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XIN NING 
Gameplay Programmer, Designer 
(412) 608­9220 
http://xinning.info/ 
xinning.info@gmail.com 
 
 
KEY SKILLS  
Programming​:    Highly Skilled ­ ​C#  
    Skilled ­ ​C++​, ​Python​, ​Java  
AI Focus​:    Flocking Behavior, Pathfinding 
Application​:    Unity3D, Visual Studio, Photoshop, 3DS Max   
 
 
DEVELOPMENT EXPERIENCE 
Gameplay Programmer Internship​ ­ Maxis​, Electronic Arts  Summer 2014 
  • Implemented gameplay features, including pathfinding and enemy AI, for a Maxis NDA project.  
  • Collaborated with team to design, evaluate and improve gameplay features by rapid prototyping.  
 
Co­Producer​, ​Technical Designer​ ­ ​Legato, ​CMU­ETC    Spring 2015 
  • Led the development of a mobile casual game for Electronic Arts. <​Legato​> 
  • Designed and implemented gameplay mechanic, enemy AI and level editor. 
  • Responsible for integrating the work of the programming team and maintaining stable build. 
 
Lead Programmer, Designer​ ­ ​ Cyclopia, ​CMU­ETC  Fall 2014 
  • Developed an educational Oculus Rift experience with Virtual and Augmented Reality. <​Cyclopia​> 
  • Led Virtual Reality experience design, implementation and Augmented Reality hardware construction. 
 
Programmer, Designer, 3D Artist​ ­ ​ Bunker/Zero, ​Indie Game Studio  Summer 2013 
  • Led and coordinated the development of indie project <​Mecha Touhou/Harbour Assault​ >  
  • Designed and programmed the game <Mecha Touhou/Harbour Assault>.  
 
 
TEACHING EXPERIENCE 
Building Virtual World Programming Teaching Assistant​ ­  ​CMU­ETC  Fall 2014 
  • Developed Kinect 2 plugin with replay and rigging support for Unity  
  • Provided technical support in Unity to first year students.  
 
 
EDUCATION  
Carnegie Mellon University ­ Entertainment Technology Center 
Master of Entertainment Technology  
May 2015 
 
 
University of Edinburgh  
Master of Science – Artificial Intelligence.  
Aug 2012 
 
 
University of Bath 
Bachelor of Science – Computer Science.  
Jun 2011 
 
 

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XinNing_Resume

  • 1.   XIN NING  Gameplay Programmer, Designer  (412) 608­9220  http://xinning.info/  xinning.info@gmail.com      KEY SKILLS   Programming​:    Highly Skilled ­ ​C#       Skilled ­ ​C++​, ​Python​, ​Java   AI Focus​:    Flocking Behavior, Pathfinding  Application​:    Unity3D, Visual Studio, Photoshop, 3DS Max        DEVELOPMENT EXPERIENCE  Gameplay Programmer Internship​ ­ Maxis​, Electronic Arts  Summer 2014    • Implemented gameplay features, including pathfinding and enemy AI, for a Maxis NDA project.     • Collaborated with team to design, evaluate and improve gameplay features by rapid prototyping.     Co­Producer​, ​Technical Designer​ ­ ​Legato, ​CMU­ETC    Spring 2015    • Led the development of a mobile casual game for Electronic Arts. <​Legato​>    • Designed and implemented gameplay mechanic, enemy AI and level editor.    • Responsible for integrating the work of the programming team and maintaining stable build.    Lead Programmer, Designer​ ­ ​ Cyclopia, ​CMU­ETC  Fall 2014    • Developed an educational Oculus Rift experience with Virtual and Augmented Reality. <​Cyclopia​>    • Led Virtual Reality experience design, implementation and Augmented Reality hardware construction.    Programmer, Designer, 3D Artist​ ­ ​ Bunker/Zero, ​Indie Game Studio  Summer 2013    • Led and coordinated the development of indie project <​Mecha Touhou/Harbour Assault​ >     • Designed and programmed the game <Mecha Touhou/Harbour Assault>.       TEACHING EXPERIENCE  Building Virtual World Programming Teaching Assistant​ ­  ​CMU­ETC  Fall 2014    • Developed Kinect 2 plugin with replay and rigging support for Unity     • Provided technical support in Unity to first year students.       EDUCATION   Carnegie Mellon University ­ Entertainment Technology Center  Master of Entertainment Technology   May 2015      University of Edinburgh   Master of Science – Artificial Intelligence.   Aug 2012      University of Bath  Bachelor of Science – Computer Science.   Jun 2011