7. Build once & replay. Only pay for what you need.
Location-based game
with monthly serialized
blog content?
You got it!
CMS
Audience Database
Behavioral targeting
8. Broadcast TV show with
personalized mobile content
and interactive characters on
social media?
You got it!
10. Interactive engagement
Text “play” to XXX to help Unma get
her daughter to school
Funding now at x% of target
Congratulations to Team xyz
Real Fictional
11. AirPi
http://airpi.es/
The AirPi is an automatic air quality & weather monitoring device powered by a Raspberry Pi
temperature, humidity, air pressure, light levels, UV levels, carbon monoxide, nitrogen dioxide
and smoke level
17. The Engine
Broadcast & reply emails, Tweets, SMS,
Facebook comments; Publish blog
posts, videos, images, Facebook
updates and more.
Events – when “stuff” should happen
Actions – personalization of experience
Control Layer
Content Layer
Real World Audience
22. Teaching objectives
• Teach ethics and financial responsibility
• Simulation of real-life scenario
• Self-guided problem solving
• Collaborative working
• New media comprehension
27. Define the
World
• Story
• Experience
• Audience
• Platforms
• Goal1
• Execution
Define the
Story
• Premise
• Themes
• Characters
• Locations
• Periods
• Objects
• Factions
• Hierarchies
Define the
Experiences
• Goals
• Gaming2
• Role-playing2
• Exploring2
• Observing2
Define the
Execution
• Timing
• Events
• Platforms
• Pacing
What can we use
from the storyworld
to inform
participation?
What types of
activity will meet
our goals?
1 What’s the goal: Revenue, Reach, Preference, Action?
2 Game player styles checked against each participation opportunity (e.g. killer,
achiever, socializer, explorer)
How are the
audience activities
realized?
Who is this for and
what are our goals?
Designing the Participatory Storyworld
Four creative processes that blend marketing with entertainment
28. Audience participation opportunities
Companion Actor
Outsider Observer
THINK
FEEL
DO
Moral dilemmas, meaningful
choices
Role-play,
provide building blocks
Reflection, consideration Exploring, discovering
29. Designing the Participatory Story
5. Write
synopsis
•Premise
•Themes
•Characters
•Conflict
6. Develop
Synopsis into Scenes
•Information revealed
•Character development
•Audience quests
7. Design the
Engagement
•Personalization
•Actions
•Teams
•Pacing
•Motivations
•Immersion
7. Design the
Engagement
•Personalization
•Actions
•Teams
•Pacing
•Motivations
•Immersion
6. Develop
Engagement into Scenes
•Information revealed
•Audience quests
•Character development
5. Write
synopsis
•Premise
•Themes
•Characters
•Conflict
8. Design the
Interaction
•Platforms
•Media
•Out-of-World
•In-World
•Block diagrams
•User Journey
• platforms
•phases
9. Design the
Operations
•Editorial process
•Legal process
•Social media
guidelines
•Community
management
•Escalation
•Metrics
Story-first approach
Experience-first approach
31. From story to scenes
• Describe the narrative as collection of SCENES
• Label the scenes by
• what information revealed
• how they advance the plot
• choices the player must make
38. Need 4 layers of documentation?
Interactive Layer IF this happens THEN…
Narrative Layer JOHN is very ANGRY
Presentation Layer SEND a TEXT message
Experience Layer OMG! I can’t believe that!!
@robpratten
39. JENNA
Subject: THAT'S ALL I KNOW :(
I was supposed to be helping Paul that night but
I had to take care of my mom. Her oxygen was
running low and I had to find another place to
hook her up with a new can.
I was going to meet him back at my place but he
never made it.
I waited 30mins from when he was 'sposed to be in
and then I called his cell.
I don't know why but I could just tell summin was
up. We had a psychic connection.
About an hour later the police called me back and
that's when I found out he'd been murdered.
E-MAIL. Tell me about that night ON B15 j: tell me about that night
DELAY 00h 30min. REPLY. COUNT BY WORLD
40. E-MAIL. o: 60% Progress ON B16 k: tell me about that night
DELAY 00h 30min. REPLY. COUNT BY WORLD
LAUREN ORTEGA
(DIDN'T GET TO 60% EARLY)
Subject: STATUS: 60% COMPLETE
You're past half way!
You're now about 60% done towards solving this mystery.
Excellent work - keep it up.
No Alternatives
LAUREN ORTEGA
(KIESHA'S EMAIL KNOWN)
Subject: STATUS: A HUGE LEAP FORWARD!
Hey |name|
Wow, offering those words of comfort to Jenna really paid
dividends!
You picked up some early knowledge and it's put you quite
a way in front. Still... I think you should question some
of the other witnesses.
This is excellent work - keep it up.
41. Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
@robpratten
http://tstoryteller.com
US: +1 415-287-4150
Europe: +44 207 193 4567
42. Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
@robpratten
http://tstoryteller.com
US: +1 415-287-4150
Europe: +44 207 193 4567