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ADAPTIVE EXPERIENCES
                           October 29, 2012 | Seattle Interactive Conference



                                   @wintr_us



Monday, November 5, 12
RESPONSIVE WEB DESIGN

                         A single source of content designed to respond to
                         browser dimensions providing access to a
                         broad range of devices.




Monday, November 5, 12
The web is inherently responsive.




Monday, November 5, 12
CONSIDER CONTEXT

                                            Tablet
                                                              Mobile
                                  Desktop




                                                     Laptop




Monday, November 5, 12
THE IDEAL EFFECT

                         An on-strategy experience and brand consistency
                         across all user interactions.




Monday, November 5, 12
ADAPTIVE EXPERIENCES
                         Strategy & Planning
                         and
                         Design & Development




Monday, November 5, 12
STRATEGY & PLANNING
                         • Not a trend, it’s the future
                         • More room for the brand
                         • Access, performance, interaction




Monday, November 5, 12
AGENDAS AND OBJECTIVES




Monday, November 5, 12
“we found the wisest decisions are usually
                         made by those closest to the problem.”




Monday, November 5, 12
DESIGN & DEVELOPMENT
                         • Optimize process
                         • Learn the patterns
                         • A common language (CSS)
                         • Design approach



Monday, November 5, 12
OPTIMIZE PROCESS

                         • Establish collaborative teams
                         • Developers explain how you work
                         • Designers stay involved




Monday, November 5, 12
OPTIMIZE PROCESS

                         The best collaboration and communication
                         can come from a shared understanding of
                         the challenges.




Monday, November 5, 12
LEARN THE PATTERNS

                         Design patterns are generally reusable solutions
                         to commonly occurring challenges.




Monday, November 5, 12
LEARN THE PATTERNS




                                              Mostly fluid
Monday, November 5, 12
LEARN THE PATTERNS




                                              Column drop
Monday, November 5, 12
LEARN THE PATTERNS




                                              Layout shi!er
Monday, November 5, 12
LEARN THE PATTERNS

                         • dev.wintr.us/responsive
                         • therealawards.com
                         • mediaqueri.es




Monday, November 5, 12
A COMMON LANGUAGE (CSS)

                         A *very* brief overview.




Monday, November 5, 12
A COMMON LANGUAGE (CSS)
                         HTML defines the content:


                         <h1>Welcome to our website</h1>




Monday, November 5, 12
A COMMON LANGUAGE (CSS)
                         CSS defines the style:

                         h1 {
                             font-size: 24px;
                             color: red;
                         }



Monday, November 5, 12
A COMMON LANGUAGE (CSS)
                         CSS3 Media Queries allow for dimension specific
                         style declarations:
                         @media screen and (min-width: 650px) {
                             h1 {
                                 color: blue;
                             }
                         }

Monday, November 5, 12
A COMMON LANGUAGE (CSS)
                         Media query for screens narrower than X:


                         @media screen and (max-width: 500px) {
                             // Styles go here
                         }




Monday, November 5, 12
A COMMON LANGUAGE (CSS)
                         Media query for screens wider than X:


                         @media screen and (min-width: 500px) {
                             // Styles go here
                         }




Monday, November 5, 12
DEVELOP MOBILE FIRST

                         Develop initially for the lowest common
                         denominator and then progressively enhance
                         the experience.




Monday, November 5, 12
DESIGN APPROACH

                         Step 1 – Design without dimension
                         Step 2 – Design with responsiveness in mind!




Monday, November 5, 12
STYLE TILES




Monday, November 5, 12
DESIGN APPROACH
                         Mobile first (or narrowest)
                          then, desktop (or widest)


                           this first                  this second




Monday, November 5, 12
DESIGN APPROACH
                         Define breakpoints, as the width of the
                         design increases...


                           lookin’   still look   how about
                            good.      good?        now?




Monday, November 5, 12
NEW DEVICES IN THE
                             LAST 2 MONTHS
Monday, November 5, 12
DESIGN APPROACH
                         And, prototyping can help reveal if the
                         design is working, or not.


                           lookin’   till look   how about
                            good.     good?        now?

                                       yes          no




Monday, November 5, 12
DESIGN APPROACH
                         Also, a design toolkit is helpful and can include
                         style guides and adaptable components.




Monday, November 5, 12
IF YOU ONLY REMEMBER 3 THINGS
                         • The wisest decisions are usually made by
                         those closest to the problem.
                         • Integrated and educated teams are rad.
                         • Design and build for the lowest common
                         denominator first.



Monday, November 5, 12
ASK US SOMETHING!

                         Questions?




Monday, November 5, 12
HELPFUL RESOURCES
                         1.http://www.abookapart.com/products/responsive-web-design
                         2.http://www.lukew.com/ff/entry.asp?1514
                         3.http://static.lukew.com/MobileFirst_LukeW.pdf
                         4.http://www.abookapart.com/products/mobile-first
                         5.http://bradfrostweb.com/blog/web/responsive-nav-patterns/
                         6.http://24ways.org/2011/collaborative-development-for-a-responsively-
                          designed-web
                         7.http://styletil.es/




Monday, November 5, 12
ABOUT WINTR
                         We're a Digital Creative Company. From concept to creation we design and develop multi-screen brand
                         experiences. Fueled by cultural insights, we cra! the platforms and content to engage and motivate consumers
                         across the digital landscape.


                         We believe content must have intrinsic sharable value and capitalize on trending user desires and preferences.
                         Cultural currency is king. 


                         We help both Companies and Agencies rationalize possibilities and align objectives. Because creative ideas,
                         technical parameters and strategic requirements must mutually reinforce each other. Harmony rules. 
                         We call this Creative Content Engineering.




Monday, November 5, 12
SERVICES




Monday, November 5, 12

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Adaptive Experiences

  • 1. ADAPTIVE EXPERIENCES October 29, 2012 | Seattle Interactive Conference @wintr_us Monday, November 5, 12
  • 2. RESPONSIVE WEB DESIGN A single source of content designed to respond to browser dimensions providing access to a broad range of devices. Monday, November 5, 12
  • 3. The web is inherently responsive. Monday, November 5, 12
  • 4. CONSIDER CONTEXT Tablet Mobile Desktop Laptop Monday, November 5, 12
  • 5. THE IDEAL EFFECT An on-strategy experience and brand consistency across all user interactions. Monday, November 5, 12
  • 6. ADAPTIVE EXPERIENCES Strategy & Planning and Design & Development Monday, November 5, 12
  • 7. STRATEGY & PLANNING • Not a trend, it’s the future • More room for the brand • Access, performance, interaction Monday, November 5, 12
  • 9. “we found the wisest decisions are usually made by those closest to the problem.” Monday, November 5, 12
  • 10. DESIGN & DEVELOPMENT • Optimize process • Learn the patterns • A common language (CSS) • Design approach Monday, November 5, 12
  • 11. OPTIMIZE PROCESS • Establish collaborative teams • Developers explain how you work • Designers stay involved Monday, November 5, 12
  • 12. OPTIMIZE PROCESS The best collaboration and communication can come from a shared understanding of the challenges. Monday, November 5, 12
  • 13. LEARN THE PATTERNS Design patterns are generally reusable solutions to commonly occurring challenges. Monday, November 5, 12
  • 14. LEARN THE PATTERNS Mostly fluid Monday, November 5, 12
  • 15. LEARN THE PATTERNS Column drop Monday, November 5, 12
  • 16. LEARN THE PATTERNS Layout shi!er Monday, November 5, 12
  • 17. LEARN THE PATTERNS • dev.wintr.us/responsive • therealawards.com • mediaqueri.es Monday, November 5, 12
  • 18. A COMMON LANGUAGE (CSS) A *very* brief overview. Monday, November 5, 12
  • 19. A COMMON LANGUAGE (CSS) HTML defines the content: <h1>Welcome to our website</h1> Monday, November 5, 12
  • 20. A COMMON LANGUAGE (CSS) CSS defines the style: h1 { font-size: 24px; color: red; } Monday, November 5, 12
  • 21. A COMMON LANGUAGE (CSS) CSS3 Media Queries allow for dimension specific style declarations: @media screen and (min-width: 650px) { h1 { color: blue; } } Monday, November 5, 12
  • 22. A COMMON LANGUAGE (CSS) Media query for screens narrower than X: @media screen and (max-width: 500px) { // Styles go here } Monday, November 5, 12
  • 23. A COMMON LANGUAGE (CSS) Media query for screens wider than X: @media screen and (min-width: 500px) { // Styles go here } Monday, November 5, 12
  • 24. DEVELOP MOBILE FIRST Develop initially for the lowest common denominator and then progressively enhance the experience. Monday, November 5, 12
  • 25. DESIGN APPROACH Step 1 – Design without dimension Step 2 – Design with responsiveness in mind! Monday, November 5, 12
  • 27. DESIGN APPROACH Mobile first (or narrowest) then, desktop (or widest) this first this second Monday, November 5, 12
  • 28. DESIGN APPROACH Define breakpoints, as the width of the design increases... lookin’ still look how about good. good? now? Monday, November 5, 12
  • 29. NEW DEVICES IN THE LAST 2 MONTHS Monday, November 5, 12
  • 30. DESIGN APPROACH And, prototyping can help reveal if the design is working, or not. lookin’ till look how about good. good? now? yes no Monday, November 5, 12
  • 31. DESIGN APPROACH Also, a design toolkit is helpful and can include style guides and adaptable components. Monday, November 5, 12
  • 32. IF YOU ONLY REMEMBER 3 THINGS • The wisest decisions are usually made by those closest to the problem. • Integrated and educated teams are rad. • Design and build for the lowest common denominator first. Monday, November 5, 12
  • 33. ASK US SOMETHING! Questions? Monday, November 5, 12
  • 34. HELPFUL RESOURCES 1.http://www.abookapart.com/products/responsive-web-design 2.http://www.lukew.com/ff/entry.asp?1514 3.http://static.lukew.com/MobileFirst_LukeW.pdf 4.http://www.abookapart.com/products/mobile-first 5.http://bradfrostweb.com/blog/web/responsive-nav-patterns/ 6.http://24ways.org/2011/collaborative-development-for-a-responsively- designed-web 7.http://styletil.es/ Monday, November 5, 12
  • 35. ABOUT WINTR We're a Digital Creative Company. From concept to creation we design and develop multi-screen brand experiences. Fueled by cultural insights, we cra! the platforms and content to engage and motivate consumers across the digital landscape. We believe content must have intrinsic sharable value and capitalize on trending user desires and preferences. Cultural currency is king.  We help both Companies and Agencies rationalize possibilities and align objectives. Because creative ideas, technical parameters and strategic requirements must mutually reinforce each other. Harmony rules.  We call this Creative Content Engineering. Monday, November 5, 12