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How we design stuff that doesn’t suck
Product design at
Wiredcraft
- Ronan Berder
- CEO (aka Chief Janitor Officer)
- Email: ronan@wiredcraft.com
- WeChat: hunvreus
- I know a thing or two about design
- I’m French and will swear like a pirate
Who the f**k is that guy?
Big WeChat thingy
(the marketing team made me)
- Submit you to some shameless plug
- Understand what’s hard about designing products
- Show you how we solve it

& hopefully that is useful for your team too
What is this all about?
About us

Shameless plug I warned you about...
- We help Fortune 500, non-profits and startups build
digital products
- 30+ engineers , designers & strategists
- 3 countries

with offices in NYC, DC, Berlin & Shanghai
- 100+ clients

including CNN, the World Bank, Apple, the United Nations, Starbucks...
In a nutshell...
- We think, design and build Web & mobile apps
- This means we work on many related things

Data science, DevOps, Strategy & stuff…
- We work on sh*t that matters:
- Things at scale

Building mobile apps for millions of users
- Things with an impact

Building software to run the elections of Myanmar
Wait… what?
Look at ‘em clients!
The problem
There has to be one, otherwise why would I be here?
- Let’s get started asap
- Let’s obsess about the details

that includes technology & graphic design
- Let’s design by committee (yuck!) or in a silo (double
yuck!)
How to f*ck things up
- Yep! Even “pros” fall for it.
- Failure doesn’t care about your likes on Dribbble
- That’s why we have a process
Really..? Why?
Our process

I know you guys love a good process
- It’s not perfect, but it weeds out the obvious fuckups
- It adds constraints, and constraints are good for creativity
- It defines what success looks like

and that’s probably the most important thing
Is that even working?
1. Understand: set up the context and outline the problems
and goals you're designing for.
2. Diverge: generate as many solutions as possible.
3. Converge: align the team around one idea.
4. Prototype: quickly build a prototype you can test.
5. Validate: test the prototype with users.
Ok, what does it look like?
- “Inspired” from Google Ventures
- Moar on our website (shameless plug again):

How we design products
We totally ripped it off
- Goal: Frame the discussion & list goals
- Tools: interviews (see our Google Forms), data,
moodboards…
- Deliverables:
- Pitch
- Critical user story
- Definition of success (seriously)
Understand
- Goal: Generate ideas to solve the identified problem.
- Tools: wireframes & userflows (doodles!!!)
- Deliverables:
- Wireframes & userflows for the critical user story
- Notes about each other's solutions
Diverge
How we run it...
- Each individual/team sketches at least 3 versions of the
user flow and UI.
- Teams/individuals then go around and silently evaluate
others work.
- You can then open the discussion to the whole group to
explain and debate the solutions generated.
Wireframes & Mockups
Userflows
- Goal: Pick a variation you will prototype.
- Tools: wireframes & userflows (doodles again!!!)
- Deliverables:
- A single userflow
- A list of assumptions and how to test them
Converge
- Goal: Build a prototype to test.
- Tools: Keynote, Powerpoint, Google Docs, Marvel,
Invision, Dreamweaver (just kidding)...
- Deliverables:
- A simple prototype that can be tested
- A scenario to test the prototype
Prototype
Validate
- Goal: Test the prototype and validate our
assumptions
- Tools: Skype, Google Talk, ...
- Deliverables:
- Notes about what works and what doesn’t
- Validation/invalidation of assumptions
- Move as fast as possible and iterate.
- Sketching is always the first step.
- Content and function drive the design discussion, not the
other way around.
- Work on as few elements as possible.
- Steal ideas from others.
- Be transparent; update others of your progress.
Keep these in mind...
Are you not entertained?

Also: questions?
The WeChat thingy, again
(I still blame the marketing team)
Event organised by
“Technology with Impact”
http://wiredcraft.com/

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Product Design at Wiredcraft - May 2016 UI/UX Meetup Shanghai

  • 1.
  • 2. How we design stuff that doesn’t suck Product design at Wiredcraft
  • 3. - Ronan Berder - CEO (aka Chief Janitor Officer) - Email: ronan@wiredcraft.com - WeChat: hunvreus - I know a thing or two about design - I’m French and will swear like a pirate Who the f**k is that guy?
  • 4. Big WeChat thingy (the marketing team made me)
  • 5. - Submit you to some shameless plug - Understand what’s hard about designing products - Show you how we solve it
 & hopefully that is useful for your team too What is this all about?
  • 6. About us
 Shameless plug I warned you about...
  • 7. - We help Fortune 500, non-profits and startups build digital products - 30+ engineers , designers & strategists - 3 countries
 with offices in NYC, DC, Berlin & Shanghai - 100+ clients
 including CNN, the World Bank, Apple, the United Nations, Starbucks... In a nutshell...
  • 8. - We think, design and build Web & mobile apps - This means we work on many related things
 Data science, DevOps, Strategy & stuff… - We work on sh*t that matters: - Things at scale
 Building mobile apps for millions of users - Things with an impact
 Building software to run the elections of Myanmar Wait… what?
  • 9. Look at ‘em clients!
  • 10. The problem There has to be one, otherwise why would I be here?
  • 11. - Let’s get started asap - Let’s obsess about the details
 that includes technology & graphic design - Let’s design by committee (yuck!) or in a silo (double yuck!) How to f*ck things up
  • 12. - Yep! Even “pros” fall for it. - Failure doesn’t care about your likes on Dribbble - That’s why we have a process Really..? Why?
  • 13. Our process
 I know you guys love a good process
  • 14. - It’s not perfect, but it weeds out the obvious fuckups - It adds constraints, and constraints are good for creativity - It defines what success looks like
 and that’s probably the most important thing Is that even working?
  • 15. 1. Understand: set up the context and outline the problems and goals you're designing for. 2. Diverge: generate as many solutions as possible. 3. Converge: align the team around one idea. 4. Prototype: quickly build a prototype you can test. 5. Validate: test the prototype with users. Ok, what does it look like?
  • 16. - “Inspired” from Google Ventures - Moar on our website (shameless plug again):
 How we design products We totally ripped it off
  • 17. - Goal: Frame the discussion & list goals - Tools: interviews (see our Google Forms), data, moodboards… - Deliverables: - Pitch - Critical user story - Definition of success (seriously) Understand
  • 18. - Goal: Generate ideas to solve the identified problem. - Tools: wireframes & userflows (doodles!!!) - Deliverables: - Wireframes & userflows for the critical user story - Notes about each other's solutions Diverge
  • 19. How we run it... - Each individual/team sketches at least 3 versions of the user flow and UI. - Teams/individuals then go around and silently evaluate others work. - You can then open the discussion to the whole group to explain and debate the solutions generated.
  • 22. - Goal: Pick a variation you will prototype. - Tools: wireframes & userflows (doodles again!!!) - Deliverables: - A single userflow - A list of assumptions and how to test them Converge
  • 23. - Goal: Build a prototype to test. - Tools: Keynote, Powerpoint, Google Docs, Marvel, Invision, Dreamweaver (just kidding)... - Deliverables: - A simple prototype that can be tested - A scenario to test the prototype Prototype
  • 24. Validate - Goal: Test the prototype and validate our assumptions - Tools: Skype, Google Talk, ... - Deliverables: - Notes about what works and what doesn’t - Validation/invalidation of assumptions
  • 25. - Move as fast as possible and iterate. - Sketching is always the first step. - Content and function drive the design discussion, not the other way around. - Work on as few elements as possible. - Steal ideas from others. - Be transparent; update others of your progress. Keep these in mind...
  • 26. Are you not entertained?
 Also: questions?
  • 27. The WeChat thingy, again (I still blame the marketing team)
  • 28. Event organised by “Technology with Impact” http://wiredcraft.com/