1.
XIN NING
Gameplay Programmer, Designer
(412) 6089220
http://xinning.info/
xinning.info@gmail.com
KEY SKILLS
Programming: Highly Skilled C#
Skilled C++, Python, Java
AI Focus: Flocking Behavior, Pathfinding
Application: Unity3D, Visual Studio, Photoshop, 3DS Max
DEVELOPMENT EXPERIENCE
Gameplay Programmer Internship Maxis, Electronic Arts Summer 2014
• Implemented gameplay features, including pathfinding and enemy AI, for a Maxis NDA project.
• Collaborated with team to design, evaluate and improve gameplay features by rapid prototyping.
CoProducer, Technical Designer Legato, CMUETC Spring 2015
• Led the development of a mobile casual game for Electronic Arts. <Legato>
• Designed and implemented gameplay mechanic, enemy AI and level editor.
• Responsible for integrating the work of the programming team and maintaining stable build.
Lead Programmer, Designer Cyclopia, CMUETC Fall 2014
• Developed an educational Oculus Rift experience with Virtual and Augmented Reality. <Cyclopia>
• Led Virtual Reality experience design, implementation and Augmented Reality hardware construction.
Programmer, Designer, 3D Artist Bunker/Zero, Indie Game Studio Summer 2013
• Led and coordinated the development of indie project <Mecha Touhou/Harbour Assault >
• Designed and programmed the game <Mecha Touhou/Harbour Assault>.
TEACHING EXPERIENCE
Building Virtual World Programming Teaching Assistant CMUETC Fall 2014
• Developed Kinect 2 plugin with replay and rigging support for Unity
• Provided technical support in Unity to first year students.
EDUCATION
Carnegie Mellon University Entertainment Technology Center
Master of Entertainment Technology
May 2015
University of Edinburgh
Master of Science – Artificial Intelligence.
Aug 2012
University of Bath
Bachelor of Science – Computer Science.
Jun 2011