.)
• Equipment—Do you have avail-able the
  necessary equipment - - to produce and/or
  use the
• materials you intend to design?
• Facilities—If your design calls for use of
  special facilities for prep-aration and/or use of
  your materials, are such facilities available?
• Time—Can you afford to spend whatever time
  may be necessary to design and produce the
  kind of materials you have in mind?
UTILIZE MATERIALS


• To get maximum learning impact from your
  presentation, you must follow certain
  utilization proce-dures identified in formal
  research stretching back to U.S. military
  training in World War II and the practical
  experience of several generations of teachers
•   preview the materials,
•   practice the presentation,
•   prepare the environment,
•   prepare the audience,
•   and present.
Preview the Materials



• No instructional materials should be used
  blind
• During the selection process you should have
  determined that the materials are appropriate
  for your audience and objectives.
Practice the Presentation
• After previewing the
  materials, you should
  practice your portion of
  the presentation.
• However, do not over
  practice, or the
  presentation will sound
  "canned.“
Prepare the Environment



• Wherever the presentation is to take place—
  classroom, auditorium, meeting room, or
  whatever—the facilities will have to be put in
  order.
• Utilization of many media requires a darkened
  room, a convenient power supply, and access
  to light switches.
Present the Material
• This is what you've been
  preparing for, so you
  will want to make the
  most of it. Our term for
  this is showmanship.
• instructor should be
  able to direct attention
  in the classroom.
REQUIRE LEARNER PERFORMANCE
•   THE fifth step in the
    ASSURE model is to
    provide opportunities for
    learners to practice the
    capability being taught.

• Educators have long
  realized that participa-tion
  in the learning process by
  the learner enhances
  learning.
PROPOSITIONS:
• John Dewey urged reorganization of the
  curriculum and instruction to make student
  participation a central part of the process.

• behavioral psychologists such as B. F. Skinner
  demonstrated that instruction providing for
  constant reinforcement of desired behaviors is
  more effective than instruction in which
  responses are not reinforced.
EVALUATE/REVISE


•   THE final component of our ASSURE model for
  effective learning
• most frequent type of evaluation is the paper-
  and-pencil test
• The most frequent thought of purpose is to
  measure student achievement.
Three purposes of evaluation
• evaluation of
  learner
  achievement,
• evaluation of
  media and
  methods,
• and evaluation of
  the instructional
  process.
Evaluation of Learner Achievement
• The method of evaluating achievement
  depends on the nature of the objective.
• Objectives that focuses on cognitive skills for
  example, distinguishing adjectives from
  adverbs, describing a company's absence
  policy lend themselves to conventional
  written tests or oral examinations.
Evaluation of Media and Methods
• Evaluation also includes assessment of
  instructional media and methods.
• Particularly after first use, instructional
  materials need to be evaluated to determine if
  future use, with or without modification, is
  warranted. The results of your evaluation
  should be entered on your personal file form.
Evaluation of the Instructional Process

• Although ultimate evaluation must await
  completion of the instructional unit,
  evaluation is an ongoing process.

• Evaluations are made before, during, and after
  instruction.
Revision
• The final step of the
  instructional cycle is to sit back
  and look at the results of your
  evaluation data gathering.
• If your evaluation data indicate
  shortcomings now is the time to
  go back to the faulty part of the
  plan and revise it.
• The model works, but only if you
  use it to upgrade the quality of
  your instruction constantly.
• THANK YOU

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ASSURE Model

  • 2. Assure Model • Is a procedural guide for planning and delivering instruction that incorporates media, assumes that training or instruction really is required (e.g., students don’t know how to use the new laboratory microscopes, or assembly line workers must learn to handle safely the toxic materials they work with).
  • 3. ASSURE STANDS FOR: • ANALYZE LEARNERS • STATE OBJECTIVES • SELECT MEDIA AND MATERIALS • UTILIZE MATERIALS • REQUIRE LEARNER PERFORMANCE • EVALUATE/REVISE
  • 5. ANALYZE LEARNERS • The first step in planning is to identify the learners. • Your learners may be: – be students, trainees, or members of an organization such as a Sunday school, civic club, youth group, or fraternal organization.
  • 6. • You must know your students to select the "best" medium to meet the objectives. • The audience can be analyzed in terms of (1) general characteristics and (2) specific entry competencies—knowledge, skills, and attitudes about the topic
  • 7. General Characteristics (of the learners) • Even a superficial analysis of learner characteristics can provide helpful leads in selecting instruc-tional methods and media. • CHARACTERISTICS OF THE LEARNERS DEPEND: -reading skills, ethnic or cultural subgroup, learner’s apathy, social background and etc. • The more advanced have a sufficient base for using audiovisual or even verbal materials.
  • 8. Specific Entry Competencies • At the beginning, you have to assume that the learners lack the knowledge and skills • But they possess the knowledge or skills needed to learn and understand from the lesson. • In reality, these assumptions are often mistaken.
  • 9. STATE OBJECTIVES • The next step is to state the objectives as specifically as possible. • The objectives may be derived from a needs assessment or a course syllabus, stated in a text-book, taken from a curriculum guide, or developed by the instructor.
  • 10. OBJECTIVES SHOULD BE STATED IN TERMS OF: • what the learner (audience) will be able to do as a result of instruction (behavior). • The conditions under which the student or trainee is going to perform and the degree of acceptable performance should be included.
  • 11. The ABCDs of Well-Stated Objectives 1. A well-stated objective starts by naming the Audience of learners for whom the objective is intended. 2. It then specifies the Behavior or capability to be learned and 3. the Conditions under which the capability would be observed. 4. specifies the Degree to which the new skill must be mastered—the standard by which the capability can be judged.
  • 12. Audience • focus on what the learner is doing, not on what the teacher is doing. • Learning is most likely to take place when the learner is active— mentally processing an idea or physically practicing a skill. • not what the teacher does, the objective begins by stat-ing whose capability is going to be changed
  • 13. Behavior • . The heart of the objective is the verb describing the new capability that the audience will have after instruction. • This verb is most likely to communicate your intent clearly if it is stated as an observable behavior.
  • 14. What will the learner be able to do after completing instruc-tion? • Vague terms such as know,' understand, and appreciate do not communicate your aim ' clearly. Better are define, catego-rize, and demonstrate, which denote observable performance.
  • 15. Conditions • A statement of objectives should include the conditions under which perfor-mance is to be observed, if such conditions are relevant
  • 16. Degree • The final requirement of a well-stated objective is to indicate the standard by which acceptable performance will be judged • Includes: What degree of accuracy or proficiency must the learner display? Whether the criteria are stated in qualitative or quantita-tive terms
  • 17. CLASSIFICATION OF OBJECTIVES • An objective may be classified according to the primary type of learning outcome at which it is aimed. • Although there is a range of opinion on the best way to describe and organize the subsets, three categories, or "domains," of learning are widely accepted: cognitive, affective, and motor skills. • To these we add a fourth—interpersonal skills— which addresses important skills neglected in the other domains.
  • 18. Cognitive-learning involves the whole array of intellectual capa-bilities, from simple factual recall to the generation of new theories. • Affective learning involves feel-ings and values. Objectives in the affective domain may range from stimulating interest in a school subject to encouraging healthy social attitudes to adopting a set of ethical standards.
  • 19. Motor skill • learning involves athletic, manual, and other such physical skills. Objectives in the motor skill domain include capa-bilities ranging from simple mechanical operations to those entailing-sophisticated neuromuscular coordination and strategy, as in competitive sports.
  • 20. Interpersonal skills • learning involves interaction among peo-ple. These are people-centered skills that involve the ability to relate effectively with others., • Examples include teamwork, counseling techniques, adminis-trative skills, salesmanship, dis-cussion activities, and customer relations.
  • 21. The cognitive Domain • proposed by Bloom envisioned a rather orderly progression from simple to complex mental abilities. • Research suggests that the cogni-tive domain incorporates at least three qualitatively different types of capabilities, not a single sim-ple-to-complex continuum.
  • 22. COGNITIVE DOMAIN INCLUDES: • Verbal/visual information • Intellectual skills: – Discrimination: to be able to distinguish between two different stimuli, that is, to see the difference between physically similar objects – Concept learning: classifying things or ideas into cat-egories on the basis of some shared attributes.
  • 23. •Cognitive Strategies • the internal "control processes" that govern the learner's ability to visualize, think about, and solve problems. • The sophistication of our cognitive strate-gies determines how cre-atively, fluently, or critically we will be able to think.
  • 24. The Affective Domain • The affective domain is organized according to the degree of internalization
  • 25. the degree to which the attitude or value has become part of the individual are the following: • 1. Receiving: being aware of and willing to pay attention to a stimulus (listen or look) (e.g., The student will sit quietly while the teacher reads Long-fellow's Paul Revere's Ride.). • 2. Responding: actively participat-ing, reacting in some way • (e.g., The student will ask questions relating to Paul Revere's Ride.).
  • 26. • 3. Valuing: voluntarily displaying - an attitude, showing an interest (e.g., The student will ask to read another story or poem about Paul Revere.). • 4. Characterization: demonstrat-ing an internally consistent value system, developing a characteristic lifestyle based upon a value or value system (e.g., The student will devote a percentage of his or her free time to studying American history.)
  • 27. The Motor Skill Domain • The motor skill domain may be seen as a progression in the degree of coordination required
  • 28. The following degrees are: • 1. Imitation: repeating the action shown (e.g., After viewing the film on the backhand tennis swing, you will demonstrate the swing with reasonable accuracy.). • 2. Manipulation: performing independently (e.g., Following a practice period, you will demonstrate the backhand ten-nis swing, scoring seven of the ten points on the performance checklist.)
  • 29. 3.Precision: performing with accuracy (e.g., You will dem-onstrate an acceptable back-hand tennis swing, returning successfully at least 75 percent of practice serves to the back-hand.). 4. Articulation: performing unconsciously, efficiently, and harmoniously, incorporating coordination of skills (e.g., During a tennis match, you will execute the backhand stroke effectively against your opponent, returning nine out of ten of all types of shots hit to the backhand side.).
  • 30. Types of Interpersonal Skills Learning • 1. Seeking/giving information: asking for/offering facts, opin-ions, or clarification from/to another individual or individu-als (e.g., You will ask your supervisor about the meaning of a new work rule.). • 2. Proposing: putting forward a new concept, suggestion, or course of action (e.g., You will make a job enrichment sugges-tion to your supervisor.).
  • 31. • 3. Building and supporting: extending, developing, and enhancing another person, his or her proposal, or concepts (e.g., In a departmental meet-ing you will suggest an amend-ment to someone's motion.). • 4. Shutting out/bringing in: excluding/involving another group member from/into a conversation or discussion (e.g., In a departmental meet-ing you will ask a quiet mem-ber to give his or her ideas.).
  • 32. 5.Disagreeing: providing a con-scious, direct declaration of dif-ference of opinion, or criticism of another person's concepts (e.g., During a lunchroom dis-cussion you will defend a new work rule against a colleague's attack.). 6. Summarizing: restating in a compact form the content of previous discussions or consid-erations (e.g., Before giving your comments in a depart-mental meeting you will sum-marize the arguments that have been presented.).
  • 33. Objectives and Individual Differences • Objectives in any of the domains just discussed may, of course, be adapted to the abilities of individ-ual learners. The stated philoso-phy of most schools and colleges is to help students fulfill their full potential, not to produce clone-like replications of a standard mold.
  • 34. SELECT MEDIA AND MATERIALS • A systematic plan for using media demands that the media be selected systematically at first.
  • 35. The selection process has two stages: • (1) choosing an appropriate media format and • (2) selecting, modifying, or designing the specific materials within that format.
  • 36. Choosing a Media Format • a very complex task because of the following: vast array of media available, the infinite variety among learn-ers, and the objectives to be pursued.
  • 37. Media selection models- these are different formulas proposed to simplify the task. • Media selection models are usually in the form of flowcharts or checklists.
  • 38. Things to consider in media selection models: • instructional situation or setting (e.g., large- group, small-group, or self-instruction), • learner variables (e.g., reader, nonreader, or auditory preference)
  • 39. and the nature of the objective (e.g., cognitive, affective, motor skill, or interpersonal) must be considered against the presentational capabilities of each of the media formats (e.g., presenting still visuals, motion visuals, printed words, or spoken words). • Some models also take into consideration the capability of each format to give feedback to the learner
  • 40. Reiser and Gagne model • This model is one of the most recent and comprehensive model.
  • 41. How does it work? • The user is first asked to specify the instructional setting, which includes both the grouping arrangement and one major learner variable—reader versus nonreader. • The choices of setting are as follows: instructor with readers, instructor with nonread-ers, self-instruction with nonread- ers, and central broadcast.
  • 42. Within each of these settings the user then specifies what objective is being pursued. • This decision leads to a short list of "candidate" media.
  • 43. However… • the Reiser and Gagne model ignores all learner charac-teristics except reading ability; it ignores such settings as tutorial and small group; it ignores or downplays such media formats as simulation, gaming, manipulative materials (tactile), and direct immersion experiences (kinesthetic).
  • 44. Obtaining Specific Materials: Select, Modify, or Design? • Once you decided what media format suits your objectives the next thing that you should consider is in finding specific materials to convey the lesson
  • 45. Selecting Available Materials • The majority of instructional materials used by teachers and trainers are "off the shelf"—that is, ready-made and available from school, district, or company collections or other easily accessible sources.
  • 46. Survey of Sources • Your first step might be to survey some of the published media reference guides to get a general idea of what is available.
  • 47. Unfortunately, no single comprehensive guide exists to all audiovisual materials available in all media formats in all subjects; you may have to con-sult several sources for a given problem. • NICEM (National Information Center for Educational Media)- One of the more comprehensive sources set of indexes
  • 48. The NICEM indexes are arranged according to • The Instructor's Personal File. – Every instructor should develop a file of media references and appraisals for personal use. This personal file card need not be as detailed as the appraisal form. – Records instructional strengths and weaknesses
  • 49. Modifying Available Materials • If you cannot locate any suitable materials you can always modify what is available. • This can be both challenging and creative.
  • 50. Designing New Materials • certain basic considerations must be taken into account when designing new materials. For example: -Objectives—What do you want your students to learn? -Audience—What are the characteristics of your learners? Do they have the prerequisite knowledge and skills to use and/or learn from the materials?
  • 51. • Cost—Is sufficient money avail-able in your budget to meet the cost of supplies (film, audio- tapes, etc.) you will need to prepare the materials? • Technical expertise—Do you have the necessary expertise to design and produce the kind of materials you wish to use? If not, will the necessary technical assistance be available to you? (Try to keep your design within the range of your own capabili-ties. Don't waste time and money trying to produce slick professional materials when simple inexpensive products will get the job done.)
  • 52. • Equipment—Do you have avail-able the necessary equipment - - to produce and/or use the • materials you intend to design? • Facilities—If your design calls for use of special facilities for prep-aration and/or use of your materials, are such facilities available? • Time—Can you afford to spend whatever time may be necessary to design and produce the kind of materials you have in mind?
  • 53. UTILIZE MATERIALS • To get maximum learning impact from your presentation, you must follow certain utilization proce-dures identified in formal research stretching back to U.S. military training in World War II and the practical experience of several generations of teachers
  • 54. preview the materials, • practice the presentation, • prepare the environment, • prepare the audience, • and present.
  • 55. Preview the Materials • No instructional materials should be used blind • During the selection process you should have determined that the materials are appropriate for your audience and objectives.
  • 56. Practice the Presentation • After previewing the materials, you should practice your portion of the presentation. • However, do not over practice, or the presentation will sound "canned.“
  • 57. Prepare the Environment • Wherever the presentation is to take place— classroom, auditorium, meeting room, or whatever—the facilities will have to be put in order. • Utilization of many media requires a darkened room, a convenient power supply, and access to light switches.
  • 58. Present the Material • This is what you've been preparing for, so you will want to make the most of it. Our term for this is showmanship. • instructor should be able to direct attention in the classroom.
  • 59. REQUIRE LEARNER PERFORMANCE • THE fifth step in the ASSURE model is to provide opportunities for learners to practice the capability being taught. • Educators have long realized that participa-tion in the learning process by the learner enhances learning.
  • 60. PROPOSITIONS: • John Dewey urged reorganization of the curriculum and instruction to make student participation a central part of the process. • behavioral psychologists such as B. F. Skinner demonstrated that instruction providing for constant reinforcement of desired behaviors is more effective than instruction in which responses are not reinforced.
  • 61. EVALUATE/REVISE • THE final component of our ASSURE model for effective learning • most frequent type of evaluation is the paper- and-pencil test • The most frequent thought of purpose is to measure student achievement.
  • 62. Three purposes of evaluation • evaluation of learner achievement, • evaluation of media and methods, • and evaluation of the instructional process.
  • 63. Evaluation of Learner Achievement • The method of evaluating achievement depends on the nature of the objective. • Objectives that focuses on cognitive skills for example, distinguishing adjectives from adverbs, describing a company's absence policy lend themselves to conventional written tests or oral examinations.
  • 64. Evaluation of Media and Methods • Evaluation also includes assessment of instructional media and methods. • Particularly after first use, instructional materials need to be evaluated to determine if future use, with or without modification, is warranted. The results of your evaluation should be entered on your personal file form.
  • 65. Evaluation of the Instructional Process • Although ultimate evaluation must await completion of the instructional unit, evaluation is an ongoing process. • Evaluations are made before, during, and after instruction.
  • 66. Revision • The final step of the instructional cycle is to sit back and look at the results of your evaluation data gathering. • If your evaluation data indicate shortcomings now is the time to go back to the faulty part of the plan and revise it. • The model works, but only if you use it to upgrade the quality of your instruction constantly.