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Between the need and the
realisation
8 deadly sins of mobile projects in museums
Zuzanna Stanska
zstanska@moiseum.com
www.moiseum.com
@zstanska
2010 Musei Capitolini NFC
2010 Musei Capitolini NFC
2011 Startups in Warsaw
2012
2012 My Warsaw - Warszawa jest moja
www.getdailyart.com
Lust
Gluttony
Greed
Sloth
Wrath
Envy
Pride
7 deadly sins
1. The basics.
Do you really need
an app?
What do you want
to achieve with it?
What do you want to give to the world?
Terracotta Warriors app, Asian Art Museum
2. The users.
Who will be using
the app?
Who is your
target group?
Guggenheim
app
3. The devices.
Why not to use
the devices
fully?
Chopin Museum
app
4. Smartphones and project managers
Do people work on project
owns smartphones/tablets?
Is the project manager
experienced in the field?
5. Tests & Stats.
Did you test the app properly?
(systems/devices)
Does the app has stats?
Does anyone follows
them?
5. Tests & Stats.
Distimo
Flurry
Mixpanel
Crushanalytics
6. Sustaining the app life.
updates
news systems
new devices
7. Code control
Who owns the rights for
the code?
Who IN FACT owns the
code?
Who is the owner of the
account in Store?
Do you have a budget for
promotion?
How can anyone find out
about the app?
Is App Store Optimization
done?
8. Promotion.
Questions!
Thank you <3
Zuzanna Stanska
zstanska@moiseum.com
www.moiseum.com

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8 Deadly Sins of Mobile Projects in Museums

Hinweis der Redaktion

  1. Moiseum i inne rzeczy dookoła DWS, Technoatmuseo, Moiseum, DailyArt, HistoryDaily, Metamuzeum