13. Not About The Tools
“Our greatest invention in the past 200 years
was not a particular gadget or tool but the
invention of the scientific process itself.”
Kevin Kelly
14.
15.
16.
17. “...a good creative experience is one that gives
children the opportunity to solve problems and think
independently. When a child exercises flexible
thinking in a project without a predetermined
outcome, then the experience is a success.”
TinkerLab for Little Inventors
20. Makerspace
A creative, communal space where people can
tinker, create, share, invent, explore, discover,
and collaborate using a variety of methods,
tools, materials, and technology.
23. Stem (noun)
the main body or stalk of a plant or shrub, typically rising above ground
but occasionally subterranean.
synonyms: stalk · shoot · trunk · stock · cane · bine
a long and thin supportive or main section of something:
"the main stem of the wing feathers"
grammar
the root or main part of a noun, adjective, or other word, to which
inflections or formative elements are added.
the main upright timber or metal piece at the bow of a ship, to which the
ship's sides are joined.
25. P R O B L E M W I T H S C H O O L S
• Developing these mindsets are not in the “curriculum”
• How much time do we challenge students to initiate?
• Schools are programmed
• jazz band song selections
• athletic plays
• school projects
117. Do You Want To Be A STEM Champion?
• I want my students to be able to
• Think critically about a topic, question, or problem
• Analyze those topic, question, or problems
• Research Information
• Direct their own learning
• Work successfully on a team
• Possess oral and written communication skills
• Work independently to complete a task
• Explain concepts thoroughly
• Apply learning to the real world
• Serve in leadership roles Book STEAM Makers