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Future of Advertising
  Spring 2011 • Mondays, 1-6 PM • Room 416
            Instructor: Zach Pentel


           Class 14: Ideas Redux




                                             Future of Advertising - April 25
Today

Ideas: Today, tomorrow, and indefinitely
Break


Guest Speaker: Tim Brunelle


6:00 PM: CATFOA at the Fineline Music Cafe




                                             Future of Advertising - April 25
So...
We know everything about today.




                           Future of Advertising - April 25
“The quid pro quo between the marketer and the
audience, for several centuries, has been free or
subsidized media in exchange for inundation with ad
messages. In the Brave New World, the value
proposition will be similar but the barter items
very different. A marketer needn’t pay for episodes
of ‘24’; it need only provide value—whether in
entertainment, information, discount or utility.”
                                —Bob Garfield, AdAge



                                                       Future of Advertising - April 25
“The possibilities for this industry are limitless
if we stop focusing on making ads—and bring big,
bold, game-changing business ideas to our clients.”
                    —Jeff Graham, Account Director
                            Crispin Porter + Bogusky




                                                       Future of Advertising - April 25
Data creates value.




                 source: Ogilvy’s Jan Leth



                                   Future of Advertising - April 25
Data creates value.

Data = Better stories




                                         source: Ogilvy’s Jan Leth



                                                           Future of Advertising - April 25
Data creates value.

Data = Better stories

Data = “Value exchange” beyond entertainment




                                               source: Ogilvy’s Jan Leth



                                                                 Future of Advertising - April 25
Data creates value.

Data = Better stories

Data = “Value exchange” beyond entertainment

Data = Optimized performance




                                               source: Ogilvy’s Jan Leth



                                                                 Future of Advertising - April 25
Data creates value.

Data = Better stories

Data = “Value exchange” beyond entertainment

Data = Optimized performance

Data = Massively distributed personalization of brand experience.


                                                       source: Ogilvy’s Jan Leth



                                                                         Future of Advertising - April 25
Data creates value.

Data = Better stories

Data = “Value exchange” beyond entertainment

Data = Optimized performance

Data = Massively distributed personalization of brand experience.


                                                       source: Ogilvy’s Jan Leth



                                                                         Future of Advertising - April 25
So...
What can we look forward to in the next year?




                                    Future of Advertising - April 25
Future of Advertising - April 25
So...
What can we look forward to in the next year?




                                    Future of Advertising - April 25
Emerging tech = high school science
Game mechanics rule the world
Privacy is moot
Ok fine, we’ll talk about apps




                                      Future of Advertising - April 25
Physics   Biology



                Future of Advertising - April 25
Machines   Living Things


                    Future of Advertising - April 25
Machines = Complicated
     (predictable)




                         Future of Advertising - April 25
Living Things = Complex
     (unpredictable)




                          Future of Advertising - April 25
In the business world:
                         Future of Advertising - April 25
The machine breaks easily - so let’s stop treating people like machines.
In fact, let’s take advantage of that complexity whenever we can.


                                               Standard protocols
 Pre-planned connections
                                               for connection
 Prepared answers
 Strict workflows to guide response
 Legal sign-off on every communication
 Templates & constructs




                                                          Future of Advertising - April 25
In the next year:




Less focus on                       More focus on
 Technology                           Behavior


                                             Future of Advertising - April 25
They want to play games.

      All the time.




                           Future of Advertising - April 25
=Future of Advertising - April 25
SCVNGR:




          =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges




                                           =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges




An entire level of experience based on game mechanics.
                                                         =Future of Advertising - April 25
=Future of Advertising - April 25
SCVNGR:




          =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges




                                           =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges


                                  Game mechanics:




                                                    =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges


                                  Game mechanics:

                                  “concepts, techniques, know-how
                                  and best practices for developing
                                  successful and distinctive social
                                  games.”




                                                       =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges


                                  Game mechanics:

                                  “concepts, techniques, know-how
                                  and best practices for developing
                                  successful and distinctive social
                                  games.”

                                  95% psychology



                                                       =Future of Advertising - April 25
SCVNGR:
A mobile game with real-world challenges


                                  Game mechanics:

                                  “concepts, techniques, know-how
                                  and best practices for developing
                                  successful and distinctive social
                                  games.”

                                  95% psychology
                                  5% technology


                                                       =Future of Advertising - April 25
=Future of Advertising - April 25
EXAMPLE:




           =Future of Advertising - April 25
EXAMPLE:
Appointment Dynamic




                      =Future of Advertising - April 25
EXAMPLE:
Appointment Dynamic




Definition: A dynamic in which to succeed, one must
return at a predefined time to take some action.




                                                      =Future of Advertising - April 25
EXAMPLE:
Appointment Dynamic




Definition: A dynamic in which to succeed, one must
return at a predefined time to take some action.

Example: Cafe World and Farmville where if you return
at a set time to do something you get something good,
and if you don’t something bad happens.




                                                        =Future of Advertising - April 25
=Future of Advertising - April 25
EXAMPLE:




           =Future of Advertising - April 25
EXAMPLE:
Communial Discovery




                      =Future of Advertising - April 25
EXAMPLE:
Communial Discovery



Definition: The game dynamic wherein an entire
community is rallied to work together to solve a
riddle, a problem or a challenge. Immensely viral
and very fun.




                                                    =Future of Advertising - April 25
EXAMPLE:
Communial Discovery



Definition: The game dynamic wherein an entire
community is rallied to work together to solve a
riddle, a problem or a challenge. Immensely viral
and very fun.

Example: DARPA balloon challenge, the cottage
industries that appear around McDonalds
monopoly to find “Boardwalk”




                                                    =Future of Advertising - April 25
Why?

Because it’s fun, damnit. Simple as that.

Fun things aren’t marketing - they’re engineered relevance.
                                                      =Future of Advertising - April 25
“The possibilities for this industry are limitless
if we stop focusing on making ads—and bring big,
bold, game-changing business ideas to our clients.”
                    —Jeff Graham, Account Director
                            Crispin Porter + Bogusky




                                                       Future of Advertising - April 25
Groupon:

Free Lunch +
Communal Gameplay +
Countdown =

$15 Billion Company



                      =Future of Advertising - April 25
1: Free Lunch




      “What the...”




                      =Future of Advertising - April 25
2. Communal Gameplay




Send it to your friends, or
you won’t be able to get the
deal.

                               =Future of Advertising - April 25
3. Countdown




Beat the clock: act now, or
you’ll miss out.




                              =Future of Advertising - April 25
“Advertising going forward is about turning big
ideas into personal experiences that change/
reinforce both perceptions and behavior.”
    —Jan Leth, Vice Chairman/Global Digital Creative
                                      Ogilvy & Mather




                                                        Future of Advertising - April 25
American Express:

Influence + Status Dynamic




                             =Future of Advertising - April 25
Influence + Status Dynamic




                             =Future of Advertising - April 25
Influence + Status Dynamic
              Start with a green card.
              But if you spend enough...




                                           =Future of Advertising - April 25
Influence + Status Dynamic
              Start with a green card.
              But if you spend enough...




              ...you get a gold card...




                                           =Future of Advertising - April 25
Influence + Status Dynamic
              Start with a green card.
              But if you spend enough...




              ...you get a gold card...




              ...or a platinum card...




                                           =Future of Advertising - April 25
Influence + Status Dynamic
              Start with a green card.
              But if you spend enough...




              ...you get a gold card...




              ...or a platinum card...




              Until you reach the holy grail.   $2,500 / year


                                                   =Future of Advertising - April 25
The more fun and engaging our ads
are, the more people interact with
them.

And in the new marketing economy
fueled by what the users themselves
think,

this is the only way to ensure that
your advertising will spread beyond
the first place that you put it.


                                      =Future of Advertising - April 25
Privacy is for boring people.




                                =Future of Advertising - April 25
Get ready for Blippy.




                        =Future of Advertising - April 25
Think about telephone operators.




                                   =Future of Advertising - April 25
Old-minded people never learn.

They petitioned to shut down
Gmail 100 years later.



                                 gmail-is-too-creepy.com




                                                           =Future of Advertising - April 25
What about one hour photo?




                             =Future of Advertising - April 25
Vacation timers!




                   =Future of Advertising - April 25
Youtube, facebook,
twitter, linkedin, flickr,
foursquare:

all found success in
helping you share
something previously
considered private.




                             =Future of Advertising - April 25
The privacy debate is dead.




                              =Future of Advertising - April 25
The success of a technology will be
completely contingent on its purpose.



                                 =Future of Advertising - April 25
Situationist encourages
random interaction.

Alerts members to eachothers
proximity and gets them to
interact in compelling ways.

“Compliment me on my haircut.”

“Hug me for exactly five seconds.”

Members pick what they want to
have done to them... and wait.

                                     =Future of Advertising - April 25
Google has built a “route around traffic”
feature into Google Maps for mobile,
which finds alternate, faster routes.!
!
The feature has saved users a total of
2 years of time and $250k in gas costs
since beta launch.!
!
Location-based service providers hope to
amplify benefits to the user to spur
adoption.!




                                           =Future of Advertising - April 25
=Future of Advertising - April 25
LinkedIn sucks, so Hashable
made something better.

Meet + exchange contact info by
tweet, along with where and how
you met.

Make introductions, find new
people, and more.




                                  =Future of Advertising - April 25
Addieu: similar, but works
across all platforms

Connect with someone on your
choice of 8 social networks.




                               =Future of Advertising - April 25
Group messaging is coming.

Email, text, voicemail, and send
content to pre-determined lists of
people.

Some sync with twitter, facebook,
or your address book - others
work independently.




                                     =Future of Advertising - April 25
WalkIn waits in line for you.

Scan a QR code at the restaurant,
and reserve a table without talking
to anyone.

Wander about while it counts
down until your table is ready.




                                      =Future of Advertising - April 25
Make things for people and with people.

Not at people.
                               -Joseph Rueter




                                =Future of Advertising - April 25
“Domestic Robocop”




                     =Future of Advertising - April 25
What are the odds of technology progressing into
that daily ritual?




                                           =Future of Advertising - April 25
What are the odds of technology progressing into
that daily ritual?



Zero. Behavior leads ideas. And ideas lead advertising.




                                              =Future of Advertising - April 25
Lee Bryant:




              =Future of Advertising - April 25
Lee Bryant:
“Forget process as often as possible. Don’t be afraid to
be scared shitless.

It’s the only way to surprise yourself into coming up
with new things.”




                                                  =Future of Advertising - April 25
One last thing

What were your favorite topics in this class?

Given the classes you’ve taken prior to Future of Ad, what was missing in
this class?

Are there any topics that you would have liked to spend more time on?

Email it to me.


                                                              =Future of Advertising - April 25
Thank You.
Email me: z.pentel@martinwilliams.com

Tweet me: @zackolantern

Call me: 612-342-9702

Find me: 60 6th Street South (Gaviidae Commons)


                                                  =Future of Advertising - April 25

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MCAD - FOA 2011 - Class #14

  • 1. Future of Advertising Spring 2011 • Mondays, 1-6 PM • Room 416 Instructor: Zach Pentel Class 14: Ideas Redux Future of Advertising - April 25
  • 2. Today Ideas: Today, tomorrow, and indefinitely Break Guest Speaker: Tim Brunelle 6:00 PM: CATFOA at the Fineline Music Cafe Future of Advertising - April 25
  • 3. So... We know everything about today. Future of Advertising - April 25
  • 4. “The quid pro quo between the marketer and the audience, for several centuries, has been free or subsidized media in exchange for inundation with ad messages. In the Brave New World, the value proposition will be similar but the barter items very different. A marketer needn’t pay for episodes of ‘24’; it need only provide value—whether in entertainment, information, discount or utility.” —Bob Garfield, AdAge Future of Advertising - April 25
  • 5. “The possibilities for this industry are limitless if we stop focusing on making ads—and bring big, bold, game-changing business ideas to our clients.” —Jeff Graham, Account Director Crispin Porter + Bogusky Future of Advertising - April 25
  • 6. Data creates value. source: Ogilvy’s Jan Leth Future of Advertising - April 25
  • 7. Data creates value. Data = Better stories source: Ogilvy’s Jan Leth Future of Advertising - April 25
  • 8. Data creates value. Data = Better stories Data = “Value exchange” beyond entertainment source: Ogilvy’s Jan Leth Future of Advertising - April 25
  • 9. Data creates value. Data = Better stories Data = “Value exchange” beyond entertainment Data = Optimized performance source: Ogilvy’s Jan Leth Future of Advertising - April 25
  • 10. Data creates value. Data = Better stories Data = “Value exchange” beyond entertainment Data = Optimized performance Data = Massively distributed personalization of brand experience. source: Ogilvy’s Jan Leth Future of Advertising - April 25
  • 11. Data creates value. Data = Better stories Data = “Value exchange” beyond entertainment Data = Optimized performance Data = Massively distributed personalization of brand experience. source: Ogilvy’s Jan Leth Future of Advertising - April 25
  • 12. So... What can we look forward to in the next year? Future of Advertising - April 25
  • 13. Future of Advertising - April 25
  • 14. So... What can we look forward to in the next year? Future of Advertising - April 25
  • 15. Emerging tech = high school science Game mechanics rule the world Privacy is moot Ok fine, we’ll talk about apps Future of Advertising - April 25
  • 16. Physics Biology Future of Advertising - April 25
  • 17. Machines Living Things Future of Advertising - April 25
  • 18. Machines = Complicated (predictable) Future of Advertising - April 25
  • 19. Living Things = Complex (unpredictable) Future of Advertising - April 25
  • 20. In the business world: Future of Advertising - April 25
  • 21. The machine breaks easily - so let’s stop treating people like machines. In fact, let’s take advantage of that complexity whenever we can. Standard protocols Pre-planned connections for connection Prepared answers Strict workflows to guide response Legal sign-off on every communication Templates & constructs Future of Advertising - April 25
  • 22. In the next year: Less focus on More focus on Technology Behavior Future of Advertising - April 25
  • 23. They want to play games. All the time. Future of Advertising - April 25
  • 25. SCVNGR: =Future of Advertising - April 25
  • 26. SCVNGR: A mobile game with real-world challenges =Future of Advertising - April 25
  • 27. SCVNGR: A mobile game with real-world challenges An entire level of experience based on game mechanics. =Future of Advertising - April 25
  • 29. SCVNGR: =Future of Advertising - April 25
  • 30. SCVNGR: A mobile game with real-world challenges =Future of Advertising - April 25
  • 31. SCVNGR: A mobile game with real-world challenges Game mechanics: =Future of Advertising - April 25
  • 32. SCVNGR: A mobile game with real-world challenges Game mechanics: “concepts, techniques, know-how and best practices for developing successful and distinctive social games.” =Future of Advertising - April 25
  • 33. SCVNGR: A mobile game with real-world challenges Game mechanics: “concepts, techniques, know-how and best practices for developing successful and distinctive social games.” 95% psychology =Future of Advertising - April 25
  • 34. SCVNGR: A mobile game with real-world challenges Game mechanics: “concepts, techniques, know-how and best practices for developing successful and distinctive social games.” 95% psychology 5% technology =Future of Advertising - April 25
  • 36. EXAMPLE: =Future of Advertising - April 25
  • 37. EXAMPLE: Appointment Dynamic =Future of Advertising - April 25
  • 38. EXAMPLE: Appointment Dynamic Definition: A dynamic in which to succeed, one must return at a predefined time to take some action. =Future of Advertising - April 25
  • 39. EXAMPLE: Appointment Dynamic Definition: A dynamic in which to succeed, one must return at a predefined time to take some action. Example: Cafe World and Farmville where if you return at a set time to do something you get something good, and if you don’t something bad happens. =Future of Advertising - April 25
  • 41. EXAMPLE: =Future of Advertising - April 25
  • 42. EXAMPLE: Communial Discovery =Future of Advertising - April 25
  • 43. EXAMPLE: Communial Discovery Definition: The game dynamic wherein an entire community is rallied to work together to solve a riddle, a problem or a challenge. Immensely viral and very fun. =Future of Advertising - April 25
  • 44. EXAMPLE: Communial Discovery Definition: The game dynamic wherein an entire community is rallied to work together to solve a riddle, a problem or a challenge. Immensely viral and very fun. Example: DARPA balloon challenge, the cottage industries that appear around McDonalds monopoly to find “Boardwalk” =Future of Advertising - April 25
  • 45. Why? Because it’s fun, damnit. Simple as that. Fun things aren’t marketing - they’re engineered relevance. =Future of Advertising - April 25
  • 46. “The possibilities for this industry are limitless if we stop focusing on making ads—and bring big, bold, game-changing business ideas to our clients.” —Jeff Graham, Account Director Crispin Porter + Bogusky Future of Advertising - April 25
  • 47. Groupon: Free Lunch + Communal Gameplay + Countdown = $15 Billion Company =Future of Advertising - April 25
  • 48. 1: Free Lunch “What the...” =Future of Advertising - April 25
  • 49. 2. Communal Gameplay Send it to your friends, or you won’t be able to get the deal. =Future of Advertising - April 25
  • 50. 3. Countdown Beat the clock: act now, or you’ll miss out. =Future of Advertising - April 25
  • 51. “Advertising going forward is about turning big ideas into personal experiences that change/ reinforce both perceptions and behavior.” —Jan Leth, Vice Chairman/Global Digital Creative Ogilvy & Mather Future of Advertising - April 25
  • 52. American Express: Influence + Status Dynamic =Future of Advertising - April 25
  • 53. Influence + Status Dynamic =Future of Advertising - April 25
  • 54. Influence + Status Dynamic Start with a green card. But if you spend enough... =Future of Advertising - April 25
  • 55. Influence + Status Dynamic Start with a green card. But if you spend enough... ...you get a gold card... =Future of Advertising - April 25
  • 56. Influence + Status Dynamic Start with a green card. But if you spend enough... ...you get a gold card... ...or a platinum card... =Future of Advertising - April 25
  • 57. Influence + Status Dynamic Start with a green card. But if you spend enough... ...you get a gold card... ...or a platinum card... Until you reach the holy grail. $2,500 / year =Future of Advertising - April 25
  • 58. The more fun and engaging our ads are, the more people interact with them. And in the new marketing economy fueled by what the users themselves think, this is the only way to ensure that your advertising will spread beyond the first place that you put it. =Future of Advertising - April 25
  • 59. Privacy is for boring people. =Future of Advertising - April 25
  • 60. Get ready for Blippy. =Future of Advertising - April 25
  • 61. Think about telephone operators. =Future of Advertising - April 25
  • 62. Old-minded people never learn. They petitioned to shut down Gmail 100 years later. gmail-is-too-creepy.com =Future of Advertising - April 25
  • 63. What about one hour photo? =Future of Advertising - April 25
  • 64. Vacation timers! =Future of Advertising - April 25
  • 65. Youtube, facebook, twitter, linkedin, flickr, foursquare: all found success in helping you share something previously considered private. =Future of Advertising - April 25
  • 66. The privacy debate is dead. =Future of Advertising - April 25
  • 67. The success of a technology will be completely contingent on its purpose. =Future of Advertising - April 25
  • 68. Situationist encourages random interaction. Alerts members to eachothers proximity and gets them to interact in compelling ways. “Compliment me on my haircut.” “Hug me for exactly five seconds.” Members pick what they want to have done to them... and wait. =Future of Advertising - April 25
  • 69. Google has built a “route around traffic” feature into Google Maps for mobile, which finds alternate, faster routes.! ! The feature has saved users a total of 2 years of time and $250k in gas costs since beta launch.! ! Location-based service providers hope to amplify benefits to the user to spur adoption.! =Future of Advertising - April 25
  • 71. LinkedIn sucks, so Hashable made something better. Meet + exchange contact info by tweet, along with where and how you met. Make introductions, find new people, and more. =Future of Advertising - April 25
  • 72. Addieu: similar, but works across all platforms Connect with someone on your choice of 8 social networks. =Future of Advertising - April 25
  • 73. Group messaging is coming. Email, text, voicemail, and send content to pre-determined lists of people. Some sync with twitter, facebook, or your address book - others work independently. =Future of Advertising - April 25
  • 74. WalkIn waits in line for you. Scan a QR code at the restaurant, and reserve a table without talking to anyone. Wander about while it counts down until your table is ready. =Future of Advertising - April 25
  • 75. Make things for people and with people. Not at people. -Joseph Rueter =Future of Advertising - April 25
  • 76. “Domestic Robocop” =Future of Advertising - April 25
  • 77. What are the odds of technology progressing into that daily ritual? =Future of Advertising - April 25
  • 78. What are the odds of technology progressing into that daily ritual? Zero. Behavior leads ideas. And ideas lead advertising. =Future of Advertising - April 25
  • 79. Lee Bryant: =Future of Advertising - April 25
  • 80. Lee Bryant: “Forget process as often as possible. Don’t be afraid to be scared shitless. It’s the only way to surprise yourself into coming up with new things.” =Future of Advertising - April 25
  • 81. One last thing What were your favorite topics in this class? Given the classes you’ve taken prior to Future of Ad, what was missing in this class? Are there any topics that you would have liked to spend more time on? Email it to me. =Future of Advertising - April 25
  • 82. Thank You. Email me: z.pentel@martinwilliams.com Tweet me: @zackolantern Call me: 612-342-9702 Find me: 60 6th Street South (Gaviidae Commons) =Future of Advertising - April 25

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  19. Physics (machines) are static and stable. They’re really good at some things. When you pull a lever, the same thing happens every single time. \n\nInterchangeable parts, etc. The problem is that you design a machine for an environment that you assume to be static; to be unchanging.\n\nBiology is adaptive and change-oriented. If I walk up to you and stick out my hand, but then I push you, the next time I walk up to you, you will react differently. The lever works different every time.\n
  20. Organic systems are different, because they aren’t process oriented. \n\nWe can’t know what boxes are going to connect to which in advance. \n\nBut what we can do is have standard protocols for connection. \n\nWe don’t know what we’re going to do on a website at first. But when we do, we have a protocol. We have HTTP. \n
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  64. So why is it weird that we share our credit card purchases?\n
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