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What happens when you give everyone powerful tools
              to shape their world?
HUMAN AND AVATAR




                Fot. Łukasz Sakiewicz               Fot. Łukasz Sakiewicz



Źródło: Gazeta Wyborcza, „Dyskretny urok awatara”
ADAPTATION PROCESS




          4 hours                 14 days
   Learning the interface   Creation of identity
ADAPTATION PROCESS




               3–6 weeks                                 6–12 weeks
Building relations with other residents              Opening own business




                                     4-8 weeks
                                 Finding own place
HOW DOES IT LOOK?




SECOND KRAKOW      KRAKÓW
SECOND KRAKOW – 3:00 PM




Photo taken from avatar position
SECOND KRAKOW - 9:00 PM




The view from 80 m above ground
WHAT CAN RESIDENTS DO ?




                • talk
                • fly
                • teleport
                • swim
WHAT CAN RESIDENTS DO ?




                • use vehicles
                • dance
WHAT CAN RESIDENTS DO ?




                 •Play sports
WHAT CAN RESIDENTS DO ?




               • work
               • build 3D objects
               • have a business
RESIDENTS OWN THEIR CREATION


 Residents retain their Intellectual Property rights
to their creations

 Residents may buy and sell L$ for real world $

 Residents may license their creations back into
the real world
SOCIETY
Community – residents types
Ca. 8 % Living in SL – person spending more than 8 hours daily in SL,
acknowledging priority of SL over RL.

Ca. 7%     Creator – somebody who is building places, creating clothes,
writing scripts

Ca. 5%      Businessman – he is running business (mainly commerce and
services) in Second Life.

Ca. 15% Trendsetter – person looking for technical novelties, highly
popular in his social group

Ca. 62% Explorer – person taking SL as an another channel of
communication, using SL mostly for entertainment purposes.

Ca. 2%    Mentor – person caring about newbies.

Ca. 3%    Furry – avatar in an animal form, member of a Furry
subculture.
Community – number of users
Total number of accounts: 13 850 000

Number of accounts from Poland: 144 432

Age bands:
18-24 23,32%
25-34 35,29%
35-44 23,81%
45 +  16,06%

Gender
Female    41,13%
Male      58,87%
SL Statistics – Second Poland
users
 Unique users' count                                    1 day      7 days        30 days
 Number of avatars appearing at least once in
 Second Krakow, or Second Poznan, logged in for         1 450       4 843        12 533
 more than 5 minutes.




 Average time spent                                     1 day      7 days        30 days
 Average time spent in SL during specific period by
 an average user.                                     24 minutes   03:54:34     12:45:32


New registrations daily                                                       ca. 700


Unique users visited Second Poland                                          47 232
SL Statistics – comment

WWW user                            SL user                            RL visitor
•Driven by search engine            •Driven on his own accord          •Driven on his own accord
•Needs information                  •Has interest                      •Has concrete needs
•Has no time                        •Has time                          •Has only a while
•Don't want to talk                 •Needs participation               •Wants to see
                                    •Willingly will talk               •Wants to talk




   Epistemological opportunities
               1                    2                           3                        4
      Press advertisement         Web site                   SL seat                  RL seat
                                                     Informaction + contact +
                                                                                Opportunity to learn
          Informacja        Informaction + contact       entertainment +
                                                                                       fully
                                                           interaction
COMMUNICATION
Chat, and Instant Message System
3D VOICE




  Voice over IP, enriched with surround-technology.
Posters and billboards
Audio streaming
Video streaming
SMS and notecards
                      Internet GSM gateway function.
                      Possibility to send any number of
                      SMS-s to any country.




Notecards are used like
e-mails and SMS-s in-
world
Internet websites integration




Integration example – gratka.pl
Internet websites integration

                    Every item can drive a user
                    to your website.
OTHER POSSIBILITIES
PRESENTATION
FOCUS GROUPS
More than e-learning




SL connects: Video + 3D + voice + human presence.
Academia Electronica – Sidey Myoo




 Academia is designed as an electronic space for a true
 scientific discussion.
Academia Electronica




   Academia Electronica is designed as an electronic space for a true scientific
discussion. Academia Electronica promotes an interdisciplinary collaboration across
faculties and disciplines such as philosophy, social science, psychology and cultural
  studies, focused on problems of the electronic environment, treated as a kind of
                                   humans’ world.
REAL LIFE – SECOND LIFE




Fokus in Krakow   Fokus in Second Krakow
RL – SL – WOŚP   The Great Orchestra of Christmas Charity
POLITICS DEBATES
PROJECT TARGETS
• Built to a 1:1 scale: 8 polish cities as realistic, as technology
  allows.
• Integrate all 3D elements with websites, and web 2.0 services
• Build society
• Allow users to have freedom and opportunity to be creative
• Allow users to feel that they own the project
• Prove that Poland can be promoted with this project
• Monetize users and companies from RL
PROJECT TARGETS

   CITIES BUILT TO A
       1:1 scale
•Krakow
•Wroclaw
•Poznan
•Lodz
•Warszawa
•Katowice
•Gdansk
•Zakopane
Building Society– Residents places
                            Angels Cellar




13 grudnia rocznica   Kółko kulinarne
Zbysioo Borchovski

z.woznowski@supremum.pl

  Thank You

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Second Poland

  • 1. What happens when you give everyone powerful tools to shape their world?
  • 2. HUMAN AND AVATAR Fot. Łukasz Sakiewicz Fot. Łukasz Sakiewicz Źródło: Gazeta Wyborcza, „Dyskretny urok awatara”
  • 3. ADAPTATION PROCESS 4 hours 14 days Learning the interface Creation of identity
  • 4. ADAPTATION PROCESS 3–6 weeks 6–12 weeks Building relations with other residents Opening own business 4-8 weeks Finding own place
  • 5. HOW DOES IT LOOK? SECOND KRAKOW KRAKÓW
  • 6. SECOND KRAKOW – 3:00 PM Photo taken from avatar position
  • 7. SECOND KRAKOW - 9:00 PM The view from 80 m above ground
  • 8. WHAT CAN RESIDENTS DO ? • talk • fly • teleport • swim
  • 9. WHAT CAN RESIDENTS DO ? • use vehicles • dance
  • 10. WHAT CAN RESIDENTS DO ? •Play sports
  • 11. WHAT CAN RESIDENTS DO ? • work • build 3D objects • have a business
  • 12. RESIDENTS OWN THEIR CREATION  Residents retain their Intellectual Property rights to their creations  Residents may buy and sell L$ for real world $  Residents may license their creations back into the real world
  • 14. Community – residents types Ca. 8 % Living in SL – person spending more than 8 hours daily in SL, acknowledging priority of SL over RL. Ca. 7% Creator – somebody who is building places, creating clothes, writing scripts Ca. 5% Businessman – he is running business (mainly commerce and services) in Second Life. Ca. 15% Trendsetter – person looking for technical novelties, highly popular in his social group Ca. 62% Explorer – person taking SL as an another channel of communication, using SL mostly for entertainment purposes. Ca. 2% Mentor – person caring about newbies. Ca. 3% Furry – avatar in an animal form, member of a Furry subculture.
  • 15. Community – number of users Total number of accounts: 13 850 000 Number of accounts from Poland: 144 432 Age bands: 18-24 23,32% 25-34 35,29% 35-44 23,81% 45 + 16,06% Gender Female 41,13% Male 58,87%
  • 16. SL Statistics – Second Poland users Unique users' count 1 day 7 days 30 days Number of avatars appearing at least once in Second Krakow, or Second Poznan, logged in for 1 450 4 843 12 533 more than 5 minutes. Average time spent 1 day 7 days 30 days Average time spent in SL during specific period by an average user. 24 minutes 03:54:34 12:45:32 New registrations daily ca. 700 Unique users visited Second Poland 47 232
  • 17. SL Statistics – comment WWW user SL user RL visitor •Driven by search engine •Driven on his own accord •Driven on his own accord •Needs information •Has interest •Has concrete needs •Has no time •Has time •Has only a while •Don't want to talk •Needs participation •Wants to see •Willingly will talk •Wants to talk Epistemological opportunities 1 2 3 4 Press advertisement Web site SL seat RL seat Informaction + contact + Opportunity to learn Informacja Informaction + contact entertainment + fully interaction
  • 19. Chat, and Instant Message System
  • 20. 3D VOICE Voice over IP, enriched with surround-technology.
  • 24. SMS and notecards Internet GSM gateway function. Possibility to send any number of SMS-s to any country. Notecards are used like e-mails and SMS-s in- world
  • 26. Internet websites integration Every item can drive a user to your website.
  • 30. More than e-learning SL connects: Video + 3D + voice + human presence.
  • 31. Academia Electronica – Sidey Myoo Academia is designed as an electronic space for a true scientific discussion.
  • 32. Academia Electronica Academia Electronica is designed as an electronic space for a true scientific discussion. Academia Electronica promotes an interdisciplinary collaboration across faculties and disciplines such as philosophy, social science, psychology and cultural studies, focused on problems of the electronic environment, treated as a kind of humans’ world.
  • 33. REAL LIFE – SECOND LIFE Fokus in Krakow Fokus in Second Krakow
  • 34. RL – SL – WOŚP The Great Orchestra of Christmas Charity
  • 36. PROJECT TARGETS • Built to a 1:1 scale: 8 polish cities as realistic, as technology allows. • Integrate all 3D elements with websites, and web 2.0 services • Build society • Allow users to have freedom and opportunity to be creative • Allow users to feel that they own the project • Prove that Poland can be promoted with this project • Monetize users and companies from RL
  • 37. PROJECT TARGETS CITIES BUILT TO A 1:1 scale •Krakow •Wroclaw •Poznan •Lodz •Warszawa •Katowice •Gdansk •Zakopane
  • 38. Building Society– Residents places Angels Cellar 13 grudnia rocznica Kółko kulinarne