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EEE Project
Espacios Educativos Especulares
(Educational Reflected Spaces)
27th May 2013, Madrid
Robert Pratten
Transmedia Storyteller Ltd
@robpratten
Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
Interactive Storytelling for Education & Training
• Our technology & its uses
• Our methodology
Orchestrate cross-platform experiences
Conducttr = Lego for transmedia storytellers
Twitter ChatBack Audience Content Locker
SMS Voting
TeamPlay
Facebook
Characters
Build once & replay. Only pay for what you need.
Location-based game
with monthly serialized
blog content?
You got it!
CMS
Audience Database
Behavioral targeting
Broadcast TV show with
personalized mobile content
and interactive characters on
social media?
You got it!
ColaLight
Affordable solar LED lighting for rural
communities in the developing world
Interactive engagement
Text “play” to XXX to help Unma get
her daughter to school
Funding now at x% of target
Congratulations to Team xyz
Real Fictional
AirPi
http://airpi.es/
The AirPi is an automatic air quality & weather monitoring device powered by a Raspberry Pi 
temperature, humidity, air pressure, light levels, UV levels, carbon monoxide, nitrogen dioxide
and smoke level
The Internet of Everything
Air quality-driven storytelling
CO affects
• character’s mood
• tone of tweets & blog posts
• game difficulty?
University of Southern California
Anti-bullying transmedia project
Interactive characters
Conducttr framework
Authoring environment
Loads in any browser
Story-Game Engine
Cloud-based, real-
time network
Intelligence.
API
Connect anything.
Mobile, RFID, web,
Facebook app
The Engine
Broadcast & reply emails, Tweets, SMS,
Facebook comments; Publish blog
posts, videos, images, Facebook
updates and more.
Events – when “stuff” should happen
Actions – personalization of experience
Control Layer
Content Layer
Real World Audience
Students/players
Individual Group 1 Group 2 Group 3 Team 1 Team 2
Everyone
Individual attributes
Interactive simulation
community-driven
story evolution
Control Layer
Content Layer call to action
action
personalization
Real World
community action
Individual
StudentsConducttr
call to action
Community
Case Study:
Educational ARG
Alternate Reality Game
600 students across Florida, USA
Teaching objectives
• Teach ethics and financial responsibility
• Simulation of real-life scenario
• Self-guided problem solving
• Collaborative working
• New media comprehension
Students love to role-play
Fictional environmental activist
Methodology
www.ActiveStorySystem.com
Transmedia Storytelling
Define the
World
• Story
• Experience
• Audience
• Platforms
• Goal1
• Execution
Define the
Story
• Premise
• Themes
• Characters
• Locations
• Periods
• Objects
• Factions
• Hierarchies
Define the
Experiences
• Goals
• Gaming2
• Role-playing2
• Exploring2
• Observing2
Define the
Execution
• Timing
• Events
• Platforms
• Pacing
What can we use
from the storyworld
to inform
participation?
What types of
activity will meet
our goals?
1 What’s the goal: Revenue, Reach, Preference, Action?
2 Game player styles checked against each participation opportunity (e.g. killer,
achiever, socializer, explorer)
How are the
audience activities
realized?
Who is this for and
what are our goals?
Designing the Participatory Storyworld
Four creative processes that blend marketing with entertainment
Audience participation opportunities
Companion Actor
Outsider Observer
THINK
FEEL
DO
Moral dilemmas, meaningful
choices
Role-play,
provide building blocks
Reflection, consideration Exploring, discovering
Designing the Participatory Story
5. Write
synopsis
•Premise
•Themes
•Characters
•Conflict
6. Develop
Synopsis into Scenes
•Information revealed
•Character development
•Audience quests
7. Design the
Engagement
•Personalization
•Actions
•Teams
•Pacing
•Motivations
•Immersion
7. Design the
Engagement
•Personalization
•Actions
•Teams
•Pacing
•Motivations
•Immersion
6. Develop
Engagement into Scenes
•Information revealed
•Audience quests
•Character development
5. Write
synopsis
•Premise
•Themes
•Characters
•Conflict
8. Design the
Interaction
•Platforms
•Media
•Out-of-World
•In-World
•Block diagrams
•User Journey
• platforms
•phases
9. Design the
Operations
•Editorial process
•Legal process
•Social media
guidelines
•Community
management
•Escalation
•Metrics
Story-first approach
Experience-first approach
Getting started
Story Participation
From story to scenes
• Describe the narrative as collection of SCENES
• Label the scenes by
• what information revealed
• how they advance the plot
• choices the player must make
Branching
Three decision points…
9 mins 18 mins 28 mins
Straw Sticks Bricks
Pig1 < Wolf?
Pig1 >= Wolf?
Pig 2 < Wolf?
Pig 2>= Wolf?
Pig 3 < Wolf?
Pig 3>= Wolf?
On Rails
Dynamic
Open
Need 4 layers of documentation?
Interactive Layer IF this happens THEN…
Narrative Layer JOHN is very ANGRY
Presentation Layer SEND a TEXT message
Experience Layer OMG! I can’t believe that!!
@robpratten
JENNA
Subject: THAT'S ALL I KNOW :(
I was supposed to be helping Paul that night but
I had to take care of my mom. Her oxygen was
running low and I had to find another place to
hook her up with a new can.
I was going to meet him back at my place but he
never made it.
I waited 30mins from when he was 'sposed to be in
and then I called his cell.
I don't know why but I could just tell summin was
up. We had a psychic connection.
About an hour later the police called me back and
that's when I found out he'd been murdered.
E-MAIL. Tell me about that night ON B15 j: tell me about that night
DELAY 00h 30min. REPLY. COUNT BY WORLD
E-MAIL. o: 60% Progress ON B16 k: tell me about that night
DELAY 00h 30min. REPLY. COUNT BY WORLD
LAUREN ORTEGA
(DIDN'T GET TO 60% EARLY)
Subject: STATUS: 60% COMPLETE
You're past half way!
You're now about 60% done towards solving this mystery.
Excellent work - keep it up.
No Alternatives
LAUREN ORTEGA
(KIESHA'S EMAIL KNOWN)
Subject: STATUS: A HUGE LEAP FORWARD!
Hey |name|
Wow, offering those words of comfort to Jenna really paid
dividends!
You picked up some early knowledge and it's put you quite
a way in front. Still... I think you should question some
of the other witnesses.
This is excellent work - keep it up.
Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
@robpratten
http://tstoryteller.com
US: +1 415-287-4150
Europe: +44 207 193 4567
Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
@robpratten
http://tstoryteller.com
US: +1 415-287-4150
Europe: +44 207 193 4567

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Interactive Storytelling for Education and Training

  • 1. EEE Project Espacios Educativos Especulares (Educational Reflected Spaces) 27th May 2013, Madrid Robert Pratten Transmedia Storyteller Ltd @robpratten
  • 2. Robert Pratten CEO & Founder, Transmedia Storyteller Ltd
  • 3. Interactive Storytelling for Education & Training • Our technology & its uses • Our methodology
  • 4.
  • 6. Conducttr = Lego for transmedia storytellers Twitter ChatBack Audience Content Locker SMS Voting TeamPlay Facebook Characters
  • 7. Build once & replay. Only pay for what you need. Location-based game with monthly serialized blog content? You got it! CMS Audience Database Behavioral targeting
  • 8. Broadcast TV show with personalized mobile content and interactive characters on social media? You got it!
  • 9. ColaLight Affordable solar LED lighting for rural communities in the developing world
  • 10. Interactive engagement Text “play” to XXX to help Unma get her daughter to school Funding now at x% of target Congratulations to Team xyz Real Fictional
  • 11. AirPi http://airpi.es/ The AirPi is an automatic air quality & weather monitoring device powered by a Raspberry Pi  temperature, humidity, air pressure, light levels, UV levels, carbon monoxide, nitrogen dioxide and smoke level
  • 12. The Internet of Everything
  • 13. Air quality-driven storytelling CO affects • character’s mood • tone of tweets & blog posts • game difficulty?
  • 14. University of Southern California Anti-bullying transmedia project
  • 16. Conducttr framework Authoring environment Loads in any browser Story-Game Engine Cloud-based, real- time network Intelligence. API Connect anything. Mobile, RFID, web, Facebook app
  • 17. The Engine Broadcast & reply emails, Tweets, SMS, Facebook comments; Publish blog posts, videos, images, Facebook updates and more. Events – when “stuff” should happen Actions – personalization of experience Control Layer Content Layer Real World Audience
  • 18. Students/players Individual Group 1 Group 2 Group 3 Team 1 Team 2 Everyone
  • 20. Interactive simulation community-driven story evolution Control Layer Content Layer call to action action personalization Real World community action Individual StudentsConducttr call to action Community
  • 21. Case Study: Educational ARG Alternate Reality Game 600 students across Florida, USA
  • 22. Teaching objectives • Teach ethics and financial responsibility • Simulation of real-life scenario • Self-guided problem solving • Collaborative working • New media comprehension
  • 23.
  • 24. Students love to role-play Fictional environmental activist
  • 27. Define the World • Story • Experience • Audience • Platforms • Goal1 • Execution Define the Story • Premise • Themes • Characters • Locations • Periods • Objects • Factions • Hierarchies Define the Experiences • Goals • Gaming2 • Role-playing2 • Exploring2 • Observing2 Define the Execution • Timing • Events • Platforms • Pacing What can we use from the storyworld to inform participation? What types of activity will meet our goals? 1 What’s the goal: Revenue, Reach, Preference, Action? 2 Game player styles checked against each participation opportunity (e.g. killer, achiever, socializer, explorer) How are the audience activities realized? Who is this for and what are our goals? Designing the Participatory Storyworld Four creative processes that blend marketing with entertainment
  • 28. Audience participation opportunities Companion Actor Outsider Observer THINK FEEL DO Moral dilemmas, meaningful choices Role-play, provide building blocks Reflection, consideration Exploring, discovering
  • 29. Designing the Participatory Story 5. Write synopsis •Premise •Themes •Characters •Conflict 6. Develop Synopsis into Scenes •Information revealed •Character development •Audience quests 7. Design the Engagement •Personalization •Actions •Teams •Pacing •Motivations •Immersion 7. Design the Engagement •Personalization •Actions •Teams •Pacing •Motivations •Immersion 6. Develop Engagement into Scenes •Information revealed •Audience quests •Character development 5. Write synopsis •Premise •Themes •Characters •Conflict 8. Design the Interaction •Platforms •Media •Out-of-World •In-World •Block diagrams •User Journey • platforms •phases 9. Design the Operations •Editorial process •Legal process •Social media guidelines •Community management •Escalation •Metrics Story-first approach Experience-first approach
  • 31. From story to scenes • Describe the narrative as collection of SCENES • Label the scenes by • what information revealed • how they advance the plot • choices the player must make
  • 33.
  • 34. Three decision points… 9 mins 18 mins 28 mins Straw Sticks Bricks Pig1 < Wolf? Pig1 >= Wolf? Pig 2 < Wolf? Pig 2>= Wolf? Pig 3 < Wolf? Pig 3>= Wolf?
  • 37. Open
  • 38. Need 4 layers of documentation? Interactive Layer IF this happens THEN… Narrative Layer JOHN is very ANGRY Presentation Layer SEND a TEXT message Experience Layer OMG! I can’t believe that!! @robpratten
  • 39. JENNA Subject: THAT'S ALL I KNOW :( I was supposed to be helping Paul that night but I had to take care of my mom. Her oxygen was running low and I had to find another place to hook her up with a new can. I was going to meet him back at my place but he never made it. I waited 30mins from when he was 'sposed to be in and then I called his cell. I don't know why but I could just tell summin was up. We had a psychic connection. About an hour later the police called me back and that's when I found out he'd been murdered. E-MAIL. Tell me about that night ON B15 j: tell me about that night DELAY 00h 30min. REPLY. COUNT BY WORLD
  • 40. E-MAIL. o: 60% Progress ON B16 k: tell me about that night DELAY 00h 30min. REPLY. COUNT BY WORLD LAUREN ORTEGA (DIDN'T GET TO 60% EARLY) Subject: STATUS: 60% COMPLETE You're past half way! You're now about 60% done towards solving this mystery. Excellent work - keep it up. No Alternatives LAUREN ORTEGA (KIESHA'S EMAIL KNOWN) Subject: STATUS: A HUGE LEAP FORWARD! Hey |name| Wow, offering those words of comfort to Jenna really paid dividends! You picked up some early knowledge and it's put you quite a way in front. Still... I think you should question some of the other witnesses. This is excellent work - keep it up.
  • 41. Robert Pratten CEO & Founder, Transmedia Storyteller Ltd @robpratten http://tstoryteller.com US: +1 415-287-4150 Europe: +44 207 193 4567
  • 42. Robert Pratten CEO & Founder, Transmedia Storyteller Ltd @robpratten http://tstoryteller.com US: +1 415-287-4150 Europe: +44 207 193 4567