Presentation given by Laminar Research at the FlightSimCon 2017 conference in Hartford, CT as they discussed the future features of X-Plane.
See the accompanying presentation here: https://www.youtube.com/watch?v=tDi0sJQb1N8
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The Future of X-Plane 11 - Hartford FlightSimCon 2017
1.
2.
3.
4. X-PLANE 11
AIRCRAFT
▸ New airliners with incredible detail
▸ Major updates to the fleet
▸ Consistent high quality in all default aircraft
▸ High performance
7. YOU CAN’T TAKE AWAY THE POWER.
— Austin Meyer
X-PLANE 11 USER INTERFACE
8.
9.
10.
11. X-PLANE 11
PHYSICALLY BASED RENDERING
▸ Lighting follows the laws of physics
▸ Realistic reflections and metals
▸ Materials just look “right” under all lighting
conditions
▸ Optically correct fog
12.
13. X-PLANE 11
GLOBAL AIRPORTS
▸ Beautiful 3-d airports created by the X-Plane
community
▸ 4,447 3-d airports
▸ 3,092 registered gateway users
▸ 10,265 scenery packs uploaded
▸ 42 of the 50 busiest airports in the world
18. X-PLANE 11
PHYSICS AND SYSTEMS
▸ New PT-6 model based on flying 844X
▸ Refined recipe engine model based on notes
from 842X
▸ Propeller and rotor model from POH for OH-58
▸ Jet engine N1 and N2 thrust curves based on
real jet engines and F-4 POH
▸ Updated pressurization modeling based on
real flight experience
19. X-PLANE 11 PHYSICS
VECTOR-BASED FLIGHT DYNAMICS
▸ Vector-based physics calculations - correct for
any direction of flight
▸ Correct results even when air flow is backward
or coming from the side
▸ Aircraft taxiing in a strong tailwind or tail
slide
▸ Helicopters hovering
20. X-PLANE 11 SYSTEMS
ELECTRICAL SYSTEM
▸ Generators and alternators follow curves from
real alternator and generator charts
▸ Realistic amps/volts by RPM
▸ Battery charges (or doesn’t) based on ground
operation like real world
73. VIRTUAL REALITY
VR FEATURES
▸ Easy to setup/use (ONE checkbox). No joystick/yoke/pedals required!
▸ 180 / 360 degree, 6 degree of freedom movement to look ANYWHERE.
▸ Teleport (with hotspots)
▸ Full 3D Cockpit Manipulation (with haptic feedback)
▸ xPad Companion Tablet (Maps, Shortcuts, Planning? Logbook? Plates?!!)
74. VIRTUAL REALITY
VR & 3RD PARTY AIRCRAFT
▸ Minor OBJ modifications to add “magnets” if desired.
▸ Simple txt file to override default manipulator behavior.
▸ Requires use of standard X-Plane manipulators (no custom manipulators!)
▸ Guidance for Aircraft Authors is coming!
75. VIRTUAL REALITY
“IT’S TOO EXPENSIVE! WHO CARES?! GET BACK TO FEATURE <XYZ>” ~USERS
▸ Mobile, Desktop and VR are strongly intertwined!
▸ V11 GUI came from Mobile Development
▸ 3D Immersive sound
▸ PERFORMANCE! Pipeline cleanup & modernization are how we’re getting
there.
▸ Reflections, Physically Based Rendering / Lighting
▸ FULLY functional 3D aircraft
76. “YOU GET A BENEFIT!
HE GETS A BENEFIT!
SHE GETS A BENEFIT!
EVERYBODY GETS A
BENEFIT!!!!”
Oprah Winfrey-ish…
83. X-PLANE AVIONICS
X-PLANE 1000
▸ Based on G1000®
as found in Cessna 400 N428X
▸ Customizable for different aircraft types via Plane Maker
▸ Drop-in for 2d panels and 3d cockpits
▸ Standalone windows for home cockpit builders
▸ Fully vector, crisp on resize, blazingly fast (much smoother than real one)
84.
85. X-PLANE AVIONICS
X1000 FEATURES
▸ extensive failure simulation (AHRS, fluxgate, air data computer, GIA,
transponder, etc. failures)
▸ WAAS and non-WAAS GPS option
▸ GFC-700 autopilot integration
▸ KN63 DME and KR87 ADF remote radio integration
▸ GDL-69 “NEXRAD” and wind weather displays
89. X1000
▸ Plane Maker engine/prop configuration:
▸ Single and Twin
▸ Turboprop and Reciprocating engines
▸ Turbocharged and normally aspirated engines
▸ Constant speed and fixed pitch propellers
▸ Limitations and max values as set in Plane Maker for
▸ engine parameters
▸ speed tape
▸ electrical systems (ammeter calibration, bus voltage)
▸ fuel capacity
CUSTOMIZATION
113. NEXT-GEN DRIVERS
NEXT GEN DRIVERS HAVE THREE SUPER POWERS
▸ Low CPU Use - Faster FPS!
▸ Multi-Core Friendly - No More Stuck at 25%
114. NEXT-GEN DRIVERS
NEXT GEN DRIVERS HAVE THREE SUPER POWERS
▸ Low CPU Use - Faster FPS!
▸ Multi-Core Friendly - No More Stuck at 25%
▸ No Surprise Pauses! No Stutters From The Driver
115. PERFORMANCE ROAD-MAP
CURRENT DRIVERS
▸ X-Plane talks to the driver.
▸ The driver tells the GPU what to do.
▸ The driver manages RAM, book keeping.
▸ The driver uses up CPU time.
▸ CPU time limits our framerate.
116. PERFORMANCE ROAD-MAP
NEXT-GEN DRIVERS
▸ X-Plane does most of the book-keeping.
▸ X-Plane talks to the driver.
▸ The driver is a thin layer on top of the GPU.
▸ CPU used mostly by X-Plane - we can make it
fast!
118. NEXT GEN DRIVERS
GOOD NEWS AND BAD NEWS
▸ Bad News: New Drivers Require Big Changes to the App.
▸ Could take another year to make those changes!
119. NEXT GEN DRIVERS
GOOD NEWS AND BAD NEWS
▸ Bad News: New Drivers Require Big Changes to the App.
▸ Could take another year to make those changes!
▸ Good News: every intermediate step toward Vulkan/Metal makes X-Plane
Better!
▸ Scenery Shadows No Longer Out of Reach!
▸ Faster FPS Now.
124. NEXT-GEN DRIVERS
ADD-ON COMPATIBILITY
▸ OpenGL supported for life of X-Plane 11 - 100% compatible.
▸ Very similar to the transition to 64-bit!
▸ Scenery, models and aircraft Just Work™.
125. NEXT-GEN DRIVERS
ADD-ON COMPATIBILITY
▸ OpenGL supported for life of X-Plane 11 - 100% compatible.
▸ Very similar to the transition to 64-bit!
▸ Scenery, models and aircraft Just Work™.
▸ Goal: many add-ons with custom plugin UI or panels work with Vulkan/Metal.
126. NEXT-GEN DRIVERS
ADD-ON COMPATIBILITY
▸ OpenGL supported for life of X-Plane 11 - 100% compatible.
▸ Very similar to the transition to 64-bit!
▸ Scenery, models and aircraft Just Work™.
▸ Goal: many add-ons with custom plugin UI or panels work with Vulkan/Metal.
▸ Add-ons that draw in 3-d will need modification to work with Vulkan/Metal.
127. NEXT-GEN DRIVERS
ADD-ON COMPATIBILITY
▸ OpenGL supported for life of X-Plane 11 - 100% compatible.
▸ Very similar to the transition to 64-bit!
▸ Scenery, models and aircraft Just Work™.
▸ Goal: many add-ons with custom plugin UI or panels work with Vulkan/Metal.
▸ Add-ons that draw in 3-d will need modification to work with Vulkan/Metal.
▸ Add-on developers should adopt new tech Real Soon™ for maximum
compatibility.
129. X-PLANE 11 SDKS
WORLDEDITOR
▸ Use by thousands of users to create
airports for X-Plane.
▸ Capable of building advanced custom
scenery too!
▸ Version 1.6 released Thursday.
▸ Fully supports X-Plane 11, including
ground traffic operations.
130. X-PLANE 11 SDKS
FMOD SOUND
▸ Immersive, interactive, dynamic high
quality sound engine.
▸ Powerful, easy to use professional-class
editing tools for sound designers.
▸ Available Now.
131. X-PLANE 11 SDKS
FMOD SOUND
▸ Immersive, interactive, dynamic high
quality sound engine.
▸ Powerful, easy to use professional-class
editing tools for sound designers.
▸ Available Now.
132. X-PLANE 11 SDKS
BLENDER/3DS
▸ Blender Exporter 3.4 in Testing.
▸ Better Model Optimization for Higher
FPS.
▸ New 3DS Exporter Version Nearly
Complete.
▸ Open Source License for both!
134. X-PLANE 11 SDKS
NEW PLUGIN API
▸ Next Revision of Plugin API
▸ Support for New X-Plane 11 Features
▸ Pop-Out Windows
▸ Custom Maps
▸ 3-d Drawing Compatible with Metal/Vulkan
▸ Coming This Summer