SlideShare ist ein Scribd-Unternehmen logo
1 von 42
chapter 1

the human
the human
• Information i/o …
– visual, auditory, haptic, movement

• Information stored in memory
– sensory, short-term, long-term

• Information processed and applied
– reasoning, problem solving, skill, error

• Emotion influences human capabilities
• Each person is different
Vision
Two stages in vision
• physical reception of stimulus
• processing and interpretation of
stimulus
The Eye - physical reception
• mechanism for receiving light and
transforming it into electrical energy
• light reflects from objects
• images are focused upside-down on
retina
• retina contains rods for low light vision
and cones for colour vision
• ganglion cells (brain!) detect pattern
and movement
Interpreting the signal
• Size and depth
– visual angle indicates how much of view
object occupies
(relates to size and distance from eye)

– visual acuity is ability to perceive detail
(limited)

– familiar objects perceived as constant size
(in spite of changes in visual angle when far away)

– cues like overlapping help perception of
size and depth
Interpreting the signal (cont)
• Brightness
–
–
–
–

subjective reaction to levels of light
affected by luminance of object
measured by just noticeable difference
visual acuity increases with luminance as does
flicker

• Colour
–
–
–
–

made up of hue, intensity, saturation
cones sensitive to colour wavelengths
blue acuity is lowest
8% males and 1% females colour blind
Interpreting the signal (cont)
• The visual system compensates for:
– movement
– changes in luminance.

• Context is used to resolve ambiguity
• Optical illusions sometimes occur due to
over compensation
Optical Illusions

the Ponzo illusion

the Muller Lyer illusion
Reading
• Several stages:
– visual pattern perceived
– decoded using internal representation of language
– interpreted using knowledge of syntax, semantics,
pragmatics

•
•
•
•

Reading involves saccades and fixations
Perception occurs during fixations
Word shape is important to recognition
Negative contrast improves reading from
computer screen
Hearing
• Provides information about environment:
distances, directions, objects etc.

• Physical apparatus:
– outer ear – protects inner and amplifies sound
– middle ear – transmits sound waves as
– inner ear

vibrations to inner ear
– chemical transmitters are released
and cause impulses in auditory nerve

• Sound
– pitch
– loudness
– timbre

– sound frequency
– amplitude
– type or quality
Hearing (cont)
• Humans can hear frequencies from 20Hz to
15kHz
– less accurate distinguishing high frequencies than
low.

• Auditory system filters sounds
– can attend to sounds over background noise.
– for example, the cocktail party phenomenon.
Touch
• Provides important feedback about environment.
• May be key sense for someone who is visually impaired.
• Stimulus received via receptors in the skin:
– thermoreceptors
– nociceptors
– mechanoreceptors

– heat and cold
– pain
– pressure
(some instant, some continuous)

• Some areas more sensitive than others e.g. fingers.
• Kinethesis - awareness of body position
– affects comfort and performance.
Movement
• Time taken to respond to stimulus:
reaction time + movement time
• Movement time dependent on age, fitness etc.
• Reaction time - dependent on stimulus type:
– visual
~ 200ms
– auditory ~ 150 ms
– pain
~ 700ms

• Increasing reaction time decreases accuracy in
the unskilled operator but not in the skilled
operator.
Movement (cont)
• Fitts' Law describes the time taken to hit a
screen target:
Mt = a + b log2(D/S + 1)
where: a and b are empirically determined constants
Mt is movement time
D is Distance
S is Size of target

⇒ targets as large as possible
distances as small as possible
Memory
There are three types of memory function:
Sensory memories
Short-term memory or working memory

Long-term memory
Selection of stimuli governed by level of arousal.
sensory memory
• Buffers for stimuli received through
senses
– iconic memory: visual stimuli
– echoic memory: aural stimuli
– haptic memory: tactile stimuli

• Examples
– “sparkler” trail
– stereo sound

• Continuously overwritten
Short-term memory (STM)
• Scratch-pad for temporary recall
– rapid access ~ 70ms
– rapid decay ~ 200ms
– limited capacity - 7± 2 chunks
Examples
212348278493202
0121 414 2626
HEC ATR ANU PTH ETR EET
Long-term memory (LTM)
• Repository for all our knowledge
– slow access ~ 1/10 second
– slow decay, if any
– huge or unlimited capacity

• Two types
– episodic – serial memory of events
– semantic – structured memory of facts,concepts, skills
semantic LTM derived from episodic LTM
Long-term memory (cont.)
• Semantic memory structure
– provides access to information
– represents relationships between bits of information
– supports inference

• Model: semantic network
– inheritance – child nodes inherit properties of
parent nodes
– relationships between bits of information explicit
– supports inference through inheritance
LTM - semantic network
Models of LTM - Frames
• Information organized in data structures
• Slots in structure instantiated with values for instance
of data
• Type–subtype relationships
DOG
Fixed
legs: 4
Default
diet: carniverous
sound: bark
Variable
size:
colour

COLLIE
Fixed
breed of: DOG
type: sheepdog
Default
size: 65 cm
Variable
colour
Models of LTM - Scripts
Model of stereotypical information required to interpret situation
Script has elements that can be instantiated with values for context
Script for a visit to the vet
Entry conditions: dog ill
vet open
owner has money
Result:

examination table
medicine
instruments

vet examines
diagnoses
treats
owner brings dog in
pays
takes dog out

Scenes:

arriving at reception
waiting in room
examination
paying

Tracks:

dog needs medicine
dog needs operation

dog better
owner poorer
vet richer

Props:

Roles:
Models of LTM - Production rules
Representation of procedural knowledge.
Condition/action rules
if condition is matched
then use rule to determine action.

IF dog is wagging tail
THEN pat dog
IF dog is growling
THEN run away
LTM - Storage of information
• rehearsal
– information moves from STM to LTM

• total time hypothesis
– amount retained proportional to rehearsal time

• distribution of practice effect
– optimized by spreading learning over time

• structure, meaning and familiarity
– information easier to remember
LTM - Forgetting
decay
– information is lost gradually but very slowly

interference
– new information replaces old: retroactive
interference
– old may interfere with new: proactive inhibition
so may not forget at all memory is selective …
… affected by emotion – can subconsciously `choose' to
forget
LTM - retrieval
recall
– information reproduced from memory can be
assisted by cues, e.g. categories, imagery

recognition
– information gives knowledge that it has been seen
before
– less complex than recall - information is cue
Thinking
Reasoning
deduction, induction, abduction

Problem solving
Deductive Reasoning
• Deduction:
–

derive logically necessary conclusion from given
premises.
e.g. If it is Friday then she will go to work
It is Friday
Therefore she will go to work.

• Logical conclusion not necessarily true:
e.g. If it is raining then the ground is dry
It is raining
Therefore the ground is dry
Deduction (cont.)
• When truth and logical validity clash …
e.g. Some people are babies
Some babies cry
Inference - Some people cry

Correct?
• People bring world knowledge to bear
Inductive Reasoning
• Induction:
– generalize from cases seen to cases unseen
e.g. all elephants we have seen have trunks
therefore all elephants have trunks.

• Unreliable:
– can only prove false not true

… but useful!
• Humans not good at using negative evidence
e.g. Wason's cards.
Wason's cards

7 E 4 K
If a card has a vowel on one side it has an even number on the other
Is this true?
How many cards do you need to turn over to find out?
…. and which cards?
Abductive reasoning
• reasoning from event to cause
e.g.

Sam drives fast when drunk.
If I see Sam driving fast, assume drunk.

• Unreliable:
– can lead to false explanations
Problem solving
• Process of finding solution to unfamiliar task
using knowledge.
• Several theories.
• Gestalt
– problem solving both productive and reproductive
– productive draws on insight and restructuring of problem
– attractive but not enough evidence to explain `insight'
etc.
– move away from behaviourism and led towards
information processing theories
Problem solving (cont.)
Problem space theory
– problem space comprises problem states
– problem solving involves generating states using legal
operators
– heuristics may be employed to select operators
e.g. means-ends analysis
– operates within human information processing system
e.g. STM limits etc.
– largely applied to problem solving in well-defined areas
e.g. puzzles rather than knowledge intensive areas
Problem solving (cont.)
• Analogy
– analogical mapping:
• novel problems in new domain?
• use knowledge of similar problem from similar domain

– analogical mapping difficult if domains are semantically
different

• Skill acquisition
– skilled activity characterized by chunking
• lot of information is chunked to optimize STM

– conceptual rather than superficial grouping of problems
– information is structured more effectively
Errors and mental models
Types of error
• slips
– right intention, but failed to do it right
– causes: poor physical skill,inattention etc.
– change to aspect of skilled behaviour can cause slip

• mistakes
– wrong intention
– cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur
Emotion
• Various theories of how emotion works
– James-Lange: emotion is our interpretation of a
physiological response to a stimuli
– Cannon: emotion is a psychological response to a
stimuli
– Schacter-Singer: emotion is the result of our
evaluation of our physiological responses, in the
light of the whole situation we are in

• Emotion clearly involves both cognitive and
physical responses to stimuli
Emotion (cont.)
• The biological response to physical stimuli is
called affect
• Affect influences how we respond to situations
– positive → creative problem solving
– negative → narrow thinking

“Negative affect can make it harder to do
even easy tasks; positive affect can make
it easier to do difficult tasks”
(Donald Norman)
Emotion (cont.)
• Implications for interface design
– stress will increase the difficulty of problem
solving
– relaxed users will be more forgiving of
shortcomings in design
– aesthetically pleasing and rewarding
interfaces will increase positive affect
Individual differences
• long term
– sex, physical and intellectual abilities
• short term
– effect of stress or fatigue
• changing
– age
Ask yourself:
will design decision exclude section of user
population?
Psychology and the Design of
Interactive System
• Some direct applications
– e.g. blue acuity is poor
⇒ blue should not be used for important detail

• However, correct application generally requires
understanding of context in psychology, and an
understanding of particular experimental conditions
• A lot of knowledge has been distilled in
– guidelines (chap 7)
– cognitive models (chap 12)
– experimental and analytic evaluation techniques (chap 9)

Weitere ähnliche Inhalte

Was ist angesagt? (20)

Lesson 2
Lesson 2Lesson 2
Lesson 2
 
Lesson 1
Lesson 1Lesson 1
Lesson 1
 
Hci lecture 01_00
Hci lecture 01_00Hci lecture 01_00
Hci lecture 01_00
 
Cognitive processes memory
Cognitive processes memoryCognitive processes memory
Cognitive processes memory
 
Human computer interaction-Memory, Reasoning and Problem solving
Human computer interaction-Memory, Reasoning and Problem solvingHuman computer interaction-Memory, Reasoning and Problem solving
Human computer interaction-Memory, Reasoning and Problem solving
 
Memory processes
Memory processesMemory processes
Memory processes
 
Memory processes
Memory processesMemory processes
Memory processes
 
Memory - cognition
Memory - cognition Memory - cognition
Memory - cognition
 
HCI 3e - Ch 1: The human
HCI 3e - Ch 1:  The humanHCI 3e - Ch 1:  The human
HCI 3e - Ch 1: The human
 
E3 chap-01
E3 chap-01E3 chap-01
E3 chap-01
 
Atkinson & Shiffrin's Multi-Store Model of Memory
Atkinson & Shiffrin's Multi-Store Model of MemoryAtkinson & Shiffrin's Multi-Store Model of Memory
Atkinson & Shiffrin's Multi-Store Model of Memory
 
Psychology memory power point
Psychology memory power pointPsychology memory power point
Psychology memory power point
 
Attention Basics
Attention BasicsAttention Basics
Attention Basics
 
Memory and Cognition
 Memory and Cognition Memory and Cognition
Memory and Cognition
 
Cognitive processes
Cognitive processesCognitive processes
Cognitive processes
 
Human Computer Interaction unit 1
Human Computer Interaction unit 1Human Computer Interaction unit 1
Human Computer Interaction unit 1
 
Chapter06
Chapter06Chapter06
Chapter06
 
Learning & Memory
Learning & MemoryLearning & Memory
Learning & Memory
 
Cognitive Processes and Memory
Cognitive Processes and MemoryCognitive Processes and Memory
Cognitive Processes and Memory
 
Memory, Thinking and Intelligence
Memory, Thinking and IntelligenceMemory, Thinking and Intelligence
Memory, Thinking and Intelligence
 

Andere mochten auch (17)

Ch10 file system interface
Ch10   file system interfaceCh10   file system interface
Ch10 file system interface
 
Hci [5]paradigm
Hci [5]paradigmHci [5]paradigm
Hci [5]paradigm
 
Ch8
Ch8Ch8
Ch8
 
Rekayasa perankat lunak jilit 1
Rekayasa perankat lunak jilit 1Rekayasa perankat lunak jilit 1
Rekayasa perankat lunak jilit 1
 
Ch5 process synchronization
Ch5   process synchronizationCh5   process synchronization
Ch5 process synchronization
 
E3 chap-02
E3 chap-02E3 chap-02
E3 chap-02
 
E3 chap-16
E3 chap-16E3 chap-16
E3 chap-16
 
Ch13
Ch13Ch13
Ch13
 
E3 chap-08
E3 chap-08E3 chap-08
E3 chap-08
 
Presentasi Pemrograman Berbasis Objek
Presentasi Pemrograman Berbasis ObjekPresentasi Pemrograman Berbasis Objek
Presentasi Pemrograman Berbasis Objek
 
E3 chap-21
E3 chap-21E3 chap-21
E3 chap-21
 
Ch7
Ch7Ch7
Ch7
 
Ch5
Ch5Ch5
Ch5
 
Ch4 threads
Ch4   threadsCh4   threads
Ch4 threads
 
Peluang bersyarat
Peluang bersyaratPeluang bersyarat
Peluang bersyarat
 
Ch21
Ch21Ch21
Ch21
 
E3 chap-13
E3 chap-13E3 chap-13
E3 chap-13
 

Ähnlich wie E3 chap-01

Hci chapter-1
Hci chapter-1Hci chapter-1
Hci chapter-1devid8
 
Human computer Interaction ch1-the human.pdf
Human computer Interaction ch1-the human.pdfHuman computer Interaction ch1-the human.pdf
Human computer Interaction ch1-the human.pdfJayaprasanna4
 
Human Computer interaction (HC!).ppt
Human Computer interaction (HC!).pptHuman Computer interaction (HC!).ppt
Human Computer interaction (HC!).pptAliHaider679
 
ch1-the human final.ppt
ch1-the human final.pptch1-the human final.ppt
ch1-the human final.pptjayaprasanna10
 
The human
The humanThe human
The humandevid8
 
1588425445-2-human.ppt
1588425445-2-human.ppt1588425445-2-human.ppt
1588425445-2-human.pptAhmadUsman79
 
HCI - Chapter 1
HCI - Chapter 1HCI - Chapter 1
HCI - Chapter 1Alan Dix
 
P2.9_HumanMemory.ppt
P2.9_HumanMemory.pptP2.9_HumanMemory.ppt
P2.9_HumanMemory.pptJaneAgripa2
 
HCI Fundamentals - Part 2 : Human memory and thinking
HCI Fundamentals - Part 2 : Human memory and thinkingHCI Fundamentals - Part 2 : Human memory and thinking
HCI Fundamentals - Part 2 : Human memory and thinkingtamizh arthanari
 
Memory theories
Memory theoriesMemory theories
Memory theoriesRavi Soni
 

Ähnlich wie E3 chap-01 (20)

HCI Lecture 1
HCI Lecture 1HCI Lecture 1
HCI Lecture 1
 
e3-chap-01.ppt
e3-chap-01.ppte3-chap-01.ppt
e3-chap-01.ppt
 
Hci chapter-1
Hci chapter-1Hci chapter-1
Hci chapter-1
 
Human computer Interaction ch1-the human.pdf
Human computer Interaction ch1-the human.pdfHuman computer Interaction ch1-the human.pdf
Human computer Interaction ch1-the human.pdf
 
e3-chap-01.pdf
e3-chap-01.pdfe3-chap-01.pdf
e3-chap-01.pdf
 
Human Computer interaction (HC!).ppt
Human Computer interaction (HC!).pptHuman Computer interaction (HC!).ppt
Human Computer interaction (HC!).ppt
 
ch1-the human final.ppt
ch1-the human final.pptch1-the human final.ppt
ch1-the human final.ppt
 
HCI chapter 1.ppt
HCI chapter 1.pptHCI chapter 1.ppt
HCI chapter 1.ppt
 
chap-01.ppt
chap-01.pptchap-01.ppt
chap-01.ppt
 
1.pdf
1.pdf1.pdf
1.pdf
 
The human
The humanThe human
The human
 
1588425445-2-human.ppt
1588425445-2-human.ppt1588425445-2-human.ppt
1588425445-2-human.ppt
 
Hci lecture03
Hci lecture03Hci lecture03
Hci lecture03
 
HCI Chapter 2.pdf
HCI Chapter 2.pdfHCI Chapter 2.pdf
HCI Chapter 2.pdf
 
E3 chap-01
E3 chap-01E3 chap-01
E3 chap-01
 
HCI - Chapter 1
HCI - Chapter 1HCI - Chapter 1
HCI - Chapter 1
 
P2.9_HumanMemory.ppt
P2.9_HumanMemory.pptP2.9_HumanMemory.ppt
P2.9_HumanMemory.ppt
 
HCI Fundamentals - Part 2 : Human memory and thinking
HCI Fundamentals - Part 2 : Human memory and thinkingHCI Fundamentals - Part 2 : Human memory and thinking
HCI Fundamentals - Part 2 : Human memory and thinking
 
Ch. 6 memory
Ch. 6 memoryCh. 6 memory
Ch. 6 memory
 
Memory theories
Memory theoriesMemory theories
Memory theories
 

Kürzlich hochgeladen

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 

Kürzlich hochgeladen (20)

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 

E3 chap-01

  • 2. the human • Information i/o … – visual, auditory, haptic, movement • Information stored in memory – sensory, short-term, long-term • Information processed and applied – reasoning, problem solving, skill, error • Emotion influences human capabilities • Each person is different
  • 3. Vision Two stages in vision • physical reception of stimulus • processing and interpretation of stimulus
  • 4. The Eye - physical reception • mechanism for receiving light and transforming it into electrical energy • light reflects from objects • images are focused upside-down on retina • retina contains rods for low light vision and cones for colour vision • ganglion cells (brain!) detect pattern and movement
  • 5. Interpreting the signal • Size and depth – visual angle indicates how much of view object occupies (relates to size and distance from eye) – visual acuity is ability to perceive detail (limited) – familiar objects perceived as constant size (in spite of changes in visual angle when far away) – cues like overlapping help perception of size and depth
  • 6. Interpreting the signal (cont) • Brightness – – – – subjective reaction to levels of light affected by luminance of object measured by just noticeable difference visual acuity increases with luminance as does flicker • Colour – – – – made up of hue, intensity, saturation cones sensitive to colour wavelengths blue acuity is lowest 8% males and 1% females colour blind
  • 7. Interpreting the signal (cont) • The visual system compensates for: – movement – changes in luminance. • Context is used to resolve ambiguity • Optical illusions sometimes occur due to over compensation
  • 8. Optical Illusions the Ponzo illusion the Muller Lyer illusion
  • 9. Reading • Several stages: – visual pattern perceived – decoded using internal representation of language – interpreted using knowledge of syntax, semantics, pragmatics • • • • Reading involves saccades and fixations Perception occurs during fixations Word shape is important to recognition Negative contrast improves reading from computer screen
  • 10. Hearing • Provides information about environment: distances, directions, objects etc. • Physical apparatus: – outer ear – protects inner and amplifies sound – middle ear – transmits sound waves as – inner ear vibrations to inner ear – chemical transmitters are released and cause impulses in auditory nerve • Sound – pitch – loudness – timbre – sound frequency – amplitude – type or quality
  • 11. Hearing (cont) • Humans can hear frequencies from 20Hz to 15kHz – less accurate distinguishing high frequencies than low. • Auditory system filters sounds – can attend to sounds over background noise. – for example, the cocktail party phenomenon.
  • 12. Touch • Provides important feedback about environment. • May be key sense for someone who is visually impaired. • Stimulus received via receptors in the skin: – thermoreceptors – nociceptors – mechanoreceptors – heat and cold – pain – pressure (some instant, some continuous) • Some areas more sensitive than others e.g. fingers. • Kinethesis - awareness of body position – affects comfort and performance.
  • 13. Movement • Time taken to respond to stimulus: reaction time + movement time • Movement time dependent on age, fitness etc. • Reaction time - dependent on stimulus type: – visual ~ 200ms – auditory ~ 150 ms – pain ~ 700ms • Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.
  • 14. Movement (cont) • Fitts' Law describes the time taken to hit a screen target: Mt = a + b log2(D/S + 1) where: a and b are empirically determined constants Mt is movement time D is Distance S is Size of target ⇒ targets as large as possible distances as small as possible
  • 15. Memory There are three types of memory function: Sensory memories Short-term memory or working memory Long-term memory Selection of stimuli governed by level of arousal.
  • 16. sensory memory • Buffers for stimuli received through senses – iconic memory: visual stimuli – echoic memory: aural stimuli – haptic memory: tactile stimuli • Examples – “sparkler” trail – stereo sound • Continuously overwritten
  • 17. Short-term memory (STM) • Scratch-pad for temporary recall – rapid access ~ 70ms – rapid decay ~ 200ms – limited capacity - 7± 2 chunks
  • 19. Long-term memory (LTM) • Repository for all our knowledge – slow access ~ 1/10 second – slow decay, if any – huge or unlimited capacity • Two types – episodic – serial memory of events – semantic – structured memory of facts,concepts, skills semantic LTM derived from episodic LTM
  • 20. Long-term memory (cont.) • Semantic memory structure – provides access to information – represents relationships between bits of information – supports inference • Model: semantic network – inheritance – child nodes inherit properties of parent nodes – relationships between bits of information explicit – supports inference through inheritance
  • 21. LTM - semantic network
  • 22. Models of LTM - Frames • Information organized in data structures • Slots in structure instantiated with values for instance of data • Type–subtype relationships DOG Fixed legs: 4 Default diet: carniverous sound: bark Variable size: colour COLLIE Fixed breed of: DOG type: sheepdog Default size: 65 cm Variable colour
  • 23. Models of LTM - Scripts Model of stereotypical information required to interpret situation Script has elements that can be instantiated with values for context Script for a visit to the vet Entry conditions: dog ill vet open owner has money Result: examination table medicine instruments vet examines diagnoses treats owner brings dog in pays takes dog out Scenes: arriving at reception waiting in room examination paying Tracks: dog needs medicine dog needs operation dog better owner poorer vet richer Props: Roles:
  • 24. Models of LTM - Production rules Representation of procedural knowledge. Condition/action rules if condition is matched then use rule to determine action. IF dog is wagging tail THEN pat dog IF dog is growling THEN run away
  • 25. LTM - Storage of information • rehearsal – information moves from STM to LTM • total time hypothesis – amount retained proportional to rehearsal time • distribution of practice effect – optimized by spreading learning over time • structure, meaning and familiarity – information easier to remember
  • 26. LTM - Forgetting decay – information is lost gradually but very slowly interference – new information replaces old: retroactive interference – old may interfere with new: proactive inhibition so may not forget at all memory is selective … … affected by emotion – can subconsciously `choose' to forget
  • 27. LTM - retrieval recall – information reproduced from memory can be assisted by cues, e.g. categories, imagery recognition – information gives knowledge that it has been seen before – less complex than recall - information is cue
  • 29. Deductive Reasoning • Deduction: – derive logically necessary conclusion from given premises. e.g. If it is Friday then she will go to work It is Friday Therefore she will go to work. • Logical conclusion not necessarily true: e.g. If it is raining then the ground is dry It is raining Therefore the ground is dry
  • 30. Deduction (cont.) • When truth and logical validity clash … e.g. Some people are babies Some babies cry Inference - Some people cry Correct? • People bring world knowledge to bear
  • 31. Inductive Reasoning • Induction: – generalize from cases seen to cases unseen e.g. all elephants we have seen have trunks therefore all elephants have trunks. • Unreliable: – can only prove false not true … but useful! • Humans not good at using negative evidence e.g. Wason's cards.
  • 32. Wason's cards 7 E 4 K If a card has a vowel on one side it has an even number on the other Is this true? How many cards do you need to turn over to find out? …. and which cards?
  • 33. Abductive reasoning • reasoning from event to cause e.g. Sam drives fast when drunk. If I see Sam driving fast, assume drunk. • Unreliable: – can lead to false explanations
  • 34. Problem solving • Process of finding solution to unfamiliar task using knowledge. • Several theories. • Gestalt – problem solving both productive and reproductive – productive draws on insight and restructuring of problem – attractive but not enough evidence to explain `insight' etc. – move away from behaviourism and led towards information processing theories
  • 35. Problem solving (cont.) Problem space theory – problem space comprises problem states – problem solving involves generating states using legal operators – heuristics may be employed to select operators e.g. means-ends analysis – operates within human information processing system e.g. STM limits etc. – largely applied to problem solving in well-defined areas e.g. puzzles rather than knowledge intensive areas
  • 36. Problem solving (cont.) • Analogy – analogical mapping: • novel problems in new domain? • use knowledge of similar problem from similar domain – analogical mapping difficult if domains are semantically different • Skill acquisition – skilled activity characterized by chunking • lot of information is chunked to optimize STM – conceptual rather than superficial grouping of problems – information is structured more effectively
  • 37. Errors and mental models Types of error • slips – right intention, but failed to do it right – causes: poor physical skill,inattention etc. – change to aspect of skilled behaviour can cause slip • mistakes – wrong intention – cause: incorrect understanding humans create mental models to explain behaviour. if wrong (different from actual system) errors can occur
  • 38. Emotion • Various theories of how emotion works – James-Lange: emotion is our interpretation of a physiological response to a stimuli – Cannon: emotion is a psychological response to a stimuli – Schacter-Singer: emotion is the result of our evaluation of our physiological responses, in the light of the whole situation we are in • Emotion clearly involves both cognitive and physical responses to stimuli
  • 39. Emotion (cont.) • The biological response to physical stimuli is called affect • Affect influences how we respond to situations – positive → creative problem solving – negative → narrow thinking “Negative affect can make it harder to do even easy tasks; positive affect can make it easier to do difficult tasks” (Donald Norman)
  • 40. Emotion (cont.) • Implications for interface design – stress will increase the difficulty of problem solving – relaxed users will be more forgiving of shortcomings in design – aesthetically pleasing and rewarding interfaces will increase positive affect
  • 41. Individual differences • long term – sex, physical and intellectual abilities • short term – effect of stress or fatigue • changing – age Ask yourself: will design decision exclude section of user population?
  • 42. Psychology and the Design of Interactive System • Some direct applications – e.g. blue acuity is poor ⇒ blue should not be used for important detail • However, correct application generally requires understanding of context in psychology, and an understanding of particular experimental conditions • A lot of knowledge has been distilled in – guidelines (chap 7) – cognitive models (chap 12) – experimental and analytic evaluation techniques (chap 9)