3. Research
Strengths of my research:
• The research I compiled regarding four existing products that I
wished to take inspiration from in regards to my docufilm
trailer/posters was very detailed, when it came to talking
about specific parts of three movies and one anime that I wished to
emulate in my game animation project. As well as this, I did
research on the trailers of two products (those being Super Smash
Bros. Ultimate and Inception), and on the posters of a movie (that
movie being Harry Potter and the Deathly Hallows Part 2)
• I had easy access to places that I could find more information that
helped me in my research, like YouTube and several other sites that
gave me tips. Such tips included how to create certain effects that I
thought would make my docufilm poster look better and more
professional, and how to apply certain effects to video clips and
text, which all plays into how I try to appeal to my target audience
(that being fans of Monty Oum and his work).
• Experiments I did in my video editing software at home gave me practice in cutting certain video clips to
certain points in music (a common thing I did was cut clips to breaths that singers took in between the
lines of the song that they sung, as in "This will be the day we waited for *cut*, This will be the day we
open up the door *cut*, I don't want to hear your absolution *cut*, Hope you're ready for a
revolution *cut*", etc.
4. Planning 1
• One of the major strengths of my planning was the fact that I had more than one major
idea as to what I could do for a docufilm poster (and that I was able to carry out both
ideas to the best effect that I could).
• One idea that I had was a poster similar to the movie Bohemian Rhapsody. The poster
(pictured to the right) features a picture of Monty Oum that is halved down the middle,
on one side, and the main character of the most famous series that Monty worked on
(RWBY), a girl named Ruby Rose. The poster features a review from the movie site
Flixter (a fictional review), and a quote from Monty himself, the quote being 'there is no
futility, even in death'. The movie poster reveals the title of the movie itself
(Indomitable), and the release year of the movie (2020).
– The other of my two poster ideas was a poster inspired by the poster for
the movie 'The Next Three Days'. The poster includes a picture of Monty Oum
himself, and images of the four main characters of the web series RWBY: Ruby
Rose, Weiss Schnee, Blake Belladonna and Yang Xiao Long, which implies that all
of these things, these iconic characters, are inside Monty's head and waiting to
get out and be shown to the world. Similarly to the first one, this docufilm poster
also includes a quote from a fictional review from a fictional movie-reviewing
website (Animation Today). The poster shows the title of the movie (Indomitable),
and shows off the release year of the movie (2020)
• Another strength of my video game animation project was that the
schedule I had planned for what I was going to do throughout the entirety of the FMP
was a schedule that I stuck to very well. This was something that I aspired
to achieve during all of the other projects that I undertook this year, so this was an
improvement for myself over my previous projects.
5. Planning 2
• However, a weakness of my planning was that I could've put
more things into my mood board (which, with very little
exception, was focused on the things I was talking about in
my research, such as movies like Bohemian Rhapsody and
The Dark Knight, and things associated with Monty. If I were
to do this FMP again, I would most likely branch out a little
more to add more images into it.
6. Time Management
• My time management throughout the whole FMP, in my opinion, was pretty
good. I stuck to the schedule that I had set out for myself in the proposal for
this project for the entirety of said project (if I had to critique myself for
something, I would admit that I rushed the production of the second docufilm
poster, but this was due to circumstances beyond my control), and everything
went the way I hoped that it would, with only a few small issues with
Photoshop during production being what held me back.
• I was able to complete my project on time, and I'm very happy with how I did
throughout, from the PowerPoints explaining my vision for the docufilm that I
would be promoting, to the docufilm trailer and posters themselves.
• However, I believe that, if I had more time (and if certain things didn't happen
that caused me to rush the production of the second poster), I would be able
to fine-tune certain aspects of the second poster and make it as good as I
believe the first poster was. However, a personal target I had set myself was to
stick to the schedule I made for myself (something that I have had problems
with in the past), so I had to leave the second poster the way it was, and
submit that as the finished product.
7. Technical Qualities (Trailer)
• My docufilm trailer isn't the most technical thing ever produced, but
I'm still proud of it, and I believe that it's a good product for what I was
trying to convey.
• My trailer started with a recounting of the first time I found the 'Red
Trailer', the first piece of RWBY-related media ever released, on
YouTube, and being completely floored by how much I loved the
trailer, and how that managed to hook me on the show in an instant.
This is accompanied by a 'dramatic recreation' of the event, starring
me.
• The second part of the trailer brings up the creator of RWBY, Monty
Oum, who died of a severe allergic reaction in early 2015, and how the
docufilm is going to be about him, and in tribute to him. This includes
clips of Monty himself. All of these clips are in black and white,
which is commonplace to do when bringing up a dead person in a
documentary, even when there's available footage of the person in
question in colour.
• The final part of the docufilm trailer is comprised of more energetic
footage of Monty himself, as well as action-filled clips of the series' he
worked on, such as RWBY, Dead Fantasy and Haloid. This continues
until the end, where the title of the movie 'Indomitable' is shown,
along with a release year, that year being 2020.
8. Aesthetic Qualities (Posters)
• I think that the first poster that I made for my hypothetical
docufilm is one of the best things I've ever made in Photoshop. I
did everything I could to make it both reference Monty's work on
RWBY, his most famous project, look aesthetically pleasing, and
be simple all at the same time. In this, I believe I succeeded.
• I believe I did the second poster pretty well, but not as well as
the first. There were little things that, if you looked closer at the
poster, seem incredibly out of place and unprofessional
compared to the first poster (such as the transition from the
colour of Monty's hair to a transparent inside of his head on the
bottom of the poster. That's the one biggest glaring issue out of
the entirety of the second poster, but apart from that, I am as
proud of it as I am of the first poster.
9. Audience Appeal
• I did this entire FMP project for the purposes of marketing a
potential docufilm about Monty Oum, the creator of one of my
favourite fictional properties (RWBY) of all time, and one of the
most famous animated web series' that has ever come out. If I had
the funding or the time to go ahead and make this docufilm for
real, it would be for the fans of Monty and his work, and for the
purposes of informing them about the man that changed so many
lives with the things that he created. That is the audience I would
be trying to appeal to with this trailer and these two posters.
• I believe that I did very well in this task, as I am among the
audience that I would be aiming this hypothetical docufilm at, and
I'm happy with what I've made, upon looking at it again. There are
some problems with it, but I'm still happy with what I made.
11. Feedback 1
• What did you like about the product?
• What improvements could have been made to
the product?
12. Feedback 2
• What did you like about the product?
• What improvements could have been made to
the product?
13. Feedback 3
• What did you like about the product?
• What improvements could have been made to
the product?
14. Peer Feedback Summary
• What do you agree with from your peer
feedback?
• What do you disagree with from your peer
feedback?
Hinweis der Redaktion
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows