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SIXTH SENSE TECHNOLOGY

                   BY:
               ABHEY GUPTA




                             Page 1
CONTENTS

Introduction
Components
Working
Applications
INTRODUCTION
 Although miniaturized versions of computers help us to connect to the
   digital world even while we are travelling there aren’t any device as of now
   which gives a direct link between the digital world and our physical
   interaction with the real world. Usually the information’s are stored
   traditionally on a paper or a digital storage device. Sixth sense technology
   helps to bridge this gap between tangible and non-tangible world.

 Sixth Sense is a wearable gestural interface that augments the physical
   world around us with digital information and lets us use natural hand
   gestures to interact with that information.
 'Sixth Sense' sees what you see and visually augments any surfaces or
   objects we are interacting with. It projects information onto
   surfaces, walls, and physical objects around us, and lets us interact
   with the projected information through natural hand gestures, arm
   movements, or our interaction with the object itself.

 To a layman, it would be something supernatural. Some might just
   consider it to be a superstition or something psychological. But the
   invention of sixth sense technology has completely shocked the world.
   Although it is not widely known as of now but the time is not far when
   this technology will change our perception of the world.
INVENTOR OF TECHNOLOGY

• Pranav Mistry is the inventor of SixthSense, a wearable device that
   enables new interactions between the real world and the world of data.

• Pranav Mistry is a PhD student in the Fluid Interfaces Group at MIT's
   Media Lab. Before his studies at MIT, he worked with Microsoft as a
   UX researcher; he's a graduate of IIT. Mistry is passionate about
   integrating the digital informational experience with our real-world
   interactions.
WHY SIXTH SENSE?




All of us are aware of the five basic senses –
seeing, feeling, smelling, tasting and hearing. But there is also another
sense called the sixth sense. It is basically a connection to something
greater than what their physical senses are able to perceive
COMPONENTS
The hardware components are coupled in a pendant like mobile wearable
device.


                               Camera
                               Projector
                               Mirror
                               Mobile Component
                               Colored Markers
Camera




 Captures an object in view and tracks the user’s hand gestures

 It sends the data to smart phone

 It acts as a digital eye, connecting you to the world of digital information
Projector




 The projector projects visual information enabling surfaces and physical
  objects to be used as interfaces

 The project itself contains a battery inside, with 3 hours of battery life.

 A tiny LED projector displays data sent from the smart phone on any
  surface in view–object, wall, or person.
Mirror


                     MIRROR


 The usage of the mirror is significant as the projector dangles pointing
  downwards from the neck.

                            Smart Phone



 A Web-enabled smart phone in the user’s pocket processes the video data

 Other software searches the Web and interprets the hand gestures
Color Markers



 It is at the tip of the user’s fingers .

 Marking the user’s fingers with red, yellow, green, and blue tape helps the
  webcam recognize gestures

 The movements and arrangements of these makers are interpreted into
  gestures that act as interaction instructions for the projected application
  interfaces.
HOW IT WORKS?
  Send for
  processing                   capture           Images
                                                 Pictures
                                                 Gestures




Send Info
                               Reflect on
               Project image   desired surface
                                                  Info on
                                                  surface
Cont…
 The hardware that makes Sixth Sense work is a pendant like mobile
  wearable interface

 It has a camera, a mirror and a projector and is connected wirelessly to a
  bluetooth smart phone that can slip comfortably into one’s pocket

 The camera recognizes individuals, images, pictures, gestures one makes
  with their hands

 Information is sent to the Smartphone for processing

 The downward-facing projector projects the output image on to the mirror

 Mirror reflects image on to the desired surface

 Thus, digital information is freed from its confines and placed in the
  physical world
GESTURES: The software recognizes three kinds of gestures:

 Multi-Touch Gestures:
  Like the ones we see in the iphone-where we touch the screen and
  make the map move by pinching and dragging.

    Freehand Gestures:
    Like when you take a picture or Namaste gesture to start the projection
    on the wall.

    ICONIC Gestures:
    Drawing a icon in the air. Like, whenever we draw a star, shows us the
    weather details. When we draw a magnifying glass, shows us the map.
APPLICATIONS
Make a call
You can use the Sixth Sense to project a
keypad onto your hand, then use that virtual
keypad to make a call.




          Call up a map
 With the map application we can call up
the map of our choice and then use thumbs
and index fingers to navigate the map
Check the time
 Draw a circle on your wrist to get
a virtual watch that gives you the
correct time




Create multimedia reading
       experiences
Sixth Sense can be programmed to project
related videos onto newspaper articles you
are reading
Drawing application
The drawing application lets the user draw
on any surface by tracking the fingertip
movements of the user’s index finger




       Zooming features
  The user can zoom in or zoom out using
  intuitive hand movements
Get product information
 Sixth Sense uses image recognition or
marker technology to recognize products
we pick up, then feeds us information on
those products




      Get book information
  The system can project Amazon ratings on
  that book, as well as reviews and other
  relevant information
Get flight updates
  The system will recognize your boarding
  pass and let you know whether your flight
  is on time and if the gate has changed.




 Feed information on people
 The system will project relevant information
about a person such as what they do, where they
work, and so on.
Take pictures
 If you fashion your index fingers
and thumbs into a square
("framing" gesture), the system
will snap a photo.




After taking the desired number of
photos, we can project them onto a
surface, and use gestures to sort
through the photos, and organize
and resize them.
ADVANTAGES
Portable
Supports multi-touch and multi-user interaction
Connectedness between world and information
Cost effective

Data access directly from machine in real time

Mind map the idea anywhere
It is an open source
CONCLUSION
Sixth Sense recognizes the objects around us, displaying information
automatically and letting us to access it in any way we need


The Sixth Sense prototype implements several applications that demonstrate the
usefulness, viability and flexibility of the system


Allowing us to interact with this information via natural hand gestures


The potential of becoming the ultimate "transparent" user interface for
accessing information about everything around us
THANK YOU

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Sixth sense

  • 1. SIXTH SENSE TECHNOLOGY BY: ABHEY GUPTA Page 1
  • 3. INTRODUCTION  Although miniaturized versions of computers help us to connect to the digital world even while we are travelling there aren’t any device as of now which gives a direct link between the digital world and our physical interaction with the real world. Usually the information’s are stored traditionally on a paper or a digital storage device. Sixth sense technology helps to bridge this gap between tangible and non-tangible world.  Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
  • 4.  'Sixth Sense' sees what you see and visually augments any surfaces or objects we are interacting with. It projects information onto surfaces, walls, and physical objects around us, and lets us interact with the projected information through natural hand gestures, arm movements, or our interaction with the object itself.  To a layman, it would be something supernatural. Some might just consider it to be a superstition or something psychological. But the invention of sixth sense technology has completely shocked the world. Although it is not widely known as of now but the time is not far when this technology will change our perception of the world.
  • 5. INVENTOR OF TECHNOLOGY • Pranav Mistry is the inventor of SixthSense, a wearable device that enables new interactions between the real world and the world of data. • Pranav Mistry is a PhD student in the Fluid Interfaces Group at MIT's Media Lab. Before his studies at MIT, he worked with Microsoft as a UX researcher; he's a graduate of IIT. Mistry is passionate about integrating the digital informational experience with our real-world interactions.
  • 6. WHY SIXTH SENSE? All of us are aware of the five basic senses – seeing, feeling, smelling, tasting and hearing. But there is also another sense called the sixth sense. It is basically a connection to something greater than what their physical senses are able to perceive
  • 7. COMPONENTS The hardware components are coupled in a pendant like mobile wearable device. Camera Projector Mirror Mobile Component Colored Markers
  • 8. Camera  Captures an object in view and tracks the user’s hand gestures  It sends the data to smart phone  It acts as a digital eye, connecting you to the world of digital information
  • 9. Projector  The projector projects visual information enabling surfaces and physical objects to be used as interfaces  The project itself contains a battery inside, with 3 hours of battery life.  A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
  • 10. Mirror MIRROR  The usage of the mirror is significant as the projector dangles pointing downwards from the neck. Smart Phone  A Web-enabled smart phone in the user’s pocket processes the video data  Other software searches the Web and interprets the hand gestures
  • 11. Color Markers  It is at the tip of the user’s fingers .  Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures  The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
  • 12. HOW IT WORKS? Send for processing capture Images Pictures Gestures Send Info Reflect on Project image desired surface Info on surface
  • 13. Cont…  The hardware that makes Sixth Sense work is a pendant like mobile wearable interface  It has a camera, a mirror and a projector and is connected wirelessly to a bluetooth smart phone that can slip comfortably into one’s pocket  The camera recognizes individuals, images, pictures, gestures one makes with their hands  Information is sent to the Smartphone for processing  The downward-facing projector projects the output image on to the mirror  Mirror reflects image on to the desired surface  Thus, digital information is freed from its confines and placed in the physical world
  • 14. GESTURES: The software recognizes three kinds of gestures:  Multi-Touch Gestures: Like the ones we see in the iphone-where we touch the screen and make the map move by pinching and dragging.  Freehand Gestures: Like when you take a picture or Namaste gesture to start the projection on the wall.  ICONIC Gestures: Drawing a icon in the air. Like, whenever we draw a star, shows us the weather details. When we draw a magnifying glass, shows us the map.
  • 16. Make a call You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map
  • 17. Check the time Draw a circle on your wrist to get a virtual watch that gives you the correct time Create multimedia reading experiences Sixth Sense can be programmed to project related videos onto newspaper articles you are reading
  • 18. Drawing application The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger Zooming features The user can zoom in or zoom out using intuitive hand movements
  • 19. Get product information Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products Get book information The system can project Amazon ratings on that book, as well as reviews and other relevant information
  • 20. Get flight updates The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Feed information on people The system will project relevant information about a person such as what they do, where they work, and so on.
  • 21. Take pictures If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo. After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them.
  • 22. ADVANTAGES Portable Supports multi-touch and multi-user interaction Connectedness between world and information Cost effective Data access directly from machine in real time Mind map the idea anywhere It is an open source
  • 23. CONCLUSION Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system Allowing us to interact with this information via natural hand gestures The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us