6. 6
56% of women in technology
companies leave their
organizations at the mid-level
BUT THEY ARE NOT THE ENTIRE
STORYâŠ
- National Center for Women & Information
Technology
7. 7
HEREâS MY STORY
Grew up in the Bronx
Played w/short wave radio kits
Majored in math
Took a data processing course
Learned BASIC on C64
Played w/original Macintosh
11. 11
Teen Girls Have Access To Computers
Later Than Teen Boys
Age of first computer
use: Female: 14.5 Male: 12
Age of first computer
possession: Female: 19
Male: 15
- FLOSSPOLS, 2004-2006
22. 22
YET, WHILE 60% OF MEN AT
STARTUPS BELIEVE
DIVERSE TEAMS INNOVATE
AND TROUBLESHOOT MORE
OFTEN, ONLY 41% SUPPORT
HIRING PRACTICES TO
INCREASE DIVERSITY.
- National Center For Women And
Informational Technology
26. 26
DR. CYNTHIA BREAZEAL
Cynthia Breazeal is an Associate Professor of Media Arts and Sciences at the
Massachusetts Institute of Technology where she founded and directs the
Personal Robots Group at the Media Lab. She is a pioneer of social robotics
and Human Robot Interaction. She has authored the book âDesigning Sociable
Robotsâ, has published over 100 peer-reviewed articles in journals and
conferences on the topics of autonomous robotics, artificial intelligence, human
robot interaction, and robot learning.
27. 27
JANE McGONIGAL
Jane McGonigal, PhD is a world-renowned designer of alternate reality games
â or, games that are designed to improve real lives and solve real problems.
She is the New York Times bestselling author of Reality Is Broken: Why
Games Make Us Better And How They Can Change The World (Penguin
Press, 2011) â and is the inventor and co-founder of SuperBetter, a game that
has helped more than 120,000 players tackle real-life health challenges such as
depression, anxiety, chronic pain, and traumatic brain injury.
28. 28
Jonecia Keels and Jazmine Miller
In 2010, Jonecia Keels and Jazmine Miller won the AT&T Big Mobile on
Campus Challenge for creating a next-generation e-learning mobile application
available on the iOS App Store called HBCU Buddy, that educates users about
historically black colleges and universities. Today, Keels is an iOS software
engineer at Apple and Miller is a computer software professional in Atlanta.
"Morgan Romine, better known as âRhouletteâ in video game communities, is the eSports Maven for Red 5 Studios, developers of the upcoming open-world PC shooter Firefall. Before joining the Red 5 Tribe, Romine helped found and build Ubisoftâs all-girl professional gaming team, the Frag Dolls. As Manager and Team Captain, she served as a primary spokesperson for the Frag Dolls and used that role to become a visible advocate for women in the game industry and gamer community.
Amber Case is a cyborg anthropologist, examining the way humans and technology interact and evolve together. Like all anthropologists, Case watches people, but her fieldwork involves observing how they participate in digital networks, analyzing the various ways we project our personalities, communicate, work, play, share ideas and even form values. Case founded Geoloqi.com, a private location-sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.Case, who predicts that intensification of the human-technology interface will quickly reduce the distance between individual and community, believes that the convergence of technologies will bring about unprecedented rapid learning and communication. Dubbed a digital philosopher, Case applies her findings to such fields as information architecture, usability and online productivity. Sheâs currently working on a book about using anthropological techniques to understand industry ecosystems.
She joined First International Computer (FIC) in 1982.[6] Wang and others founded VIA in 1987 and HTC in 1997. In May 2011, Forbes ranked her with husband Wen Chi Chen as the wealthiest person in Taiwan, with a net worth of US$8.8 billion.[7] In August 2012, Wang was named #56 on Forbes' list of The World's 100 Most Powerful Women.[8]