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10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

20	
  years	
  of	
  Digital	
  Marke8ng
Age	
  de	
  raison	
  ou	
  de	
  passion	
  ?
Hugues	
  Rey	
  -­‐	
  	
  March	
  2013
Agenda	
  or	
  Bingo	
  ?
Bounce	
  
(Rate)


Big	
  Data

Crowd

Sourcing

SoLoMo

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

Long	
  Tail

Dwell	
  

(Rate)

Cloud	
  
Compu8ng

Gamifica8on

Media	
  
Meshing

Mash	
  Up

Cookie

Freemium

2
Agenda
• Digital	
  Marke2ng	
  

10	
  lundis	
  
pour	
  
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  le	
  
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  du	
  
digital

– Defini8on	
  
– A	
  Few	
  Facts:	
  Brief	
  History	
  &	
  Major	
  Trends	
  	
  

• Digital	
  Marke2ng	
  Strategy	
  
• Tac2cal	
  Opportunity:	
  Data	
  Management	
  
• Conclusions

3
Marke2ng	
  ...

10	
  lundis	
  
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digital

is the process of
communicating !
the value of !
a product or service
to customers.!
Wikipedia
4
Digital...

10	
  lundis	
  
pour	
  
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  le	
  
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digital

is most commonly used in
computing and electronics,
especially !
where real-world information
is converted !
to binary numeric form!
Wikipedia

5
A	
  simple	
  Rule	
  ...

• Useful	
  ?	
  

10	
  lundis	
  
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  le	
  
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!

• Usable	
  ??	
  
!

• Used	
  ???
6
10	
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pour	
  
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  le	
  
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  du	
  
digital

Digital	
  Marke2ng	
  
A	
  Few	
  Facts

7
Keep	
  1	
  fact	
  ...

10	
  lundis	
  
pour	
  
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  le	
  
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  du	
  
digital

8
Happy	
  Birthday	
  !

10	
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9
Sources : CIM PMP 2001-2012

Internet total
reach has more
than doubled to
reach 69% of the
12+ in 2012

Total	
  reach	
  of	
  Internet	
  Websites

10	
  lundis	
  
pour	
  
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  le	
  
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digital
Distribu2on	
  of	
  Worldwide	
  Internet	
  Audience	
  
The	
  US	
  is	
  no	
  Longer	
  the	
  Centre	
  of	
  the	
  Online	
  Universe

	
  	
  	
  34%	
  
Outside US

	
  	
  	
  87%	
  
Outside US

	
  	
  	
  	
  	
  Latin	
  
	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  Middle	
   America	
  
	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  East - Africa	
   	
  	
  	
  	
  8%
	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  9%	
  
	
  	
  	
  	
  North	
  
America	
  
	
  	
  	
  14%

	
  	
  	
  	
  Asia	
  
Pacific	
  
	
  	
  42%

Europe	
  
	
  27%

66%

13%	
  

!
!
!

	
  2012

1996

© comScore, Inc.

Proprietary.

Source: comScore MMX, December 2012, Worldwide 15+,

6
Total Unique Visitors (000)

Online	
  Audience	
  Across	
  Europe	
  
15%	
  of	
  Europe’s	
  408	
  Million	
  Internet	
  Users	
  are	
  in	
  Russia	
  
!
!
!

© comScore, Inc.

Proprietary.

Source: comScore MMX, December 2012, Europe 15+

2,598

3,336

3,476

3,772

4,743

5,027

5,034

6,371

6,404

12,006

19,350

22,410

23,917

28,722

39,357

43,021

52,448

61,345

	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Russia’s	
  internet	
  audience	
  grew	
  15%	
  since	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   December	
  2011	
  and	
  reached	
  a	
  new	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  milestone:	
  over	
  61	
  million	
  internet	
  users

9
Engagement	
  Across	
  EU	
  Audiences	
  
In	
  the	
  UK,	
  Average	
  Online	
  Hours	
  per	
  Person	
  Increased	
  5%	
  Year	
  over	
  Year

Average Hours per Visitor

United Kingdom

37.3

	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  Turkey	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  Netherlands	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  Poland	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  Finland	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  France	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  Europe	
  
Russian Federation	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  Norway	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
   	
   	
  	
  	
  Germany
	
  	
  	
  	
  	
  	
  Spain	
  
	
  	
  Belgium	
  
	
  	
  Sweden	
  
	
  Portugal	
  
Denmark	
  
	
  	
  	
  	
  Ireland	
  
	
  	
  	
  	
  	
  	
  	
  	
  Italy
	
  

	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
   31.0	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  30.6	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  29.3	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  27.8	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  27.7	
  
	
  	
  	
  	
  	
  	
  	
  	
  26.9	
  
	
  	
  	
  	
  	
  26.1	
  
	
  24.9	
  
24.6

	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  23.8	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  22.4	
  
	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  22.0	
  
	
  	
  	
  	
  	
  	
  	
  20.6	
  
	
  	
  	
  	
  	
  	
  	
  20.6	
  
	
  	
  	
  19.5	
  

Belgium saw the strongest	
  
growth of time spent per	
  
visitor across Europe.	
  
Users spent an additional	
  
2 hours online compared	
  
to a year ago.

18.5

Switzerland

16.6

Austria

14.4

© comScore, Inc.

Proprietary.

Source: comScore MMX, December 2012, Europe 15+

10
Power of the Newcomers !
2006

2012

GOOGLE.BE
LIVE.COM
SKYNET.BE
EBAY.BE
TELENET.BE
WIKIPEDIA.ORG
YAHOO.COM
FREE.FR
AUTOZONE.BE

GOOGLE.BE
FACEBOOK.COM
YOUTUBE.COM
LIVE.COM
WIKIPEDIA.ORG
BLOGGER.COM
SKYNET.BE
YAHOO.COM
TELENET.BE

ADOBE.COM

WORDPRESS.COM
Heavy	
  surfers	
  
s2ll	
  consume	
  other	
  media

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

Heavy	
  surfers	
  are	
  
also	
  bug	
  consumers	
  
Cinema,	
  Outdoor	
  &	
  
Press
Multiple screens	

x	

Convergence of content	

X	

Individual cast
Content Portability
Time	
  of	
  use	
  	
  any2me

10	
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  le	
  
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  du	
  
digital

94	
  %
86	
  %

87	
  %

88	
  %

89	
  %

88	
  %

Smart	
  phone

83	
  %

72	
  %
67	
  %
69	
  %

53	
  %
48	
  %
44	
  %

53	
  %

55	
  %

51	
  %

42	
  %

41	
  %
38	
  %

From	
  6-­‐9h

Portable	
  computer
70	
  %
62	
  %
Fixed	
  computer

58	
  %

58	
  %

9-­‐12h

Source	
  :	
  Online	
  Publishers	
  Associa8on	
  –	
  March	
  2011

36	
  %
12-­‐14h

14-­‐17h

Tablet

17-­‐20h

20-­‐24h
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21
66 %
> 1% of the campaigns …
Smart TV

•

Eric Schmidt: “By the summer of 2012, the
majority of the televisions you see in stores will
have Google TV embedded in it”
24
10	
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Major	
  Trends	
  
SoLoMo	
  	
  
Web	
  X.0	
  
Web	
  of	
  the	
  Objects

25
Based on the data from participating countries, 

we make the following assumption.

inter

n
d
billio the worl
2
in
sers
net u

illion
1 b

7 billion
People in the w
orld

users
etwork
cial n
So
In Europe, 50%
is member of
only 1 social
network, mostly
Facebook.
Twelp Force: CuCa
2 out of 3 employees 

is proud about their
employer, but only 19%
shares stories on 

social media: unused
conversation potential.

!29
Customers want to be involved
with companies. Bring them in 

the boardroom to improve the
relationship.

N
CO-CREATIO

44%

CONVERSATIONS

44%

BRA

33%
ND

FAN

DIRE
INTERA CT
CTION

43%
New	
  currencies	
  !

10	
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Social
• Not	
  Facebook	
  Only	
  
• Impacts	
  on	
  all	
  ac2vi2es	
  of	
  Enterprise	
  
– Change	
  Management	
  

• A	
  Tool,	
  not	
  «The»	
  Objec2ve	
  
• 	
  KPI’s	
  are	
  s2ll	
  to	
  be	
  fixed	
  	
  
• Connect	
  with	
  the	
  real	
  world	
  

10	
  lundis	
  
pour	
  
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digital
33
Smartphone Penetration in EU5 at 57%	
  
64% of UK Mobile Owners Use a Smartphone
10	
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64%

December 2012 was	
  
the first month all	
  
European countries	
  
crossed the 50%	
  
mark for smartphone	
  
penetration.

51%

53%
53%

57%
	
  	
  EU5	
  
Average

66%

© comScore, Inc.

Proprietary.

Source: comScore MobiLens, 3 month average ending December 2012, EU5, 13+

15
Device Share of Page Views Across Countries in Europe	
  
Nearly 1/3 of UK Page Views are from Mobiles and Tablets
65%
United Kingdom
Ireland
Russian Federation

70%

75%

80%

68.1%

85%

90%

24.0%

71.4%

95%
6.8%

21.8%

74.8%

5.6%
21.7%

	
  	
  	
  	
  	
  	
  	
  	
  Norway	
  
Netherlands	
  
	
  Switzerland	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  Finland	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  Austria	
  
	
  	
  	
  	
  	
  	
  	
  Sweden	
  
	
  	
  	
  	
  	
  Denmark	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Italy	
  
	
  	
  	
  	
  	
  Germany
	
  	
  	
  	
  Spain	
  
Belgium	
  
	
  	
  France

86.4%	
  
86.5%	
  

91.0%	
  
	
  	
  91.9%	
  

	
  	
  	
  92.3%

Portugal

3.4%

	
   	
  	
  7.3%	
  
	
  	
  	
  	
  6.2%	
  
5.2%	
  
8.1%	
  
	
   	
  	
  	
  	
  7.9%	
  
	
  	
  	
  	
  	
  	
  5.2%	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  7.9%	
  
	
  	
  	
  	
  	
  	
  	
  	
   4.3%	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  7.9%	
   	
  	
  	
  	
  	
  	
  	
  	
   	
   3.5%	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  7.2%	
   	
  	
  	
  	
  	
  	
  	
  	
   	
   3.7%	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  5.8%	
   	
  	
  	
  	
  	
  	
  	
  	
  4.7%	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  6.7%	
   	
  	
  	
  	
  	
  	
  	
  	
   	
   3.5%	
  
	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  5.6% 	
  	
  	
  	
  	
  	
  	
  3.3%
	
  	
  6.2%	
   	
   	
  	
  2.3%	
  
3.4%	
  
4.3%	
  
	
  	
  	
  	
  4.6% 	
   	
  	
  	
  2.6%

	
  86.6%	
  
	
  	
  	
  87.6%	
  
	
  	
  	
  	
  	
  88.5%	
  
	
  	
  	
  	
  	
  	
  89.0%	
  
	
  	
  	
  	
  	
  	
  	
  89.3%	
  
	
  	
  	
  	
  	
  	
  	
  	
  89.6%	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   90.2%

94.0%

Poland	
  
Turkey

3.8%

95.7%	
  
	
  96.2%
PC
© comScore, Inc.

100%

Proprietary.

Mobile

2.1%

3.2% 1.0%	
  
2.3% 1.5%
Tablet

Other

Source: comScore Device Essentials, December 2012, Europe – Share of browser based page views

16
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digital

37
10	
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pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

38
10	
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digital

39
Augmented Reality
… is the zero click interface (Anselm Hook)
Augmented X-Ray App Boosts Retailer’s Sales by 37%

9
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42
Mobile
•
•
•

30% Smarphones Users	


•
•

Save Time vs Waste Time	


Look behind the I-Phone 	

Mobility vs. Usability - Think about the
consumer, not the device	

Connect with the Real World
12% of smartphone 

owners is using location 

based services.

!44
Coca-cola village
Connect Real  Social World

!46
Local
•
•
•
•

Issue Solving and/or Entertainment	

Close to mobile	

DOOH/Stunt	

Connected with the real live !
10	
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X.0.

48
Web 3.0

Web x.0

Semantic / Objects Web

Meta Web

Web 1.0

Web 2.0

The Web

Social Web

Degree of Social Connectivity
Web 2.0 was/is about participation

Portable, personal web, focused on the individual, on 

lifestream, on consolidating content, and which is 

powered by widgets, drag and drop, and mash-ups of
user engagement.
cc licensed ( BY ) flickr photo by Mykl Roventine: http://flickr.com/photos/myklroventine/3867744073/
“Web	
  2.0”	
  ?	
  –	
  6	
  Rules	
  !
Harnessing	
  the	
  collec8ve	
  intelligence
Lightweight	
  programming	
  models	
  (Mash	
  Up,...)
Unique,	
  hard-­‐to-­‐recreate	
  data	
  sources	
  
Above	
  the	
  level	
  of	
  single	
  device
The	
  web	
  as	
  plahorm
Leveraging	
  the	
  long	
  tail	
  through	
  customer	
  self-­‐service
52
I	
  tunes	
  	
  the	
  long	
  tail



How	
  big	
  ?	
  5	
  billion	
  in	
  2010	
  …	
  

10	
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This	
  is	
  no	
  rumor,	
  because	
  Apple	
  has	
  just	
  announced	
  that	
  iTunes	
  
Store's	
  customers	
  purchased	
  and	
  downloaded	
  more	
  than	
  5	
  billion	
  
songs,	
  while	
  the	
  iTunes	
  Store	
  also	
  has	
  the	
  largest	
  music	
  catalog	
  
online,	
  with	
  over	
  8	
  million	
  tracks.	
  Even	
  more,	
  the	
  iTunes	
  Store	
  is	
  
now	
  ren8ng	
  over	
  50,000	
  movies	
  daily,	
  turning	
  it	
  into	
  the	
  most	
  
popular	
  movie	
  store,	
  too,	
  with	
  a	
  catalog	
  of	
  over	
  20,000	
  TV	
  episodes,	
  
over	
  2,000	
  films,	
  of	
  which	
  over	
  350	
  are	
  available	
  in	
  HD	
  quality.
In 15 years,
Amazon went from 1 category (books) to 16 main categories

LIMITLESS INVENTORY
Amazon began with books…
Competition
Market was large and 

fragmented.
Contrary to the 

concentrated music
industry, no player would
have the power to freeze 

out a new entrant.

Source: Robert Spector, Amazon.com: Get Big Fast (2002)

Product

Search

A book does not have to 

be accurately described:
it is a universal and 

simple object.

Search would make it 

easy for customers to 

find books among the
entire database.

Book distributors were
already exchanging 

digitalized listing.

Amazon repeatedly
appears first on Google‟s 

results page.
Example Kindle: A service, not a device
“The vision for Kindle is every book ever in print in any language - all 

available in less than 60 seconds.” Jeff Bezos
Amazon struggles with publishers to implement its 

vision:

• Lowering prices, even if it requires temporarily selling at a loss
• Increasing selection: 900,000 books available
• Pressuring them with Print on Demand and auto-publishing
Like iTunes, it is a seamlessly integrated ecosystem. 

Amazon wants to become a one-stop shop:

• Kindle‟s 3G chip
• Access to the ebook catalog through the Kindle or the apps

Even if the Kindle is the best device to read for a long 

time, it is more of a platform than a device:

• A device-agnostic experience thanks to mobile and desktop 

application (Whispersync1)

• A streamlined interface and user experience dedicated to 

reading on many devices
1

Whispersync enables a seamless synchronization of the reading progress and bookmarks across devices. Icons from Oxygen.
57
Spotify – Freemium
 Au second trimestre 2011, 51 %
de la musique dématérialisée a été
consommée sur Internet contre 49
% en téléchargement.
Un Suédois sur neuf paie un
abonnement à Spotify : avec la même
proportion, nous pourrions
retrouver des ventes à un niveau
antérieur à la crise.
!
Il y aura donc 3 formes de diffusion de la musique numérique:
!
1.L’achat à la carte, type iTunes,
2. L’accès à travers l’abonnement simple (Spotify) ou couplé
(Deezer-Belgacom)
3. La gratuité financée par la publicité.
Crowd Sourcing
Lego Builders of Infinity
New
horizons

Web 3.0 refers to a third generation of internet-based 

services that collectively allow the emergence of

the Objects / Semantic web.
cc licensed ( BY ) flickr photo by paul (dex): http://flickr.com/photos/dexxus/3146028811/
Smart Device + Social Sharing
66
Internet	
  of	
  Things

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

67
10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

Digital	
  Marke2ng	
  Strategy

68
From	
  4	
  P’s	
  to	
  4	
  E’s

Product
Place
Price
Promotion

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

Experience
Everyplace
Exchange
Evangelism
69
10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

Paid
Owned
Earned

70
What
In advertising we trust.

Or not?
So, forget paid media?

19%

59%
ü Control

!
!

ü Control

!
!

22%
ü No control à
negative

can be

!

ü Expensive

ü Cost efficient

ü Cost efficient

ü Wide audience
(reach!)

ü Often limited to
customers

ü No control, but crucial
in the purchase cycle

!

Source : POE Research 2012 by Havas Media

!

!
Owned:	
  Everything	
  is	
  Media	
  !
O

33 %


DE L’IMPACT DES MÉDIAS
PRIVÉS (OWNED) VIENNENT
DES SITES

DE MARQUES

	

!

67 % DES POINTS


DE VENTE PHYSIQUES

Owned Media
Offline brand 

experiences are 

the main online
conversation
starters.

!76
Earned	
  Media

19 % DE L’IMPACT 


DES MÉDIAS PUBLICS (EARNED) 

VIENNENT DE l’ OPINION 	
  
INTERNAUTES, 	
  
WEB SOCIAL, 	
  

81 % PROVENANT


DE L’OPINION DES PROCHES,

DU BOUCHE À OREILLE,	
  



L’INTERLOCUTEUR, PROCHE

OU PAS, DEMEURANT PLUS 

IMPORTANT QUE LE CANAL.

!77
Convergence!
...close	
  to	
  THE	
  Decision	
  Cycle	
  Process
	
  

	
  
	
  

	
  

2

Paid
Past	
  +	
  actual	
  campaigns
Owned
•Website	
  +	
  Branches
Earned
•WOM/Peers	
  +	
  Social	
  Media	
  

	
  

Consumers	
  add	
  or	
  substract	
  brands	
  as	
  
they	
  evaluate	
  what	
  they	
  want.

	
  

Ac5ve	
  evalua5on	
  

1

Paid
•SEO+SEA+	
  campaign
Owned
•Website	
  +	
  Branches
Earned
•
WOM	
  /	
  Peers	
  +	
  Social	
  Media

	
  
	
  

	
  
	
  

3

Informa5on	
  gathering,	
  shopping

The	
  consumer	
  considers	
  an	
  ini5al	
  set	
  of	
  
brands,	
  based	
  on	
  brand	
  percep5ons	
  and	
  
exposure	
  to	
  recent	
  touch	
  points.

Ul5mately,	
  the	
  consumer	
  selects	
  a	
  
brand	
  at	
  the	
  moment	
  of	
  purchase.

Loyalty	
  loop
Ini8al	
  Considera8on	
  
Set

Cross	
  selling	
  via	
  Owned	
  
• Website
• Customer	
  Care
• POS

	
  

	
  

	
  

Trigger

Postpurchase	
  experience	
  
Ongoing	
  exposure

	
  

Owned
• Website
• Customer	
  Care
• POS
Earned

	
  

	
  

	
  

4
AFer	
  purchasing	
  a	
  product	
  or	
  service,	
  the	
  
consumer	
  builds	
  expecta5ons	
  based	
  on	
  experience	
  
to	
  inform	
  the	
  next	
  decision	
  journey.

Moment	
  	
  
of	
  	
  
purchase

	
  

Product	
  
Owned
•Website	
  	
  +	
  branches	
  
=	
  customer	
  care

	
  
Convergence!
1/ Owned media drives earned media
Abercrombie  Fitch
Owned media drives earned media
Abercrombie  Fitch
Abercrombie  Fitch
Dedicated # on Instagram
Abercrombie  Fitch
Search « Abercrombie Model » in Pinterest
Abercrombie  Fitch
Dedicated tweets
Abercrombie  Fitch
Burberry

The physical POS inspired by the digital retail space (rather than vice versa)
Burberry
Convergence!
3/ Paid Ads Work Harder with Social
Nike
No Cup is Safe

Posted 16 days ago!
The first 6 steps to successful converged media
(paid, owned, and earned)
1/ Understand converged media
2/ Plan a stable foundation
3/ Evaluate ability to achieve earned at scale
4/ Align teams and departments
5/ Align agencies and vendors
6/ Sync content and creative across channels
(“finding your voice” - Chris Anderson, editor in chief of WIRED magazine)
Monoprix’s POE Challenge : A ‘3D’ implementation


On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.


The Idea

The Challenge

How	
  to	
  generate	
  the	
  best	
  earned	
  of	
  

O

?

Step	
  1:	
  Owned	
  Media

A	
  powerful	
  repackaging	
  of	
  the	
  
private	
  label	
  products

the	
  distribu8on	
  market

P

Step	
  2:	
  Paid	
  campaigns	
  	
  

Capitalizing	
  	
  on	
  the	
  packaging

OOH
Print

E

Step	
  3:	
  Earned	
  Media

Buzz	
  around	
  Owned	
  and	
  Paid	
  
Sustained	
  by	
  an	
  ac8ve	
  community	
  
management	
  
Exclusive	
  offers	
  for	
  Fans

OOB
Monoprix’s POE Challenge : A ‘3D’ implementation


On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.


!
!
The Results
69k	
  fans	
  (compared	
  	
  to	
  4k	
  for	
  Auchan	
  and	
  Leclerc)	
  
Qualita8ve	
  verba8m	
  on	
  Facebook	
  and	
  influent	
  blogs	
  
The	
  highest	
  earned	
  consumer	
  percep8on	
  of	
  the	
  market
Monoprix’s POE Challenge : A ‘3D’ implementation

On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

Tac5cs
Data	
  Management	
  Opportunity

98
Objec8ves	
  	
  Related	
  KPI’s
E-­‐Acquisi5on	
  /	
  Promo	
  
• Recruit	
  :	
  E-­‐Prospects	
  /	
  e-­‐Leads	
  /	
  	
  (Loyal)	
  e-­‐Customer	
  /	
  	
  
• People	
  who:	
  Buy	
  /	
  Ask	
  for	
  Appoinment	
  /	
  Ask	
  Info	
  /	
  Look	
  for	
  Dealer	
  
• Conversion	
  Rate,	
  	
  Repeated	
  Visits,	
  C/Conversion,	
  leads

BRAND	
  EQUITY

Engagement	
  
• Let’s	
  live	
  a	
  full	
  Digital	
  (and	
  more)	
  experience	
  	
  
• 	
  Brand	
  Ambassador,	
  Advocacy,	
  Story	
  Tellers,	
  Influencers	
  
• Time	
  	
  spent,	
  Dwell	
  	
  (Rate	
  /	
  Time),	
  Virality,	
  Repeated	
  	
  Visits

Brand/Communica5on	
  Values	
  Building	
  
• Communicate	
  	
  in	
  the	
  most	
  	
  balanced	
  	
  impressive	
  way	
  
• Customers,	
  (Non)	
  Users,	
  Target	
  Group	
  
• Cov.,	
  OTS,	
  Affinity,	
  Context,	
  Impact,	
  Click,	
  Interac8on
E-­‐metrics	
  –	
  linked	
  to	
  objec8ves
Big	
  Brother	
  ?	
  Cookie	
  !
• Micro	
  file	
  
– Chain	
  of	
  characters	
  

!
!
!

• Allows	
  to	
  keep	
  informa8on	
  about	
  a	
  browser	
  
– Browser	
  =	
  +/-­‐	
  surfer	
  

• Accepta8on	
  rate	
  
– Variable	
  but	
  for	
  metriweb	
  =	
  98%	
  

• Webver8sing	
  in	
  Belgium	
  
– Metriweb	
  –	
  Unique	
  visitors	
  /	
  Duplica8on	
  /	
  
Accumula8on	
  
– Ad	
  Server	
  –	
  Frequency	
  capping
The	
  last	
  ad	
  vs	
  Reality
The “Last Ad” Standard	
  

The Reality	
  

–
–

Campaigns reach consumers multiple times, across
multiple channels, over extended periods of time

	
  

Last Ad Clicked
Last Ad Viewed

Banner
Yahoo

Rich Media 
Sponsorship MSN

Banner
CNet

Banner
Sky Sports

Search
Google

$
$

$
$

$
$
Dynamic	
  retarge8ng	
  :	
  concept
Data	
  collect

Strategy

Products	
  data	
  collect	
  

Choice	
  of	
  the	
  relevant	
  strategy	
  

!

1	
  Products	
  consulted	
  

	
  (thanks	
  to	
  a	
  cookie)	
  

!

We	
  memorize	
  the	
  products	
  of	
  the	
  
users	
  browsing	
  /	
  surfing	
  on	
  the	
  the	
  
partners	
  sites







2	
  Similar	
  products	
  to	
  the	
  products	
  
consulted	
  or	
  placed	
  in	
  the	
  basket	
  	
  page	
  
of	
  the	
  site	
  
3	
  Complementary	
  products	
  to	
  the	
  
product	
  purchased

Diffusion

Campaign	
  delivery	
  

!

When	
  the	
  concerned	
  users	
  go	
  on	
  
our	
  network,	
  the	
  customized	
  ads	
  
are	
  shown	
  to	
  the	
  relevant	
  users.	
  
Dynamic	
  retarge8ng	
  :	
  scenarios
Product	
  recall

The	
  user	
  has	
  seen	
  a	
  46cm	
  	
  TV	
  on	
  the	
  
Hitech.com	
  	
  site

Hitech.com

Recommenda5ons

The	
  user	
  has	
  placed	
  the	
  TV	
  in	
  the	
  
basket	
  page	
  but	
  has	
  not	
  bought	
  the	
  
product.	
  

Hitech.com
500€

We	
  personalized	
  the	
  banners	
  by	
  	
  
showing	
  the	
  products	
  previously	
  
consulted	
  by	
  the	
  user.

300€

We	
  personalize	
  the	
  banners	
  with	
  the	
  
highlight	
  	
  in	
  the	
  banners	
  of	
  	
  the	
  	
  
products	
  from	
  the	
  same	
  category	
  (TV	
  
size,	
  price,	
  brand,	
  etc…)

Cross	
  selling

The	
  user	
  has	
  bought	
  a	
  46cm	
  TV

Hitech.com
100€

We	
  personalize	
  the	
  banners	
  by	
  
highligh8ng	
  addi8onal	
  products	
  	
  
In	
  this	
  case,	
  it	
  could	
  be	
  a	
  DVD	
  player	
  
or	
  surround	
  sound	
  system. 104
Mul8-­‐criteria	
  op8miza8on
10	
  lundis	
  
pour	
  
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  le	
  
train	
  du	
  
digital

Conclusions

106
Main	
  Challenge	
  
Manage	
  an	
  always	
  Larger	
  Pale.e

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital
Conclusion	
  -­‐	
  «3»	
  rules

10	
  lundis	
  
pour	
  
ra.raper	
  le	
  
train	
  du	
  
digital

• 3	
  minutes	
  
– Reputa8on	
  

!

• 3	
  months	
  
– Sales	
  

!

• 3	
  years	
  
– Brand	
  

108
Time	
  4	
  sharing

+	
  32	
  /	
  496	
  26	
  06	
  88	
  	
  
Messenger:	
  hugues@live	
  	
  
Mail:	
  hugues.rey@havasmedia.com	
  
Blog:	
  www.huguesrey.com	
  	
  
Twi.er	
  /	
  Foursquare:	
  huguesrey	
  
SlideShare:	
  Yugs13	
  
Linkedin:	
  h.p://www.linkedin.com/in/huguesrey

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Dontmissthedigitaltrain bmma 2013

  • 1. 10  lundis   pour   ra.raper  le   train  du   digital 20  years  of  Digital  Marke8ng Age  de  raison  ou  de  passion  ? Hugues  Rey  -­‐    March  2013
  • 2. Agenda  or  Bingo  ? Bounce   (Rate)
 Big  Data Crowd
 Sourcing SoLoMo 10  lundis   pour   ra.raper  le   train  du   digital Long  Tail Dwell  
 (Rate) Cloud   Compu8ng Gamifica8on Media   Meshing Mash  Up Cookie Freemium 2
  • 3. Agenda • Digital  Marke2ng   10  lundis   pour   ra.raper  le   train  du   digital – Defini8on   – A  Few  Facts:  Brief  History  &  Major  Trends     • Digital  Marke2ng  Strategy   • Tac2cal  Opportunity:  Data  Management   • Conclusions 3
  • 4. Marke2ng  ... 10  lundis   pour   ra.raper  le   train  du   digital is the process of communicating ! the value of ! a product or service to customers.! Wikipedia 4
  • 5. Digital... 10  lundis   pour   ra.raper  le   train  du   digital is most commonly used in computing and electronics, especially ! where real-world information is converted ! to binary numeric form! Wikipedia 5
  • 6. A  simple  Rule  ... • Useful  ?   10  lundis   pour   ra.raper  le   train  du   digital ! • Usable  ??   ! • Used  ??? 6
  • 7. 10  lundis   pour   ra.raper  le   train  du   digital Digital  Marke2ng   A  Few  Facts 7
  • 8. Keep  1  fact  ... 10  lundis   pour   ra.raper  le   train  du   digital 8
  • 9. Happy  Birthday  ! 10  lundis   pour   ra.raper  le   train  du   digital 9
  • 10.
  • 11. Sources : CIM PMP 2001-2012 Internet total reach has more than doubled to reach 69% of the 12+ in 2012 Total  reach  of  Internet  Websites 10  lundis   pour   ra.raper  le   train  du   digital
  • 12. Distribu2on  of  Worldwide  Internet  Audience   The  US  is  no  Longer  the  Centre  of  the  Online  Universe      34%   Outside US      87%   Outside US          Latin                                Middle   America                      East - Africa          8%                                9%          North   America        14%        Asia   Pacific      42% Europe    27% 66% 13%   ! ! !  2012 1996 © comScore, Inc. Proprietary. Source: comScore MMX, December 2012, Worldwide 15+, 6
  • 13. Total Unique Visitors (000) Online  Audience  Across  Europe   15%  of  Europe’s  408  Million  Internet  Users  are  in  Russia   ! ! ! © comScore, Inc. Proprietary. Source: comScore MMX, December 2012, Europe 15+ 2,598 3,336 3,476 3,772 4,743 5,027 5,034 6,371 6,404 12,006 19,350 22,410 23,917 28,722 39,357 43,021 52,448 61,345                                                                              Russia’s  internet  audience  grew  15%  since                                                                       December  2011  and  reached  a  new                                                                                milestone:  over  61  million  internet  users 9
  • 14. Engagement  Across  EU  Audiences   In  the  UK,  Average  Online  Hours  per  Person  Increased  5%  Year  over  Year Average Hours per Visitor United Kingdom 37.3                                        Turkey                      Netherlands                                        Poland                                    Finland                                        France                                      Europe   Russian Federation                                  Norway                            Germany            Spain      Belgium      Sweden    Portugal   Denmark          Ireland                  Italy                                             31.0                                          30.6                                  29.3                        27.8                      27.7                  26.9            26.1    24.9   24.6                                  23.8                              22.4                        22.0                20.6                20.6        19.5   Belgium saw the strongest   growth of time spent per   visitor across Europe.   Users spent an additional   2 hours online compared   to a year ago. 18.5 Switzerland 16.6 Austria 14.4 © comScore, Inc. Proprietary. Source: comScore MMX, December 2012, Europe 15+ 10
  • 15. Power of the Newcomers ! 2006 2012 GOOGLE.BE LIVE.COM SKYNET.BE EBAY.BE TELENET.BE WIKIPEDIA.ORG YAHOO.COM FREE.FR AUTOZONE.BE GOOGLE.BE FACEBOOK.COM YOUTUBE.COM LIVE.COM WIKIPEDIA.ORG BLOGGER.COM SKYNET.BE YAHOO.COM TELENET.BE ADOBE.COM WORDPRESS.COM
  • 16. Heavy  surfers   s2ll  consume  other  media 10  lundis   pour   ra.raper  le   train  du   digital Heavy  surfers  are   also  bug  consumers   Cinema,  Outdoor  &   Press
  • 17. Multiple screens x Convergence of content X Individual cast
  • 19. Time  of  use    any2me 10  lundis   pour   ra.raper  le   train  du   digital 94  % 86  % 87  % 88  % 89  % 88  % Smart  phone 83  % 72  % 67  % 69  % 53  % 48  % 44  % 53  % 55  % 51  % 42  % 41  % 38  % From  6-­‐9h Portable  computer 70  % 62  % Fixed  computer 58  % 58  % 9-­‐12h Source  :  Online  Publishers  Associa8on  –  March  2011 36  % 12-­‐14h 14-­‐17h Tablet 17-­‐20h 20-­‐24h
  • 20.
  • 21. 10  lundis   pour   ra.raper  le   train  du   digital 21
  • 22. 66 %
  • 23. > 1% of the campaigns …
  • 24. Smart TV • Eric Schmidt: “By the summer of 2012, the majority of the televisions you see in stores will have Google TV embedded in it” 24
  • 25. 10  lundis   pour   ra.raper  le   train  du   digital Major  Trends   SoLoMo     Web  X.0   Web  of  the  Objects 25
  • 26. Based on the data from participating countries, 
 we make the following assumption. inter n d billio the worl 2 in sers net u illion 1 b 7 billion People in the w orld users etwork cial n So
  • 27. In Europe, 50% is member of only 1 social network, mostly Facebook.
  • 29. 2 out of 3 employees 
 is proud about their employer, but only 19% shares stories on 
 social media: unused conversation potential. !29
  • 30. Customers want to be involved with companies. Bring them in 
 the boardroom to improve the relationship. N CO-CREATIO 44% CONVERSATIONS 44% BRA 33% ND FAN DIRE INTERA CT CTION 43%
  • 31. New  currencies  ! 10  lundis   pour   ra.raper  le   train  du   digital
  • 32. Social • Not  Facebook  Only   • Impacts  on  all  ac2vi2es  of  Enterprise   – Change  Management   • A  Tool,  not  «The»  Objec2ve   •  KPI’s  are  s2ll  to  be  fixed     • Connect  with  the  real  world   10  lundis   pour   ra.raper  le   train  du   digital
  • 33. 33
  • 34. Smartphone Penetration in EU5 at 57%   64% of UK Mobile Owners Use a Smartphone 10  lundis   pour   ra.raper  le   train  du   digital 64% December 2012 was   the first month all   European countries   crossed the 50%   mark for smartphone   penetration. 51% 53% 53% 57%    EU5   Average 66% © comScore, Inc. Proprietary. Source: comScore MobiLens, 3 month average ending December 2012, EU5, 13+ 15
  • 35. Device Share of Page Views Across Countries in Europe   Nearly 1/3 of UK Page Views are from Mobiles and Tablets 65% United Kingdom Ireland Russian Federation 70% 75% 80% 68.1% 85% 90% 24.0% 71.4% 95% 6.8% 21.8% 74.8% 5.6% 21.7%                Norway   Netherlands    Switzerland                    Finland                    Austria                Sweden            Denmark                                Italy            Germany        Spain   Belgium      France 86.4%   86.5%   91.0%      91.9%        92.3% Portugal 3.4%      7.3%          6.2%   5.2%   8.1%            7.9%              5.2%                    7.9%                   4.3%                            7.9%                     3.5%                              7.2%                     3.7%                          5.8%                  4.7%                                  6.7%                     3.5%                                  5.6%              3.3%    6.2%        2.3%   3.4%   4.3%          4.6%        2.6%  86.6%        87.6%            88.5%              89.0%                89.3%                  89.6%                     90.2% 94.0% Poland   Turkey 3.8% 95.7%    96.2% PC © comScore, Inc. 100% Proprietary. Mobile 2.1% 3.2% 1.0%   2.3% 1.5% Tablet Other Source: comScore Device Essentials, December 2012, Europe – Share of browser based page views 16
  • 36.
  • 37. 10  lundis   pour   ra.raper  le   train  du   digital 37
  • 38. 10  lundis   pour   ra.raper  le   train  du   digital 38
  • 39. 10  lundis   pour   ra.raper  le   train  du   digital 39
  • 40. Augmented Reality … is the zero click interface (Anselm Hook)
  • 41. Augmented X-Ray App Boosts Retailer’s Sales by 37% 9
  • 42. 10  lundis   pour   ra.raper  le   train  du   digital 42
  • 43. Mobile • • • 30% Smarphones Users • • Save Time vs Waste Time Look behind the I-Phone Mobility vs. Usability - Think about the consumer, not the device Connect with the Real World
  • 44. 12% of smartphone 
 owners is using location 
 based services. !44
  • 45.
  • 46. Coca-cola village Connect Real Social World !46
  • 47. Local • • • • Issue Solving and/or Entertainment Close to mobile DOOH/Stunt Connected with the real live !
  • 48. 10  lundis   pour   ra.raper  le   train  du   digital X.0. 48
  • 49. Web 3.0 Web x.0 Semantic / Objects Web Meta Web Web 1.0 Web 2.0 The Web Social Web Degree of Social Connectivity
  • 50. Web 2.0 was/is about participation Portable, personal web, focused on the individual, on 
 lifestream, on consolidating content, and which is 
 powered by widgets, drag and drop, and mash-ups of user engagement. cc licensed ( BY ) flickr photo by Mykl Roventine: http://flickr.com/photos/myklroventine/3867744073/
  • 51. “Web  2.0”  ?  –  6  Rules  ! Harnessing  the  collec8ve  intelligence Lightweight  programming  models  (Mash  Up,...) Unique,  hard-­‐to-­‐recreate  data  sources   Above  the  level  of  single  device The  web  as  plahorm Leveraging  the  long  tail  through  customer  self-­‐service
  • 52. 52
  • 53. I  tunes    the  long  tail 
 How  big  ?  5  billion  in  2010  …   10  lundis   pour   ra.raper  le   train  du   digital This  is  no  rumor,  because  Apple  has  just  announced  that  iTunes   Store's  customers  purchased  and  downloaded  more  than  5  billion   songs,  while  the  iTunes  Store  also  has  the  largest  music  catalog   online,  with  over  8  million  tracks.  Even  more,  the  iTunes  Store  is   now  ren8ng  over  50,000  movies  daily,  turning  it  into  the  most   popular  movie  store,  too,  with  a  catalog  of  over  20,000  TV  episodes,   over  2,000  films,  of  which  over  350  are  available  in  HD  quality.
  • 54. In 15 years, Amazon went from 1 category (books) to 16 main categories LIMITLESS INVENTORY
  • 55. Amazon began with books… Competition Market was large and 
 fragmented. Contrary to the 
 concentrated music industry, no player would have the power to freeze 
 out a new entrant. Source: Robert Spector, Amazon.com: Get Big Fast (2002) Product Search A book does not have to 
 be accurately described: it is a universal and 
 simple object. Search would make it 
 easy for customers to 
 find books among the entire database. Book distributors were already exchanging 
 digitalized listing. Amazon repeatedly appears first on Google‟s 
 results page.
  • 56. Example Kindle: A service, not a device “The vision for Kindle is every book ever in print in any language - all 
 available in less than 60 seconds.” Jeff Bezos Amazon struggles with publishers to implement its 
 vision: • Lowering prices, even if it requires temporarily selling at a loss • Increasing selection: 900,000 books available • Pressuring them with Print on Demand and auto-publishing Like iTunes, it is a seamlessly integrated ecosystem. 
 Amazon wants to become a one-stop shop: • Kindle‟s 3G chip • Access to the ebook catalog through the Kindle or the apps Even if the Kindle is the best device to read for a long 
 time, it is more of a platform than a device: • A device-agnostic experience thanks to mobile and desktop 
 application (Whispersync1) • A streamlined interface and user experience dedicated to 
 reading on many devices 1 Whispersync enables a seamless synchronization of the reading progress and bookmarks across devices. Icons from Oxygen.
  • 57. 57
  • 58.
  • 60.  Au second trimestre 2011, 51 % de la musique dématérialisée a été consommée sur Internet contre 49 % en téléchargement.
  • 61. Un Suédois sur neuf paie un abonnement à Spotify : avec la même proportion, nous pourrions retrouver des ventes à un niveau antérieur à la crise. ! Il y aura donc 3 formes de diffusion de la musique numérique: ! 1.L’achat à la carte, type iTunes, 2. L’accès à travers l’abonnement simple (Spotify) ou couplé (Deezer-Belgacom) 3. La gratuité financée par la publicité.
  • 63. New horizons Web 3.0 refers to a third generation of internet-based 
 services that collectively allow the emergence of the Objects / Semantic web. cc licensed ( BY ) flickr photo by paul (dex): http://flickr.com/photos/dexxus/3146028811/
  • 64. Smart Device + Social Sharing
  • 65.
  • 66. 66
  • 67. Internet  of  Things 10  lundis   pour   ra.raper  le   train  du   digital 67
  • 68. 10  lundis   pour   ra.raper  le   train  du   digital Digital  Marke2ng  Strategy 68
  • 69. From  4  P’s  to  4  E’s Product Place Price Promotion 10  lundis   pour   ra.raper  le   train  du   digital Experience Everyplace Exchange Evangelism 69
  • 70. 10  lundis   pour   ra.raper  le   train  du   digital Paid Owned Earned 70
  • 71. What
  • 72. In advertising we trust.
 Or not?
  • 73. So, forget paid media? 19% 59% ü Control ! ! ü Control ! ! 22% ü No control à negative can be ! ü Expensive ü Cost efficient ü Cost efficient ü Wide audience (reach!) ü Often limited to customers ü No control, but crucial in the purchase cycle ! Source : POE Research 2012 by Havas Media ! !
  • 75. O 33 %
 DE L’IMPACT DES MÉDIAS PRIVÉS (OWNED) VIENNENT DES SITES
 DE MARQUES ! 67 % DES POINTS
 DE VENTE PHYSIQUES Owned Media
  • 76. Offline brand 
 experiences are 
 the main online conversation starters. !76
  • 77. Earned  Media 19 % DE L’IMPACT 
 DES MÉDIAS PUBLICS (EARNED) 
 VIENNENT DE l’ OPINION   INTERNAUTES,   WEB SOCIAL,   81 % PROVENANT
 DE L’OPINION DES PROCHES,
 DU BOUCHE À OREILLE,   
 L’INTERLOCUTEUR, PROCHE
 OU PAS, DEMEURANT PLUS 
 IMPORTANT QUE LE CANAL. !77
  • 78.
  • 79.
  • 81. ...close  to  THE  Decision  Cycle  Process         2 Paid Past  +  actual  campaigns Owned •Website  +  Branches Earned •WOM/Peers  +  Social  Media     Consumers  add  or  substract  brands  as   they  evaluate  what  they  want.   Ac5ve  evalua5on   1 Paid •SEO+SEA+  campaign Owned •Website  +  Branches Earned • WOM  /  Peers  +  Social  Media         3 Informa5on  gathering,  shopping The  consumer  considers  an  ini5al  set  of   brands,  based  on  brand  percep5ons  and   exposure  to  recent  touch  points. Ul5mately,  the  consumer  selects  a   brand  at  the  moment  of  purchase. Loyalty  loop Ini8al  Considera8on   Set Cross  selling  via  Owned   • Website • Customer  Care • POS       Trigger Postpurchase  experience   Ongoing  exposure   Owned • Website • Customer  Care • POS Earned       4 AFer  purchasing  a  product  or  service,  the   consumer  builds  expecta5ons  based  on  experience   to  inform  the  next  decision  journey. Moment     of     purchase   Product   Owned •Website    +  branches   =  customer  care  
  • 82. Convergence! 1/ Owned media drives earned media
  • 83. Abercrombie Fitch Owned media drives earned media
  • 85. Abercrombie Fitch Dedicated # on Instagram
  • 86. Abercrombie Fitch Search « Abercrombie Model » in Pinterest
  • 89. Burberry The physical POS inspired by the digital retail space (rather than vice versa)
  • 91. Convergence! 3/ Paid Ads Work Harder with Social
  • 92. Nike No Cup is Safe Posted 16 days ago!
  • 93.
  • 94. The first 6 steps to successful converged media (paid, owned, and earned) 1/ Understand converged media 2/ Plan a stable foundation 3/ Evaluate ability to achieve earned at scale 4/ Align teams and departments 5/ Align agencies and vendors 6/ Sync content and creative across channels (“finding your voice” - Chris Anderson, editor in chief of WIRED magazine)
  • 95. Monoprix’s POE Challenge : A ‘3D’ implementation
 On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.
 The Idea The Challenge How  to  generate  the  best  earned  of   O ? Step  1:  Owned  Media A  powerful  repackaging  of  the   private  label  products the  distribu8on  market P Step  2:  Paid  campaigns     Capitalizing    on  the  packaging OOH Print E Step  3:  Earned  Media Buzz  around  Owned  and  Paid   Sustained  by  an  ac8ve  community   management   Exclusive  offers  for  Fans OOB
  • 96. Monoprix’s POE Challenge : A ‘3D’ implementation
 On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.
 ! ! The Results 69k  fans  (compared    to  4k  for  Auchan  and  Leclerc)   Qualita8ve  verba8m  on  Facebook  and  influent  blogs   The  highest  earned  consumer  percep8on  of  the  market
  • 97. Monoprix’s POE Challenge : A ‘3D’ implementation
 On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.

  • 98. 10  lundis   pour   ra.raper  le   train  du   digital Tac5cs Data  Management  Opportunity 98
  • 99. Objec8ves    Related  KPI’s E-­‐Acquisi5on  /  Promo   • Recruit  :  E-­‐Prospects  /  e-­‐Leads  /    (Loyal)  e-­‐Customer  /     • People  who:  Buy  /  Ask  for  Appoinment  /  Ask  Info  /  Look  for  Dealer   • Conversion  Rate,    Repeated  Visits,  C/Conversion,  leads BRAND  EQUITY Engagement   • Let’s  live  a  full  Digital  (and  more)  experience     •  Brand  Ambassador,  Advocacy,  Story  Tellers,  Influencers   • Time    spent,  Dwell    (Rate  /  Time),  Virality,  Repeated    Visits Brand/Communica5on  Values  Building   • Communicate    in  the  most    balanced    impressive  way   • Customers,  (Non)  Users,  Target  Group   • Cov.,  OTS,  Affinity,  Context,  Impact,  Click,  Interac8on
  • 100. E-­‐metrics  –  linked  to  objec8ves
  • 101. Big  Brother  ?  Cookie  ! • Micro  file   – Chain  of  characters   ! ! ! • Allows  to  keep  informa8on  about  a  browser   – Browser  =  +/-­‐  surfer   • Accepta8on  rate   – Variable  but  for  metriweb  =  98%   • Webver8sing  in  Belgium   – Metriweb  –  Unique  visitors  /  Duplica8on  /   Accumula8on   – Ad  Server  –  Frequency  capping
  • 102. The  last  ad  vs  Reality The “Last Ad” Standard   The Reality   – – Campaigns reach consumers multiple times, across multiple channels, over extended periods of time   Last Ad Clicked Last Ad Viewed Banner Yahoo Rich Media Sponsorship MSN Banner CNet Banner Sky Sports Search Google $ $ $ $ $ $
  • 103. Dynamic  retarge8ng  :  concept Data  collect Strategy Products  data  collect   Choice  of  the  relevant  strategy   ! 1  Products  consulted    (thanks  to  a  cookie)   ! We  memorize  the  products  of  the   users  browsing  /  surfing  on  the  the   partners  sites 
 
 2  Similar  products  to  the  products   consulted  or  placed  in  the  basket    page   of  the  site   3  Complementary  products  to  the   product  purchased Diffusion Campaign  delivery   ! When  the  concerned  users  go  on   our  network,  the  customized  ads   are  shown  to  the  relevant  users.  
  • 104. Dynamic  retarge8ng  :  scenarios Product  recall The  user  has  seen  a  46cm    TV  on  the   Hitech.com    site Hitech.com Recommenda5ons The  user  has  placed  the  TV  in  the   basket  page  but  has  not  bought  the   product.   Hitech.com 500€ We  personalized  the  banners  by     showing  the  products  previously   consulted  by  the  user. 300€ We  personalize  the  banners  with  the   highlight    in  the  banners  of    the     products  from  the  same  category  (TV   size,  price,  brand,  etc…) Cross  selling The  user  has  bought  a  46cm  TV Hitech.com 100€ We  personalize  the  banners  by   highligh8ng  addi8onal  products     In  this  case,  it  could  be  a  DVD  player   or  surround  sound  system. 104
  • 106. 10  lundis   pour   ra.raper  le   train  du   digital Conclusions 106
  • 107. Main  Challenge   Manage  an  always  Larger  Pale.e 10  lundis   pour   ra.raper  le   train  du   digital
  • 108. Conclusion  -­‐  «3»  rules 10  lundis   pour   ra.raper  le   train  du   digital • 3  minutes   – Reputa8on   ! • 3  months   – Sales   ! • 3  years   – Brand   108
  • 109. Time  4  sharing +  32  /  496  26  06  88     Messenger:  hugues@live     Mail:  hugues.rey@havasmedia.com   Blog:  www.huguesrey.com     Twi.er  /  Foursquare:  huguesrey   SlideShare:  Yugs13   Linkedin:  h.p://www.linkedin.com/in/huguesrey