This document outlines Amanda Bentley's research and branding development work for a product called Children's TechCreate. It discusses her research on integrating digital media into children's lives and how technology can foster creativity. It details her naming process for the product, development of a brand character, logo design research and finished logo. Finally, it discusses her social media research and efforts to establish a Facebook page for the Children's TechCreate brand to build an online community.
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Assignment 4
1. Technology and Art for Children Amanda Bentley
FA102a, Research and Brand Developement
2. Technology and Art for Children Amanda Bentley
Assignment One, Research
âAsk Ray | Article on Integrating Digital Media
Into Childrenâs Lives by My Wife Sonya
Kurzweil, PhDâ
http://www.kurzweilai.net/ask-ray-article-on-integrating-digital-media-into-childrens-lives-by-my-wife-sonya-kurzweil-phd
3. Technology and Art for Children Amanda Bentley
Assignment One, Research
âShe is interested in the way that digital media
can be integrated into the lives of children and
teens.â
http://www.kurzweilai.net/ask-ray-article-on-integrating-digital-media-into-childrens-lives-by-my-wife-sonya-kurzweil-phd
4. Technology and Art for Children Amanda Bentley
Assignment One, Research
âPlay is a remarkably creative process that
fosters emotional health, imagination, original
thinking, problem solving, critical thinking, and
self-regulation. What children see or interact
with on the screen is only a representation of
things in the real world.â
http://www.washingtonpost.com/blogs/answer-sheet/post/is-technology-sapping-childrens-creativity/
2012/09/12/10c63c7e-fced-11e1-a31e-804fccb658f9_blog.html
5. Technology and Art for Children Amanda Bentley
Assignment One, Research
âIt's this combination of low and high-tech
resources that enables immersive learning to
take place.â
http://www.theguardian.com/teacher-network/teacher-blog/2012/mar/21/creativity-technology-classroom-teaching
6. Technology and Art for Children Amanda Bentley
Assignment One, Description of Future Product or Service
Utilizing Technology to Develop Creativity
7. Technology and Art for Children Amanda Bentley
Assignment Two, Naming Process
Selected words from original post:
Interacting, Children, Technology, Creativity
Generated name possibilities:
Childrenâs InterCreate (using interacting, creativity)
Childrenâs TechCreate (using technology, creativity)
Selected name:
Childrenâs TechCreate
Justification for selected name:
Makes obvious who the product is for. Does not give
away exactly what the product does, but uses words
to intrigue customers.
8. Technology and Art for Children Amanda Bentley
Assignment Two, Brand Character Diagram
9. Technology and Art for Children Amanda Bentley
Assignment Three, Logotype Research, Diagram Word
Playful
10. Technology and Art for Children Amanda Bentley
Assignment Three, Logotype Research
http://logo.designcrowd.com/contest.aspx?briefId=426181
http://www.santabanta.com/photos/logos/15607013.htm
http://creditworksusa.com/bp-gas-station-logo
11. Technology and Art for Children Amanda Bentley
Assignment Three, Finished Logotype
12. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Research
Skype
https://www.facebook.com/Skype
Apple Inc.
https://www.facebook.com/authorized.apple
Coca-Cola
https://www.facebook.com/cocacola
13. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Creating Community
âą Direct messaged friends on Facebook
âą Posted on existing Facebook groups I am a
part of
âą Posted to personal timeline
âą Had a friend post to her personal timeline
14. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Facebook Page
15. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Facebook Page
16. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Facebook Page