2. Contents: Slide no…
FLASH BACK………!!!!! 2…….12
1. A Case Study :The Implementation.
~ Usage of virtual environment in e-learning…
~The FLAWS……
~Proposed Implementation…
~Future works….
2. Interesting section…….”The PICTURES”
3. Data Collected from….?????????
2
3. Abstract
What is 3D ……?
Technology is the “VIRTUALWORLD”
• 3D images are created by
using “STEREO CAMERA “
3
4. What is 3D INTERNET……….???
• Images instead of Words……
• An Active Medium for interaction.
• New way to reach customers, Partners,
Students . (AttractThem)
• Replicates Real life .
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5. Why 3D INTERNET…..?
• Interesting 3D shopping..
• Easy Social Interactions…
• To represent Interior Designs effectively
• Gaming made more interesting
• Distance Learning is a joyous
experience.
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6. How can 3D-Internet be made
possible…….?
“THE GOOGGLES”
(goggles from google….!)
• Provides 3-Dimensional view .
• Voice commands made possible .
• Record & Share videos
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8. “The 3d mouse”
Time saving .
Easy to handle .
Great experience .
Differentiating 2D &
3Dmouse usage…..!!!!!!!!
Increase Design performance
Sensitive
controller cap
8
9. Literature Survey
Existing Technology (with its disadvantages)
# 2DTechnology……( “FLAT”)
-> Less Interactive (less images).
-> More wastage of time (Handling mouse).
-> Lack of Proper Representation
(Ex: Online Shopping)
->No Privacy / Security
(Ex: online payement)
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10. Proposed Technology
# 3D Technology……..(for Internet)
-> More Interactive (Comfort level is more).
-> Reduced mouse movements .
-> Simple yet Effective representation .
(3D Images)
-> Increased Speed of working .
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11. Exit Reality Button
Hit a button
that magically
transforms the
2D site into 3D .
3D-fying the
websites .
Virtual
Interaction
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12. A Case Study : e-Learning through distributed
virtual environments ( The 3D )
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E-leaning – Access to education….
• VEs (virtual environments) : Real World
expressed as images…..
• NetworkedVEs are of different types….
15. The VIRTUAL EUROPEAN SCHOOL PROJECT (VES)
Aim :To provideTeaching and Learning materials for
secondary school students (aged 10-19)
The consortium of 4 countries :
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AUSTRIA
ITALY GREECE
UNITED KINGDOM
16. VES has 3 user groups :
Publisher : Manipulate Data Base.
Teachers : Search and compose lessons.
Students :View materials in 3DVE.
Chat window..9 3D rooms...Virtual library….
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29. 29
Have any queries
on the
discussion……????
Want to know about
furture events……?????
Check out the event
Calendar…..
30. Technical Aspects…
Web 3.0
VRML (Virtual Reality Modeling Language)
Balxxun server
Java Applet
Network that uses 3G technology with
maximum Bandwidth of upto 14.4 Mbps
HTTP ( allows HTML files, scripts, etc..To be
added and transmitted)
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31. 31
ONEWEB : same info for alll users
irrespective of all aspects…
SemanticWEB : linked data…
linked devices..
linked people…
Web 1.0 Web 2.0 Web 3.0
Functionality Companies publish
limited webpages for
large num of users..
People publish
info for other
users..
Integaration of
data over the
internet from
various means..
Usage Adobe.com for graphics
Microsoft.com for
windows..
CNN.com for news
YOUTUBE
Flickr
Wikipedia
Integration of
devices :
cellphones, cars
etc.. High
Accessibility
Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users
32. VRML for co-ordinating nodes - The transformation
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#VRMLV2.0 utf8
#A Cylinder
Shape {
appearanceAppearance
{
geometry Cylinder
{
Height 2.0
radius 1.5
}
}
}
VRML files contain:
The file header
Comments - notes to yourself
Nodes - scene information
Fields - node attributes you can change
Values - attribute values
.wrl extension
A simple text language for describing 3-D shapes and interactive environments
NODE
FIELD
VALUES
Dimension ‘x’ Liquid Reality browser
supportsVRML code